コード例 #1
0
ファイル: GrTest.cpp プロジェクト: Nazi-Nigger/gecko-dev
void GrContext::drawFontCache(const SkRect& rect, GrMaskFormat format, const SkPaint& paint,
                              GrRenderTarget* target) {
    GrBatchFontCache* cache = this->getBatchFontCache();

    GrTexture* atlas = cache->getTexture(format);

    SkAutoTUnref<GrDrawContext> drawContext(this->drawContext(target));
    // TODO: add drawContext method to encapsulate this.

    GrPaint grPaint;
    SkMatrix mat;
    mat.reset();
    if (!SkPaintToGrPaint(this, paint, mat, &grPaint)) {
        return;
    }
    SkMatrix textureMat;
    textureMat.reset();
    // TODO: use setScaleTranslate()
    textureMat[SkMatrix::kMScaleX] = 1.0f/rect.width();
    textureMat[SkMatrix::kMScaleY] = 1.0f/rect.height();
    textureMat[SkMatrix::kMTransX] = -rect.fLeft/rect.width();
    textureMat[SkMatrix::kMTransY] = -rect.fTop/rect.height();

    grPaint.addColorTextureProcessor(atlas, textureMat);

    GrClip clip;
    drawContext->drawRect(clip, grPaint, mat, rect);
}
コード例 #2
0
ファイル: SkImageFilter.cpp プロジェクト: 03050903/skia
sk_sp<SkSpecialImage> SkImageFilter::DrawWithFP(GrContext* context,
                                                sk_sp<GrFragmentProcessor> fp,
                                                const SkIRect& bounds,
                                                sk_sp<SkColorSpace> colorSpace) {
    GrPaint paint;
    paint.addColorFragmentProcessor(std::move(fp));
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    sk_sp<GrDrawContext> drawContext(context->makeDrawContext(SkBackingFit::kApprox,
                                                              bounds.width(), bounds.height(),
                                                              kRGBA_8888_GrPixelConfig,
                                                              std::move(colorSpace)));
    if (!drawContext) {
        return nullptr;
    }

    SkIRect dstIRect = SkIRect::MakeWH(bounds.width(), bounds.height());
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrFixedClip clip(dstIRect);
    drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

    return SkSpecialImage::MakeFromGpu(dstIRect, kNeedNewImageUniqueID_SpecialImage,
                                       drawContext->asTexture(),
                                       sk_ref_sp(drawContext->getColorSpace()));
}
コード例 #3
0
DEF_GPUTEST_FOR_ALL_CONTEXTS(TessellatingPathRendererTests, reporter, ctxInfo) {
    sk_sp<GrDrawContext> drawContext(ctxInfo.grContext()->newDrawContext(SkBackingFit::kApprox,
                                                                         800, 800,
                                                                         kSkia8888_GrPixelConfig,
                                                                         0,
                                                                         kTopLeft_GrSurfaceOrigin));
    if (!drawContext) {
        return;
    }

    GrTestTarget tt;
    ctxInfo.grContext()->getTestTarget(&tt, drawContext);
    GrDrawTarget* dt = tt.target();
    GrResourceProvider* rp = tt.resourceProvider();

    test_path(dt, drawContext.get(), rp, create_path_0());
    test_path(dt, drawContext.get(), rp, create_path_1());
    test_path(dt, drawContext.get(), rp, create_path_2());
    test_path(dt, drawContext.get(), rp, create_path_3());
    test_path(dt, drawContext.get(), rp, create_path_4());
    test_path(dt, drawContext.get(), rp, create_path_5());
    test_path(dt, drawContext.get(), rp, create_path_6());
    test_path(dt, drawContext.get(), rp, create_path_7());
    test_path(dt, drawContext.get(), rp, create_path_8());
    test_path(dt, drawContext.get(), rp, create_path_9());
    test_path(dt, drawContext.get(), rp, create_path_10());
    test_path(dt, drawContext.get(), rp, create_path_11());
    test_path(dt, drawContext.get(), rp, create_path_12());
    test_path(dt, drawContext.get(), rp, create_path_13());
    test_path(dt, drawContext.get(), rp, create_path_14());
    test_path(dt, drawContext.get(), rp, create_path_15());
}
コード例 #4
0
ファイル: SkImageFilter.cpp プロジェクト: jiangzhonghui/skia
sk_sp<SkSpecialImage> SkImageFilter::DrawWithFP(GrContext* context,
                                                sk_sp<GrFragmentProcessor> fp,
                                                const SkIRect& bounds) {
    GrPaint paint;
    paint.addColorFragmentProcessor(fp.get());
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    sk_sp<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return nullptr;
    }

    sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(dst->asRenderTarget())));
    if (!drawContext) {
        return nullptr;
    }

    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrClip clip(dstRect);
    drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                       kNeedNewImageUniqueID_SpecialImage,
                                       std::move(dst));
}
コード例 #5
0
ファイル: GrYUVProvider.cpp プロジェクト: Just-D/skia
GrTexture* GrYUVProvider::refAsTexture(GrContext* ctx, const GrSurfaceDesc& desc, bool useCache) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];
    YUVScoper scoper;
    if (!scoper.init(this, &yuvInfo, planes, useCache)) {
        return nullptr;
    }

    GrSurfaceDesc yuvDesc;
    yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
    SkAutoTUnref<GrTexture> yuvTextures[3];
    for (int i = 0; i < 3; ++i) {
        yuvDesc.fWidth  = yuvInfo.fSize[i].fWidth;
        yuvDesc.fHeight = yuvInfo.fSize[i].fHeight;
        // TODO: why do we need this check?
        bool needsExactTexture = (yuvDesc.fWidth  != yuvInfo.fSize[0].fWidth) ||
                                 (yuvDesc.fHeight != yuvInfo.fSize[0].fHeight);
        if (needsExactTexture) {
            yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, true));
        } else {
            yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
        }
        if (!yuvTextures[i] ||
            !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight,
                                         yuvDesc.fConfig, planes[i], yuvInfo.fRowBytes[i])) {
                return nullptr;
            }
    }

    GrSurfaceDesc rtDesc = desc;
    rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;

    SkAutoTUnref<GrTexture> result(ctx->textureProvider()->createTexture(rtDesc, true, nullptr, 0));
    if (!result) {
        return nullptr;
    }

    GrRenderTarget* renderTarget = result->asRenderTarget();
    SkASSERT(renderTarget);

