コード例 #1
0
ファイル: main.cpp プロジェクト: ZwodahS/lua-examples
int main(int argc, char* argv[])
{
    // create a new Lua state.
    lua_State* L = luaL_newstate();

    // load Lua libraries
    std::vector<luaL_Reg> lualibs =
    {   {"base", luaopen_base} ,
        {"io", luaopen_io}
    };
    for(auto& it : lualibs)
    {
        // load the required lua libs and store it in the global space.
        luaL_requiref(L, it.name, it.func, 1);
        // clear the stack in case there is some remaining stuffs there.
        lua_settop(L, 0);
    }

    // load the script
    int status = luaL_loadfile(L, "function.lua");
    if(status == 0) // okay
    {
        std::cout << "[C++] script loaded" << std::endl;
    }
    else
    {
        std::cout << "[C++] error loading script" << std::endl;
        return 1;
    }

    int result = result = lua_pcall(L, 0, LUA_MULTRET, 0);
    if(status == LUA_OK)
    {
    }
    else
    {
        std::cout << "[C++] Could not run the script." << std::endl;
        return 1 ;
    }

    doThings(L);


    lua_close(L);
    return 0;
}
コード例 #2
0
void test_doThings(void)
{
  ErrorObject *err;
  
 Try
 {
    doThings();
    TEST_FAIL_MESSAGE("Expect ERR_DUNNO_WHAT_HAPPEN to be thrown."  \
                      "But none throw.");
  } Catch(err)
  {
    TEST_ASSERT_EQUAL_STRING("Hey! Something is really wrong here.",   \
                               err->errorMsg);
    TEST_ASSERT_EQUAL(ERR_DUNNO_WHAT_HAPPEN, err->errorCode);
    
    freeError(err);
  }
}
コード例 #3
0
ファイル: main.cpp プロジェクト: ZwodahS/lua-examples
int main(int argc, char* argv[])
{
    // create a new Lua state.
    lua_State* L = luaL_newstate();

    // load Lua libraries
    std::vector<luaL_Reg> lualibs =
        { {"base", luaopen_base} ,
          {"io", luaopen_io} };
    for(auto& it : lualibs)
    {
        // load the required lua libs and store it in the global space.
        luaL_requiref(L, it.name, it.func, 1);
        // clear the stack in case there is some remaining stuffs there.
        lua_settop(L, 0);
    }

    doThings(L);

    lua_close(L);
    return 0;
}