コード例 #1
0
ファイル: camera.cpp プロジェクト: vfrenkel/cg_opengl
void Camera::step_throw() {
  float dist_to_target = distance3(this->pos, *(this->focus));
  const float threshold = 130.0f;
  
  // throw the camera ahead of bike.
  if (dist_to_target > threshold) {
    this->pos[0] = this->focus->at(0) + threshold * this->target_dir->at(0);
    this->pos[2] = this->focus->at(2) + threshold * this->target_dir->at(1);
  }
}
コード例 #2
0
void point_distances3(miState *state,texture_worleynoise3d_t *param, 
                      miVector *pt,
                      miScalar *f1, miVector *p1,
                      miScalar *f2, miVector *p2,
                      miScalar *f3, miVector *p3) {  
  miScalar cube_dist = CUBE_DIST * (*mi_eval_scalar(&param->scale));
  miVector cube = point_cube3(pt,cube_dist);
  
  worley_context3 *context;
  mi_query(miQ_FUNC_TLS_GET, state, miNULLTAG, &context);
  
  miInteger dist_measure = *mi_eval_integer(&param->distance_measure);
  *f3 = FLT_MAX;
  *f2 = *f3 - 1;
  *f1 = *f2 - 1;

  update_cache3(context, &cube, cube_dist);
  
  miVector *cache = context->cacheVals;
  
  for(int i=0; i < CACHE_SIZE; ++i) { 
    miVector p = cache[i];
    miScalar d = distance3(dist_measure, pt, &p);
    if(d < *f3) {
      if(d < *f2) {
        *f3 = *f2; *p3 = *p2;
        if(d < *f1) {
          *f2 = *f1; *p2 = *p1;
          *f1 = d; *p1 = p;
        }
        else {
          *f2 = d; *p2 = p;
        }
      }
      else {
        *f3 = d; *p3 = p;
      }
    }
  }
}
コード例 #3
0
ファイル: pointcloud.cpp プロジェクト: floored/torchlab
int get_normal_phi_map(double* phi_map, double* centered_point_map, 
                int* step_up, int* step_down,
                int height, int width)
{
  int h,w, ph, nh;
  double * xyz_hw, * xyz_phw, * xyz_nhw;
  double phi_p, phi_n, phi_c;
  double dia_p, dia_c, dia_n;
  double dz_p, dz_n, dz_c, dd_p, dd_n, dd_c;
  double rad_p,rad_n,rad_c;
  double dist_p, dist_n, dist_c;
  int k;
  
  xyz_hw  = (double *) malloc(3*sizeof(double));
  xyz_phw = (double *) malloc(3*sizeof(double));
  xyz_nhw = (double *) malloc(3*sizeof(double));
  
  
  for (w = 0; w < width; w++)
  {
    for (h = 0; h < height; h++)
    {
      
      ph = step_up[h*width + w];
      nh = step_down[h*width + h];
      
      phi_c = -1000;
      
      for (k = 0; k < 3; k++)
      {
        xyz_hw[k] = centered_point_map[k*height*width+h*width+w];
        xyz_phw[k] = centered_point_map[k*height*width+ph*width+w];
        xyz_nhw[k] = centered_point_map[k*height*width+nh*width+w];
      }
      
      if (norm3(xyz_hw) > 0.01)
      {
      
        dist_p = distance3(xyz_phw,xyz_hw);
        dist_n = distance3(xyz_hw,xyz_nhw);
        dist_c = distance3(xyz_phw,xyz_nhw);
      
        dia_p = sqrt(pow(xyz_phw[0],2) + pow(xyz_phw[1],2));
        dia_c = sqrt(pow(xyz_hw[0],2) + pow(xyz_hw[1],2));
        dia_n = sqrt(pow(xyz_nhw[0],2) + pow(xyz_nhw[1],2));
      