    GrPaint paint;
    SkAutoTUnref<GrFragmentProcessor> yuvToRgbProcessor(
                                        GrYUVtoRGBEffect::Create(yuvTextures[0],
                                                                 yuvTextures[1],
                                                                 yuvTextures[2],
                                                                 yuvInfo.fSize,
                                                                 yuvInfo.fColorSpace));
    paint.addColorFragmentProcessor(yuvToRgbProcessor);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSize[0].fWidth, yuvInfo.fSize[0].fHeight);

    SkAutoTUnref<GrDrawContext> drawContext(ctx->drawContext());
    if (!drawContext) {
        return nullptr;
    }

    drawContext->drawRect(renderTarget, GrClip::WideOpen(), paint, SkMatrix::I(), r);

    return result.detach();
}
コード例 #6
0
void Curve::draw(const QRectF& viewPort, qreal scale, qreal thickness, bool antiAliasing)
{
	DrawContext drawContext(viewPort, drawer, scale, thickness, antiAliasing);
	for (QVector<CurveBranch*>::Iterator it = branches.begin(); it != branches.end(); it++)
	{
		(*it)->draw(drawContext);
	}
}
コード例 #7
0
ファイル: SkImageFilter.cpp プロジェクト: keinvo/skia
bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                   SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkASSERT(fInputCount == 1);
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    GrTexture* srcTexture = input.getTexture();
    SkIRect bounds;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &bounds, &input)) {
        return false;
    }
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrContext* context = srcTexture->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag,
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createTexture(desc,
                                      GrTextureProvider::FromImageFilter(ctx.sizeConstraint())));
    if (!dst) {
        return false;
    }

    // setup new clip
    GrClip clip(dstRect);

    GrFragmentProcessor* fp;
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    bounds.offset(-srcOffset);
    SkMatrix matrix(ctx.ctm());
    matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    GrPaint paint;
    if (this->asFragmentProcessor(&fp, srcTexture, matrix, bounds)) {
        SkASSERT(fp);
        paint.addColorFragmentProcessor(fp)->unref();
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
        if (drawContext) {
            drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

            WrapTexture(dst, bounds.width(), bounds.height(), result);
            return true;
        }
    }
#endif
    return false;
}
コード例 #8
0
// Create a mask of 'devPath' and place the result in 'mask'.
static GrTexture* create_mask_GPU(GrContext* context,
                                  SkRect* maskRect,
                                  const SkPath& devPath,
                                  const GrStrokeInfo& strokeInfo,
                                  bool doAA,
                                  int sampleCnt) {
    // This mask will ultimately be drawn as a non-AA rect (see draw_mask).
    // Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
    // so the mask draws in a reproducible manner.
    *maskRect = SkRect::Make(maskRect->roundOut());

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = SkScalarCeilToInt(maskRect->width());
    desc.fHeight = SkScalarCeilToInt(maskRect->height());
    desc.fSampleCnt = doAA ? sampleCnt : 0;
    // We actually only need A8, but it often isn't supported as a
    // render target so default to RGBA_8888
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSampleCnt > 0)) {
        desc.fConfig = kAlpha_8_GrPixelConfig;
    }

    GrTexture* mask = context->textureProvider()->createApproxTexture(desc);
    if (nullptr == mask) {
        return nullptr;
    }

    SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(mask->asRenderTarget()));
    if (!drawContext) {
        return nullptr;
    }

    drawContext->clear(nullptr, 0x0, true);

    GrPaint tempPaint;
    tempPaint.setAntiAlias(doAA);
    tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);

    // setup new clip
    GrClip clip(clipRect);

    // Draw the mask into maskTexture with the path's integerized top-left at
    // the origin using tempPaint.
    SkMatrix translate;
    translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
    drawContext->drawPath(clip, tempPaint, translate, devPath, strokeInfo);
    return mask;
}
コード例 #9
0
void GrRenderTarget::discard() {
    // go through context so that all necessary flushing occurs
    GrContext* context = this->getContext();
    if (!context) {
        return;
    }

    sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(this), nullptr));
    if (!drawContext) {
        return;
    }

    drawContext->discard();
}
コード例 #10
0
ファイル: simpleGraphDialogs.cpp プロジェクト: Ezio47/I-Simpa
		void OnPaint( wxPaintEvent &event )
		{
			wxPaintDC drawContext(this);
			if(currentSample.IsOk())
			{
				wxSize drawSize=currentSample.GetSize();
				wxSize clientSize=this->GetClientSize();
				if(drawSize!=clientSize)
				{
					RefreshDrawingArea();
				}
				drawSize=currentSample.GetSize();
				drawContext.Blit(0,0,drawSize.GetWidth(),drawSize.GetHeight(),&currentSample,0,0);
			}
		}
コード例 #11
0
ファイル: GrBlurUtils.cpp プロジェクト: C-Tillion/skia
// Create a mask of 'devPath' and place the result in 'mask'.
static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
                                        const SkIRect& maskRect,
                                        const SkPath& devPath,
                                        SkStrokeRec::InitStyle fillOrHairline,
                                        bool doAA,
                                        int sampleCnt) {
    if (!doAA) {
        // Don't need MSAA if mask isn't AA
        sampleCnt = 0;
    }

    // We actually only need A8, but it often isn't supported as a
    // render target so default to RGBA_8888
    GrPixelConfig config = kRGBA_8888_GrPixelConfig;
    if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, sampleCnt > 0)) {
        config = kAlpha_8_GrPixelConfig;
    }

    sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kApprox,
                                                             maskRect.width(), 
                                                             maskRect.height(),
                                                             config,
                                                             sampleCnt));
    if (!drawContext) {
        return nullptr;
    }

    drawContext->clear(nullptr, 0x0, true);

    GrPaint tempPaint;
    tempPaint.setAntiAlias(doAA);
    tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);

    // setup new clip
    const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
    GrFixedClip clip(clipRect);

