コード例 #1
0
ファイル: interface.c プロジェクト: csiga/Eternal-Lands
static void draw_mark_filter(void)
{
	int screen_x=0;
	int screen_y=0;

	// display the Mark filter title
	glColor3f(1.0f,1.0f,0.0f);
	screen_x = 25 - 1.5*strlen(label_mark_filter);
	screen_y = 150 + 22;
	draw_string_zoomed(screen_x, screen_y, (unsigned char*)label_mark_filter, 1, 0.3);
	
	// if filtering marks, display the label and the current filter text
	if (mark_filter_active) {
		char * show_mark_filter_text;
		int max_show_len = 15;
		if (strlen(mark_filter_text) > max_show_len)
		  show_mark_filter_text = &mark_filter_text[strlen(mark_filter_text)-max_show_len];
		else if (strlen(mark_filter_text) == 0)
			show_mark_filter_text = "_";
		else
		  show_mark_filter_text = mark_filter_text;
		screen_x = 25 - 1.5*strlen(show_mark_filter_text);
		screen_y = 150 + 29;
		draw_string_zoomed(screen_x, screen_y, (unsigned char*)show_mark_filter_text, 1, 0.3);
	}
	// display which key to activate the filter
	else
	{
		char buf[20];
		get_key_string(K_MARKFILTER, buf, sizeof(buf));
		draw_string_zoomed(25 - 1.5*strlen(buf), 150 + 29, (const unsigned char *)buf, 1, 0.3);
	}
}
コード例 #2
0
ファイル: books.c プロジェクト: sorlok/Eternal-Lands
void display_page(book * b, page * p)
{
	char ** l;
	int i;
	char str[20];
	
	if(!p)
		return;
	
	set_font(2);
	if(p->image) {
		display_image(p->image);
	}

	for(i=0, l=p->lines; *l; i++,l++){
		glColor3f(0.34f,0.25f, 0.16f);
		draw_string_zoomed(10,i*18*0.9f,(unsigned char*)*l,0,1.0f);
	}
	
	glColor3f(0.385f,0.285f, 0.19f);
	
	safe_snprintf(str,sizeof(str),"%d",p->page_no);
	if(b->type==1)
		draw_string_zoomed(140,b->max_lines*18*0.9f+2,(unsigned char*)str,0,1.0);
	else if(b->type==2)
		draw_string_zoomed(110,b->max_lines*18*0.9f+2,(unsigned char*)str,0,1.0);
	set_font(0);
}
コード例 #3
0
ファイル: font.c プロジェクト: MerkeX/Eternal-Lands
int draw_string_shadowed_zoomed (int x, int y, const unsigned char * our_string, int max_lines, float fr,float fg,float fb, float br,float bg,float bb, float zoom)
{
	int px,py,r;
	//set shadow colour
	glColor3f(br, bg, bb);
	for(px=-1;px<2;px++)
		for(py=-1;py<2;py++)
			if(px!=0 || py!=0)
				r=draw_string_zoomed(x+px, y+py, our_string, max_lines, zoom);
	//set foreground colour
	glColor3f(fr, fg, fb);
	r=draw_string_zoomed(x, y, our_string, max_lines, zoom);
	return r;
}
コード例 #4
0
ファイル: font.c プロジェクト: MerkeX/Eternal-Lands
int draw_string_shadowed_width (int x, int y, const unsigned char * our_string, int max_width, int max_lines, float fr,float fg,float fb, float br,float bg,float bb)
{
 	 int px,py,r;
	 float zoom = ((float)max_width*12.0)/((float)get_string_width(our_string)*DEFAULT_FONT_X_LEN);
 	 //set shadow colour
	 glColor3f(br, bg, bb);
	 for(px=-1;px<2;px++)
  	     for(py=-1;py<2;py++)
  	         if(px!=0 || py!=0)
  	             r=draw_string_zoomed(x+px, y+py, our_string, max_lines, zoom);
 	 //set foreground colour
	 glColor3f(fr, fg, fb);
     r=draw_string_zoomed(x, y, our_string, max_lines, zoom);
     return r;
}
コード例 #5
0
ファイル: manufacture.c プロジェクト: raduprv/Eternal-Lands
static void draw_recipe_controls(window_info *win){
	int wpx=pipeline_x + SLOT_SIZE*NUM_MIX_SLOTS;
	int wpy=manufacture_menu_y_len-recipe_y_offset;
	int lpx=PIPE_CONTROL_X;
	int lpy=SLOT_SIZE;

	if (recipes_shown){
	/* Up arrow */
		glBegin(GL_QUADS);
			glVertex3i(wpx+lpx/2, wpy+lpy-control_elem_size*2, 0); //top
			glVertex3i(wpx+control_elem_size, wpy+lpy, 0); //left
			glVertex3i(wpx+lpx-control_elem_size, wpy+lpy, 0); //right
			glVertex3i(wpx+lpx/2, wpy+lpy-control_elem_size*2, 0); //top
		glEnd();
	} else {
		/* Dn arrow */
		glBegin(GL_QUADS);
			glVertex3i(wpx+lpx/2, wpy+lpy, 0); //top
			glVertex3i(wpx+control_elem_size, wpy+lpy-control_elem_size*2, 0); //left
			glVertex3i(wpx+lpx-control_elem_size, wpy+lpy-control_elem_size*2, 0); //right
			glVertex3i(wpx+lpx/2, wpy+lpy, 0); //top
		glEnd();
	}

	/* Add btn */
	glEnable(GL_TEXTURE_2D);
	draw_string_zoomed(wpx+win->small_font_len_x/2, wpy-2, (unsigned char *)"+", 1, win->current_scale);
}
コード例 #6
0
ファイル: manufacture.c プロジェクト: csiga/Eternal-Lands
void draw_recipe_controls(){
	int wpx=33*6+2;
	int wpy=manufacture_menu_y_len-37;
	int lpx=18;
	int lpy=33;

	if (recipes_shown){
	/* Up arrow */	
		glBegin(GL_QUADS);	
			glVertex3i(wpx+lpx/2, wpy+lpy-10, 0); //top
			glVertex3i(wpx+5, wpy+lpy, 0); //left
			glVertex3i(wpx+lpx-5, wpy+lpy, 0); //right
			glVertex3i(wpx+lpx/2, wpy+lpy-10, 0); //top
		glEnd();
	} else {
		/* Dn arrow */	
		glBegin(GL_QUADS);
			glVertex3i(wpx+lpx/2, wpy+lpy, 0); //top
			glVertex3i(wpx+5, wpy+lpy-10, 0); //left
			glVertex3i(wpx+lpx-5, wpy+lpy-10, 0); //right
			glVertex3i(wpx+lpx/2, wpy+lpy, 0); //top
		glEnd();
	}	

