/*! Handles paint events for buttons. Small and typically complex buttons (less than 300x100 pixels) are painted double-buffered to reduce flicker. The actually drawing is done in the virtual functions drawButton() and drawButtonLabel(). \sa drawButton(), drawButtonLabel() */ void QButton::paintEvent( QPaintEvent *event ) { if ( event && width() <= drawingPixWidth && height() <= drawingPixHeight && backgroundMode() != X11ParentRelative ) { makeDrawingPixmap(); // makes file-static drawpm variable if ( backgroundOrigin() == ParentOrigin && !isTopLevel() ) drawpm->fill( this, x(), y() ); else drawpm->fill( this, 0, 0 ); QPainter paint; paint.begin( drawpm, this ); drawButton( &paint ); paint.end(); paint.begin( this ); paint.drawPixmap( 0, 0, *drawpm ); paint.end(); } else { erase( event->region() ); QPainter paint( this ); drawButton( &paint ); } }
void alphaRenderButton(uint8_t alphaPage, uint8_t col, uint8_t row, bool selected) { char c = alphaKeys[alphaPage][row][col]; char key[2] = { alphaKeys[alphaPage][row][col], '\0' }; // Handle special characters switch (c) { case '<': // Backspace drawButton (alphaBtnX[col], alphaBtnY[row], ALPHA_BTN_WIDTH, ALPHA_BTN_HEIGHT, &dejaVuSans9ptFontInfo, 7, "<", selected); break; case '*': // Page Shift drawButton (alphaBtnX[col], alphaBtnY[row], ALPHA_BTN_WIDTH, ALPHA_BTN_HEIGHT, &dejaVuSans9ptFontInfo, 7, "^", selected); break; case '>': // OK drawButton (alphaBtnX[col], alphaBtnY[row], ALPHA_BTN_WIDTH, ALPHA_BTN_HEIGHT, &dejaVuSans9ptFontInfo, 7, "OK", selected); break; default: // Standard character drawButton (alphaBtnX[col], alphaBtnY[row], ALPHA_BTN_WIDTH, ALPHA_BTN_HEIGHT, &dejaVuSans9ptFontInfo, 7, key, selected); break; } }
void HardwareButtons::drawButtons(int highlighted_group) const { drawButton(0, 0 == highlighted_group, *display::graphics.screen(), 8, _y); drawButton(1, 1 == highlighted_group, *display::graphics.screen(), 84, _y); drawButton(2, 2 == highlighted_group, *display::graphics.screen(), 165, _y); drawButton(3, 3 == highlighted_group, *display::graphics.screen(), 246, _y); }
extern void showPauseMenu(MI0283QT9 lcd){ lcd.fillScreen(BACKGROUND); while(1){ lcd.drawText(centerText("Pause", 3), 15, "Pause", OBJECTCOLOR, BACKGROUND, 3); if(drawButton(lcd, "Resume Game", 20, 75, 200, 40)){ showDefaultLayout(lcd); break; } if(drawButton(lcd, "Restart Game", 20, 135, 200, 40)){ restartGame = 1; break; } if(drawButton(lcd, "Settings", 20, 195, 200, 40)){ showSettingMenu(lcd); } if(drawButton(lcd, "Main Menu", 20, 255, 200, 40)){ returnToMain = 1; break; } } }
void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data) { float x,y,popy; drawEyes(vg, width - 250, 50, 150, 100, mx, my, t); drawParagraph(vg, width - 450, 50, 150, 100, mx, my); drawGraph(vg, 0, height/2, width, height/2, t); drawColorwheel(vg, width - 300, height - 300, 250.0f, 250.0f, t); // Line joints drawLines(vg, 50, height-50, 600, 50, t); // Line caps drawWidths(vg, 10, 50, 30); // Line caps drawCaps(vg, 10, 300, 30); nvgSave(vg); if (blowup) { nvgRotate(vg, sinf(t*0.3f)*5.0f/180.0f*NVG_PI); nvgScale(vg, 2.0f, 2.0f); } // Widgets drawWindow(vg, "Widgets `n Stuff", 50, 50, 300, 400); x = 60; y = 95; drawSearchBox(vg, "Search", x,y,280,25); y += 40; drawDropDown(vg, "Effects", x,y,280,28); popy = y + 14; y += 45; // Form drawLabel(vg, "Login", x,y, 280,20); y += 25; drawEditBox(vg, "Email", x,y, 280,28); y += 35; drawEditBox(vg, "Password", x,y, 280,28); y += 38; drawCheckBox(vg, "Remember me", x,y, 140,28); drawButton(vg, ICON_LOGIN, "Sign in", x+138, y, 140, 28, nvgRGBA(0,96,128,255)); y += 45; // Slider drawLabel(vg, "Diameter", x,y, 280,20); y += 25; drawEditBoxNum(vg, "123.00", "px", x+180,y, 100,28); drawSlider(vg, 0.4f, x,y, 170,28); y += 55; drawButton(vg, ICON_TRASH, "Delete", x, y, 160, 28, nvgRGBA(128,16,8,255)); drawButton(vg, 0, "Cancel", x+170, y, 110, 28, nvgRGBA(0,0,0,0)); // Thumbnails box drawThumbnails(vg, 365, popy-30, 160, 300, data->images, 12, t); nvgRestore(vg); }