    // Draw the mask into maskTexture with the path's integerized top-left at
    // the origin using tempPaint.
    SkMatrix translate;
    translate.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
    drawContext->drawPath(clip, tempPaint, translate, devPath, GrStyle(fillOrHairline));
    return drawContext->asTexture();;
}
コード例 #12
0
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
    GrContext* context = ctxInfo.grContext();

    sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kApprox,
                                                             1, 1, kRGBA_8888_GrPixelConfig));
    if (!drawContext) {
        ERRORF(reporter, "Could not create draw context.");
        return;
    }
    int attribCnt = context->caps()->maxVertexAttributes();
    if (!attribCnt) {
        ERRORF(reporter, "No attributes allowed?!");
        return;
    }
    context->flush();
    context->resetGpuStats();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
    SkAutoTUnref<GrDrawBatch> batch;
    GrPaint grPaint;
    // This one should succeed.
    batch.reset(new Batch(attribCnt));
    drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
    context->flush();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
    context->resetGpuStats();
    // This one should fail.
    batch.reset(new Batch(attribCnt+1));
    drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
    context->flush();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
#endif
}
コード例 #13
0
DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(AADistanceFieldPathRenderer, reporter, ctxInfo) {
    // The DF PR only works with contexts that support derivatives
    if (!ctxInfo.grContext()->caps()->shaderCaps()->shaderDerivativeSupport()) {
        return;
    }
    sk_sp<GrDrawContext> drawContext(ctxInfo.grContext()->newDrawContext(SkBackingFit::kApprox,
                                                                         800, 800,
                                                                         kSkia8888_GrPixelConfig,
                                                                         0,
                                                                         kTopLeft_GrSurfaceOrigin));
    if (!drawContext) {
        return;
    }

    GrAADistanceFieldPathRenderer dfpr;
    GrTestTarget tt;
    ctxInfo.grContext()->getTestTarget(&tt, drawContext);
    GrResourceProvider* rp = tt.resourceProvider();

    test_far_from_origin(drawContext.get(), &dfpr, rp);
    ctxInfo.grContext()->flush();
}
コード例 #14
0
ファイル: GrBlurUtils.cpp プロジェクト: alphan102/gecko-dev
// Create a mask of 'devPath' and place the result in 'mask'.
static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
                                        const SkIRect& maskRect,
                                        const SkPath& devPath,
                                        SkStrokeRec::InitStyle fillOrHairline,
                                        bool doAA,
                                        int sampleCnt) {
    if (!doAA) {
        // Don't need MSAA if mask isn't AA
        sampleCnt = 0;
    }

    sk_sp<GrDrawContext> drawContext(context->makeDrawContextWithFallback(SkBackingFit::kApprox,
                                                                          maskRect.width(), 
                                                                          maskRect.height(),
                                                                          kAlpha_8_GrPixelConfig,
                                                                          nullptr,
                                                                          sampleCnt));
    if (!drawContext) {
        return nullptr;
    }

    drawContext->clear(nullptr, 0x0, true);

    GrPaint tempPaint;
    tempPaint.setAntiAlias(doAA);
    tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);

    // setup new clip
    const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
    GrFixedClip clip(clipRect);

    // Draw the mask into maskTexture with the path's integerized top-left at
    // the origin using tempPaint.
    SkMatrix translate;
    translate.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
    drawContext->drawPath(clip, tempPaint, translate, devPath, GrStyle(fillOrHairline));
    return drawContext->asTexture();;
}
コード例 #15
0
ファイル: SkImageFilter.cpp プロジェクト: JavierJF/skia
sk_sp<SkSpecialImage> SkImageFilter::DrawWithFP(GrContext* context,
                                                sk_sp<GrFragmentProcessor> fp,
                                                const SkIRect& bounds) {
    GrPaint paint;
    paint.addColorFragmentProcessor(fp.get());
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    sk_sp<GrDrawContext> drawContext(context->newDrawContext(GrContext::kLoose_BackingFit,
                                                             bounds.width(), bounds.height(),
                                                             kRGBA_8888_GrPixelConfig));
    if (!drawContext) {
        return nullptr;
    }

    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrClip clip(dstRect);
    drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                       kNeedNewImageUniqueID_SpecialImage,
                                       drawContext->asTexture());
}
コード例 #16
0
ファイル: GLProgramsTest.cpp プロジェクト: OwenTan/skia
static sk_sp<GrDrawContext> random_draw_context(GrContext* context,
                                                SkRandom* random,
                                                const GrCaps* caps) {
    GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
                                                : kBottomLeft_GrSurfaceOrigin;
    int sampleCnt = random->nextBool() ? SkTMin(4, caps->maxSampleCount()) : 0;

    GrUniqueKey key;
    static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
    GrUniqueKey::Builder builder(&key, kDomain, 2);
    builder[0] = origin;
    builder[1] = sampleCnt;
    builder.finish();

    sk_sp<GrTexture> texture(context->textureProvider()->findAndRefTextureByUniqueKey(key));
    if (texture) {
        sk_sp<GrRenderTarget> rt(sk_ref_sp(texture->asRenderTarget()));
        return context->drawContext(std::move(rt));
    }

    sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact,
                                                             kRenderTargetWidth,
                                                             kRenderTargetHeight,
                                                             kRGBA_8888_GrPixelConfig,
                                                             sampleCnt,
                                                             origin));
    if (!drawContext) {
        return nullptr;
    }

    // TODO: need a real way to do this via the drawContext
    texture = drawContext->asTexture();
    context->textureProvider()->assignUniqueKeyToTexture(key, texture.get());

    return drawContext;
}
コード例 #17
0
sk_sp<SkSpecialImage> SkDisplacementMapEffect::onFilterImage(SkSpecialImage* source,
                                                             const Context& ctx,
                                                             SkIPoint* offset) const {
    SkIPoint colorOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> color(this->filterInput(1, source, ctx, &colorOffset));
    if (!color) {
        return nullptr;
    }

    SkIPoint displOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> displ(this->filterInput(0, source, ctx, &displOffset));
    if (!displ) {
        return nullptr;
    }

    const SkIRect srcBounds = SkIRect::MakeXYWH(colorOffset.x(), colorOffset.y(),
                                                color->width(), color->height());

    // Both paths do bounds checking on color pixel access, we don't need to
    // pad the color bitmap to bounds here.
    SkIRect bounds;
    if (!this->applyCropRect(ctx, srcBounds, &bounds)) {
        return nullptr;
    }

    SkIRect displBounds;
    displ = this->applyCropRect(ctx, displ.get(), &displOffset, &displBounds);
    if (!displ) {
        return nullptr;
    }

    if (!bounds.intersect(displBounds)) {
        return nullptr;
    }

    const SkIRect colorBounds = bounds.makeOffset(-colorOffset.x(), -colorOffset.y());

    SkVector scale = SkVector::Make(fScale, fScale);
    ctx.ctm().mapVectors(&scale, 1);

