コード例 #1
0
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
#if PLATFORM(CHROMIUM)
    if (preferHarfBuzz(this)) {
        GlyphBuffer glyphBuffer;
        HarfBuzzShaper shaper(this, run);
        shaper.setDrawRange(from, to);
        if (shaper.shape(&glyphBuffer)) {
            drawGlyphBuffer(context, run, glyphBuffer, point);
            return;
        }
    }
#endif
    // This glyph buffer holds our glyphs + advances + font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x() + getGlyphsAndAdvancesForComplexText(run, from, to, glyphBuffer);

    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;

    // Draw the glyph buffer now at the starting point returned in startX.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, run, glyphBuffer, startPoint);
}
コード例 #2
0
void Font::drawEmphasisMarks(GraphicsContext* context, const TextRun& run, const GlyphBuffer& glyphBuffer, const AtomicString& mark, const FloatPoint& point) const
{
    FontCachePurgePreventer purgePreventer;
    
    GlyphData markGlyphData;
    if (!getEmphasisMarkGlyphData(mark, markGlyphData))
        return;

    const SimpleFontData* markFontData = markGlyphData.fontData;
    ASSERT(markFontData);
    if (!markFontData)
        return;

    Glyph markGlyph = markGlyphData.glyph;
    Glyph spaceGlyph = markFontData->spaceGlyph();

    float middleOfLastGlyph = offsetToMiddleOfGlyphAtIndex(glyphBuffer, 0);
    FloatPoint startPoint(point.x() + middleOfLastGlyph - offsetToMiddleOfGlyph(markFontData, markGlyph), point.y());

    GlyphBuffer markBuffer;
    for (int i = 0; i + 1 < glyphBuffer.size(); ++i) {
        float middleOfNextGlyph = offsetToMiddleOfGlyphAtIndex(glyphBuffer, i + 1);
        float advance = glyphBuffer.advanceAt(i).width() - middleOfLastGlyph + middleOfNextGlyph;
        markBuffer.add(glyphBuffer.glyphAt(i) ? markGlyph : spaceGlyph, markFontData, advance);
        middleOfLastGlyph = middleOfNextGlyph;
    }
    markBuffer.add(glyphBuffer.glyphAt(glyphBuffer.size() - 1) ? markGlyph : spaceGlyph, markFontData, 0);

    drawGlyphBuffer(context, run, markBuffer, startPoint);
}
コード例 #3
0
ファイル: FontMacCoreText.cpp プロジェクト: acss/owb-mirror
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point,
                           int from, int to) const
{
    // This glyph buffer holds our glyphs + advances + font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x();
    CoreTextController controller(this, run);
    controller.advance(from);
    float beforeWidth = controller.runWidthSoFar();
    controller.advance(to, &glyphBuffer);
    
    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;
    
    float afterWidth = controller.runWidthSoFar();

    if (run.rtl()) {
        startX += controller.totalWidth() + controller.finalRoundingWidth() - afterWidth;
        for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end)
            glyphBuffer.swap(i, end);
    } else
        startX += beforeWidth;

    // Draw the glyph buffer now at the starting point returned in startX.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, glyphBuffer, run, startPoint);
}
コード例 #4
0
ファイル: Font.cpp プロジェクト: Chingliu/EAWebkit
void Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    // This glyph buffer holds our glyphs+advances+font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x();
    WidthIterator it(this, run);
    it.advance(from);
    float beforeWidth = it.m_runWidthSoFar;
    it.advance(to, &glyphBuffer);
    
    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;
    
    float afterWidth = it.m_runWidthSoFar;

    if (run.rtl()) {
        float finalRoundingWidth = it.m_finalRoundingWidth;
        it.advance(run.length());
        startX += finalRoundingWidth + it.m_runWidthSoFar - afterWidth;
    } else
        startX += beforeWidth;

    // Swap the order of the glyphs if right-to-left.
    if (run.rtl())
        for (int i = 0, end = glyphBuffer.size() - 1; i < glyphBuffer.size() / 2; ++i, --end)
            glyphBuffer.swap(i, end);

    // Calculate the starting point of the glyphs to be displayed by adding
    // all the advances up to the first glyph.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, glyphBuffer, run, startPoint);
}
コード例 #5
0
void Font::drawComplexText(GraphicsContext* gc, const TextRun& run,
                           const FloatPoint& point, int from, int to) const
{
    if (!run.length())
        return;

    TextDrawingModeFlags textMode = gc->platformContext()->getTextDrawingMode();
    bool fill = textMode & TextModeFill;
    bool stroke = (textMode & TextModeStroke)
               && gc->platformContext()->getStrokeStyle() != NoStroke
               && gc->platformContext()->getStrokeThickness() > 0;

    if (!fill && !stroke)
        return;

    SkPaint strokePaint, fillPaint;
    if (fill) {
        gc->platformContext()->setupPaintForFilling(&fillPaint);
        setupForTextPainting(&fillPaint, gc->fillColor().rgb());
    }
    if (stroke) {
        gc->platformContext()->setupPaintForStroking(&strokePaint, 0, 0);
        setupForTextPainting(&strokePaint, gc->strokeColor().rgb());
    }