	/* Add btn */	
	glEnable(GL_TEXTURE_2D);
	draw_string_zoomed(wpx+3, wpy-2, (unsigned char *)"+", 1, 1);
}
コード例 #7
0
ファイル: interface.c プロジェクト: csiga/Eternal-Lands
void draw_coordinates(int the_tile_map_size_x, int the_tile_map_size_y)
{
	int screen_x=0;
	int screen_y=0;
	int map_x, map_y;

	// draw coordinates
	if (pf_get_mouse_position_extended(mouse_x, mouse_y, &map_x, &map_y, the_tile_map_size_x, the_tile_map_size_y)) {
		// we're pointing on the map, display position
		char buf[10];
		safe_snprintf(buf, sizeof(buf), "%d,%d", map_x, map_y);
		glColor3f(1.0f,1.0f,0.0f);
		screen_x = 25 - 1.5*strlen(buf);
		screen_y = 150 + 8;
		draw_string_zoomed(screen_x, screen_y, (unsigned char*)buf, 1, 0.3);
		screen_x = 25 - 1.5*strlen(label_cursor_coords);
		screen_y = 150 + 1;
		draw_string_zoomed(screen_x, screen_y, (unsigned char*)label_cursor_coords, 1, 0.3);
	}
}
コード例 #8
0
ファイル: update.c プロジェクト: MerkeX/Eternal-Lands
static void draw_update_interface (window_info *win)
{
	char str[200];
	float window_ratio = (float) win->len_y / 480.0f;

	draw_string_zoomed ((win->len_x - (strlen(update_complete_str) * win->default_font_len_x)) / 2, 200 * window_ratio, (unsigned char*)update_complete_str, 0, win->current_scale);

/*	Possibly use this box to display the list of files updated?
	
	glDisable(GL_TEXTURE_2D);
	glColor3f(0.77f,0.57f,0.39f);
	glBegin(GL_LINES);
	glVertex3i(diff + 30 * window_ratio, 50 * window_ratio, 0);
	glVertex3i(len_x - (diff + 30 * window_ratio) - 20, 50 * window_ratio, 0);
	glVertex3i(diff + 30 * window_ratio, 50 * window_ratio, 0);
	glVertex3i(diff + 30 * window_ratio, 370 * window_ratio, 0);
	glVertex3i(diff + 30 * window_ratio, 370 * window_ratio, 0);
	glVertex3i(len_x - (diff + 30 * window_ratio) - 20, 370 * window_ratio, 0);
	glEnd();
	glEnable(GL_TEXTURE_2D);
*/
	
	if (update_countdown != 0)
	{
		safe_snprintf (str, sizeof(str), client_restart_countdown_str, update_countdown);
	}
	else
	{
		safe_strncpy (str, client_restarting_str, sizeof(str));
		exit_now = 1;
	}
		
	draw_string_zoomed ((win->len_x - (strlen (str) * win->default_font_len_x)) / 2, win->len_y - (200 * window_ratio), (unsigned char*)str, 0, win->current_scale);
	
	glDisable (GL_ALPHA_TEST);
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}
コード例 #9
0
ファイル: buddy.c プロジェクト: BackupTheBerlios/bmc
int display_buddy_handler(window_info *win)
{
	int i=0,x=2,y=2;
	glEnable(GL_TEXTURE_2D);
	// Draw budies
	qsort(buddy_list,MAX_BUDDY,sizeof(_buddy),compare2);
	for(i=vscrollbar_get_pos(buddy_win,12);i<(vscrollbar_get_pos(buddy_win,12)+19);i++){
		switch(buddy_list[i].type){
			case 0:glColor3f(1.0,1.0,1.0);break;
			case 1:glColor3f(1.0,0,0);break;
			case 2:glColor3f(0,1.0,0);break;
			case 3:glColor3f(0,0,1.0);break;
			case 4:glColor3f(1.0,1.0,0);break;
		}
		draw_string_zoomed(x,y,buddy_list[i].name,1,0.7);
		y+=10;
	}
	return 1;
}
コード例 #10
0
ファイル: interface.c プロジェクト: csiga/Eternal-Lands
static void draw_marks(marking *the_marks, int the_max_mark, int the_tile_map_size_x, int the_tile_map_size_y)
{
	size_t i;
	int screen_x=0;
	int screen_y=0;

	// crave the markings
	for(i=0;i<the_max_mark;i++)
	 {
		int x = the_marks[i].x;
		int y = the_marks[i].y;
		if ( x > 0 ) {

			// if filtering marks, don't display if it doesn't match the current filter
			if (mark_filter_active
				  && (get_string_occurance(mark_filter_text, the_marks[i].text, strlen(the_marks[i].text), 1) == -1))
				continue;

			screen_x=(51+200*x/(the_tile_map_size_x*6));
			screen_y=201-200*y/(the_tile_map_size_y*6);

			if(!the_marks[i].server_side) glColor3f((float)the_marks[i].r/255,(float)the_marks[i].g/255,(float)the_marks[i].b/255);//glColor3f(0.4f,1.0f,0.0f);
			else glColor3f(0.33f,0.6f,1.0f);
			glDisable(GL_TEXTURE_2D);
			glBegin(GL_LINES);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);
			
				glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);
			glEnd();
				glEnable(GL_TEXTURE_2D);
				if(!the_marks[i].server_side) glColor3f((float)the_marks[i].r/255,(float)the_marks[i].g/255,(float)the_marks[i].b/255);//glColor3f(0.2f,1.0f,0.0f);
				else glColor3f(0.33f,0.6f,1.0f);
			draw_string_zoomed(screen_x, screen_y, (unsigned char*)the_marks[i].text, 1, mapmark_zoom);
		}
	}
}
コード例 #11
0
ファイル: achievements.cpp プロジェクト: pjbroad/other-life
//	Display the main window.  All the players achievemnt icons and the controls.
//	Handle the mouse over events for the icons and the controls.
//
int Achievements_Window::display_handler(window_info *win)
{
	Achievements_System *as = Achievements_System::get_instance();

	int icon_per = (256 / as->get_size());
	int icon_per_texture = icon_per * icon_per;
	bool another_page = false;

	glEnable(GL_TEXTURE_2D);
	glColor3f(1.0f,1.0f,1.0f);

	for (size_t i=first; i<their_achievements.size(); ++i)
	{
		size_t shown_num = i-first;

		if ((static_cast<int>(shown_num)/as->get_per_row()) >= physical_rows)
		{
			another_page = true;
			break;
		}

		int texture = -1;
		const Achievement * achievement = as->achievement(their_achievements[i]);
		if (achievement)
			texture = as->texture(achievement->get_id() / icon_per_texture);

		if (texture >= 0)
		{
			int cur_item = achievement->get_id() % icon_per_texture;