#if SK_SUPPORT_GPU
    if (source->isTextureBacked()) {
        GrContext* context = source->getContext();

        sk_sp<GrTexture> colorTexture(color->asTextureRef(context));
        sk_sp<GrTexture> displTexture(displ->asTextureRef(context));
        if (!colorTexture || !displTexture) {
            return nullptr;
        }

        GrSurfaceDesc desc;
        desc.fFlags = kRenderTarget_GrSurfaceFlag;
        desc.fWidth = bounds.width();
        desc.fHeight = bounds.height();
        desc.fConfig = kSkia8888_GrPixelConfig;

        SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
        if (!dst) {
            return nullptr;
        }

        GrPaint paint;
        SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displTexture.get());
        offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displOffset.fX),
                                  SkIntToScalar(colorOffset.fY - displOffset.fY));

        paint.addColorFragmentProcessor(
            GrDisplacementMapEffect::Create(fXChannelSelector,
                                            fYChannelSelector,
                                            scale,
                                            displTexture.get(),
                                            offsetMatrix,
                                            colorTexture.get(),
                                            SkISize::Make(color->width(),
                                                          color->height())))->unref();
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
        SkMatrix matrix;
        matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y()));

        SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
        if (!drawContext) {
            return nullptr;
        }

        drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorBounds));

        offset->fX = bounds.left();
        offset->fY = bounds.top();
        return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                           kNeedNewImageUniqueID_SpecialImage,
                                           dst);
    }
#endif

    SkBitmap colorBM, displBM;

    if (!color->getROPixels(&colorBM) || !displ->getROPixels(&displBM)) {
        return nullptr;
    }

    if ((colorBM.colorType() != kN32_SkColorType) ||
        (displBM.colorType() != kN32_SkColorType)) {
        return nullptr;
    }

    SkAutoLockPixels colorLock(colorBM), displLock(displBM);
    if (!colorBM.getPixels() || !displBM.getPixels()) {
        return nullptr;
    }

    SkImageInfo info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
                                            colorBM.alphaType());

    SkBitmap dst;
    if (!dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels dstLock(dst);

    computeDisplacement(fXChannelSelector, fYChannelSelector, scale, &dst,
                        displBM, colorOffset - displOffset, colorBM, colorBounds);

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                          dst);
}
コード例 #18
0
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                             SkBitmap* result, SkIPoint* offset) const {
    SkBitmap colorBM = src;
    SkIPoint colorOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &colorBM, &colorOffset)) {
        return false;
    }
    SkBitmap displacementBM = src;
    SkIPoint displacementOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &displacementBM, &displacementOffset)) {
        return false;
    }
    SkIRect bounds;
    // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to
    // pad the color bitmap to bounds here.
    if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) {
        return false;
    }
    SkIRect displBounds;
    if (!this->applyCropRect(ctx, proxy, displacementBM,
                             &displacementOffset, &displBounds, &displacementBM)) {
        return false;
    }
    if (!bounds.intersect(displBounds)) {
        return false;
    }
    GrTexture* color = colorBM.getTexture();
    GrTexture* displacement = displacementBM.getTexture();
    GrContext* context = color->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;

    auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createTexture(desc, constraint));

    if (!dst) {
        return false;
    }

    SkVector scale = SkVector::Make(fScale, fScale);
    ctx.ctm().mapVectors(&scale, 1);

    GrPaint paint;
    SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
    offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
                              SkIntToScalar(colorOffset.fY - displacementOffset.fY));

    paint.addColorFragmentProcessor(
        GrDisplacementMapEffect::Create(fXChannelSelector,
                                        fYChannelSelector,
                                        scale,
                                        displacement,
                                        offsetMatrix,
                                        color,
                                        colorBM.dimensions()))->unref();
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    SkIRect colorBounds = bounds;
    colorBounds.offset(-colorOffset);
    SkMatrix matrix;
    matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
                        -SkIntToScalar(colorBounds.y()));

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorBounds));
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    WrapTexture(dst, bounds.width(), bounds.height(), result);
    return true;
}
コード例 #19
0
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &background, &backgroundOffset)) {
        return false;
    }

    GrTexture* backgroundTex = background.getTexture();
    if (nullptr == backgroundTex) {
        SkASSERT(false);
        return false;
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        return false;
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();
    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    const GrFragmentProcessor* xferFP = nullptr;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkMatrix backgroundMatrix;
    backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
    backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                  SkIntToScalar(-backgroundOffset.fY));
    SkAutoTUnref<const GrFragmentProcessor> bgFP(GrTextureDomainEffect::Create(
        backgroundTex, backgroundMatrix,
        GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );
    if (!fMode || !fMode->asFragmentProcessor(&xferFP, bgFP)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix;
    foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
    foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                  SkIntToScalar(-foregroundOffset.fY));


    SkAutoTUnref<const GrFragmentProcessor> foregroundFP(GrTextureDomainEffect::Create(
        foregroundTex, foregroundMatrix,
        GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );

    paint.addColorFragmentProcessor(foregroundFP.get());
    if (xferFP) {
        paint.addColorFragmentProcessor(xferFP)->unref();
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
コード例 #20
0
ファイル: SkBlurImageFilter.cpp プロジェクト: C-Tillion/skia
sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
                                                       const Context& ctx,
                                                       SkIPoint* offset) const {
    SkIPoint inputOffset = SkIPoint::Make(0, 0);

    sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
    if (!input) {
        return nullptr;
    }

    SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.fX, inputOffset.fY,
                                            input->width(), input->height());

    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), inputBounds, &dstBounds)) {
        return nullptr;
    }
    if (!inputBounds.intersect(dstBounds)) {
        return nullptr;
    }

    const SkVector sigma = map_sigma(fSigma, ctx.ctm());

#if SK_SUPPORT_GPU
    if (source->isTextureBacked()) {
        GrContext* context = source->getContext();
        sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
        SkASSERT(inputTexture);

        if (0 == sigma.x() && 0 == sigma.y()) {
            offset->fX = inputBounds.x();
            offset->fY = inputBounds.y();
            return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
                                                            -inputOffset.y()));
        }

        offset->fX = dstBounds.fLeft;
        offset->fY = dstBounds.fTop;
        inputBounds.offset(-inputOffset);
        dstBounds.offset(-inputOffset);
        sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(
                                                                  context,
                                                                  inputTexture.get(),
                                                                  source->props().isGammaCorrect(),
                                                                  dstBounds,
                                                                  &inputBounds,
                                                                  sigma.x(),
                                                                  sigma.y()));
        if (!drawContext) {
            return nullptr;
        }

        return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(dstBounds.width(), dstBounds.height()),
                                           kNeedNewImageUniqueID_SpecialImage,
                                           drawContext->asTexture(), &source->props());
    }
#endif

    int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
    int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
    get_box3_params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
    get_box3_params(sigma.y(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);

    if (kernelSizeX < 0 || kernelSizeY < 0) {
        return nullptr;
    }

    if (kernelSizeX == 0 && kernelSizeY == 0) {
        offset->fX = inputBounds.x();
        offset->fY = inputBounds.y();
        return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
                                                        -inputOffset.y()));
    }

