void DebugRenderer::drawContactPoint( const osg::Vec3& pointOnB, const osg::Vec3& normalOnB, float distance, int lifeTime, const osg::Vec3& color) { if( !getEnabled() ) return; if( !_active ) { osg::notify( osg::WARN ) << "DebugRenderer: BeginDraw was not called." << std::endl; return; } _contacts++; _ptVerts->push_back( pointOnB /*osgbCollision::asOsgVec3( pointOnB )*/ ); _ptColors->push_back( osg::Vec4( color, 1.) /*osgbCollision::asOsgVec4( color, 1. )*/ ); /*btVector3*/osg::Vec3 to=pointOnB+normalOnB*distance; const /*btVector3*/osg::Vec3 &from = pointOnB; drawLine( from, to, color ); char buf[12]; sprintf(buf," %d",lifeTime); draw3dText( from, buf ); }
void GLDebugDrawer::drawContactPoint( const btVector3& pointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color) { if( !getEnabled() ) return; if( !_active ) { osg::notify( osg::WARN ) << "GLDebugDrawer: BeginDraw was not called." << std::endl; return; } _contacts++; _ptVerts->push_back( asOsgVec3( pointOnB ) ); _ptColors->push_back( asOsgVec4( color, 1. ) ); btVector3 to=pointOnB+normalOnB*distance; const btVector3&from = pointOnB; drawLine( from, to, color ); char buf[12]; sprintf(buf," %d",lifeTime); draw3dText( from, buf ); }