void draw_saverpy_menu(MenuData *m) { int i; draw_options_menu_bg(m); draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 1, 0.5, m->frames); glPushMatrix(); glColor4f(1, 1, 1, 1); glTranslatef(SCREEN_W/2, SCREEN_H/2 - 100, 0); draw_text(AL_Center, 0, 0, "Save Replay?", _fonts.mainmenu); glTranslatef(0, 100, 0); m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0; for(i = 0; i < m->ecount; i++) { MenuEntry *e = &(m->entries[i]); e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata); float a = e->drawdata * 0.1; if(e->action == NULL) glColor4f(0.5, 0.5, 0.5, 0.5); else { float ia = 1-a; glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a); } if(e->name) draw_text(AL_Center, -50 + 100 * i, 0, e->name, _fonts.mainmenu); } glPopMatrix(); }
void draw_ingame_menu(MenuData *menu) { glPushMatrix(); glTranslatef(VIEWPORT_X, VIEWPORT_Y, 0); draw_ingame_menu_bg(1.0-menu_fade(menu)); glPushMatrix(); glTranslatef(VIEWPORT_W/2, VIEWPORT_H/4, 0); draw_menu_selector(0, menu->drawdata[0], menu->drawdata[1]/45.0, 0.25, menu->frames); menu->drawdata[0] += (menu->cursor*35 - menu->drawdata[0])/7.0; menu->drawdata[1] += (strlen(menu->entries[menu->cursor].name)*5 - menu->drawdata[1])/10.0; if(menu->context) { float s = 0.3 + 0.2 * sin(menu->frames/10.0); glColor4f(1-s/2, 1-s/2, 1-s, 1-menu_fade(menu)); draw_text(AL_Center, 0, -2 * 35, menu->context, _fonts.standard); } int i; for(i = 0; i < menu->ecount; i++) { if(menu->entries[i].action) { float s = 0, t = 0.7; if(i == menu->cursor) { t = 1; s = 0.3 + 0.2*sin(menu->frames/7.0); } glColor4f(t-s,t-s,t-s/2, 1-menu_fade(menu)); } else glColor4f(0.5, 0.5, 0.5, 0.5); draw_text(AL_Center, 0, i*35, menu->entries[i].name, _fonts.standard); } glColor4f(1,1,1,1); glPopMatrix(); glPopMatrix(); draw_hud(); }
static void draw_options_menu(MenuData *menu) { OptionsMenuContext *ctx = menu->context; draw_options_menu_bg(menu); draw_menu_title(menu, ctx->title); r_mat_push(); r_mat_translate(100, 100, 0); draw_menu_selector(menu->drawdata[0], menu->drawdata[2], menu->drawdata[1], 34, menu->frames); int i, caption_drawn = 2; for(i = 0; i < menu->ecount; i++) { MenuEntry *e = menu->entries + i; OptionBinding *bind = bind_get(menu, i); Color clr; if(!e->name) { continue; } float a = e->drawdata * 0.1; float alpha = (!bind || bind_isactive(bind))? 1 : 0.5; if(e->action == NULL) { clr = *RGBA_MUL_ALPHA(0.5, 0.5, 0.5, 0.7 * alpha); } else { float ia = 1-a; clr = *RGBA_MUL_ALPHA(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, (0.7 + 0.3 * a) * alpha); } r_shader("text_default"); text_draw(e->name, &(TextParams) { .pos = { (1 + (bind ? bind->pad : 0)) * 20 - e->drawdata, 20*i }, .color = &clr, });