			float u_start = 1.0f/static_cast<float>(icon_per) * (cur_item % icon_per);
			float u_end = u_start + static_cast<float>(as->get_size())/256;
			float v_start = 1.0f/static_cast<float>(icon_per) * (cur_item / icon_per);
			float v_end = v_start + static_cast<float>(as->get_size()) / 256;
			int start_x = as->get_border() + as->get_display() * (shown_num % as->get_per_row());
			int start_y = as->get_border() + as->get_display() * (shown_num / as->get_per_row());

			bind_texture(texture);
			glEnable(GL_ALPHA_TEST);
			glAlphaFunc(GL_GREATER, 0.05f);
			glBegin(GL_QUADS);
			draw_2d_thing( u_start, v_start, u_end, v_end,
				start_x, start_y, start_x+as->get_display(), start_y+as->get_display() );
			glEnd();
			glDisable(GL_ALPHA_TEST);
		}
		else
		{
			int pos_x = as->get_border() + (shown_num % as->get_per_row()) * as->get_display()
				+ (as->get_display() - win->default_font_len_x) / 2;
			int pos_y = as->get_border() + (shown_num / as->get_per_row()) * as->get_display()
				+ (as->get_display() - win->default_font_len_y) / 2;
			draw_string_zoomed(pos_x+gx_adjust, pos_y+gy_adjust, (const unsigned char *)"?", 1, win->current_scale);
		}
	}

	size_t now_over = Achievement::npos;

	if ((cm_window_shown() == CM_INIT_VALUE) && (win_mouse_x > as->get_border()) && (win_mouse_y > as->get_border()))
	{
		int row = (win_mouse_y - as->get_border()) / as->get_display();
		int col = (win_mouse_x - as->get_border()) / as->get_display();
		if ((row >= 0) && (row < physical_rows) && (col >= 0) && (col < as->get_per_row()))
		{
			size_t current_index = first + row * as->get_per_row() + col;
			if (current_index < their_achievements.size())
				now_over = their_achievements[current_index];
		}
	}

	if (now_over != last_over)
	{
		if (last_over != Achievement::npos)
			hide_window(child_win_id);
		last_over = now_over;
		if (last_over != Achievement::npos)
			open_child();
	}

	int prev_start = gx_adjust + as->get_border();
	int prev_end = prev_start + as->get_font_x() * as->get_prev().size();
	int next_start = prev_end + 2 * as->get_border();
	int next_end = next_start + as->get_font_x() * as->get_next().size();
	int close_start = gx_adjust + win->len_x - (as->get_border() + as->get_font_x() * as->get_close().size());
	int close_end = gx_adjust + win->len_x - as->get_border();

	bool over_controls = (win_mouse_y > (win->len_y - (as->get_font_y() + as->get_border())));
	bool over_close = (over_controls && (win_mouse_x > close_start) && (win_mouse_x < close_end));
	bool over_prev = (over_controls && (win_mouse_x > prev_start) && (win_mouse_x < prev_end));
	bool over_next = (over_controls && (win_mouse_x > next_start) && (win_mouse_x < next_end));

	float active_colour[3] = { 1.0f, 1.0f, 1.0f };
	float inactive_colour[3] =  { 0.5f, 0.5f, 0.5f };
	float mouse_over_colour[3] = { 1.0f, 0.5f, 0.0f };

	glColor3fv((first) ?((over_prev) ?mouse_over_colour :active_colour) :inactive_colour);
	draw_string_small_zoomed(prev_start, gy_adjust + win->len_y - (as->get_font_y() + as->get_border()),
		reinterpret_cast<const unsigned char *>(as->get_prev().c_str()), 1, as->get_current_scale());

	glColor3fv((another_page) ?((over_next) ?mouse_over_colour :active_colour) :inactive_colour);
	draw_string_small_zoomed(next_start, gy_adjust + win->len_y - (as->get_font_y() + as->get_border()),
		reinterpret_cast<const unsigned char *>(as->get_next().c_str()), 1, as->get_current_scale());

	glColor3fv((over_close) ?mouse_over_colour :active_colour);
	draw_string_small_zoomed(close_start, gy_adjust + win->len_y - (as->get_font_y() + as->get_border()),
		reinterpret_cast<const unsigned char *>(as->get_close().c_str()), 1, as->get_current_scale());

	if (over_close && ctrl_clicked)
		as->hide_all();
	if (over_close && clicked)
		hide_window(main_win_id);
	else if (over_prev && first && clicked)
		first -= physical_rows * as->get_per_row();
	else if (over_next && another_page && clicked)
		first += physical_rows * as->get_per_row();

	if (clicked && (over_prev || over_next))
		do_click_sound();
	if ((ctrl_clicked || clicked) && over_close)
		do_window_close_sound();

	if (over_controls && show_help_text)
	{
		if (over_close)
			show_help(as->get_close_help(), 0, win->len_y + as->get_y_win_offset(), win->current_scale);
		else if (over_prev)
			show_help((first)?as->get_prev_help() :as->get_no_prev_help(), 0, win->len_y + as->get_y_win_offset(), win->current_scale);
		else if (over_next)
			show_help((another_page)?as->get_next_help() :as->get_no_next_help(), 0, win->len_y + as->get_y_win_offset(), win->current_scale);
	}

	win_mouse_x = win_mouse_y = -1;
	ctrl_clicked = clicked = false;

	return 1;
}
コード例 #12
0
ファイル: interface.c プロジェクト: csiga/Eternal-Lands
void draw_game_map (int map, int mouse_mini)
{     
	int screen_x=0;
	int screen_y=0;
	int x=-1,y=-1;
	float x_size=0,y_size=0;
	GLuint map_small, map_large;
	actor *me;
	static int fallback_text = -1;

	// if we don't have a continent texture (instance may be), fallback to blank paper
	if (cont_text < 0)
	{
		if (fallback_text < 0)
#ifdef	NEW_TEXTURES
		{
			fallback_text = load_texture_cached("./textures/paper1", tt_gui);
		}
#else	/* NEW_TEXTURES */
			fallback_text = load_texture_cache ("./textures/paper1.bmp", 0);
#endif	/* NEW_TEXTURES */
		cont_text = fallback_text;
	}
	
	if(map){
#ifdef	NEW_TEXTURES
		map_small = cont_text;
#else	/* NEW_TEXTURES */
		map_small=get_texture_id(cont_text);
#endif	/* NEW_TEXTURES */
		if(inspect_map_text == 0) {
			map_large=map_text;
		} else {
			map_large = inspect_map_text;
		}
	} else {
		map_small=map_text;
#ifdef	NEW_TEXTURES
		map_large = cont_text;
#else	/* NEW_TEXTURES */
		map_large=get_texture_id(cont_text);
#endif	/* NEW_TEXTURES */
		if(cur_map!=-1){
			x_size = ((float)(continent_maps[cur_map].x_end - continent_maps[cur_map].x_start)) / tile_map_size_x;
			y_size = ((float)(continent_maps[cur_map].y_end - continent_maps[cur_map].y_start)) / tile_map_size_y;
		} else {
			x_size=y_size=0;
		}
	}
	
   	glDisable(GL_DEPTH_TEST);
   	glDisable(GL_LIGHTING);
    
	glViewport(0, 0 + hud_y, window_width-hud_x, window_height-hud_y);
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	
	glOrtho(300, (GLdouble)0, (GLdouble)0, 200, -250.0, 250.0);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();

	glDisable(GL_TEXTURE_2D);
	glColor3f(0.0f, 0.0f, 0.0f);

	glBegin(GL_QUADS);
		glVertex2i(0,   0);	
		glVertex2i(300, 0);
		glVertex2i(300, 200);
		glVertex2i(0,   200);
	glEnd();
	glEnable(GL_TEXTURE_2D);

	glColor3f(1.0f,1.0f,1.0f);
    	