        dd_p = dia_p - dia_c;
        dd_n = dia_c - dia_n;
        dd_c = dia_p - dia_n;
      
        dz_p = xyz_phw[2]-xyz_hw[2];
        dz_n = xyz_hw[2]-xyz_nhw[2];
        dz_c = xyz_phw[2]-xyz_nhw[2];
        
        rad_p = sqrt(pow(dd_p,2)+pow(dz_p,2));
        rad_n = sqrt(pow(dd_n,2)+pow(dz_n,2));
        rad_c = sqrt(pow(dd_c,2)+pow(dz_c,2));
      
        phi_p = -asin(dd_p/rad_p);
        phi_n = -asin(dd_n/rad_n);
      
        if (norm3(xyz_nhw) > 0.01 && norm3(xyz_phw) && h > 0 && nh < height && dist_c > 0.01 && rad_c > 0)
        {
          phi_c = -asin(dd_c/rad_c);
        }
        else if (norm3(xyz_nhw) > 0.01 && nh < height && dist_n > 0.01 && rad_n > 0)
        {
          phi_c = -phi_n;
        }
        else if (norm3(xyz_phw) > 0.01 && h > 0 && dist_p > 0.01 && rad_p > 0)
        {
          phi_c = -phi_p;
        }
      }
      
      phi_map[h*width+w] = phi_c;
      
    }
  }
  
  free(xyz_hw);
  free(xyz_phw);
  free(xyz_nhw);
  
}
コード例 #4
0
ファイル: pointcloud.cpp プロジェクト: floored/torchlab
int get_normal_theta_map(double* theta_map, double* centered_point_map, 
                  int* step_left, int* step_right,
                  int height, int width)
{
  int h,w, pw, nw;
  double * xyz_hw, * xyz_phw, * xyz_nhw;
  double * pt_p, * pt_n, *pt_c;
  double theta_p, theta_n, theta_c;
  double dist_p, dist_n, dist_c;
  int k;
  
  xyz_hw  = (double *) malloc(3*sizeof(double));
  xyz_phw = (double *) malloc(3*sizeof(double));
  xyz_nhw = (double *) malloc(3*sizeof(double));
  
  pt_p = (double *) malloc(2*sizeof(double));
  pt_n = (double *) malloc(2*sizeof(double));
  pt_c = (double *) malloc(2*sizeof(double));
  
  for (h = 0; h < height; h++)
  {
    for (w = 0; w < width; w++)
    {
      
      pw = step_left[height*width + h*width + w];
      nw = step_right[height*width + h*width + w];
      
      theta_c = -1000;
      
      for (k = 0; k < 3; k++)
      {
        xyz_hw[k] = centered_point_map[k*height*width+h*width+w];
        xyz_phw[k] = centered_point_map[k*height*width+h*width+pw];
        xyz_nhw[k] = centered_point_map[k*height*width+h*width+nw];
      }
      
      if (norm3(xyz_hw) > 0.01)
      {
      
        direction_between_vectors_phi_theta(pt_p, xyz_phw, xyz_hw);
        direction_between_vectors_phi_theta(pt_n, xyz_hw, xyz_nhw);
        direction_between_vectors_phi_theta(pt_c, xyz_phw, xyz_nhw);
        
        dist_p = distance3(xyz_phw,xyz_hw);
        dist_n = distance3(xyz_hw,xyz_nhw);
        dist_c = distance3(xyz_phw,xyz_nhw);
      
        theta_p = pt_p[1]-PI/2;
        theta_n = pt_n[1]-PI/2;
        
        if (norm3(xyz_nhw) > 0.01 && norm3(xyz_phw) && dist_c > 0.01)
        {
          theta_c = pt_c[1]-PI/2;
        }
        else if (norm3(xyz_nhw) > 0.01 && dist_n > 0.01)
        {
          theta_c = theta_n;
        }
        else if (norm3(xyz_phw) > 0.01 && dist_p > 0.01)
        {
          theta_c = theta_p;
        }
        
        if (theta_c <= -PI && theta_c != -1000)
        {
          theta_c = theta_c + 2*PI;
        }
      }
      
      theta_map[h*width+w] = theta_c;
      
