コード例 #1
0
ファイル: Image.cpp プロジェクト: Jamesducque/mojo
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& providedTileScaleFactor, TileRule hRule, TileRule vRule, CompositeOperator op)
{
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }

    // FIXME: We do not support 'space' yet. For now just map it to 'repeat'.
    if (hRule == SpaceTile)
        hRule = RepeatTile;
    if (vRule == SpaceTile)
        vRule = RepeatTile;

    // FIXME: if this code is used for background-repeat: round (in addition to
    // border-image-repeat), then add logic to deal with the background-size: auto
    // special case. The aspect ratio should be maintained in this case.
    FloatSize tileScaleFactor = providedTileScaleFactor;
    bool useLowInterpolationQuality = false;
    if (hRule == RoundTile) {
        float hRepetitions = std::max(1.0f, roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
        tileScaleFactor.setWidth(dstRect.width() / (srcRect.width() * hRepetitions));
    }
    if (vRule == RoundTile) {
        float vRepetitions = std::max(1.0f, roundf(dstRect.height() / (tileScaleFactor.height() * srcRect.height())));
        tileScaleFactor.setHeight(dstRect.height() / (srcRect.height() * vRepetitions));
    }
    if (hRule == RoundTile || vRule == RoundTile) {
        // High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern).
        // To avoid causing a visual problem, linear interpolation must be used instead.
        // FIXME: Allow using high-quality interpolation in this case, too.
        useLowInterpolationQuality = true;
    }

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScaleFactor.width() * srcRect.x();
    float vPhase = tileScaleFactor.height() * srcRect.y();
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    if (hRule == Image::RepeatTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;
    if (vRule == Image::RepeatTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2;
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);

    if (useLowInterpolationQuality) {
        InterpolationQuality previousInterpolationQuality = ctxt->imageInterpolationQuality();
        ctxt->setImageInterpolationQuality(InterpolationLow);
        drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
        ctxt->setImageInterpolationQuality(previousInterpolationQuality);
    } else {
        drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
    }

    startAnimation();
}
コード例 #2
0
ファイル: Image.cpp プロジェクト: jackiekaon/owb-mirror
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, TileRule hRule, TileRule vRule, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }
    
    // FIXME: We do not support 'round' yet.  For now just map it to 'repeat'.
    if (hRule == RoundTile)
        hRule = RepeatTile;
    if (vRule == RoundTile)
        vRule = RepeatTile;

    FloatSize scale = calculatePatternScale(dstRect, srcRect, hRule, vRule);
    AffineTransform patternTransform = AffineTransform().scale(scale.width(), scale.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = scale.width() * srcRect.x();
    float vPhase = scale.height() * srcRect.y();
    if (hRule == Image::RepeatTile)
        hPhase -= fmodf(dstRect.width(), scale.width() * srcRect.width()) / 2.0f;
    if (vRule == Image::RepeatTile)
        vPhase -= fmodf(dstRect.height(), scale.height() * srcRect.height()) / 2.0f;
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, op, dstRect);

    startAnimation();
}
コード例 #3
0
ファイル: Image.cpp プロジェクト: OctiumBrowser/octium-main
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, SkXfermode::Mode op, const IntSize& repeatSpacing)
{
    FloatSize intrinsicTileSize = size();
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatSize actualTileSize(scaledTileSize.width() + repeatSpacing.width(), scaledTileSize.height() + repeatSpacing.height());
    FloatRect oneTileRect;
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);

    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect)) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        ctxt->drawImage(this, destRect, visibleSrcRect, op, DoNotRespectImageOrientation);
        return;
    }

    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect, repeatSpacing);

    startAnimation();
}
コード例 #4
0
ファイル: Image.cpp プロジェクト: mirror/chromium
void Image::drawTiled(GraphicsContext& ctxt,
                      const FloatRect& destRect,
                      const FloatPoint& srcPoint,
                      const FloatSize& scaledTileSize,
                      SkBlendMode op,
                      const FloatSize& repeatSpacing) {
  FloatSize intrinsicTileSize = FloatSize(size());
  if (hasRelativeSize()) {
    intrinsicTileSize.setWidth(scaledTileSize.width());
    intrinsicTileSize.setHeight(scaledTileSize.height());
  }

  FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                  scaledTileSize.height() / intrinsicTileSize.height());

  const FloatRect oneTileRect = computeTileContaining(
      destRect.location(), scaledTileSize, srcPoint, repeatSpacing);