#ifdef	NEW_TEXTURES
	bind_texture(map_large);

	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(50,0,0); 
		glTexCoord2f(1.0f, 0.0f); glVertex3i(50,200,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(250,0,0);
	glEnd();
#else	/* NEW_TEXTURES */
	bind_texture_id(map_large);

	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(50,0,0); 
		glTexCoord2f(1.0f,1.0f); glVertex3i(50,200,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(250,0,0);
	glEnd();
#endif	/* NEW_TEXTURES */

	if (mouse_mini)
		glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
	else
		glColor4f (0.7f, 0.7f, 0.7f, 0.7f);
    	
	glEnable(GL_ALPHA_TEST);
	
#ifdef	NEW_TEXTURES
	bind_texture(map_small);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(250,150,0);
		glTexCoord2f(1.0f, 0.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(300,200,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(300,150,0);
	glEnd();
#else	/* NEW_TEXTURES */
	bind_texture_id(map_small);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(250,150,0);
		glTexCoord2f(1.0f,1.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(300,200,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(300,150,0);
	glEnd();
#endif	/* NEW_TEXTURES */
	
	glDisable(GL_ALPHA_TEST);
	
	glColor3f(1.0f,1.0f,1.0f);
    	
#ifdef	NEW_TEXTURES
	bind_texture(legend_text);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(250,50,0);
		glTexCoord2f(1.0f, 0.0f); glVertex3i(250,150,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(300,150,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(300,50,0);
	glEnd();
#else	/* NEW_TEXTURES */
	get_and_set_texture_id(legend_text);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(250,50,0);
		glTexCoord2f(1.0f,1.0f); glVertex3i(250,150,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(300,150,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(300,50,0);
	glEnd();
#endif	/* NEW_TEXTURES */

// this is necessary for the text over map
// need to execute this for any map now
// because of the coordinate display - Lachesis
	if(map/*&&(adding_mark||max_mark>0)*/){
   		glViewport(0, 0 + hud_y, window_width-hud_x, window_height-hud_y);
		glMatrixMode(GL_PROJECTION);
		glPushMatrix();
		glLoadIdentity();
		glOrtho((GLdouble)0, (GLdouble)300, (GLdouble)200, (GLdouble)0, -250.0, 250.0);
		glMatrixMode(GL_MODELVIEW);
		glPushMatrix();
		glLoadIdentity();

		// Draw help for toggling the mini-map
		{
			char buf[80];
			char keybuf[20];
			glEnable(GL_TEXTURE_2D);
			safe_snprintf(buf, sizeof(buf), "%s %s", win_minimap, get_key_string(K_MINIMAP, keybuf, sizeof(keybuf)));
			glColor3f (1.0f, 1.0f, 0.0f);
			draw_string_zoomed(25 - 1.5*strlen(buf), 150 + 43, (const unsigned char *)buf, 1, 0.3);
		}
 
		// draw a temporary mark until the text is entered
		if (adding_mark) {
			int x = mark_x;
			int y = mark_y;

			screen_x=(51+200*x/(tile_map_size_x*6));
			screen_y=201-200*y/(tile_map_size_y*6);

			glColor3f(1.0f,1.0f,0.0f);
			glDisable(GL_TEXTURE_2D);
			glBegin(GL_LINES);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

				glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);
			glEnd();
		        glEnable(GL_TEXTURE_2D);
		        glColor3f(1.0f,1.0f,0.0f);
			draw_string_zoomed (screen_x, screen_y, (unsigned char*)input_text_line.data, 1, mapmark_zoom);
		}

		draw_mark_filter();
		if(inspect_map_text == 0) {
			draw_marks(marks, max_mark, tile_map_size_x, tile_map_size_y);
			draw_coordinates(tile_map_size_x, tile_map_size_y);
		}
		else {
			draw_marks(temp_marks, max_temp_mark, temp_tile_map_size_x, temp_tile_map_size_y);
			draw_coordinates(temp_tile_map_size_x, temp_tile_map_size_y);
		}
	}

	//if we're following a path, draw the destination on the map
	if (pf_follow_path && inspect_map_text == 0)
	{
		int px = pf_dst_tile->x;
		int py = pf_dst_tile->y;

		if (!map)
		{
			if (cur_map!=-1)
			{
				screen_x = 300 - (50 + 200 * ( (px * x_size / 6) + continent_maps[cur_map].x_start) / 512);
				screen_y = 200 * ( (py * y_size / 6) + continent_maps[cur_map].y_start) / 512;
			}
			else
			{
				screen_x = screen_y = 0;
			}
		} 
		else
		{
			screen_x=51 +200*px/(tile_map_size_x*6);
			screen_y=201-200*py/(tile_map_size_y*6);
		}

		glColor3f(1.0f,0.0f,0.0f);
		
		glDisable(GL_TEXTURE_2D);
		glBegin(GL_LINES);

		glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

		glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);

		glEnd();
	}
	
	//ok, now let's draw our possition...
	if ( (me = get_our_actor ()) != NULL && inspect_map_text == 0)
	{
		x = me->x_tile_pos;
		y = me->y_tile_pos;
	}
	else
	{
		//We don't exist (usually happens when teleporting)
		x = -1;
		y = -1;
	}

	if (!map)
	{
		if (cur_map != -1)
		{
			screen_x = 300 - (50 + 200 * ( (x * x_size / 6) + continent_maps[cur_map].x_start) / 512);
			screen_y = 200 * ( (y * y_size / 6) + continent_maps[cur_map].y_start) / 512;
		}
		else
		{
			screen_x = screen_y = 0;
		}
	} 
	else 
	{
		screen_x=51 +200*x/(tile_map_size_x*6);
		screen_y=201-200*y/(tile_map_size_y*6);
	}
	
	if ( (map || !dungeon) && x != -1 )
	{
		glColor3f (0.0f, 0.0f, 1.0f);
		glDisable (GL_TEXTURE_2D);
		glBegin (GL_LINES);

		glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

		glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);

