コード例 #1
0
void CollisionPolygon2D::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_tree())
				break;
			_update_parent();

		} break;

		case NOTIFICATION_DRAW: {
			for(int i=0;i<polygon.size();i++) {

				Vector2 p = polygon[i];
				Vector2 n = polygon[(i+1)%polygon.size()];
				draw_line(p,n,Color(0,0.6,0.7,0.5),3);
			}

			Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
#define DEBUG_DECOMPOSE
#ifdef DEBUG_DECOMPOSE
			Color c(0.4,0.9,0.1);
			for(int i=0;i<decomp.size();i++) {

				c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
				draw_colored_polygon(decomp[i],c);
			}
#endif
		} break;
	}
}
コード例 #2
0
void CollisionShape2D::_notification(int p_what) {

	switch(p_what) {

		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_scene())
				break;
			_update_parent();

		} break;
		/*
		case NOTIFICATION_TRANSFORM_CHANGED: {

			if (!is_inside_scene())
				break;
			_update_parent();

		} break;*/
		case NOTIFICATION_DRAW: {

			rect=Rect2();

			Color draw_col=Color(0,0.6,0.7,0.5);

			if (shape->cast_to<LineShape2D>()) {

				LineShape2D *l = shape->cast_to<LineShape2D>();
				Vector2 point = l->get_d() * l->get_normal();

				Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
				draw_line(l1[0],l1[1],draw_col,3);
				Vector2 l2[2]={point,point+l->get_normal()*30};
				draw_line(l2[0],l2[1],draw_col,3);
				rect.pos=l1[0];
				rect.expand_to(l1[1]);
				rect.expand_to(l2[0]);
				rect.expand_to(l2[1]);

			} else if (shape->cast_to<SegmentShape2D>()) {

				SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
				draw_line(s->get_a(),s->get_b(),draw_col,3);
				rect.pos=s->get_a();
				rect.expand_to(s->get_b());

			} else if (shape->cast_to<RayShape2D>()) {

				RayShape2D *s = shape->cast_to<RayShape2D>();

				Vector2 tip = Vector2(0,s->get_length());
				draw_line(Vector2(),tip,draw_col,3);
				Vector<Vector2> pts;
				float tsize=4;
				pts.push_back(tip+Vector2(0,tsize));
				pts.push_back(tip+Vector2(0.707*tsize,0));
				pts.push_back(tip+Vector2(-0.707*tsize,0));
				Vector<Color> cols;
				for(int i=0;i<3;i++)
					cols.push_back(draw_col);

				draw_primitive(pts,cols,Vector<Vector2>()); //small arrow

				rect.pos=Vector2();
				rect.expand_to(tip);
				rect=rect.grow(0.707*tsize);

			} else if (shape->cast_to<CircleShape2D>()) {

				CircleShape2D *s = shape->cast_to<CircleShape2D>();
				Vector<Vector2> points;
				for(int i=0;i<24;i++) {

					points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
				}

				draw_colored_polygon(points,draw_col);
				rect.pos=-Point2(s->get_radius(),s->get_radius());
				rect.size=Point2(s->get_radius(),s->get_radius())*2.0;

			} else if (shape->cast_to<RectangleShape2D>()) {

				RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
				Vector2 he = s->get_extents();
				rect=Rect2(-he,he*2.0);
				draw_rect(rect,draw_col);;

			} else if (shape->cast_to<CapsuleShape2D>()) {

				CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();

				Vector<Vector2> points;
				for(int i=0;i<24;i++) {
					Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);

					points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
					if (i==6 || i==18)
						points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
				}

				draw_colored_polygon(points,draw_col);
				Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
				rect.pos=-he;
				rect.size=he*2.0;

			} else if (shape->cast_to<ConvexPolygonShape2D>()) {

				ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();

				Vector<Vector2> points = s->get_points();
				for(int i=0;i<points.size();i++) {
					if (i==0)
						rect.pos=points[i];
					else
						rect.expand_to(points[i]);
				}

				draw_colored_polygon(points,draw_col);

			}

			rect=rect.grow(3);

		} break;

	}

}
コード例 #3
0
void CollisionPolygon2D::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_ENTER_TREE: {
			unparenting=false;
			can_update_body=get_tree()->is_editor_hint();
			if (!get_tree()->is_editor_hint()) {
				//display above all else
				set_z_as_relative(false);
				set_z(VS::CANVAS_ITEM_Z_MAX-1);
			}

		} break;
		case NOTIFICATION_EXIT_TREE: {
			can_update_body=false;
		} break;
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_tree())
				break;
			if (can_update_body) {
				_update_parent();
			} else if (shape_from>=0 && shape_to>=0) {
				CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
				for(int i=shape_from;i<=shape_to;i++) {
					co->set_shape_transform(i,get_transform());
				}
			}


		} break;

		case NOTIFICATION_DRAW: {

			if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
				break;
			}


			for(int i=0;i<polygon.size();i++) {

				Vector2 p = polygon[i];
				Vector2 n = polygon[(i+1)%polygon.size()];
				draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
			}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)

			Vector< Vector<Vector2> > decomp = _decompose_in_convex();

			Color c(0.4,0.9,0.1);
			for(int i=0;i<decomp.size();i++) {

				c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
				draw_colored_polygon(decomp[i],c);
			}
#else
			draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
#endif


		} break;
		case NOTIFICATION_UNPARENTED: {
			unparenting = true;
			_update_parent();
		} break;

	}
}