  // Check and see if a single draw of the image can cover the entire area we
  // are supposed to tile.
  if (oneTileRect.contains(destRect)) {
    const FloatRect visibleSrcRect =
        computeSubsetForTile(oneTileRect, destRect, intrinsicTileSize);
    ctxt.drawImage(this, destRect, &visibleSrcRect, op,
                   DoNotRespectImageOrientation);
    return;
  }

  FloatRect tileRect(FloatPoint(), intrinsicTileSize);
  drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect,
              repeatSpacing);

  startAnimation();
}
コード例 #5
0
ファイル: Image.cpp プロジェクト: Channely/know-your-chrome
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& tileScaleFactor, TileRule hRule, TileRule vRule, ColorSpace styleColorSpace, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), styleColorSpace, op);
        return;
    }
    
    // FIXME: We do not support 'round' or 'space' yet. For now just map them to 'repeat'.
    if (hRule == RoundTile || hRule == SpaceTile)
        hRule = RepeatTile;
    if (vRule == RoundTile || vRule == SpaceTile)
        vRule = RepeatTile;

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(tileScaleFactor.width(), tileScaleFactor.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScaleFactor.width() * srcRect.x();
    float vPhase = tileScaleFactor.height() * srcRect.y();
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    if (hRule == Image::RepeatTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;
    if (vRule == Image::RepeatTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2; 
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, styleColorSpace, op, dstRect);

    startAnimation();
}
コード例 #6
0
void yeseulWhitneyScene::draw(){
    
    ofPushMatrix();
    
    ofTranslate(dimensions.width/2, dimensions.height/2);
    
    drawPattern();
    
    diffusion();
    
    ofPopMatrix();
    
}
コード例 #7
0
ファイル: Image.cpp プロジェクト: dog-god/iptv
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, ColorSpace styleColorSpace, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, op);
        return;
    }

    // See <https://webkit.org/b/59043>.
#if !PLATFORM(WX)
    ASSERT(!isBitmapImage() || notSolidColor());
#endif

    FloatSize intrinsicTileSize = size();
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), scaledTileSize.width()) - scaledTileSize.width(), scaledTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), scaledTileSize.height()) - scaledTileSize.height(), scaledTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.    
    if (oneTileRect.contains(destRect)) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, styleColorSpace, op);
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
    FloatRect tileRect(FloatPoint(), intrinsicTileSize);    
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), styleColorSpace, op, destRect);
    
    startAnimation();
}
コード例 #8
0
ファイル: Image.cpp プロジェクト: Jamesducque/mojo
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, CompositeOperator op, WebBlendMode blendMode, const IntSize& repeatSpacing)
{
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    // See <https://webkit.org/b/59043>.
    ASSERT(!isBitmapImage() || notSolidColor());

    FloatSize intrinsicTileSize = size();
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatSize actualTileSize(scaledTileSize.width() + repeatSpacing.width(), scaledTileSize.height() + repeatSpacing.height());
    FloatRect oneTileRect;
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);

    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect)) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op, blendMode);
        return;
    }

    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect, blendMode, repeatSpacing);

    startAnimation();
}
コード例 #9
0
ファイル: Image.cpp プロジェクト: ZeusbaseWeb/webkit
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, ColorSpace styleColorSpace, CompositeOperator op, BlendMode blendMode)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, op);
        return;
    }

    ASSERT(!isBitmapImage() || notSolidColor());

    FloatSize intrinsicTileSize = size();
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    FloatSize actualTileSize(scaledTileSize.width() + spaceSize().width(), scaledTileSize.height() + spaceSize().height());
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.    
    if (oneTileRect.contains(destRect) && !ctxt->drawLuminanceMask()) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, styleColorSpace, op, blendMode, ImageOrientationDescription());
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), styleColorSpace, op, destRect, blendMode);

    startAnimation();
}
コード例 #10
0
ファイル: BCImageWK.cpp プロジェクト: acss/owb-mirror
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    FloatSize intrinsicTileSize = size();
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());
    AffineTransform patternTransform = AffineTransform().scale(scale.width(), scale.height());

    FloatRect oneTileRect;
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), scaledTileSize.width()) - scaledTileSize.width(), scaledTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), scaledTileSize.height()) - scaledTileSize.height(), scaledTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.    
    if (oneTileRect.contains(destRect)) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op);
        return;
    }

