コード例 #1
0
ファイル: i915_state.c プロジェクト: Bluerise/bitrig-xenocara
static void
i915_set_vertex_sampler_views(struct pipe_context *pipe,
                              unsigned num,
                              struct pipe_sampler_view **views)
{
   struct i915_context *i915 = i915_context(pipe);
   uint i;

   assert(num <= Elements(i915->vertex_sampler_views));

   /* Check for no-op */
   if (num == i915->num_vertex_sampler_views &&
       !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
      return;
   }

   for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
   }

   i915->num_vertex_sampler_views = num;

   draw_set_sampler_views(i915->draw,
                          PIPE_SHADER_VERTEX,
                          i915->vertex_sampler_views,
                          i915->num_vertex_sampler_views);
}
コード例 #2
0
static void
llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
                                  unsigned num,
                                  struct pipe_sampler_view **views)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
   uint i;

   assert(num <= PIPE_MAX_VERTEX_SAMPLERS);

   /* Check for no-op */
   if (num == llvmpipe->num_vertex_sampler_views &&
       !memcmp(llvmpipe->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
      return;
   }

   draw_flush(llvmpipe->draw);

   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], view);
   }

   llvmpipe->num_vertex_sampler_views = num;

   draw_set_sampler_views(llvmpipe->draw,
                          llvmpipe->vertex_sampler_views,
                          llvmpipe->num_vertex_sampler_views);

   llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
コード例 #3
0
void
softpipe_set_sampler_views(struct pipe_context *pipe,
                           unsigned shader,
                           unsigned start,
                           unsigned num,
                           struct pipe_sampler_view **views)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   uint i;

   assert(shader < PIPE_SHADER_TYPES);
   assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));

   draw_flush(softpipe->draw);

   /* set the new sampler views */
   for (i = 0; i < num; i++) {
      struct sp_sampler_view *sp_sviewsrc;
      struct sp_sampler_view *sp_sviewdst =
         &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
      struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
      pipe_sampler_view_reference(pview, views[i]);
      sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
                                         views[i]);
      /*
       * We don't really have variants, however some bits are different per shader,
       * so just copy?
       */
      sp_sviewsrc = (struct sp_sampler_view *)*pview;
      if (sp_sviewsrc) {
         memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
         sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
         sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
      }
      else {
         memset(sp_sviewdst, 0,  sizeof(*sp_sviewsrc));
      }
   }


   /* find highest non-null sampler_views[] entry */
   {
      unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
      while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
         j--;
      softpipe->num_sampler_views[shader] = j;
   }

   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
      draw_set_sampler_views(softpipe->draw,
                             shader,
                             softpipe->sampler_views[shader],
                             softpipe->num_sampler_views[shader]);
   }

   softpipe->dirty |= SP_NEW_TEXTURE;
}
コード例 #4
0
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
                           unsigned shader,
                           unsigned start,
                           unsigned num,
                           struct pipe_sampler_view **views)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
   uint i;

   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);

   assert(shader < PIPE_SHADER_TYPES);
   assert(start + num <= Elements(llvmpipe->sampler_views[shader]));

   draw_flush(llvmpipe->draw);

   /* set the new sampler views */
   for (i = 0; i < num; i++) {
      /* Note: we're using pipe_sampler_view_release() here to work around
       * a possible crash when the old view belongs to another context that
       * was already destroyed.
       */
      pipe_sampler_view_release(pipe,
                                &llvmpipe->sampler_views[shader][start + i]);
      /*
       * Warn if someone tries to set a view created in a different context
       * (which is why we need the hack above in the first place).
       * An assert would be better but st/mesa relies on it...
       */
      if (views[i] && views[i]->context != pipe) {
         debug_printf("Illegal setting of sampler_view %d created in another "
                      "context\n", i);
      }
      pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
                                  views[i]);
   }

   /* find highest non-null sampler_views[] entry */
   {
      unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
      while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
         j--;
      llvmpipe->num_sampler_views[shader] = j;
   }

   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
      draw_set_sampler_views(llvmpipe->draw,
                             shader,
                             llvmpipe->sampler_views[shader],
                             llvmpipe->num_sampler_views[shader]);
   }
   else {
      llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
   }
}
コード例 #5
0
ファイル: sp_state_sampler.c プロジェクト: RAOF/mesa
static void
softpipe_set_sampler_views(struct pipe_context *pipe,
                           unsigned shader,
                           unsigned start,
                           unsigned num,
                           struct pipe_sampler_view **views)
{
    struct softpipe_context *softpipe = softpipe_context(pipe);
    uint i;

    assert(shader < PIPE_SHADER_TYPES);
    assert(start + num <= Elements(softpipe->sampler_views[shader]));

    /* Check for no-op */
    if (start + num <= softpipe->num_sampler_views[shader] &&
            !memcmp(softpipe->sampler_views[shader] + start, views,
                    num * sizeof(struct pipe_sampler_view *))) {
        return;
    }

    draw_flush(softpipe->draw);

    /* set the new sampler views */
    for (i = 0; i < num; i++) {
        pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
                                    views[i]);
        sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
                                           views[i]);
    }

    /* find highest non-null sampler_views[] entry */
    {
        unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
        while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
            j--;
        softpipe->num_sampler_views[shader] = j;
    }

    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
        draw_set_sampler_views(softpipe->draw,
                               shader,
                               softpipe->sampler_views[shader],
                               softpipe->num_sampler_views[shader]);
    }

    softpipe->dirty |= SP_NEW_TEXTURE;
}
コード例 #6
0
ファイル: lp_state_sampler.c プロジェクト: iquiw/xsrc
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
                           unsigned shader,
                           unsigned start,
                           unsigned num,
                           struct pipe_sampler_view **views)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
   uint i;

   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);

   assert(shader < PIPE_SHADER_TYPES);
   assert(start + num <= Elements(llvmpipe->sampler_views[shader]));

   draw_flush(llvmpipe->draw);

   /* set the new sampler views */
   for (i = 0; i < num; i++) {
      /* Note: we're using pipe_sampler_view_release() here to work around
       * a possible crash when the old view belongs to another context that
       * was already destroyed.
       */
      pipe_sampler_view_release(pipe,
                                &llvmpipe->sampler_views[shader][start + i]);
      pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
                                  views[i]);
   }

   /* find highest non-null sampler_views[] entry */
   {
      unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
      while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
         j--;
      llvmpipe->num_sampler_views[shader] = j;
   }

   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
      draw_set_sampler_views(llvmpipe->draw,
                             shader,
                             llvmpipe->sampler_views[shader],
                             llvmpipe->num_sampler_views[shader]);
   }

   llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}