		glEnd();
	}

	if(!map && show_continent_map_boundaries && cont_text!=fallback_text) {
		int i;
		/* Convert mouse coordinates to map coordinates (stolen from pf_get_mouse_position()) */
		int min_mouse_x = (window_width-hud_x)/6;
		int min_mouse_y = 0;
		int max_mouse_x = min_mouse_x+((window_width-hud_x)/1.5);
		int max_mouse_y = window_height - hud_y;
		int screen_map_width = max_mouse_x - min_mouse_x;
		int screen_map_height = max_mouse_y - min_mouse_y;
		int m_px = ((mouse_x-min_mouse_x) * 512) / screen_map_width;
		int m_py = 512 - ((mouse_y * 512) / screen_map_height);
		int mouse_over = -1;

		glColor3f (0.267f, 0.267f, 0.267f);
		glDisable (GL_TEXTURE_2D);
		glBegin(GL_LINES);
		/* Draw borders for the maps except the one with the mouse over it */
		glColor3f (0.267f, 0.267f, 0.267f);
		for(i = 0; continent_maps[i].name != NULL; i++) {
			if(continent_maps[i].cont == continent_maps[cur_map].cont) {
				if(!mouse_mini && mouse_over == -1
				&& m_px > continent_maps[i].x_start && m_px < continent_maps[i].x_end
				&& m_py > continent_maps[i].y_start && m_py < continent_maps[i].y_end)
				{
					/* Mouse over this map */
					mouse_over = i;
				} else {
					int x_start = 300-(50+200*continent_maps[i].x_start/512);
					int x_end = 300-(50+200*continent_maps[i].x_end/512);
					int y_start = 200*continent_maps[i].y_start / 512;
					int y_end = 200*continent_maps[i].y_end / 512;
					
					glVertex2i(x_start, y_start);
					glVertex2i(x_start, y_end);

					glVertex2i(x_start, y_end);
					glVertex2i(x_end, y_end);

					glVertex2i(x_end, y_end);
					glVertex2i(x_end, y_start);

					glVertex2i(x_end, y_start);
					glVertex2i(x_start, y_start);
				}
			}
		}
		/* Draw border for the map with the mouse over it */
		if(mouse_over >= 0) {
			float flash_effect_colour = 0.90f - sin((float)SDL_GetTicks()/100.0f) / 10.0f;
			int x_start = 300-(50+200*continent_maps[mouse_over].x_start/512);
			int x_end = 300-(50+200*continent_maps[mouse_over].x_end/512);
			int y_start = 200*continent_maps[mouse_over].y_start / 512;
			int y_end = 200*continent_maps[mouse_over].y_end / 512;

			glColor3f(flash_effect_colour, flash_effect_colour, flash_effect_colour);
			glVertex2i(x_start, y_start);
			glVertex2i(x_start, y_end);

			glVertex2i(x_start, y_end);
			glVertex2i(x_end, y_end);

			glVertex2i(x_end, y_end);
			glVertex2i(x_end, y_start);

			glVertex2i(x_end, y_start);
			glVertex2i(x_start, y_start);
		}
		glEnd();
	}

#ifdef DEBUG_MAP_SOUND
	// If we are in map view (not continent view) draw the sound area boundaries
	if (map) {
		print_sound_boundaries(cur_tab_map);
	}
#endif // DEBUG_MAP_SOUND

	if (map)
	{
		glMatrixMode(GL_MODELVIEW);
		glPopMatrix();
		glMatrixMode(GL_PROJECTION);
		glPopMatrix();
		glMatrixMode(GL_MODELVIEW);
	}

	glEnable (GL_TEXTURE_2D);
	glColor3f (1.0f, 1.0f, 1.0f);

	glMatrixMode (GL_MODELVIEW);
	glPopMatrix ();
	glMatrixMode (GL_PROJECTION);
	glPopMatrix ();
	glMatrixMode (GL_MODELVIEW);

	glEnable(GL_DEPTH_TEST);
	glEnable(GL_LIGHTING);
#ifdef OPENGL_TRACE
	CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}
コード例 #13
0
ファイル: knowledge.c プロジェクト: raduprv/Eternal-Lands
int display_knowledge_handler(window_info *win)
{
	size_t i;
	int x = text_border;
	int y = text_border;
	int scroll = vscrollbar_get_pos (win->window_id, knowledge_scroll_id);
	char points_string[16];
	char *research_string;
	int points_pos;
	float font_ratio = win->small_font_len_x/12.0;
	float max_name_x = (win->len_x - win->box_size - 2*x)/2;
	int is_researching = 1;
	int text_width = win->len_x - 2 * text_border;
	char knowledge_text_buf[TEXTBUFSIZE];

	if(your_info.research_total && 
	   (your_info.research_completed==your_info.research_total))
		safe_snprintf(points_string, sizeof(points_string), "%s", completed_research);
	else
		safe_snprintf(points_string, sizeof(points_string), "%i/%i",your_info.research_completed,your_info.research_total);
	if(your_info.researching < knowledge_count)
	{
		research_string = knowledge_list[your_info.researching].name;
	}
	else if (your_info.researching < sizeof(knowledge_list))
	{
		research_string = unknown_book_short_str;
	}
	else
	{
		research_string = not_researching_anything;
		points_string[0] = '\0';
		is_researching = 0;
	}
	points_pos = (progress_right_x - progress_left_x - strlen(points_string) * win->small_font_len_x) / 2;