    FloatRect tileRect(FloatPoint(), intrinsicTileSize);    
    drawPatternCounter.startCounting();
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), op, destRect);
    drawPatternCounter.stopCounting();
    
    startAnimation();
}
コード例 #11
0
void CharacterBase::drawAction(const Vec2f & pos_, const int & action_index_, const int & frame_index_, const Texture & tex_)
{
	int pattern_index = actions[action_index_].frame[frame_index_].x();
	drawPattern(pos_, pattern_index, tex_);
}
コード例 #12
0
ファイル: Image.cpp プロジェクト: hnney/webkit
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, const FloatSize& spacing, CompositeOperator op, BlendMode blendMode)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    ASSERT(!isBitmapImage() || notSolidColor());

#if PLATFORM(IOS)
    FloatSize intrinsicTileSize = originalSize();
#else
    FloatSize intrinsicTileSize = size();
#endif
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    FloatSize actualTileSize(scaledTileSize.width() + spacing.width(), scaledTileSize.height() + spacing.height());
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect) && !ctxt.drawLuminanceMask()) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op, blendMode, ImageOrientationDescription());
        return;
    }

#if PLATFORM(IOS)
    // When using accelerated drawing on iOS, it's faster to stretch an image than to tile it.
    if (ctxt.isAcceleratedContext()) {
        if (size().width() == 1 && intersection(oneTileRect, destRect).height() == destRect.height()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX(0);
            visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
            visibleSrcRect.setWidth(1);
            visibleSrcRect.setHeight(destRect.height() / scale.height());
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
        if (size().height() == 1 && intersection(oneTileRect, destRect).width() == destRect.width()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
            visibleSrcRect.setY(0);
            visibleSrcRect.setWidth(destRect.width() / scale.width());
            visibleSrcRect.setHeight(1);
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
    }
#endif

    // Patterned images and gradients can use lots of memory for caching when the
    // tile size is large (<rdar://problem/4691859>, <rdar://problem/6239505>).
    // Memory consumption depends on the transformed tile size which can get
    // larger than the original tile if user zooms in enough.
#if PLATFORM(IOS)
    const float maxPatternTilePixels = 512 * 512;
#else
    const float maxPatternTilePixels = 2048 * 2048;
#endif
    FloatRect transformedTileSize = ctxt.getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
    float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
    FloatRect currentTileRect = oneTileRect;
    if (transformedTileSizePixels > maxPatternTilePixels) {
        GraphicsContextStateSaver stateSaver(ctxt);
        ctxt.clip(destRect);

        currentTileRect.shiftYEdgeTo(destRect.y());
        float toY = currentTileRect.y();
        while (toY < destRect.maxY()) {
            currentTileRect.shiftXEdgeTo(destRect.x());
            float toX = currentTileRect.x();
            while (toX < destRect.maxX()) {
                FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
                FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
                fromRect.scale(1 / scale.width(), 1 / scale.height());

                draw(ctxt, toRect, fromRect, op, BlendModeNormal, ImageOrientationDescription());
                toX += currentTileRect.width();
                currentTileRect.shiftXEdgeTo(oneTileRect.x());
            }
            toY += currentTileRect.height();
            currentTileRect.shiftYEdgeTo(oneTileRect.y());
        }
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
    FloatRect tileRect(FloatPoint(), intrinsicTileSize);
    drawPattern(ctxt, tileRect, patternTransform, oneTileRect.location(), spacing, op, destRect, blendMode);

#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif
}
コード例 #13
0
ファイル: Image.cpp プロジェクト: hnney/webkit
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& tileScaleFactor, TileRule hRule, TileRule vRule, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }
    
    FloatSize tileScale = tileScaleFactor;
    FloatSize spacing;
    
    // FIXME: These rules follow CSS border-image rules, but they should not be down here in Image.
    bool centerOnGapHorizonally = false;
    bool centerOnGapVertically = false;
    switch (hRule) {
    case RoundTile: {
        int numItems = std::max<int>(floorf(dstRect.width() / srcRect.width()), 1);
        tileScale.setWidth(dstRect.width() / (srcRect.width() * numItems));
        break;
    }
    case SpaceTile: {
        int numItems = floorf(dstRect.width() / srcRect.width());
        if (!numItems)
            return;
        spacing.setWidth((dstRect.width() - srcRect.width() * numItems) / (numItems + 1));
        tileScale.setWidth(1);
        centerOnGapHorizonally = !(numItems & 1);
        break;
    }
    case StretchTile:
    case RepeatTile:
        break;
    }