    GlyphBuffer glyphBuffer;
    HarfBuzzShaper shaper(this, run);
    shaper.setDrawRange(from, to);
    if (!shaper.shape(&glyphBuffer))
        return;
    FloatPoint adjustedPoint = shaper.adjustStartPoint(point);
    drawGlyphBuffer(gc, run, glyphBuffer, adjustedPoint);
}
コード例 #6
0
ファイル: FontWx.cpp プロジェクト: 325116067/semc-qsd8x50
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
#if OS(WINDOWS)
    // This glyph buffer holds our glyphs + advances + font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x();
    UniscribeController controller(this, run);
    controller.advance(from);
    float beforeWidth = controller.runWidthSoFar();
    controller.advance(to, &glyphBuffer);
    
    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;
    
    float afterWidth = controller.runWidthSoFar();

    if (run.rtl()) {
        controller.advance(run.length());
        startX += controller.runWidthSoFar() - afterWidth;
    } else
        startX += beforeWidth;

    // Draw the glyph buffer now at the starting point returned in startX.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, glyphBuffer, run, startPoint);
#else
    notImplemented();
#endif
}
コード例 #7
0
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int, int) const
{
    GlyphBuffer glyphBuffer;
    HarfBuzzShaper shaper(this, run);
    if (shaper.shape(&glyphBuffer))
        drawGlyphBuffer(context, run, glyphBuffer, point);
    else
        LOG_ERROR("Shaper couldn't shape glyphBuffer.");
}
コード例 #8
0
ファイル: Font.cpp プロジェクト: glenkim-dev/blink-crosswalk
void Font::drawSimpleText(GraphicsContext* context, const TextRunPaintInfo& runInfo, const FloatPoint& point) const
{
    // This glyph buffer holds our glyphs+advances+font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x() + getGlyphsAndAdvancesForSimpleText(runInfo.run, runInfo.from, runInfo.to, glyphBuffer);

    if (glyphBuffer.isEmpty())
        return;

    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, runInfo, glyphBuffer, startPoint);
}
コード例 #9
0
float Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int, int) const
{
    GlyphBuffer glyphBuffer;
    HarfBuzzShaper shaper(this, run);
    if (shaper.shape(&glyphBuffer)) {
        FloatPoint startPoint = point;
        float startX = startPoint.x();
        drawGlyphBuffer(context, run, glyphBuffer, startPoint);
        return startPoint.x() - startX;
    }
    LOG_ERROR("Shaper couldn't shape glyphBuffer.");
    return 0;
}
コード例 #10
0
ファイル: FontBlackBerry.cpp プロジェクト: BennyH26/phantomjs
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    if (!run.length())
        return;

    GlyphBuffer glyphBuffer;
    HarfBuzzShaper shaper(this, run);
    shaper.setDrawRange(from, to);
    if (!shaper.shape(&glyphBuffer))
        return;
    FloatPoint adjustedPoint = shaper.adjustStartPoint(point);

    drawGlyphBuffer(context, run, glyphBuffer, adjustedPoint);
}
コード例 #11
0
float Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    // This glyph buffer holds our glyphs+advances+font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x() + getGlyphsAndAdvancesForSimpleText(run, from, to, glyphBuffer);

    if (glyphBuffer.isEmpty())
        return 0;

    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, run, glyphBuffer, startPoint);

    return startPoint.x() - startX;
}
コード例 #12
0
ファイル: FontComplexTextMac.cpp プロジェクト: 13W/phantomjs
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    // This glyph buffer holds our glyphs + advances + font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x() + getGlyphsAndAdvancesForComplexText(run, from, to, glyphBuffer);

    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;

    // Draw the glyph buffer now at the starting point returned in startX.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, glyphBuffer, startPoint);
}
コード例 #13
0
ファイル: FontHarfBuzz.cpp プロジェクト: ewilligers/blink
void Font::drawComplexText(GraphicsContext* gc, const TextRunPaintInfo& runInfo, const FloatPoint& point) const
{
    if (!runInfo.run.length())
        return;

    TextDrawingModeFlags textMode = gc->textDrawingMode();
    bool fill = textMode & TextModeFill;
    bool stroke = (textMode & TextModeStroke) && gc->hasStroke();

    if (!fill && !stroke)
        return;

    GlyphBuffer glyphBuffer;
    HarfBuzzShaper shaper(this, runInfo.run);
    shaper.setDrawRange(runInfo.from, runInfo.to);
    if (!shaper.shape(&glyphBuffer) || glyphBuffer.isEmpty())
        return;
    FloatPoint adjustedPoint = shaper.adjustStartPoint(point);
    drawGlyphBuffer(gc, runInfo, glyphBuffer, adjustedPoint);
}
コード例 #14
0
void Font::drawSimpleText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    // This glyph buffer holds our glyphs+advances+font data for each glyph.
    GlyphBuffer glyphBuffer;
//SAMSUNG CHANGES>>
    //if Point has high negative value, SKIA is not handling, so handle here
    WidthIterator it(this, run, 0, false, 0);
    it.advance(from);
    float Width = it.m_runWidthSoFar;
    if(point.x() + Width < -9999)
    	return;
//SAMSUNG CHANGES<<     

    float startX = point.x() + getGlyphsAndAdvancesForSimpleText(run, from, to, glyphBuffer);

    if (glyphBuffer.isEmpty())
        return;

    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, glyphBuffer, startPoint);
}