	glDisable(GL_TEXTURE_2D);
	glColor3f(0.77f,0.57f,0.39f);
	glBegin(GL_LINES);
	// window separators
	glVertex3i(0,booklist_y_len,0);
	glVertex3i(win->len_x,booklist_y_len,0);
	glVertex3i(0,progressbox_y_len,0);
	glVertex3i(win->len_x,progressbox_y_len,0);
	//progress bar
	glVertex3i(progress_left_x,progress_top_y,0);
	glVertex3i(progress_right_x,progress_top_y,0);
	glVertex3i(progress_left_x,progress_bot_y,0);
	glVertex3i(progress_right_x,progress_bot_y,0);
	glVertex3i(progress_left_x,progress_top_y,0);
	glVertex3i(progress_left_x,progress_bot_y,0);
	glVertex3i(progress_right_x,progress_top_y,0);
	glVertex3i(progress_right_x,progress_bot_y,0);
	glEnd();
	//progress bar
	if (is_researching)
	{
		int progress = (progress_right_x - progress_left_x - 1) * get_research_fraction();
		glBegin(GL_QUADS);
		glColor3f(0.40f,0.40f,1.00f);
		glVertex3i(progress_left_x+1+gx_adjust,progress_top_y+gy_adjust,0);
		glVertex3i(progress_left_x+1+progress+gx_adjust,progress_top_y+gy_adjust,0);
		glColor3f(0.10f,0.10f,0.80f);
		glVertex3i(progress_left_x+1+progress+gx_adjust,progress_bot_y-1+gy_adjust,0);
		glVertex3i(progress_left_x+1+gx_adjust,progress_bot_y-1+gy_adjust,0);
		glColor3f(0.77f,0.57f,0.39f);
		glEnd();
	}
	glEnable(GL_TEXTURE_2D);
	//draw text
	if (selected_book >= 0 && knowledge_list[selected_book].present && knowledge_list[selected_book].has_book)
		text_width = book_start_x - 2 * text_border;
	put_small_text_in_box_zoomed((unsigned char *)raw_knowledge_string, strlen((char *)raw_knowledge_string), text_width, (char *)knowledge_text_buf, win->current_scale);
	draw_string_small_zoomed(text_border,booklist_y_len + text_border,(unsigned char*)knowledge_text_buf, info_lines, win->current_scale);
	glColor3f(1.0f,1.0f,1.0f);
	draw_string_small_zoomed(text_border,progress_top_y+3+gy_adjust,(unsigned char*)researching_str,1, win->current_scale);
	draw_string_small_zoomed(text_border+(strlen(researching_str)+1)*win->small_font_len_x,progress_top_y+3+gy_adjust,(unsigned char*)research_string,1, win->current_scale);
	draw_string_small_zoomed(progress_left_x+points_pos+gx_adjust,progress_top_y+3+gy_adjust,(unsigned char*)points_string,1, win->current_scale);
	if (is_researching && mouse_over_progress_bar)
	{
		char eta_string[20];
		int eta_pos;
		get_research_eta_str(eta_string, sizeof(eta_string));
		eta_pos = (int)(progress_right_x - progress_left_x - strlen(eta_string)*win->small_font_len_x) / 2;
		draw_string_small_zoomed(progress_left_x + eta_pos, progress_top_y - win->small_font_len_y + 2, (unsigned char*)eta_string, 1, win->current_scale);
		mouse_over_progress_bar=0;
	}
	// Draw knowledges
	for(i = 2*scroll; y < (booklist_y_len - booklist_y_step); i++)
	{
		int highlight = 0;
		float colour_brightness = (knowledge_list[i].present) ?1.0 : 0.6;

		if (*highlight_string && (strlen(knowledge_list[i].name) > 0) &&
			(get_string_occurance(highlight_string, knowledge_list[i].name, strlen(knowledge_list[i].name), 1) != -1))
			highlight = 1;

		if (!highlight && (i == selected_book))
		{
			GLfloat cols[3];
			elglGetColour3v("global.mouseselected", cols);
			glColor3f (cols[0]*colour_brightness, cols[1]*colour_brightness, cols[2]*colour_brightness);
		}
		else if (knowledge_list[i].mouse_over)
			elglColourN("global.mousehighlight");
		else if (highlight)
			glColor3f (1.0f*colour_brightness, 0.6f*colour_brightness, 0.0f*colour_brightness);
		else
			glColor3f (1.0f*colour_brightness, 1.0f*colour_brightness, 1.0f*colour_brightness);

		/* truncate the string if it is too long */
		if ((get_string_width((unsigned char*)knowledge_list[i].name) * font_ratio) > max_name_x)
		{
			const char *append_str = "... ";
			size_t dest_max_len = strlen(knowledge_list[i].name)+strlen(append_str)+1;
			char *used_name = (char *)malloc(dest_max_len);
			truncated_string(used_name, knowledge_list[i].name, dest_max_len, append_str, max_name_x, font_ratio);
			draw_string_zoomed(x, y, (unsigned char*)used_name,1,font_ratio);
			/* if the mouse is over this line and its truncated, tooltip to full name */
			if (knowledge_list[i].mouse_over)
			{
				show_help(knowledge_list[i].name, -TAB_MARGIN, win->len_y+10+TAB_MARGIN, win->current_scale);
				know_show_win_help = 0;
			}
			free(used_name);
		}
		else
			draw_string_zoomed(x,y,(unsigned char*)knowledge_list[i].name,1,font_ratio);

		x += (win->len_x-win->box_size-2*text_border)/2;
		if (i % 2 == 1)
		{
			y += booklist_y_step;
			x = text_border;
		}
	}
	if (know_show_win_help)
	{
		show_help(cm_help_options_str, -TAB_MARGIN, win->len_y+10+TAB_MARGIN, win->current_scale);
		know_show_win_help = 0;
	}
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
	return 1;
}
コード例 #14
0
ファイル: url.c プロジェクト: eee-games/Eternal-Lands
/*  Access the caught url list and display in a scrollable window. */
static int display_url_handler(window_info *win)
{
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE

	url_win_hover_url = NULL;
	
	/* save current position so K_WINDOWS_ON_TOP restores to where its been moved */
	url_win_x = win->cur_x;
	url_win_y = win->cur_y;
 
	glEnable(GL_TEXTURE_2D);
	set_font(0);
	
	/* check for external state change */
	if (!have_url_count && !url_win_status)
		url_win_status = URLW_EMPTY;
	/* if we have a status message, display it */
	if (url_win_status)
	{
		char *message[] = { urlcmd_none_str, urlwin_clear_str, urlwin_open_str };
		int y_start = (url_win_text_start_y - 0.75 * url_win_text_zoom * DEFAULT_FONT_Y_LEN)/2;
		glColor3f(1.0f,1.0f,1.0f);
		draw_string_zoomed(url_win_help_x, y_start, (unsigned char *)message[url_win_status-1], 1, 0.75 * url_win_text_zoom);
		url_win_status = (have_url_count) ?0 :URLW_EMPTY;
	}
	
	/* display a page of url */
 	if (have_url_count)
	{
		list_node_t *local_head = newest_url;
		int currenty = url_win_text_start_y;
		int start_url = 0;
		int num_url_displayed = 0;
		
		/* don't scroll if everything will fit in the window, also catch if the list has been cleared via #url */
		if (((url_win_line_step * have_url_count) <= url_win_text_len_y) || (url_win_top_line > have_url_count))
			url_win_top_line = 0;
		
		/* move to the first url to be displayed - set from the scroll bar */
		while (start_url < url_win_top_line && local_head->next != NULL)
		{
			local_head = local_head->next;
			start_url++;
		}
		
		/* loop over the remaining URLs while there is room in the window */
		while (local_head != NULL)
		{
			char *thetext = ((URLDATA *)local_head->data)->text;
			int dsp_string_len = 0;
			float string_width = 0;
			int highlight_url = 0;
			
			/* stop now if the url line will not fit into the window */
			if (((currenty - url_win_text_start_y) + url_win_line_step) > url_win_text_len_y)
				break;
				
			/* highlight the active (F2) url */
			if (local_head == active_url)
				glColor3f(0.0f,1.0f,0.0f);
			else
				glColor3f(1.0f,1.0f,1.0f);
			