    switch (vRule) {
    case RoundTile: {
        int numItems = std::max<int>(floorf(dstRect.height() / srcRect.height()), 1);
        tileScale.setHeight(dstRect.height() / (srcRect.height() * numItems));
        break;
        }
    case SpaceTile: {
        int numItems = floorf(dstRect.height() / srcRect.height());
        if (!numItems)
            return;
        spacing.setHeight((dstRect.height() - srcRect.height() * numItems) / (numItems + 1));
        tileScale.setHeight(1);
        centerOnGapVertically = !(numItems & 1);
        break;
    }
    case StretchTile:
    case RepeatTile:
        break;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(tileScale.width(), tileScale.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScale.width() * srcRect.x();
    float vPhase = tileScale.height() * srcRect.y();
    float scaledTileWidth = tileScale.width() * srcRect.width();
    float scaledTileHeight = tileScale.height() * srcRect.height();

    if (centerOnGapHorizonally)
        hPhase -= spacing.width();
    else if (hRule == Image::RepeatTile || hRule == Image::SpaceTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;

    if (centerOnGapVertically)
        vPhase -= spacing.height();
    else if (vRule == Image::RepeatTile || vRule == Image::SpaceTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2;

    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, spacing, op, dstRect);

#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif
}
コード例 #14
0
ファイル: main.cpp プロジェクト: axnjaxn/ReiTrei
int main(int argc, char* argv[]) {
  signal(SIGSEGV, segFault);

  if (argc < 2) {
    printUsage();
    return 0;
  }

#ifdef DEPRECATED
  printf("*Deprecation warning*\n");
  fflush(0); 
#endif
  
  randomizer.timeSeed();

  Scene& scene = *Scene::getInstance();
  Texture screen;
  int w = 300, h = 300;
  bool threads_changed = 0;
  std::string filename, output = "out.bmp";
  for (int i = 1; i < argc; i++) {
    if (!strcmp(argv[i], "--no-preview")) {
      settings.show_preview = 0;
    }
    else if (!strcmp(argv[i], "--size")) {
      sscanf(argv[++i], "%d", &w);
      sscanf(argv[++i], "%d", &h);
    }
    else if (!strcmp(argv[i], "--renders")) {
      sscanf(argv[++i], "%d", &settings.nrenders);
    }
    else if (!strcmp(argv[i], "--samples")) {
      sscanf(argv[++i], "%d", &settings.nsamples);
    }
    else if (!strcmp(argv[i], "--shadows")) {
      sscanf(argv[++i], "%d", &settings.nshadows);
    }
    else if (!strcmp(argv[i], "--coherent")) {
      settings.coherence = 1;
    }
    else if (!strcmp(argv[i], "--point-lights")) {
      settings.point_lights = 1;
    }
    else if (!strcmp(argv[i], "--dof-degrees")) {
      sscanf(argv[++i], "%f", &settings.dof_range);
      settings.dof_range *= PI / 180.0;
    }
    else if (!strcmp(argv[i], "--no-aa")) {
      settings.aa_enabled = 0;
    }
    else if (!strcmp(argv[i], "--aa-threshold")) {
      sscanf(argv[++i], "%f", &settings.aa_threshold);
    }
    else if (!strcmp(argv[i], "--threads")) {
      threads_changed = 1;
      sscanf(argv[++i], "%d", &settings.nworkers);
    }
    else if (!strcmp(argv[i], "--output") || !strcmp(argv[i], "-o")) {
      output = argv[++i];
    }
    else if (!strcmp(argv[i], "--no-output")) {
      output = "";
    }
    else {
      if (filename.empty()) {
	filename = argv[i];
      }
      else {
	printf("Unrecognized token \"%s\".\n", argv[i]);
	exit(0);
      }
    }
  }

  if (settings.show_preview) {
    if (SDL_Init(SDL_INIT_VIDEO) < 0) return -1;
  }
  else {
    if (SDL_Init(0) < 0) return -1;
  }
  atexit(SDL_Quit);

  if (!threads_changed) {
    settings.nworkers = SDL_GetCPUCount();
    if (settings.nworkers > 1) settings.nworkers--; //Use n threads (counting this one) on n-core machines, but 2 threads for single-core machines
  }

  try {
    Parser parser;
    parser.parseInto(filename.c_str(), &scene);
  }
  catch (std::exception& e) {
    fprintf(stderr, "%s\n", e.what());
    return 1;
  }
  scene.init();
  
  /*
   * Set up scene
   */
  scene.camera.setScreen(w, h, (float)w / h, 1, PI / 2);
  screen.setDimensions(scene.camera.pxw, scene.camera.pxh);
  drawPattern(screen);

  if (settings.show_preview) {
    window = SDL_CreateWindow(TITLE,
			      SDL_WINDOWPOS_CENTERED,
			      SDL_WINDOWPOS_CENTERED,
			      scene.camera.pxw, scene.camera.pxh,
			      0);
    px = new PixelRenderer(SDL_CreateRenderer(window, -1, 0), scene.camera.pxw, scene.camera.pxh);
    redraw(screen);
  }


