コード例 #1
0
/*********************************************************************************************************
** Function name:           drawNumberBig
** Descriptions:            drawNumberBig
*********************************************************************************************************/
int ePaper::drawNumberBig(long long_num,int poX, int poY)
{
    char tmp[10];
    sprintf(tmp, "%d", long_num);
    return drawStringBig(tmp, poX, poY);

}
コード例 #2
0
/* There can be only one idle() callback function. In an
   animation, this idle() function must update not only the
   main window but also all derived subwindows */
void idle (void)
{
    glutSetWindow (winIdMain);
    glutPostRedisplay ();
    glutSetWindow (winIdSub);
    glutPostRedisplay ();
};
void drawString (char *s)
{
    unsigned int i;
    for (i = 0; i < strlen (s); i++)
        glutBitmapCharacter (GLUT_BITMAP_HELVETICA_10, s[i]);
};
void drawStringBig (char *s)
{
    unsigned int i;
    for (i = 0; i < strlen (s); i++)
        glutBitmapCharacter (GLUT_BITMAP_HELVETICA_12, s[i]);
};
static char label[100];                            /* Storage for current string   */
void subMenuDisplay()
{
    /* Clear subwindow */
    glutSetWindow (winIdSub);
    glClearColor(0.7f, 0.7f, 0.7f, 1.0f);
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    /* Write State Variables */
    glColor3f (1.0F, 1.0F, 1.0F);
    sprintf (label, "Number Of Particle LIQUID_PARTICLE + ELASTIC_PARTICLE + BOUNDARY_PARTICLE = %d + %d + %d", fluid_simulation->get_numOfLiquidP(),fluid_simulation->get_numOfElasticP(),fluid_simulation->get_numOfBoundaryP());
    glRasterPos2f (0.01F, 0.65F);
    drawStringBig (label);
    glColor3f (1.0F, 1.0F, 1.0F);
    sprintf (label, "FPS = %.2f ", fps);
    glRasterPos2f (0.01F, 0.20F);
    drawStringBig (label);

    glutSwapBuffers ();
};