			/* calculate the length of string we can display */
			while((*thetext != '\0') && (string_width < url_win_max_string_width))
			{
				float char_width = get_char_width(*thetext++) * url_win_text_zoom * DEFAULT_FONT_X_LEN / 12.0;
				if ((string_width+char_width) < url_win_max_string_width)
				{
					dsp_string_len++;
					string_width += char_width;
				}
			}
						
			/* if the string length will fit in the window, just draw it */
			if (dsp_string_len == strlen(((URLDATA *)local_head->data)->text))
				draw_string_zoomed(url_win_sep, currenty, (unsigned char *)((URLDATA *)local_head->data)->text, 1, url_win_text_zoom);
			/* otherwise, draw a truncated version with "..." at the end */
			else
			{
				//float toobig_width = (get_char_width('-') + get_char_width('>'))
				//	* url_win_text_zoom * DEFAULT_FONT_X_LEN / 12.0;
				float toobig_width = (3*get_char_width('.'))
					* url_win_text_zoom * DEFAULT_FONT_X_LEN / 12.0;
				draw_string_zoomed_width(url_win_sep, currenty, (unsigned char *)((URLDATA *)local_head->data)->text,
					url_win_sep + url_win_max_string_width - toobig_width, 1, url_win_text_zoom);
				draw_string_zoomed(url_win_sep + url_win_max_string_width - toobig_width, currenty,
					(unsigned char *)"..." , 1, url_win_text_zoom);
			}
			
			/* step down a line, do it now as the maths for mouse over below is easier */
			currenty += url_win_line_step;
			
			/* if the mouse is over the current line, hightlight it */
			if ((mouse_y >= win->cur_y + currenty - url_win_line_step) &&
				(mouse_y < win->cur_y + currenty) &&
				(mouse_x >= win->cur_x + (int)url_win_sep) &&
				(mouse_x - (int)url_win_sep <= win->cur_x + url_win_max_string_width))
			{
				/* remember which url we're over in case it's clicked */
				url_win_hover_url = local_head;				
				highlight_url = 1;
			}
				
			/* if a context menu is open, only hightlight the last URL hovered over before the context opened */
			if (cm_window_shown() != CM_INIT_VALUE)
			{
				if (cm_url == local_head)
					highlight_url = 1;
				else
					highlight_url = 0;
			}
			else
				cm_url = NULL;
			
			/* if mouse over or context activated, highlight the current URL */
			if (highlight_url)
			{
				char *help_substring = NULL;
				size_t help_substring_len = 0;
				int dsp_start = 0;
				int helpline = 0;
				Uint32 currenttime = SDL_GetTicks();
				size_t full_help_len = strlen(((URLDATA *)local_head->data)->text) + 30;
				char *full_help_text = (char *)malloc(sizeof(char) * full_help_len);
	
				/* display the mouse over help next time round */
				url_win_status = URLW_OVER;
			
				/* underline the text, just clicked links are red, otherwise blue - paler when visited */
				if ((currenttime - url_win_clicktime < 500) && (url_win_clicked_url == url_win_hover_url))
					glColor3f(1.0f,0.0f,0.3f);
				else if (((URLDATA *)local_head->data)->visited)
					glColor3f(0.3f,0.5f,1.0f);
				else
					glColor3f(0.1f,0.2f,1.0f);
				glDisable(GL_TEXTURE_2D);
				glBegin(GL_LINES);
				glVertex2i(url_win_sep, currenty-2);
				glVertex2i(url_win_sep+string_width, currenty-2);
				glEnd();
				glEnable(GL_TEXTURE_2D);
				
				/* write the full url as help text at the bottom of the window */
				safe_snprintf(full_help_text, full_help_len, "%s (seen %d time%s) (%s)",
					((URLDATA *)local_head->data)->text, ((URLDATA *)local_head->data)->seen_count,
					((URLDATA *)local_head->data)->seen_count == 1?"":"s",  ((((URLDATA *)local_head->data)->visited)?"visited":"unvisited"));
				thetext = full_help_text;
				dsp_string_len = 0;
				string_width = 0;
				while(*thetext != '\0')
				{
					float char_width = get_char_width(*thetext++) * SMALL_FONT_X_LEN / 12.0;
					if (((string_width+char_width) > (win->len_x - 2*url_win_sep)) || (*thetext == '\0'))
					{
						if (*thetext == '\0') /* catch the last line */
							dsp_string_len++;
						if (help_substring_len < dsp_string_len)
						{
							if (help_substring != NULL)
								free(help_substring);
							help_substring = (char *)malloc(sizeof(char)*(dsp_string_len+1));
							help_substring_len = dsp_string_len;
						}
						strncpy(help_substring, &full_help_text[dsp_start], dsp_string_len);
						help_substring[dsp_string_len] = '\0';
						show_help(help_substring, url_win_sep, (url_win_y_len - url_win_full_url_y_len) + helpline++ * SMALL_FONT_Y_LEN);
						dsp_start += dsp_string_len;
						dsp_string_len = 0;
						string_width = 0;
					}
					dsp_string_len++;
					string_width += char_width;
				}
				free(help_substring);
				free(full_help_text);
				
			} /* end if mouse over url */
			
			/* count how many displayed so we can set the scroll bar properly */
			num_url_displayed++;
			
			local_head = local_head->next;
		}
				
		/* set the number of steps for the scroll bar */
		vscrollbar_set_bar_len(url_win, url_scroll_id, have_url_count - num_url_displayed);

	} /* end if have url */
	
	/* draw a line below the list of url, above the current url full text */
	glColor3f(0.77f,0.59f,0.39f);
	glDisable(GL_TEXTURE_2D);
	glBegin(GL_LINES);
	glVertex2i(0, url_win_url_y_start);
	glVertex2i(url_win_x_len+1, url_win_url_y_start);
	glEnd();
	glEnable(GL_TEXTURE_2D);

#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
 
	return 1;
	
} /* end display_url_handler() */
コード例 #15
0
ファイル: font.c プロジェクト: BackupTheBerlios/bmc
void draw_string(int x, int y,const unsigned char * our_string,int max_lines)
{
	draw_string_zoomed(x, y,our_string,max_lines, 1.0f);
}
コード例 #16
0
ファイル: misc.c プロジェクト: csiga/Eternal-Lands
void draw_smooth_button(char * str, float size, int x, int y, int w, int lines, float r, float g, float b, int highlight, float hr, float hg, float hb, float ha)
{
	int radius=lines*BUTTONRADIUS*size;
	float width_ratio=(size*DEFAULT_FONT_X_LEN)/12.0f;
	int xstr=0;
	
	if(str){
		xstr=x+radius+(w-(get_string_width((unsigned char*)str)*width_ratio))/2.0f;
	}

	glDisable(GL_TEXTURE_2D);

	if(r>=0.0f)
		glColor3f(r, g, b);
	