    }
  }
  
  free(xyz_hw);
  free(xyz_phw);
  free(xyz_nhw);
  
  free(pt_p);
  free(pt_n);
}
コード例 #5
0
miScalar worleynoise3d_val(miState *state,texture_worleynoise3d_t *param) {
  miScalar f1, f2, f3;
  miVector p1, p2, p3;
  
  // ways to get the current point:
  // state->tex_list[0]; // yields good results only in the x and y coordinate
  // state->point // usable for 3D, but problematic for getting a smooth 2D texture as x,y and z all have to be somehow incorporated in the 2D vector to use
  // state->tex // does not yield usable results / seems to be constant
	// 
	// instead, we just take an u and v value explicitly; they would usually be provided by a 2D placement node.
	
	// note: getting current values must always be wrapped in mi_eval... calls!
	miVector pt;
	miScalar *m = mi_eval_transform(&param->matrix);
	mi_point_transform(&pt,&state->point,m);
	
  point_distances3(state,param,&pt,&f1,&p1,&f2,&p2,&f3,&p3);
  
  miInteger dist_measure = *mi_eval_integer(&param->distance_measure);
  
  miScalar scale = dist_scale(dist_measure) * (*mi_eval_scalar(&param->scale)) * (*mi_eval_scalar(&param->scaleX));
	miBoolean jagged = *mi_eval_boolean(&param->jagged_gap);
  
  miScalar s = 1.0;
  {
    miScalar gap_size = *mi_eval_scalar(&param->gap_size);
    
    miVector ptX = pt;
		
		// jagged edges. useful for broken earth crusts
		if(jagged) {
			miVector seed = pt;	 mi_vector_mul(&seed,3 / scale);
			miScalar jaggingX = (mi_unoise_3d(&seed) - 0.5) * scale * 0.2;
			ptX.x += jaggingX; seed.x += 1000;
			miScalar jaggingY = (mi_unoise_3d(&seed) - 0.5) * scale * 0.2;
			ptX.y += jaggingY; seed.y += 1000;
			miScalar jaggingZ = (mi_unoise_3d(&seed) - 0.5) * scale * 0.2;
			ptX.z += jaggingZ;
		}
		
    miScalar f1X, f2X, f3X;
    miVector p1X, p2X, p3X;
    
    point_distances3(state,param,&ptX,&f1X,&p1X,&f2X,&p2X,&f3X,&p3X);
     
    // based on code from "Advanced Renderman"
    // this leads to gaps of equal width, in contrast to just simple thresholding of f2 - f1.
    miScalar scaleFactor = (distance3(dist_measure, &p1X, &p2X) * scale) / (f1X + f2X);
    
    // FIXME: there may be some adjustment needed for distance measures that are not just dist_linear
    if(gap_size * scaleFactor > f2X - f1X) //  on left side
      s = -1.0;
  }
  
  {
    f1 /= scale;
    f2 /= scale;
    f3 /= scale;
  }
  
  miScalar dist = 0.0;
  {
    miInteger dist_mode = *mi_eval_integer(&param->distance_mode);
    switch(dist_mode) {
      case DIST_F1: dist = f1; break;
      case DIST_F2_M_F1: dist = f2 - f1; break;
      case DIST_F1_P_F2: dist = (2 * f1 + f2) / 3; break;
      case DIST_F3_M_F2_M_F1: dist = (2 * f3 - f2 - f1) / 2; break;
      case DIST_F1_P_F2_P_F3: dist = (0.5 * f1 + 0.33 * f2 + (1 - 0.5 - 0.33) * f3); break;
      default: ;
    }
  }
  
   return s * scaling_function(dist);
}