void ED_mask_draw(const bContext *C, const char draw_flag, const char draw_type) { ScrArea *sa = CTX_wm_area(C); Mask *mask = CTX_data_edit_mask(C); int width, height; if (!mask) return; ED_mask_get_size(sa, &width, &height); draw_masklays(C, mask, draw_flag, draw_type, width, height); }
void ED_mask_draw(const bContext *C, const char draw_flag, const char draw_type) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Mask *mask = CTX_data_edit_mask(C); int width, height; float aspx, aspy; float xscale, yscale; if (!mask) return; ED_mask_get_size(sa, &width, &height); ED_mask_get_aspect(sa, ar, &aspx, &aspy); UI_view2d_scale_get(&ar->v2d, &xscale, &yscale); draw_masklays(C, mask, draw_flag, draw_type, width, height, xscale * aspx, yscale * aspy); }
/* sets up the opengl context. * width, height are to match the values from ED_mask_get_size() */ void ED_mask_draw_region(Mask *mask, ARegion *ar, const char draw_flag, const char draw_type, const char overlay_mode, const int width_i, const int height_i, /* convert directly into aspect corrected vars */ const float aspx, const float aspy, const bool do_scale_applied, const bool do_draw_cb, float stabmat[4][4], /* optional - only used by clip */ const bContext *C /* optional - only used when do_post_draw is set or called from clip editor */ ) { struct View2D *v2d = &ar->v2d; /* aspect always scales vertically in movie and image spaces */ const float width = width_i, height = (float)height_i * (aspy / aspx); int x, y; /* int w, h; */ float zoomx, zoomy; /* frame image */ float maxdim; float xofs, yofs; /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); /* w = BLI_rctf_size_x(&v2d->tot); */ /* h = BLI_rctf_size_y(&v2d->tot); */ zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / BLI_rctf_size_x(&ar->v2d.cur); zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / BLI_rctf_size_y(&ar->v2d.cur); if (do_scale_applied) { zoomx /= width; zoomy /= height; } x += v2d->tot.xmin * zoomx; y += v2d->tot.ymin * zoomy; /* frame the image */ maxdim = max_ff(width, height); if (width == height) { xofs = yofs = 0; } else if (width < height) { xofs = ((height - width) / -2.0f) * zoomx; yofs = 0.0f; } else { /* (width > height) */ xofs = 0.0f; yofs = ((width - height) / -2.0f) * zoomy; } if (draw_flag & MASK_DRAWFLAG_OVERLAY) { float *buffer = threaded_mask_rasterize(mask, width, height); int format; if (overlay_mode == MASK_OVERLAY_ALPHACHANNEL) { glColor3f(1.0f, 1.0f, 1.0f); format = GL_LUMINANCE; } else { /* More blending types could be supported in the future. */ glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); format = GL_ALPHA; } glPushMatrix(); glTranslatef(x, y, 0); glScalef(zoomx, zoomy, 0); if (stabmat) { glMultMatrixf(stabmat); } glaDrawPixelsTex(0.0f, 0.0f, width, height, format, GL_FLOAT, GL_NEAREST, buffer); glPopMatrix(); if (overlay_mode != MASK_OVERLAY_ALPHACHANNEL) { glDisable(GL_BLEND); } MEM_freeN(buffer); } /* apply transformation so mask editing tools will assume drawing from the origin in normalized space */ glPushMatrix(); if (stabmat) { glMultMatrixf(stabmat); } glTranslatef(x + xofs, y + yofs, 0); glScalef(maxdim * zoomx, maxdim * zoomy, 0); if (do_draw_cb) { ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); } /* draw! */ draw_masklays(C, mask, draw_flag, draw_type, width, height, maxdim * zoomx, maxdim * zoomy); if (do_draw_cb) { ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); } glPopMatrix(); }