void ButtonWaiterButton::draw(Renderer *renderer, const FontID defaultFont, const SamplerStateID linearClamp, const BlendStateID blendSrcAlpha, const DepthStateID depthState){ if (waitingForButton){ drawButton(renderer, "<Press button>", defaultFont, linearClamp, blendSrcAlpha, depthState); } else { drawButton(renderer, text, defaultFont, linearClamp, blendSrcAlpha, depthState); } }
/*!\reimp */ void QWindowsStyle::drawPushButton( QPushButton* btn, QPainter *p) { #ifndef QT_NO_PUSHBUTTON QColorGroup g = btn->colorGroup(); int x1, y1, x2, y2; btn->rect().coords( &x1, &y1, &x2, &y2 ); // get coordinates p->setPen( g.foreground() ); p->setBrush( QBrush(g.button(),NoBrush) ); int diw = buttonDefaultIndicatorWidth(); if ( btn->isDefault() || btn->autoDefault() ) { if ( btn->isDefault() ) { p->setPen( g.shadow() ); p->drawRect( x1, y1, x2-x1+1, y2-y1+1 ); } x1 += diw; y1 += diw; x2 -= diw; y2 -= diw; } bool clearButton = TRUE; if ( btn->isDown() ) { if ( btn->isDefault() ) { p->setPen( g.dark() ); p->drawRect( x1, y1, x2-x1+1, y2-y1+1 ); } else { drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE, &g.brush( QColorGroup::Button ) ); } } else { if ( btn->isToggleButton() && btn->isOn() && btn->isEnabled() ) { QBrush fill(g.light(), Dense4Pattern ); drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE, &fill ); clearButton = FALSE; } else { if ( !btn->isFlat() ) drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, btn->isOn(), &g.brush( QColorGroup::Button ) ); } } if ( clearButton ) { if (btn->isDown()) p->setBrushOrigin(p->brushOrigin() + QPoint(1,1)); p->fillRect( x1+2, y1+2, x2-x1-3, y2-y1-3, g.brush( QColorGroup::Button ) ); if (btn->isDown()) p->setBrushOrigin(p->brushOrigin() - QPoint(1,1)); } if ( p->brush().style() != NoBrush ) p->setBrush( NoBrush ); #endif }
//main menu with buttons for accesing sub menus extern void showSettingMenu(MI0283QT9 lcd){ lcd.fillScreen(BACKGROUND); while(1){ if(returnToMain){ returnToMain=0; lcd.fillScreen(BACKGROUND); break; } char title[] = "Settings"; uint8_t lengthOfString = (strlen(title) * 26); uint8_t x = (240 - lengthOfString); lcd.drawText(x, 15, title, OBJECTCOLOR, BACKGROUND, 3); //button for opening sub menu difficulty if(drawButton(lcd, "Player", 20, 75, 200, 40)) { lcd.fillScreen(BACKGROUND); ShowPlayerSettings(lcd); } //button for opening sub menu generator if(drawButton(lcd, "Generator", 20, 135, 200, 40)) { lcd.fillScreen(BACKGROUND); showGenerator(lcd); } //button for resetting score if(drawButton(lcd, "Reset Score", 20, 195, 200, 40)){ EEPROM.write(171, 0); EEPROM.write(174, 'A'); EEPROM.write(175, 'A'); EEPROM.write(176, 'A'); EEPROM.write(172, 0); EEPROM.write(177, 'A'); EEPROM.write(178, 'A'); EEPROM.write(179, 'A'); EEPROM.write(173, 0); EEPROM.write(180, 'A'); EEPROM.write(181, 'A'); EEPROM.write(182, 'A'); } //button to return to main menu if(drawButton(lcd, "Back", 20, 270, 200, 40)){ lcd.fillScreen(BACKGROUND); break; } } }
