std::vector<GUIGlID> GUISUMOAbstractView::getObjectsInBoundary(const Boundary& bound) { const int NB_HITS_MAX = 1024 * 1024; // Prepare the selection mode static GUIGlID hits[NB_HITS_MAX]; static GLint nb_hits = 0; glSelectBuffer(NB_HITS_MAX, hits); glInitNames(); Boundary oldViewPort = myChanger->getViewport(false); // backup the actual viewPort myChanger->setViewport(bound); applyGLTransform(false); // paint in select mode int hits2 = doPaintGL(GL_SELECT, bound); // Get the results nb_hits = glRenderMode(GL_RENDER); if (nb_hits == -1) { myApp->setStatusBarText("Selection in boundary failed. Try to select fewer than " + toString(hits2) + " items"); } std::vector<GUIGlID> result; for (int i = 0; i < nb_hits; ++i) { assert(i * 4 + 3 < NB_HITS_MAX); result.push_back(hits[i * 4 + 3]); } // switch viewport back to normal myChanger->setViewport(oldViewPort); return result; }
void GUISUMOAbstractView::paintGL() { if (getWidth() == 0 || getHeight() == 0) { return; } if (getTrackedID() > 0) { centerTo(getTrackedID(), false); } unsigned int id = 0; if (myUseToolTips) { id = getObjectUnderCursor(); } // draw glClearColor( myVisualizationSettings->backgroundColor.red() / 255., myVisualizationSettings->backgroundColor.green() / 255., myVisualizationSettings->backgroundColor.blue() / 255., myVisualizationSettings->backgroundColor.alpha() / 255.); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (myVisualizationSettings->dither) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } if (myVisualizationSettings->antialiase) { glEnable(GL_BLEND); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_LINE_SMOOTH); } else { glDisable(GL_BLEND); glDisable(GL_POLYGON_SMOOTH); glDisable(GL_LINE_SMOOTH); } applyGLTransform(); doPaintGL(GL_RENDER, myChanger->getViewport()); if (myVisualizationSettings->showSizeLegend) { displayLegend(); } // check whether the select mode /tooltips) // shall be computed, too if (myUseToolTips && id != 0) { showToolTipFor(id); } swapBuffers(); }
std::vector<GUIGlID> GUISUMOAbstractView::getObjectsInBoundary(const Boundary& bound) { const int NB_HITS_MAX = 1024 * 1024; // Prepare the selection mode static GUIGlID hits[NB_HITS_MAX]; static GLint nb_hits = 0; glSelectBuffer(NB_HITS_MAX, hits); glInitNames(); Boundary oldViewPort = myChanger->getViewport(false); // backup the actual viewPort myChanger->setViewport(bound); applyGLTransform(false); // paint in select mode myVisualizationSettings->drawForSelecting = true; int hits2 = doPaintGL(GL_SELECT, bound); myVisualizationSettings->drawForSelecting = false; // Get the results nb_hits = glRenderMode(GL_RENDER); if (nb_hits == -1) { myApp->setStatusBarText("Selection in boundary failed. Try to select fewer than " + toString(hits2) + " items"); } std::vector<GUIGlID> result; GLuint numNames; GLuint* ptr = hits; for (int i = 0; i < nb_hits; ++i) { numNames = *ptr; ptr += 3; for (int j = 0; j < (int)numNames; j++) { result.push_back(*ptr); ptr++; } } // switch viewport back to normal myChanger->setViewport(oldViewPort); return result; }
