コード例 #1
0
void
GLHelper::drawTextBox(const std::string& text, const Position& pos,
                      const double layer, const double size,
                      const RGBColor& txtColor, const RGBColor& bgColor, const RGBColor& borderColor,
                      const double angle,
                      const double relBorder,
                      const double relMargin) {
    if (!initFont()) {
        return;
    };
    if (bgColor.alpha() != 0) {
        const double boxAngle = 90;
        const double stringWidth = size / myFontSize * fonsTextBounds(myFont, 0, 0, text.c_str(), nullptr, nullptr);
        const double borderWidth = size * relBorder;
        const double boxHeight = size * (0.32 + 0.6 * relMargin);
        const double boxWidth = stringWidth + size * relMargin;
        glPushMatrix();
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
        glTranslated(pos.x(), pos.y(), layer);
        glRotated(-angle, 0, 0, 1);
        Position left(-boxWidth * 0.5, 0);
        setColor(borderColor);
        drawBoxLine(left, boxAngle, boxWidth, boxHeight);
        left.add(borderWidth * 1.5, 0);
        setColor(bgColor);
        glTranslated(0, 0, 0.01);
        drawBoxLine(left, boxAngle, boxWidth - 3 * borderWidth, boxHeight - 2 * borderWidth);
        glPopMatrix();
    }
    drawText(text, pos, layer + 0.02, size, txtColor, angle);
}
コード例 #2
0
void
GLHelper::drawBoxLines(const PositionVector& geom, double width) {
    int e = (int) geom.size() - 1;
    for (int i = 0; i < e; i++) {
        const Position& f = geom[i];
        const Position& s = geom[i + 1];
        drawBoxLine(f,
                    RAD2DEG(atan2((s.x() - f.x()), (f.y() - s.y()))),
                    f.distanceTo(s),
                    width);
    }
}
コード例 #3
0
ファイル: GLHelper.cpp プロジェクト: planetsumo/sumo
void
GLHelper::drawTextBox(const std::string& text, const Position& pos,
                      const SUMOReal layer, const SUMOReal size,
                      const RGBColor& txtColor, const RGBColor& bgColor, const RGBColor& borderColor,
                      const SUMOReal angle) {
    SUMOReal boxAngle = angle + 90;
    if (boxAngle > 360) {
        boxAngle -= 360;
    }
    pfSetScale(size);
    const SUMOReal stringWidth = pfdkGetStringWidth(text.c_str());
    const SUMOReal borderWidth = size / 20;
    const SUMOReal boxHeight = size * 0.8;
    const SUMOReal boxWidth = stringWidth + size / 2;
    glPushMatrix();
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    glTranslated(0, 0, layer);
    setColor(borderColor);
    Position left = pos;
    left.sub(boxWidth / 2, -boxHeight / 2.7);
    drawBoxLine(left, boxAngle, boxWidth, boxHeight);
    left.add(borderWidth * 1.5, 0);
    setColor(bgColor);
    glTranslated(0, 0, 0.01);
    drawBoxLine(left, boxAngle, boxWidth - 3 * borderWidth, boxHeight - 2 * borderWidth);
    // actually we should be able to use drawText here. however, there's
    // something about the constant 0.4 offset which causes trouble
    //drawText(text, pos, layer+0.02, size, txtColor, angle);
    setColor(txtColor);
    glTranslated(pos.x(), pos.y(), 0.01);
    pfSetPosition(0, 0);
    pfSetScale(size);
    glRotated(180, 1, 0, 0);
    glRotated(angle, 0, 0, 1);
    glTranslated(-stringWidth / 2., 0, 0);
    pfDrawString(text.c_str());
    glPopMatrix();
}
コード例 #4
0
ファイル: GLHelper.cpp プロジェクト: planetsumo/sumo
void
GLHelper::drawBoxLines(const PositionVector& geom,
                       const std::vector<SUMOReal>& rots,
                       const std::vector<SUMOReal>& lengths,
                       SUMOReal width, int cornerDetail, SUMOReal offset) {
    // draw the lane
    int e = (int) geom.size() - 1;
    for (int i = 0; i < e; i++) {
        drawBoxLine(geom[i], rots[i], lengths[i], width, offset);
    }
    // draw the corner details
    if (cornerDetail > 0) {
        for (int i = 1; i < e; i++) {
            glPushMatrix();
            glTranslated(geom[i].x(), geom[i].y(), 0.1);
            if (rightTurn(rots[i - 1], rots[i])) {
                // inside corner
                drawFilledCircle(MIN2(lengths[i], width - offset), cornerDetail);
            } else {
                // outside corner, make sure to only draw a segment of the circle
                SUMOReal angleBeg = -rots[i - 1];
                SUMOReal angleEnd = 180 - rots[i];
                // avoid drawing more than 360 degrees
                if (angleEnd - angleBeg > 360) {
                    angleBeg += 360;
                }
                if (angleEnd - angleBeg < -360) {
                    angleEnd += 360;
                }
                // for a left tur, draw the right way around
                if (angleEnd > angleBeg) {
                    angleEnd -= 360;
                }
                drawFilledCircle(MIN2(lengths[i], width + offset), cornerDetail, angleBeg, angleEnd);
            }
            glEnd();
            glPopMatrix();
        }
    }
}
コード例 #5
0
void
GLHelper::drawBoxLines(const PositionVector& geom,
                       const std::vector<double>& rots,
                       const std::vector<double>& lengths,
                       const std::vector<RGBColor>& cols,
                       double width, int cornerDetail, double offset) {
    int e = (int) geom.size() - 1;
    for (int i = 0; i < e; i++) {
        setColor(cols[i]);
        drawBoxLine(geom[i], rots[i], lengths[i], width, offset);
    }
    if (cornerDetail > 0) {
        for (int i = 1; i < e; i++) {
            glPushMatrix();
            setColor(cols[i]);
            glTranslated(geom[i].x(), geom[i].y(), 0);
            drawFilledCircle(width, cornerDetail);
            glEnd();
            glPopMatrix();
        }
    }
}
コード例 #6
0
void
GLHelper::drawBoxLines(const PositionVector& geom,
                       const std::vector<double>& rots,
                       const std::vector<double>& lengths,
                       double width, int cornerDetail, double offset) {
    // draw the lane
    int e = (int) geom.size() - 1;
    for (int i = 0; i < e; i++) {
        drawBoxLine(geom[i], rots[i], lengths[i], width, offset);
    }
    // draw the corner details
    if (cornerDetail > 0) {
        for (int i = 1; i < e; i++) {
            glPushMatrix();
            glTranslated(geom[i].x(), geom[i].y(), 0.1);
            double angleBeg = -rots[i - 1];
            double angleEnd = 180 - rots[i];
            if (rightTurn(rots[i - 1], rots[i])) {
                std::swap(angleBeg, angleEnd);
            }
            // only draw the missing piece
            angleBeg -= 90;
            angleEnd += 90;
            // avoid drawing more than 360 degrees
            if (angleEnd - angleBeg > 360) {
                angleBeg += 360;
            }
            if (angleEnd - angleBeg < -360) {
                angleEnd += 360;
            }
            // draw the right way around
            if (angleEnd > angleBeg) {
                angleEnd -= 360;
            }
            drawFilledCircle(width + offset, cornerDetail, angleBeg, angleEnd);
            glPopMatrix();
        }
    }
}