void showGameOverMenuMP(MI0283QT9 lcd, uint16_t score, uint8_t won){ lcd.fillScreen(BACKGROUND); exitMultiplayer(); while(1){ if(won){ char title[] = "You Won!"; lcd.drawText(centerText(title,3), 15, title, OBJECTCOLOR, BACKGROUND, 3); lcd.drawText(centerText("Your Score:", 2), 60, "Your Score:", OBJECTCOLOR, BACKGROUND, 2); lcd.drawInteger(70, 100, score, DEC, OBJECTCOLOR, BACKGROUND, 3); if(drawButton(lcd, "Restart", 20, 220, 200, 40)) { showMpMenu(lcd); } //return to main menu. You will first break to the game loop. In the game loop is an if statement. If return to main = 1 then you will break to the main menu. if(drawButton(lcd, "Main Menu", 20, 270, 200, 40)) { lcd.fillScreen(BACKGROUND); returnToMain = 1; break; } }else if(!won){ char title[] = "You Lost!"; lcd.drawText(centerText(title,3), 15, title, OBJECTCOLOR, BACKGROUND, 3); lcd.drawText(centerText("Your Score:", 2), 60, "Your Score:", OBJECTCOLOR, BACKGROUND, 2); lcd.drawInteger(70, 100, score, DEC, OBJECTCOLOR, BACKGROUND, 3); if(drawButton(lcd, "Restart", 20, 220, 200, 40)) { showMpMenu(lcd); } //return to main menu. You will first break to the game loop. In the game loop is an if statement. If return to main = 1 then you will break to the main menu. if(drawButton(lcd, "Main Menu", 20, 270, 200, 40)) { lcd.fillScreen(BACKGROUND); returnToMain = 1; break; } } } }
void TitleBar::drawButtons() const { if (!m_hasTitleBar) { return; } drawButton(TBII_MINIMIZE_BUTTON, DFCS_CAPTIONMIN); drawButton(TBII_MAXIMIZE_BUTTON, IsZoomed(m_hwnd) ? DFCS_CAPTIONRESTORE : DFCS_CAPTIONMAX); drawButton(TBII_HELP_BUTTON, DFCS_CAPTIONHELP); drawButton(TBII_CLOSE_BUTTON, DFCS_CAPTIONCLOSE); }
void showGameOverMenuMP(MI0283QT9 lcd, uint16_t score){ while(1){ if(true /*you won */){ char title[] = "You Won!"; lcd.drawText(centerText(title,3), 15, title, OBJECTCOLOR, BACKGROUND, 3); lcd.drawText(centerText("Your Score:", 2), 60, "Your Score:", OBJECTCOLOR, BACKGROUND, 2); lcd.drawInteger(70, 100, score, DEC, OBJECTCOLOR, BACKGROUND, 3); if(drawButton(lcd, "Restart", 20, 220, 200, 40)) { showMpMenu(lcd); } //button for opening sub menu generator if(drawButton(lcd, "Main Menu", 20, 270, 200, 40)) { lcd.fillScreen(BACKGROUND); returnToMain = 1; break; } }else{ char title[] = "You Lost!"; lcd.drawText(centerText(title,3), 15, title, OBJECTCOLOR, BACKGROUND, 3); lcd.drawText(centerText("Your Score:", 2), 60, "Your Score:", OBJECTCOLOR, BACKGROUND, 2); lcd.drawInteger(70, 100, score, DEC, OBJECTCOLOR, BACKGROUND, 3); if(drawButton(lcd, "Restart", 20, 220, 200, 40)) { showMpMenu(lcd); } //button for opening sub menu generator if(drawButton(lcd, "Main Menu", 20, 270, 200, 40)) { lcd.fillScreen(BACKGROUND); returnToMain = 1; break; } } } }
void ItemView::drawButtons(const Cairo::RefPtr<Cairo::Context>& cr, const int width, const int height) { cr->save(); cr->set_antialias(Cairo::ANTIALIAS_NONE); if (isSelected()) { drawButton(cr, Resources::res->imgBtnDelete, rectBtnDelete); drawButton(cr, Resources::res->imgBtnEdit, rectBtnEdit); } cr->restore(); }
void SaveDialog::onExpose(XEvent& /* event */) { setForeground(getBackground()); fillRectangle(m_IWinRect); setForeground(textColor); drawString( editor->leftMargin, editor->statusLineMargin + editor->ascent, "A text has been changed, save it?" ); drawButton(yesButtonRect, "Yes"); drawButton(noButtonRect, "No"); drawButton(cancelButtonRect, "Cancel"); }
void UI_ArduinoPhone::drawButtons() { for(int i = 0; i<12; i++) { drawButton(pgm_read_word(&__xyButton[i][0]), pgm_read_word(&__xyButton[i][1])); } }