    SkBitmap inputBM;

    if (!input->getROPixels(&inputBM)) {
        return nullptr;
    }

    if (inputBM.colorType() != kN32_SkColorType) {
        return nullptr;
    }

    SkImageInfo info = SkImageInfo::Make(dstBounds.width(), dstBounds.height(),
                                         inputBM.colorType(), inputBM.alphaType());

    SkBitmap tmp, dst;
    if (!tmp.tryAllocPixels(info) || !dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels inputLock(inputBM), tmpLock(tmp), dstLock(dst);

    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    SkPMColor* t = tmp.getAddr32(0, 0);
    SkPMColor* d = dst.getAddr32(0, 0);
    int w = dstBounds.width(), h = dstBounds.height();
    const SkPMColor* s = inputBM.getAddr32(inputBounds.x() - inputOffset.x(),
                                           inputBounds.y() - inputOffset.y());
    inputBounds.offset(-dstBounds.x(), -dstBounds.y());
    dstBounds.offset(-dstBounds.x(), -dstBounds.y());
    SkIRect inputBoundsT = SkIRect::MakeLTRB(inputBounds.top(), inputBounds.left(),
                                             inputBounds.bottom(), inputBounds.right());
    SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width());
    int sw = int(inputBM.rowBytes() >> 2);

    /**
     *
     * In order to make memory accesses cache-friendly, we reorder the passes to
     * use contiguous memory reads wherever possible.
     *
     * For example, the 6 passes of the X-and-Y blur case are rewritten as
     * follows. Instead of 3 passes in X and 3 passes in Y, we perform
     * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X,
     * then 1 pass in X transposed to Y on write.
     *
     * +----+       +----+       +----+        +---+       +---+       +---+        +----+
     * + AB + ----> | AB | ----> | AB | -----> | A | ----> | A | ----> | A | -----> | AB |
     * +----+ blurX +----+ blurX +----+ blurXY | B | blurX | B | blurX | B | blurXY +----+
     *                                         +---+       +---+       +---+
     *
     * In this way, two of the y-blurs become x-blurs applied to transposed
     * images, and all memory reads are contiguous.
     */
    if (kernelSizeX > 0 && kernelSizeY > 0) {
        SkOpts::box_blur_xx(s, sw,  inputBounds,  t, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,    d, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xy(d,  w,  dstBounds,    t, kernelSizeX3, highOffsetX, highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  h,  dstBoundsT,   d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT,   t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT,   d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    } else if (kernelSizeX > 0) {
        SkOpts::box_blur_xx(s, sw,  inputBounds,  d, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(d,  w,  dstBounds,    t, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,    d, kernelSizeX3, highOffsetX, highOffsetX, w, h);
    } else if (kernelSizeY > 0) {
        SkOpts::box_blur_yx(s, sw,  inputBoundsT, d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT,   t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT,   d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    }

    return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(dstBounds.width(),
                                                          dstBounds.height()),
                                          dst, &source->props());
}
コード例 #21
0
ファイル: SkImage_Gpu.cpp プロジェクト: shahrzadmn/skia
SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
                                         const GrBackendObject yuvTextureHandles[3],
                                         const SkISize yuvSizes[3],
                                         GrSurfaceOrigin origin) {
    const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
        yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
        yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
        return nullptr;
    }
    static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    GrBackendTextureDesc vDesc;
    vDesc.fConfig = kConfig;
    vDesc.fOrigin = origin;
    vDesc.fSampleCnt = 0;
    vDesc.fTextureHandle = yuvTextureHandles[2];
    vDesc.fWidth = yuvSizes[2].fWidth;
    vDesc.fHeight = yuvSizes[2].fHeight;

    SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
        yDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
        uDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
        vDesc, kBorrow_GrWrapOwnership));
    if (!yTex || !uTex || !vTex) {
        return nullptr;
    }

    GrSurfaceDesc dstDesc;
    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
    dstDesc.fOrigin = origin;
    dstDesc.fWidth = yuvSizes[0].fWidth;
    dstDesc.fHeight = yuvSizes[0].fHeight;
    dstDesc.fConfig = kRGBA_8888_GrPixelConfig;
    dstDesc.fSampleCnt = 0;

    SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(dstDesc, true));
    if (!dst) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    paint.addColorFragmentProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(),
                                                             yTex, uTex, vTex, yuvSizes,
                                                             colorSpace))->unref();

    const SkRect rect = SkRect::MakeWH(SkIntToScalar(dstDesc.fWidth),
                                       SkIntToScalar(dstDesc.fHeight));
    SkAutoTUnref<GrDrawContext> drawContext(ctx->drawContext());
    if (!drawContext) {
        return nullptr;
    }

    drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, SkMatrix::I(), rect);
    ctx->flushSurfaceWrites(dst);
    return new SkImage_Gpu(dstDesc.fWidth, dstDesc.fHeight, kNeedNewImageUniqueID,
                           kOpaque_SkAlphaType, dst, budgeted);
}
コード例 #22
0
ファイル: GLProgramsTest.cpp プロジェクト: OwenTan/skia
bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) {
    GrDrawingManager* drawingManager = context->drawingManager();

    // setup dummy textures
    GrSurfaceDesc dummyDesc;
    dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
    dummyDesc.fConfig = kSkia8888_GrPixelConfig;
    dummyDesc.fWidth = 34;
    dummyDesc.fHeight = 18;
    SkAutoTUnref<GrTexture> dummyTexture1(
        context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
    dummyDesc.fFlags = kNone_GrSurfaceFlags;
    dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
    dummyDesc.fWidth = 16;
    dummyDesc.fHeight = 22;
    SkAutoTUnref<GrTexture> dummyTexture2(
        context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));

    if (!dummyTexture1 || ! dummyTexture2) {
        SkDebugf("Could not allocate dummy textures");
        return false;
    }

    GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};

    // dummy scissor state
    GrScissorState scissor;

    SkRandom random;
    static const int NUM_TESTS = 1024;
    for (int t = 0; t < NUM_TESTS; t++) {
        // setup random render target(can fail)
        sk_sp<GrDrawContext> drawContext(random_draw_context(context, &random, context->caps()));
        if (!drawContext) {
            SkDebugf("Could not allocate drawContext");
            return false;
        }

        GrPaint grPaint;

        SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
        SkASSERT(batch);

        GrProcessorTestData ptd(&random, context, context->caps(),
                                drawContext.get(), dummyTextures);
        set_random_color_coverage_stages(&grPaint, &ptd, maxStages);
        set_random_xpf(&grPaint, &ptd);
        bool snapToCenters = set_random_state(&grPaint, &random);
        const GrUserStencilSettings* uss = get_random_stencil(&random);

        drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch, uss, snapToCenters);
    }
    // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
    drawingManager->flush();

    // Validate that GrFPs work correctly without an input.
    sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact,
                                                             kRenderTargetWidth,
                                                             kRenderTargetHeight,
                                                             kRGBA_8888_GrPixelConfig));
    if (!drawContext) {
        SkDebugf("Could not allocate a drawContext");
        return false;
    }

    int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count();
    for (int i = 0; i < fpFactoryCnt; ++i) {
        // Since FP factories internally randomize, call each 10 times.
        for (int j = 0; j < 10; ++j) {
            SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
            SkASSERT(batch);
            GrProcessorTestData ptd(&random, context, context->caps(),
                                    drawContext.get(), dummyTextures);
            GrPaint grPaint;
            grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode));

            sk_sp<GrFragmentProcessor> fp(
                GrProcessorTestFactory<GrFragmentProcessor>::MakeIdx(i, &ptd));
            sk_sp<GrFragmentProcessor> blockFP(
                BlockInputFragmentProcessor::Make(std::move(fp)));
            grPaint.addColorFragmentProcessor(std::move(blockFP));

            drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
            drawingManager->flush();
        }
    }

    return true;
}
コード例 #23
0
ファイル: SkGr.cpp プロジェクト: picmonkey/skia
// creates a new texture that is the input texture scaled up. If optionalKey is valid it will be
// set on the new texture. stretch controls whether the scaling is done using nearest or bilerp
// filtering and the size to stretch the texture to.
GrTexture* stretch_texture(GrTexture* inputTexture, const SkGrStretch& stretch,
                           SkPixelRef* pixelRef,
                           const GrUniqueKey& optionalKey) {
    SkASSERT(SkGrStretch::kNone_Type != stretch.fType);

    GrContext* context = inputTexture->getContext();
    SkASSERT(context);
    const GrCaps* caps = context->caps();

    // Either it's a cache miss or the original wasn't cached to begin with.
    GrSurfaceDesc rtDesc = inputTexture->desc();
    rtDesc.fFlags =  rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
    rtDesc.fWidth  = stretch.fWidth;
    rtDesc.fHeight = stretch.fHeight;
    rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig);

    // If the config isn't renderable try converting to either A8 or an 32 bit config. Otherwise,
    // fail.
    if (!caps->isConfigRenderable(rtDesc.fConfig, false)) {
        if (GrPixelConfigIsAlphaOnly(rtDesc.fConfig)) {
            if (caps->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
                rtDesc.fConfig = kAlpha_8_GrPixelConfig;
            } else if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else if (kRGB_GrColorComponentFlags ==
                   (kRGB_GrColorComponentFlags & GrPixelConfigComponentMask(rtDesc.fConfig))) {
            if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else {
            return nullptr;
        }
    }

    SkAutoTUnref<GrTexture> stretched(GrCreateTextureForPixels(context, optionalKey, rtDesc,
                                                               pixelRef, nullptr,0));
    if (!stretched) {
        return nullptr;
    }
    GrPaint paint;

    // If filtering is not desired then we want to ensure all texels in the resampled image are
    // copies of texels from the original.
    GrTextureParams params(SkShader::kClamp_TileMode,
                           SkGrStretch::kBilerp_Type == stretch.fType ?
                              GrTextureParams::kBilerp_FilterMode :
                              GrTextureParams::kNone_FilterMode);
    paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params);

    SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtDesc.fHeight));
    SkRect localRect = SkRect::MakeWH(1.f, 1.f);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext());
    if (!drawContext) {
        return nullptr;
    }

    drawContext->drawNonAARectToRect(stretched->asRenderTarget(), GrClip::WideOpen(), paint,
                                     SkMatrix::I(), rect, localRect);

    return stretched.detach();
}
コード例 #24
0
ファイル: uqmdebug.c プロジェクト: intgr/sc2-uqm
// Show the contexts on the screen.
// Must be called from the main thread.
void
debugContexts (void)
{
	static volatile bool inDebugContexts = false;
			// Prevent this function from being called from within itself.
	
	CONTEXT orgContext;
	CONTEXT debugDrawContext;
			// We're going to use this context to draw in.
	FRAME debugDrawFrame;
	double hueIncrement;
	size_t visibleContextI;
	CONTEXT context;
	size_t contextCount;
	FRAME savedScreen;

	// Prevent this function from being called from within itself.
	if (inDebugContexts)
		return;
	inDebugContexts = true;

	contextCount = countVisibleContexts ();
	if (contextCount == 0)
	{
		goto out;
	}
	
	savedScreen = getScreen ();
	FlushGraphics ();
			// Make sure that the screen has actually been captured,
			// before we use the frame.