std::string GUISUMOAbstractView::makeSnapshot(const std::string& destFile) { std::string errorMessage; FXString ext = FXPath::extension(destFile.c_str()); const bool useGL2PS = ext == "ps" || ext == "eps" || ext == "pdf" || ext == "svg" || ext == "tex" || ext == "pgf"; #ifdef HAVE_FFMPEG const bool useVideo = destFile == "" || ext == "h264" || ext == "hevc"; #endif for (int i = 0; i < 10 && !makeCurrent(); ++i) { FXSingleEventThread::sleep(100); } // draw glClearColor( myVisualizationSettings->backgroundColor.red() / 255., myVisualizationSettings->backgroundColor.green() / 255., myVisualizationSettings->backgroundColor.blue() / 255., myVisualizationSettings->backgroundColor.alpha() / 255.); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (myVisualizationSettings->dither) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } if (myVisualizationSettings->antialiase) { glEnable(GL_BLEND); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_LINE_SMOOTH); } else { glDisable(GL_BLEND); glDisable(GL_POLYGON_SMOOTH); glDisable(GL_LINE_SMOOTH); } applyGLTransform(); if (useGL2PS) { GLint format = GL2PS_PS; if (ext == "ps") { format = GL2PS_PS; } else if (ext == "eps") { format = GL2PS_EPS; } else if (ext == "pdf") { format = GL2PS_PDF; } else if (ext == "tex") { format = GL2PS_TEX; } else if (ext == "svg") { format = GL2PS_SVG; } else if (ext == "pgf") { format = GL2PS_PGF; } else { return "Could not save '" + destFile + "'.\n Unrecognized format '" + std::string(ext.text()) + "'."; } FILE* fp = fopen(destFile.c_str(), "wb"); if (fp == 0) { return "Could not save '" + destFile + "'.\n Could not open file for writing"; } GLint buffsize = 0, state = GL2PS_OVERFLOW; GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); while (state == GL2PS_OVERFLOW) { buffsize += 1024 * 1024; gl2psBeginPage(destFile.c_str(), "sumo-gui; http://sumo.dlr.de", viewport, format, GL2PS_SIMPLE_SORT, GL2PS_DRAW_BACKGROUND | GL2PS_USE_CURRENT_VIEWPORT, GL_RGBA, 0, NULL, 0, 0, 0, buffsize, fp, "out.eps"); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glDisable(GL_TEXTURE_2D); glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); // compute lane width // draw decals (if not in grabbing mode) if (!myUseToolTips) { drawDecals(); if (myVisualizationSettings->showGrid) { paintGLGrid(); } } glLineWidth(1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); Boundary viewPort = myChanger->getViewport(); float minB[2]; float maxB[2]; minB[0] = viewPort.xmin(); minB[1] = viewPort.ymin(); maxB[0] = viewPort.xmax(); maxB[1] = viewPort.ymax(); myVisualizationSettings->scale = m2p(SUMO_const_laneWidth); glEnable(GL_POLYGON_OFFSET_FILL); glEnable(GL_POLYGON_OFFSET_LINE); myGrid->Search(minB, maxB, *myVisualizationSettings); if (myVisualizationSettings->showSizeLegend) { displayLegend(); } state = gl2psEndPage(); glFinish(); } fclose(fp); } else { doPaintGL(GL_RENDER, myChanger->getViewport()); if (myVisualizationSettings->showSizeLegend) { displayLegend(); } swapBuffers(); glFinish(); FXColor* buf; FXMALLOC(&buf, FXColor, getWidth()*getHeight()); // read from the back buffer glReadBuffer(GL_BACK); // Read the pixels glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)buf); makeNonCurrent(); update(); // mirror size_t mwidth = getWidth(); size_t mheight = getHeight(); FXColor* paa = buf; FXColor* pbb = buf + mwidth * (mheight - 1); do { FXColor* pa = paa; paa += mwidth; FXColor* pb = pbb; pbb -= mwidth; do { FXColor t = *pa; *pa++ = *pb; *pb++ = t; } while (pa < paa); } while (paa < pbb); try { #ifdef HAVE_FFMPEG if (useVideo) { try { saveFrame(destFile, buf); errorMessage = "video"; } catch (std::runtime_error& err) { errorMessage = err.what(); } } else #endif if (!MFXImageHelper::saveImage(destFile, getWidth(), getHeight(), buf)) { errorMessage = "Could not save '" + destFile + "'."; } } catch (InvalidArgument& e) { errorMessage = "Could not save '" + destFile + "'.\n" + e.what(); } FXFREE(&buf); } return errorMessage; }