void World::drawWonState() { drawScreenText(); }
void drawSpaceText(sf::String const& text, Vector2f const& location, float size, int align, Color3f const& color, float alpha, sf::Font* font) { drawScreenText(text, window::coordToPixel(location), size, align, color, alpha, font); }
void World::drawLostState() { drawScreenText(); }