static void amp_test(uint8_t *dst, int dst_linesize, int off) { int x, y, amp = off; for (y = 0; y < 16*16; y += 16) { for (x = 0; x < 16*16; x += 16) { draw_basis(dst + x + y*dst_linesize, dst_linesize, 4*amp, 1, 128*8); amp++; } } }
static void freq_test(uint8_t *dst, int dst_linesize, int off) { int x, y, freq = 0; for (y = 0; y < 8*16; y += 16) { for (x = 0; x < 8*16; x += 16) { draw_basis(dst + x + y*dst_linesize, dst_linesize, 4*(96+off), freq, 128*8); freq++; } } }
static void draw_cbp(uint8_t *dst[3], int dst_linesize[3], int cbp, int amp, int dc) { if (cbp&1) draw_basis(dst[0] , dst_linesize[0], amp, 1, dc); if (cbp&2) draw_basis(dst[0]+8 , dst_linesize[0], amp, 1, dc); if (cbp&4) draw_basis(dst[0]+ 8*dst_linesize[0], dst_linesize[0], amp, 1, dc); if (cbp&8) draw_basis(dst[0]+8+8*dst_linesize[0], dst_linesize[0], amp, 1, dc); if (cbp&16) draw_basis(dst[1] , dst_linesize[1], amp, 1, dc); if (cbp&32) draw_basis(dst[2] , dst_linesize[2], amp, 1, dc); }
int32_t main(int32_t argc, char *argv[]) { printf("<<watchlist//>>\n"); if( init_sdl2() ) { return 1; } uint32_t width = 1280; uint32_t height = 720; SDL_Window* window; sdl2_window("test-canvas", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, &window); SDL_GLContext* context; sdl2_glcontext(3, 2, window, &context); if( init_shader() ) { return 1; } if( init_canvas() ) { return 1; } printf("sizeof(struct Canvas): %zu\n", sizeof(struct Canvas)); printf("MAX_OGL_PRIMITIVES: %d\n", MAX_OGL_PRIMITIVES); struct Arcball arcball = {0}; arcball_create(width, height, (Vec4f){1.0,2.0,8.0,1.0}, (Vec4f){0.0,0.0,0.0,1.0}, 0.01, 1000.0, &arcball); struct Character symbols[256] = {0}; default_font_create(symbols); struct Shader shader = {0}; shader_create(&shader); shader_attach(&shader, GL_VERTEX_SHADER, "prefix.vert", 1, "volumetric_lines.vert"); shader_attach(&shader, GL_FRAGMENT_SHADER, "prefix.frag", 1, "volumetric_lines.frag"); shader_make_program(&shader, SHADER_DEFAULT_NAMES, "lines_shader"); struct Font font = {0}; font_create_from_characters(L"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,:;", 256, symbols, 9, 3, global_default_font_palette, &font); struct Canvas text_canvas = {0}; canvas_create("text_canvas", &text_canvas); canvas_add_attribute(&text_canvas, SHADER_ATTRIBUTE_VERTEX, 3, GL_FLOAT); canvas_add_attribute(&text_canvas, SHADER_ATTRIBUTE_VERTEX_COLOR, 4, GL_UNSIGNED_BYTE); canvas_add_attribute(&text_canvas, SHADER_ATTRIBUTE_VERTEX_TEXCOORD, 2, GL_FLOAT); log_assert( canvas_add_shader(&text_canvas, shader.name, &shader) < MAX_CANVAS_SHADER ); log_assert( canvas_add_font(&text_canvas, "other_font", &font) < MAX_CANVAS_FONTS ); struct GameTime time = {0}; gametime_create(1.0f / 60.0f, &time); SDL_SetEventFilter(event_filter, NULL); while (true) { SDL_Event event; while( sdl2_poll_event(&event) ) { if( sdl2_handle_quit(event) ) { goto done; } sdl2_handle_resize(event); arcball_handle_resize(&arcball, event); arcball_handle_mouse(&arcball, event); } gametime_advance(&time, sdl2_time_delta()); sdl2_debug( SDL_GL_SetSwapInterval(1) ); ogl_debug( glClearDepth(1.0f); glClearColor(.0f, .0f, .0f, 1.0f); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ); draw_grid(&text_canvas, 0, (Mat)IDENTITY_MAT, (Color){20, 180, 240, 255}, 0.02f, 12.0f, 12.0f, 12); draw_basis(&text_canvas, 1, (Mat)IDENTITY_MAT, 0.02f, 1.0f); Mat text_matrix = {0}; Quat text_rotation = {0}; quat_from_axis_angle((Vec4f){1.0, 0.0, 0.0, 1.0}, PI/2, text_rotation); mat_rotate(NULL, text_rotation, text_matrix); mat_translate(text_matrix, (Vec4f){-3.5, -1.0, 6.25, 1.0}, text_matrix); Vec4f world_cursor = {0,0,0,1}; text_put_world(&text_canvas, 0, world_cursor, text_matrix, (Color){0, 255, 255, 255}, 0.5f, "other_font", L"Dies ist ein Test\n"); text_put_world(&text_canvas, 0, world_cursor, text_matrix, (Color){255, 255, 0, 255}, 0.5f, "other_font", L"fuer einen Text"); gametime_integrate(&time); Vec4f screen_cursor = {0,0,0,1}; double fps = text_show_fps(&global_dynamic_canvas, 0, screen_cursor, 0, 0, (Color){255, 255, 255, 255}, 20.0f, "default_font", time.frame); /* text_show_time(&text_canvas, screen_cursor, 0, "default_font", 20.0, (Color){255, 255, 255, 255}, 0, 0, time.t); */ /* text_put_screen(&text_canvas, screen_cursor, 0, "default_font", 20.0, (Color){255, 210, 255, 255}, 0, 0, L"LALA singt das Meerschweinchen\n"); */ /* text_put_screen(&text_canvas, screen_cursor, 0, "default_font", 20.0, (Color){0, 210, 255, 255}, 0, 0, L"FICKEN immer und ueberall\n"); */ /* text_put_screen(&text_canvas, screen_cursor, 0, "default_font", 20.0, (Color){20, 210, 110, 255}, 0, 0, L"FUMMELN den ganzen Tag lang\n"); */ /* text_printf(&text_canvas, screen_cursor, 0, "default_font", 20.0, (Color){255, 40, 60, 255}, 0, 0, L"PRINTF %d Luftballons\n", 99); */ canvas_render_layers(&text_canvas, 0, MAX_CANVAS_LAYERS, &arcball.camera, (Mat)IDENTITY_MAT); canvas_clear(&text_canvas); canvas_render_layers(&global_dynamic_canvas, 0, MAX_CANVAS_LAYERS, &arcball.camera, (Mat)IDENTITY_MAT); canvas_clear(&global_dynamic_canvas); sdl2_debug( SDL_GL_SwapWindow(window) ); }