  Uint32 started = SDL_GetTicks();
  
  std::vector<Texture> screens;

  for (int i = 0; i < settings.nrenders; i++) {
    render(scene, screen, i + 1, settings.nrenders); 
    screens.push_back(screen);
    randomizer.advanceSeed();
  }

  screen = Texture(screens);
#ifndef SHOW_AA
  if (settings.show_preview)
    redraw(screen);
#endif
  
  printf("Tracing complete:\n");
  printf("\tTotal time elapsed: %.3fs\n", 0.001 * (SDL_GetTicks() - started));
  fflush(0);

  if (output != "") 
    screen.save_filename(output);

  if (settings.show_preview) {
    SDL_Event event;
    bool exitflag = 0;
    while (!exitflag) {
      while (SDL_PollEvent(&event))
	if (event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE)) exitflag = 1;
      SDL_Delay(100);
    }
    
    SDL_DestroyRenderer(px->getRenderer());
    delete px;
    SDL_DestroyWindow(window);
  }

  return 0;
}
コード例 #15
0
ファイル: Image.cpp プロジェクト: mirror/chromium
// TODO(cavalcantii): see crbug.com/662504.
void Image::drawTiled(GraphicsContext& ctxt,
                      const FloatRect& dstRect,
                      const FloatRect& srcRect,
                      const FloatSize& providedTileScaleFactor,
                      TileRule hRule,
                      TileRule vRule,
                      SkBlendMode op) {
  // TODO(cavalcantii): see crbug.com/662513.
  FloatSize tileScaleFactor = providedTileScaleFactor;
  if (vRule == RoundTile) {
    float vRepetitions =
        std::max(1.0f, roundf(dstRect.height() /
                              (tileScaleFactor.height() * srcRect.height())));
    tileScaleFactor.setHeight(dstRect.height() /
                              (srcRect.height() * vRepetitions));
  }

  if (hRule == RoundTile) {
    float hRepetitions = std::max(
        1.0f,
        roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
    tileScaleFactor.setWidth(dstRect.width() /
                             (srcRect.width() * hRepetitions));
  }

  // We want to construct the phase such that the pattern is centered (when
  // stretch is not set for a particular rule).
  float vPhase = tileScaleFactor.height() * srcRect.y();
  float hPhase = tileScaleFactor.width() * srcRect.x();
  if (vRule == Image::RepeatTile) {
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    vPhase -= (dstRect.height() - scaledTileHeight) / 2;
  }

  if (hRule == Image::RepeatTile) {
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    hPhase -= (dstRect.width() - scaledTileWidth) / 2;
  }

  FloatSize spacing;
  auto calculateSpaceNeeded = [](
      const float destination, const float source) -> std::tuple<bool, float> {
    DCHECK_GT(source, 0);
    DCHECK_GT(destination, 0);

    float repeatTilesCount = floorf(destination / source);
    if (!repeatTilesCount)
      return std::make_tuple(false, -1);

    float space = destination;
    space -= source * repeatTilesCount;
    space /= repeatTilesCount + 1.0;

    return std::make_tuple(true, space);
  };

  if (vRule == SpaceTile) {
    std::tuple<bool, float> space =
        calculateSpaceNeeded(dstRect.height(), srcRect.height());
    if (!std::get<0>(space))
      return;

    spacing.setHeight(std::get<1>(space));
    tileScaleFactor.setHeight(1.0);
    vPhase = srcRect.y();
    vPhase -= spacing.height();
  }

  if (hRule == SpaceTile) {
    std::tuple<bool, float> space =
        calculateSpaceNeeded(dstRect.width(), srcRect.width());
    if (!std::get<0>(space))
      return;

    spacing.setWidth(std::get<1>(space));
    tileScaleFactor.setWidth(1.0);
    hPhase = srcRect.x();
    hPhase -= spacing.width();
  }

  FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);

  // TODO(cavalcantii): see crbug.com/662507.
  if ((hRule == RoundTile || vRule == RoundTile)) {
    InterpolationQuality previousInterpolationQuality =
        ctxt.imageInterpolationQuality();
    ctxt.setImageInterpolationQuality(InterpolationLow);
    drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
    ctxt.setImageInterpolationQuality(previousInterpolationQuality);
  } else {
    drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect,
                spacing);
  }

  startAnimation();
}