void CONFIG_ReadKeys(int32 scripthandle) { int32 i; int32 numkeyentries; int32 function; char keyname1[80]; char keyname2[80]; dnKey key1, key2; if (scripthandle < 0) return; numkeyentries = SCRIPT_NumberEntries( scripthandle,"KeyDefinitions" ); for (i=0;i<numkeyentries;i++) { function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i )); if (function != -1) { memset(keyname1,0,sizeof(keyname1)); memset(keyname2,0,sizeof(keyname2)); SCRIPT_GetDoubleString ( scripthandle, "KeyDefinitions", SCRIPT_Entry( scripthandle, "KeyDefinitions", i ), keyname1, keyname2 ); key1 = SDLK_UNKNOWN; key2 = SDLK_UNKNOWN; if (keyname1[0]) { key1 = dnGetKeyByName( keyname1 ); } if (keyname2[0]) { key2 = dnGetKeyByName( keyname2 ); } dnBindFunction(function, 0, key1); dnBindFunction(function, 1, key2); KeyboardKeys[function][0] = -1; KeyboardKeys[function][1] = -1; } } // for (i=0; i<NUMGAMEFUNCTIONS; i++) // { // if (i == gamefunc_Show_Console) // OSD_CaptureKey(KeyboardKeys[i][0]); // else // CONTROL_MapKey( i, KeyboardKeys[i][0], KeyboardKeys[i][1] ); // } }
void CONFIG_ReadKeys( void ) { int32 i; int32 numkeyentries; int32 function; char keyname1[80]; char keyname2[80]; #if 0 kb_scancode key1,key2; #else dnKey key1, key2; #endif if (scripthandle < 0) return; numkeyentries = SCRIPT_NumberEntries( scripthandle,"KeyDefinitions" ); #if 0 for (i=0;i<numkeyentries;i++) { function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i )); if (function != -1) { memset(keyname1,0,sizeof(keyname1)); memset(keyname2,0,sizeof(keyname2)); SCRIPT_GetDoubleString ( scripthandle, "KeyDefinitions", SCRIPT_Entry( scripthandle, "KeyDefinitions", i ), keyname1, keyname2 ); key1 = -1; key2 = -1; if (keyname1[0]) { key1 = KB_StringToScanCode( keyname1 ); } if (keyname2[0]) { key2 = KB_StringToScanCode( keyname2 ); } KeyboardKeys[function][0] = key1; KeyboardKeys[function][1] = key2; } } for (i=0; i<NUMGAMEFUNCTIONS; i++) { if (i == gamefunc_Show_Console) OSD_CaptureKey(KeyboardKeys[i][0]); else CONTROL_MapKey( i, KeyboardKeys[i][0], KeyboardKeys[i][1] ); } #else for (i=0;i<numkeyentries;i++) { function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i )); if (function != -1) { memset(keyname1,0,sizeof(keyname1)); memset(keyname2,0,sizeof(keyname2)); SCRIPT_GetDoubleString ( scripthandle, "KeyDefinitions", SCRIPT_Entry( scripthandle, "KeyDefinitions", i ), keyname1, keyname2 ); key1 = SDLK_UNKNOWN; key2 = SDLK_UNKNOWN; if (keyname1[0]) { key1 = dnGetKeyByName( keyname1 ); } if (keyname2[0]) { key2 = dnGetKeyByName( keyname2 ); } dnBindFunction(function, 0, key1); dnBindFunction(function, 1, key2); KeyboardKeys[function][0] = -1; KeyboardKeys[function][1] = -1; } } for (i=0; i<NUMGAMEFUNCTIONS; i++) { if (i == gamefunc_Show_Console) OSD_CaptureKey(KeyboardKeys[i][0]); else CONTROL_MapKey( i, KeyboardKeys[i][0], KeyboardKeys[i][1] ); } #endif }