void CInput::renderOverlay() { #ifdef USE_OPENGL // only ogl supported yet (and probably worth) #if defined(MOUSEWRAPPER) static bool showControls = true; static bool buttonShowHideCtrlWasDown = false; TouchButton* phoneButtons = getPhoneButtons(InputCommand); for(int i = phoneButtonN - 1; i >= 0; --i) { TouchButton& b = phoneButtons[i]; bool down = phoneButton_MouseIndex[i].size() > 0; if(i==0) { if (phoneButton_MouseIndex[1].size() > 0 || phoneButton_MouseIndex[7].size() > 0) down = true; } if(i==2 || i==4 || i == 6) { if (phoneButton_MouseIndex[i-1].size() > 0 || phoneButton_MouseIndex[i+1].size() > 0) down = true; } if((showControls && !b.invisible) || b.immediateIndex == KSHOWHIDECTRLS) drawButton(b, down); if(b.immediateIndex == KSHOWHIDECTRLS) { if(buttonShowHideCtrlWasDown && !down) showControls = !showControls; buttonShowHideCtrlWasDown = down; } } #endif #endif }
void CompileDark::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // чистим буфер изображения и буфер глубины glMatrixMode(GL_PROJECTION); // устанавливаем матрицу glLoadIdentity(); // загружаем матрицу glOrtho(0, wax, way, 0, 1, 0); // одготавливаем плоскости для матрицы glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); qglColor(Qt::white); QString text = "вы набрали "; text += QString::number(point); text += " очков:"; //renderText(10, 10, 0, &text, QFont(), 2000); renderText(20.0, 20.0, 0.0, text); if(ispressPressClose) { drawPressButton(); } else drawButton(); geese(); // рисуем объект if(singling == true) singling_lb(); self_cursor(); swapBuffers(); }
void UTFT_Buttons::disableButton(int buttonID, boolean redraw) { if (!(buttons[buttonID].flags & BUTTON_UNUSED)) { buttons[buttonID].flags = buttons[buttonID].flags | BUTTON_DISABLED; if (redraw) drawButton(buttonID); } }
void updateWindow(char *str, uint len) { message = TTF_RenderText_Solid( font,(const char*) str, textColor ); //If there was an error in rendering the text if( message == NULL){ printf("updateWindow: Can't create message\r\n"); } //Fill the surface white SDL_FillRect( gScreenSurface, NULL, SDL_MapRGB( gScreenSurface->format, 0x00, 0x00, 0x00 ) ); SDL_Rect DestR; DestR.x = 120; DestR.y = 60; for(uint j=0; j<1+sizeof(keyBoard)/sizeof(btn)/4; j++) for(uint i=0; i<4; i++){ drawButton(keyBoard[4*j+i],i*(keyBoard[4*j+i].pos.w + 4), (keyBoard[4*j+i].pos.h + 4)*(j+1)); } SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL ); SDL_BlitSurface( message, NULL, gScreenSurface, &DestR ); //Update the surface SDL_UpdateWindowSurface( gWindow ); }
void CPetStarfield::draw(CScreenManager *screenManager) { _petControl->drawSquares(screenManager, 2); _imgStarfield.draw(screenManager); if (_photoOn) { _imgPhoto.draw(screenManager); } else { _imgStarCtrl.draw(screenManager); } _btnSetDest.draw(screenManager); drawButton(_btnOffsets[0], 0, screenManager); drawButton(_btnOffsets[1], 2, screenManager); drawButton(_btnOffsets[2], 4, screenManager); _text.draw(screenManager); }
void UTFT_Buttons::relabelButton(int buttonID, char *label, boolean redraw) { if (!(buttons[buttonID].flags & BUTTON_UNUSED)) { buttons[buttonID].label = label; if (redraw) drawButton(buttonID); } }
void ProcessorList::drawItem(ProcessorListItem* item) { Colour c = findColour(item->colorId); glColor4f(c.getFloatRed(), c.getFloatGreen(), c.getFloatBlue(), 1.0f); // see if this helps drawing issues on Windows: glRectf(0.0, 0.0, 1.0, 1.0); // glBegin(GL_POLYGON); // glVertex2f(0,0); // glVertex2f(1,0); // glVertex2f(1,1); // glVertex2f(0,1); // glEnd(); drawItemName(item); if (item->hasSubItems()) { drawButton(item->isOpen()); } }