	// Create a new frame to draw on.
	debugDrawContext = CreateContext ("debugDrawContext");
	// New work frame is a copy of the original.
	debugDrawFrame = CaptureDrawable (CloneFrame (savedScreen));
	orgContext = SetContext (debugDrawContext);
	SetContextFGFrame (debugDrawFrame);

	hueIncrement = 360.0 / contextCount;

	visibleContextI = 0;
	for (context = GetFirstContext (); context != NULL;
			context = GetNextContext (context))
	{
		if (context == debugDrawContext) {
			// Skip our own context.
			continue;
		}
	
		if (isContextVisible (context))
		{
			// Only draw the visible contexts.
			drawContext (context, visibleContextI * hueIncrement);
			visibleContextI++;
		}

		describeContext (stderr, context);
	}

	// Blit the final debugging frame to the screen.
	putScreen (debugDrawFrame);

	// Wait for a key:
	{
		WAIT_STATE state;
		state.InputFunc = waitForKey;
		DoInput(&state, TRUE);
	}

	SetContext (orgContext);

	// Destroy the debugging frame and context.
	DestroyContext (debugDrawContext);
			// This does nothing with the drawable set with
			// SetContextFGFrame().
	DestroyDrawable (ReleaseDrawable (debugDrawFrame));
	
	putScreen (savedScreen);

	DestroyDrawable (ReleaseDrawable (savedScreen));

out:
	inDebugContexts = false;
}
コード例 #25
0
ファイル: GrYUVProvider.cpp プロジェクト: BertiKarsunke/skia
GrTexture* GrYUVProvider::refAsTexture(GrContext* ctx, const GrSurfaceDesc& desc, bool useCache) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];
    YUVScoper scoper;
    if (!scoper.init(this, &yuvInfo, planes, useCache)) {
        return nullptr;
    }

    GrSurfaceDesc yuvDesc;
    yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
    SkAutoTUnref<GrTexture> yuvTextures[3];
    for (int i = 0; i < 3; i++) {
        yuvDesc.fWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
        yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
        // TODO: why do we need this check?
        bool needsExactTexture =
                (yuvDesc.fWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
                (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
        if (needsExactTexture) {
            yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
        } else {
            yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
        }
        if (!yuvTextures[i] ||
            !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, yuvDesc.fConfig,
                                         planes[i], yuvInfo.fSizeInfo.fWidthBytes[i])) {
                return nullptr;
            }
    }

    GrSurfaceDesc rtDesc = desc;
    rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;

    SkAutoTUnref<GrTexture> result(ctx->textureProvider()->createTexture(rtDesc, SkBudgeted::kYes,
                                                                         nullptr, 0));
    if (!result) {
        return nullptr;
    }

    GrRenderTarget* renderTarget = result->asRenderTarget();
    SkASSERT(renderTarget);

    GrPaint paint;
    // We may be decoding an sRGB image, but the result of our linear math on the YUV planes
    // is already in sRGB in that case. Don't convert (which will make the image too bright).
    paint.setDisableOutputConversionToSRGB(true);
    SkAutoTUnref<const GrFragmentProcessor> yuvToRgbProcessor(
                                        GrYUVEffect::CreateYUVToRGB(yuvTextures[0],
                                                                    yuvTextures[1],
                                                                    yuvTextures[2],
                                                                    yuvInfo.fSizeInfo.fSizes,
                                                                    yuvInfo.fColorSpace));
    paint.addColorFragmentProcessor(yuvToRgbProcessor);
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
            yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);

    SkAutoTUnref<GrDrawContext> drawContext(ctx->drawContext(renderTarget));
    if (!drawContext) {
        return nullptr;
    }

    drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), r);

    return result.release();
}
コード例 #26
0
ファイル: SkImage_Gpu.cpp プロジェクト: JavierJF/skia
sk_sp<SkImage> SkImage::MakeFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
                                                const GrBackendObject yuvTextureHandles[3],
                                                const SkISize yuvSizes[3],
                                                GrSurfaceOrigin origin) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
        yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
        yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
        return nullptr;
    }
    static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    GrBackendTextureDesc vDesc;
    vDesc.fConfig = kConfig;
    vDesc.fOrigin = origin;
    vDesc.fSampleCnt = 0;
    vDesc.fTextureHandle = yuvTextureHandles[2];
    vDesc.fWidth = yuvSizes[2].fWidth;
    vDesc.fHeight = yuvSizes[2].fHeight;

    SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
        yDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
        uDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
        vDesc, kBorrow_GrWrapOwnership));
    if (!yTex || !uTex || !vTex) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(GrContext::kTight_BackingFit,
                                                         width, height,
                                                         kRGBA_8888_GrPixelConfig,
                                                         0,
                                                         origin));
    if (!drawContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(yTex, uTex, vTex, yuvSizes,
                                                                colorSpace))->unref();

    const SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));

    drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), rect);
    ctx->flushSurfaceWrites(drawContext->accessRenderTarget());
    return sk_make_sp<SkImage_Gpu>(width, height, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType,
                                   drawContext->asTexture().get(), budgeted);
}
コード例 #27
0
ファイル: GrYUVProvider.cpp プロジェクト: ROM-PacMe/skia
sk_sp<GrTexture> GrYUVProvider::refAsTexture(GrContext* ctx,
        const GrSurfaceDesc& desc,
        bool useCache) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];
    YUVScoper scoper;
    if (!scoper.init(this, &yuvInfo, planes, useCache)) {
        return nullptr;
    }

    GrSurfaceDesc yuvDesc;
    yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
    SkAutoTUnref<GrTexture> yuvTextures[3];
    for (int i = 0; i < 3; i++) {
        yuvDesc.fWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
        yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
        // TODO: why do we need this check?
        bool needsExactTexture =
            (yuvDesc.fWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
            (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
        if (needsExactTexture) {
            yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
        } else {
            yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
        }
        if (!yuvTextures[i] ||
                !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, yuvDesc.fConfig,
                                             planes[i], yuvInfo.fSizeInfo.fWidthBytes[i])) {
            return nullptr;
        }
    }

    sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact,
                                     desc.fWidth, desc.fHeight,
                                     desc.fConfig, desc.fSampleCnt));
    if (!drawContext) {
        return nullptr;
    }

    GrPaint paint;
    sk_sp<GrFragmentProcessor> yuvToRgbProcessor(
        GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2],
                                  yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false));
    paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));

    // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
    // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
    // to output the results of that math directly to the buffer that we will then consider sRGB.
    // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
    // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
    // then let the HW convert Linear -> sRGB.
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        if (ctx->caps()->srgbWriteControl()) {
            paint.setDisableOutputConversionToSRGB(true);
        } else {
            paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f));
        }
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
                                     yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);

    drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r);

    return drawContext->asTexture();
}
コード例 #28
0
static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset,
                              const CopyParams& copyParams) {
    SkASSERT(!subset || !subset->isEmpty());
    GrContext* context = inputTexture->getContext();
    SkASSERT(context);
    const GrCaps* caps = context->caps();

    // Either it's a cache miss or the original wasn't cached to begin with.
    GrSurfaceDesc rtDesc = inputTexture->desc();
    rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
    rtDesc.fWidth = copyParams.fWidth;
    rtDesc.fHeight = copyParams.fHeight;
    rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig);

    // If the config isn't renderable try converting to either A8 or an 32 bit config. Otherwise,
    // fail.
    if (!caps->isConfigRenderable(rtDesc.fConfig, false)) {
        if (GrPixelConfigIsAlphaOnly(rtDesc.fConfig)) {
            if (caps->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
                rtDesc.fConfig = kAlpha_8_GrPixelConfig;
            } else if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else if (kRGB_GrColorComponentFlags ==
                   (kRGB_GrColorComponentFlags & GrPixelConfigComponentMask(rtDesc.fConfig))) {
            if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else {
            return nullptr;
        }
    }

    SkAutoTUnref<GrTexture> copy(context->textureProvider()->createTexture(rtDesc,
                                                                           SkBudgeted::kYes));
    if (!copy) {
        return nullptr;
    }

    // TODO: If no scaling is being performed then use copySurface.

