コード例 #1
0
static float curveLength(PathTraversalState& traversalState, CurveType curve)
{
    Vector<CurveType> curveStack;
    curveStack.append(curve);

    float totalLength = 0.0f;
    do {
        float length = curve.approximateDistance();
        if ((length - distanceLine(curve.start, curve.end)) > kPathSegmentLengthTolerance) {
            CurveType left, right;
            curve.split(left, right);
            curve = left;
            curveStack.append(right);
        } else {
            totalLength += length;
            if (traversalState.m_action == PathTraversalState::TraversalPointAtLength
             || traversalState.m_action == PathTraversalState::TraversalNormalAngleAtLength) {
                traversalState.m_previous = curve.start;
                traversalState.m_current = curve.end;
                if (traversalState.m_totalLength + totalLength > traversalState.m_desiredLength)
                    return totalLength;
            }
            curve = curveStack.last();
            curveStack.removeLast();
        }
    } while (!curveStack.isEmpty());
    
    return totalLength;
}
コード例 #2
0
ファイル: Operation.cpp プロジェクト: dragg/OOP
void Operation::IsIntersect(Shape* s1, Shape* s2) const
{
	//Проверка правильности подбора типов фигур
	if((s1->id == 'T' && s2->id == 'S') || (s2->id == 'T' && s1->id == 'S'))
	{
		Shape *triagle = s1->id == 'T' ? s1 : s2, *square = s1->id == 'S' ? s1 : s2;
		Line distanceLine(triagle->GetCenterOfGravity(), square->GetCenterOfGravity());
		double RT = triagle->GetCircumscribedRadius(), RS = square->GetCircumscribedRadius(), distance = distanceLine.GetLength();
		double rT = triagle->GetInscribedRadius(), rS = square->GetInscribedRadius();
		cout << "Shape " << s1->id << " and " << s2->id << " is " << (distance <= RT + RS && distance >= abs(rS - rT) ? ("") : ("not ")) << "intersect!" << endl;
	}
	else
	{
		std::cout << "Not such operation" << std::endl;
	}
}
コード例 #3
0
ファイル: Operation.cpp プロジェクト: dragg/OOP
void Operation::IsInclude(Shape* s1, Shape* s2) const
{
	//Проверка правильности подбора типов фигур
	if((s1->id == 'T' && s2->id == 'S') || (s2->id == 'T' && s1->id == 'S'))
	{
		Shape *triagle = s1->id == 'T' ? s1 : s2, *square = s1->id == 'S' ? s1 : s2;
		Line distanceLine(triagle->GetCenterOfGravity(), square->GetCenterOfGravity());
		double distance = distanceLine.GetLength();
		double rT = triagle->GetInscribedRadius(), rS = square->GetInscribedRadius();
		if (distance < abs(rS - rT))
		{
			cout << "Shape " << (s1->GetArea() > s2->GetArea() ? s1->id : s2->id) << " is include " << (s1->GetArea() > s2->GetArea() ? s2->id : s1->id) << endl;
		}
		else
		{
			cout << "Shape " << s1->id << " and " << s2->id << " is not include each other!" << endl;
		}
	}
	else
	{
		std::cout << "Not such operation" << std::endl;
	}
}
コード例 #4
0
static float curveLength(PathTraversalState& traversalState, CurveType curve)
{
    static const unsigned short curveSplitDepthLimit = 20;
    static const double pathSegmentLengthToleranceSquared = 1.e-16;

    double curveScaleForToleranceSquared = curve.magnitudeSquared();
    if (curveScaleForToleranceSquared < pathSegmentLengthToleranceSquared)
        return 0;

    Vector<CurveType> curveStack;
    curveStack.append(curve);

    float totalLength = 0;
    do {
        float length = curve.approximateDistance();
        double lengthDiscrepancy = length - distanceLine(curve.start, curve.end);
        if ((lengthDiscrepancy * lengthDiscrepancy) / curveScaleForToleranceSquared > pathSegmentLengthToleranceSquared && curve.splitDepth < curveSplitDepthLimit) {
            CurveType leftCurve;
            CurveType rightCurve;
            curve.split(leftCurve, rightCurve);
            curve = leftCurve;
            curveStack.append(rightCurve);
        } else {
            totalLength += length;
            if (traversalState.m_action == PathTraversalState::TraversalPointAtLength || traversalState.m_action == PathTraversalState::TraversalNormalAngleAtLength) {
                traversalState.m_previous = curve.start;
                traversalState.m_current = curve.end;
                if (traversalState.m_totalLength + totalLength > traversalState.m_desiredLength)
                    return totalLength;
            }
            curve = curveStack.last();
            curveStack.removeLast();
        }
    } while (!curveStack.isEmpty());

    return totalLength;
}
コード例 #5
0
 float approximateDistance() const
 {
     return distanceLine(start, control1) + distanceLine(control1, control2) + distanceLine(control2, end);
 }
コード例 #6
0
float PathTraversalState::lineTo(const FloatPoint& point)
{
    float distance = distanceLine(m_current, point);
    m_current = m_control1 = m_control2 = point;
    return distance;
}
コード例 #7
0
float PathTraversalState::closeSubpath()
{
    float distance = distanceLine(m_current, m_start);
    m_start = m_control1 = m_control2 = m_current;
    return distance;
}