void showPlayerColor(MI0283QT9 lcd){ while(1){ lcd.drawText(0, 15, "Color", OBJECTCOLOR, BACKGROUND, 3); red = drawSlider(lcd, 60, red, red, 0,0); green = drawSlider(lcd, 100, green , 0 , green, 0); blue = drawSlider(lcd, 140, blue, 0, 0 , blue); //draw a car lcd.drawRect(100, 180, 40, 64, RGB(red,green,blue)); lcd.drawLine(100+1,180+16,100+10, 180+26, RGB(red,green,blue)); lcd.drawLine(100+39,180+16,100+30, 180+26, RGB(red,green,blue)); lcd.drawLine(100+10,180+26,100+30, 180+26, RGB(red,green,blue)); lcd.drawLine(100+10,180+38,100+30, 180+38, RGB(red,green,blue)); lcd.drawLine(100+1,180+48,100+10, 180+38, RGB(red,green,blue)); lcd.drawLine(100+39,180+48,100+30, 180+38, RGB(red,green,blue)); lcd.drawLine(100+10,180+26,100+10, 180+38, RGB(red,green,blue)); lcd.drawLine(100+30,180+26,100+30, 180+38, RGB(red,green,blue)); lcd.drawLine(100,180+16,100+38, 180+16, RGB(red,green,blue)); lcd.drawLine(100,180+48,100+38, 180+48, RGB(red,green,blue)); if(drawButton(lcd, "Accept", 20, 270, 200, 40)){ lcd.fillScreen(BACKGROUND); break; } } }
// Définit le modèle pour affichage à l'écran void View::display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Initialisation du buffer de couleur à la couleur de fond // Viewport contenant les informations sur la partie en cours viewportInfos(); if(model->getLifes() < 0) { model->stopGame(); gameOver(); } else { drawScore(); drawLifes(); } // Viewport contenant les contrôles souris (boutons) viewportControls(); drawMouseControls(); drawButton("Reset",100); drawButton("Close",150); drawButton("View", 200); // Viewport contenant le plateau de jeu glEnable(GL_DEPTH_TEST); initLights(); viewportWorld(); // Définit une viewport et ses caractéristiques de projection drawWorld(); drawPills(); drawPacMan(); drawGhosts(); glDisable(GL_LIGHT0); glDisable(GL_LIGHT1); glDisable(GL_LIGHT2); glDisable(GL_LIGHT3); glDisable(GL_LIGHTING); // nuit ! glDisable(GL_DEPTH_TEST); glutSwapBuffers(); // Car on travaille en mode "double buffer", cf. main.cpp }
void QgsRatioLockButton::changeEvent( QEvent *e ) { if ( e->type() == QEvent::EnabledChange ) { drawButton(); } QToolButton::changeEvent( e ); }
void SWTFT_Buttons::drawButtons() { for (int i=0;i<MAX_BUTTONS;i++) { if ((buttons[i].flags & BUTTON_UNUSED) == 0) drawButton(i); } }
void UTFT_Buttons::relabelButton(int buttonID, const char *label, boolean redraw, word bgColor) { if (!(buttons[buttonID].flags & BUTTON_UNUSED)) { buttons[buttonID].bgColor = bgColor; buttons[buttonID].label = label; if (redraw) drawButton(buttonID); } }
void QgsRatioLockButton::buttonClicked() { mLocked = !mLocked; setDown( mLocked ); emit lockChanged( mLocked ); drawButton(); }
//-------------------------------------------------------------------------------------------------------------------------------------- void UTFT_Buttons_Rus::hideButton(int buttonID, boolean redraw) { if (!(buttons[buttonID].flags & BUTTON_UNUSED)) { buttons[buttonID].flags = buttons[buttonID].flags & ~BUTTON_VISIBLE; if (redraw) drawButton(buttonID); } }
void drawPlanetButtons() { drawButton(mercuryButton); drawButton(venusButton); drawButton(earthButton); drawButton(marsButton); drawButton(jupiterButton); drawButton(saturnButton); drawButton(uranusButton); drawButton(neptuneButton); }
void drawButtonsInState(buttonState *state) { short i; // Draw the buttons to the dbuf: for (i=0; i < state->buttonCount; i++) { if (state->buttons[i].flags & B_DRAW) { drawButton(&(state->buttons[i]), BUTTON_NORMAL, state->dbuf); } } }