    GrPaint paint;
    paint.setGammaCorrect(true);

    // TODO: Initializing these values for no reason cause the compiler is complaining
    SkScalar sx = 0.f;
    SkScalar sy = 0.f;
    if (subset) {
        sx = 1.f / inputTexture->width();
        sy = 1.f / inputTexture->height();
    }

    if (copyParams.fFilter != GrTextureParams::kNone_FilterMode && subset &&
        (subset->width() != copyParams.fWidth || subset->height() != copyParams.fHeight)) {
        SkRect domain;
        domain.fLeft = (subset->fLeft + 0.5f) * sx;
        domain.fTop = (subset->fTop + 0.5f)* sy;
        domain.fRight = (subset->fRight - 0.5f) * sx;
        domain.fBottom = (subset->fBottom - 0.5f) * sy;
        // This would cause us to read values from outside the subset. Surely, the caller knows
        // better!
        SkASSERT(copyParams.fFilter != GrTextureParams::kMipMap_FilterMode);
        paint.addColorFragmentProcessor(
            GrTextureDomainEffect::Make(inputTexture, SkMatrix::I(), domain,
                                        GrTextureDomain::kClamp_Mode,
                                        copyParams.fFilter));
    } else {
        GrTextureParams params(SkShader::kClamp_TileMode, copyParams.fFilter);
        paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params);
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkRect localRect;
    if (subset) {
        localRect = SkRect::Make(*subset);
        localRect.fLeft *= sx;
        localRect.fTop *= sy;
        localRect.fRight *= sx;
        localRect.fBottom *= sy;
    } else {
        localRect = SkRect::MakeWH(1.f, 1.f);
    }

    sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(copy->asRenderTarget())));
    if (!drawContext) {
        return nullptr;
    }

    SkRect dstRect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtDesc.fHeight));
    drawContext->fillRectToRect(GrNoClip(), paint, SkMatrix::I(), dstRect, localRect);
    return copy.release();
}
コード例 #29
0
bool SkXfermodeImageFilter::filterImageGPUDeprecated(Proxy* proxy,
                                                     const SkBitmap& src,
                                                     const Context& ctx,
                                                     SkBitmap* result,
                                                     SkIPoint* offset) const {
    GrContext* context = nullptr;
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &background, &backgroundOffset)) {
        background.reset();
    }
    GrTexture* backgroundTex = background.getTexture();
    if (backgroundTex) {
        context = backgroundTex->getContext();
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        foreground.reset();
    }
    GrTexture* foregroundTex = foreground.getTexture();
    if (foregroundTex) {
        context = foregroundTex->getContext();
    }

    if (!context) {
        return false;
    }

    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkAutoTUnref<const GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP.reset(GrTextureDomainEffect::Create(
                            backgroundTex, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));
    } else {
        bgFP.reset(GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK,
                                                 GrConstColorProcessor::kIgnore_InputMode));
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        SkAutoTUnref<const GrFragmentProcessor> foregroundFP;

        foregroundFP.reset(GrTextureDomainEffect::Create(
                            foregroundTex, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));

        paint.addColorFragmentProcessor(foregroundFP.get());

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        SkAutoTUnref<const GrFragmentProcessor> xferFP(mode->getFragmentProcessorForImageFilter(bgFP));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(xferFP);
        }
    } else {
        paint.addColorFragmentProcessor(bgFP);
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
コード例 #30
0
sk_sp<SkSpecialImage> SkXfermodeImageFilter::filterImageGPU(SkSpecialImage* source,
                                                            sk_sp<SkSpecialImage> background,
                                                            const SkIPoint& backgroundOffset,
                                                            sk_sp<SkSpecialImage> foreground,
                                                            const SkIPoint& foregroundOffset,
                                                            const SkIRect& bounds) const {
    SkASSERT(source->isTextureBacked());

    GrContext* context = source->getContext();

    sk_sp<GrTexture> backgroundTex, foregroundTex;
    
    if (background) {
        backgroundTex = background->asTextureRef(context);
    }

    if (foreground) {
        foregroundTex = foreground->asTextureRef(context);
    }

    GrPaint paint;
    // SRGBTODO: AllowSRGBInputs?
    sk_sp<GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP = GrTextureDomainEffect::Make(
                            backgroundTex.get(), nullptr, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex.get(),
                                                             background->subset()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode);
    } else {
        bgFP = GrConstColorProcessor::Make(GrColor_TRANSPARENT_BLACK,
                                             GrConstColorProcessor::kIgnore_InputMode);
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        sk_sp<GrFragmentProcessor> foregroundFP;

        foregroundFP = GrTextureDomainEffect::Make(
                            foregroundTex.get(), nullptr, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex.get(), 
                                                             foreground->subset()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode);

        paint.addColorFragmentProcessor(std::move(foregroundFP));

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        sk_sp<GrFragmentProcessor> xferFP(
            mode->makeFragmentProcessorForImageFilter(std::move(bgFP)));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(std::move(xferFP));
        }
    } else {
        paint.addColorFragmentProcessor(std::move(bgFP));
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    sk_sp<GrDrawContext> drawContext(context->makeDrawContext(SkBackingFit::kApprox,
                                                              bounds.width(), bounds.height(),
                                                              kSkia8888_GrPixelConfig,
                                                              sk_ref_sp(source->getColorSpace())));
    if (!drawContext) {
        return nullptr;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrNoClip(), paint, matrix, SkRect::Make(bounds));

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                       kNeedNewImageUniqueID_SpecialImage,
                                       drawContext->asTexture(),
                                       sk_ref_sp(drawContext->getColorSpace()));
}