#ifdef OSX
	if (square_buttons) {
		glBegin(GL_LINE_LOOP);
		glVertex3i(x,y,0);
		glVertex3i(x + w + radius*2,y,0);
		glVertex3i(x + w + radius*2,y + radius*2,0);
		glVertex3i(x,y + radius*2,0);
		glEnd();
		
		if(highlight) {
			if(hr>=0.0f)
				glColor4f(hr,hg,hb,ha);
			glBegin(GL_POLYGON);
			glVertex3i(x+1,y+1,0);
			glVertex3i(x + w + radius*2 -1,y+1,0);
			glVertex3i(x + w + radius*2 -1,y + radius*2 -1,0);
			glVertex3i(x+1,y + radius*2 -1,0);
			glEnd();
		}
		
		glEnable(GL_TEXTURE_2D);
	} else {
#endif
	glBegin(GL_LINE_LOOP);
		draw_circle_ext(x, y, radius, 10, 90, 270);
		draw_circle_ext(x+w, y, radius, 10, -90, 90);
	glEnd();
	if(highlight) {
		if(hr>=0.0f)
			glColor4f(hr,hg,hb,ha);
		glBegin(GL_POLYGON);
			draw_circle_ext(x+1, y+1, radius-1, 10, 90, 270);
			draw_circle_ext(x+w+1, y+1, radius-1, 10, -90, 90);
		glEnd();
	}
	glEnable(GL_TEXTURE_2D);

#ifdef OSX
	}	// to close off square_buttons conditional
#endif

	if(highlight) {
		glColor3f(r, g, b);
	}

	if(str) {
		draw_string_zoomed(xstr + gx_adjust, y+radius/2.0f + gy_adjust, (unsigned char*)str, lines, size);
	}
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}
コード例 #17
0
ファイル: item_lists.cpp プロジェクト: ago1024/Eternal-Lands
	// Draw the item list window
	//
	int List_Window::draw(window_info *win)
	{
		Vars::lists()->check_and_timed_save(false);

		// if resizing wait until we stop
		if (win->resized)
			resizing = true;
		// once we stop, snap the window size to fix nicely
		else if (resizing)
		{
			calc_num_show_names(win->len_y);
			resizing = false;
			resize_window (win->window_id, get_size_x(), get_size_y());
		}

		// check if we need to change the number of grid rows shown
		int new_num_grid_rows = min_grid_rows();
		if (Vars::lists()->valid_active_list())
			new_num_grid_rows = std::max(static_cast<size_t>(new_num_grid_rows), (Vars::lists()->get_list().get_num_items() +5) / 6);
		if (num_grid_rows != new_num_grid_rows)
		{
			num_grid_rows = new_num_grid_rows;
			resized_name_panel(win);
		}

		glEnable(GL_TEXTURE_2D);

		// draw the images
		if (Vars::lists()->valid_active_list())
		{
			glColor3f(1.0f,1.0f,1.0f);
			for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++)
			{
				int x_start, y_start;
				x_start = get_grid_size() * (i%6) + 1;
				y_start = get_grid_size() * (i/6);
				draw_item(Vars::lists()->get_list().get_image_id(i), x_start, y_start, get_grid_size());
			}
		}

		size_t help_lines_shown = 0;

		// Display any name search text
		if (strlen(filter))
		{
			if (SDL_GetTicks() > (last_key_time+5000))
			{
				filter[0] = '\0';
				last_key_time = 0;
			}
			else
			{
				std::string tmp = std::string(item_list_find_str) + std::string("[") + std::string(filter) + std::string("]");
				show_help(tmp.c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++));
			}
		}

		// draw mouse over window help text
		if (show_help_text)
		{
			if (!resizing)
				for (size_t i=0; i<help_str.size(); ++i)
					show_help(help_str[i], 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++));
			help_str.clear();
		}

		glDisable(GL_TEXTURE_2D);

		// draw the item grid
		glColor3f(0.77f,0.57f,0.39f);
		rendergrid(6, num_grid_rows, 0, 0, get_grid_size(), get_grid_size());

		// if an object is selected, draw a green grid around it
		if (Vars::lists()->valid_active_list() && (quantities.selected == ITEM_EDIT_QUANT) && (selected_item_number < Vars::lists()->get_list().get_num_items()))
		{
			int x_start = selected_item_number%6 * get_grid_size();
			int y_start = static_cast<int>(selected_item_number/6) * get_grid_size();
			if ((SDL_GetTicks() - il_pickup_fail_time) < 250)
				glColor3f(0.8f,0.2f,0.2f);
			else
				glColor3f(0.0f, 1.0f, 0.3f);
			rendergrid(1, 1, x_start, y_start, get_grid_size(), get_grid_size());
			rendergrid(1, 1, x_start-1, y_start-1, get_grid_size()+2, get_grid_size()+2);
		}

		glEnable(GL_TEXTURE_2D);

		// draw the quantities over everything else so they always show
		if (Vars::lists()->valid_active_list())
		{
			glColor3f(1.0f,1.0f,1.0f);
			char str[80];
			for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++)
			{
				int x_start, y_start, y_end;
				x_start = get_grid_size() * (i%6) + 1;
				y_start = get_grid_size() * (i/6);
				y_end = y_start + get_grid_size() - 1;
				safe_snprintf(str, sizeof(str), "%i", Vars::lists()->get_list().get_quantity(i));
				draw_string_small_shadowed(x_start, (i&1)?(y_end-15):(y_end-27), (unsigned char*)str, 1,1.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f);
			}
		}

		// Drawn the new list button (+) with highlight when mouse over
		if (mouse_over_add_button)
			glColor3f(0.99f,0.77f,0.55f);
		else
			glColor3f(0.77f,0.57f,0.39f);
		draw_string_zoomed(add_button_x, add_button_y, (unsigned const char*)"+", 1, 2.0);

		// draw the item list names
		glColor3f(1.0f,1.0f,1.0f);
		int pos_y = get_grid_size()*num_grid_rows + get_list_gap();
		int num_shown = 0;
		const int top_entry = vscrollbar_get_pos (win_id, names_scroll_id);
		const std::vector<List> lists = Vars::lists()->get_lists();
		const int hl_width = static_cast<int>(win->len_x-ELW_BOX_SIZE-3);
		const int hl_height = static_cast<int>(names_list_height + get_list_gap());
		const size_t disp_chars = static_cast<size_t>((win->len_x-ELW_BOX_SIZE-2*get_list_gap()) / SMALL_FONT_X_LEN);
		for (size_t i = top_entry; i<lists.size() && num_shown<num_show_names_list; ++i)
		{
			if (i==Vars::lists()->get_active())
				draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 1);
			else if (i==name_under_mouse)
				draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 0);
			glColor3f(1.0f,1.0f,1.0f);
			if (lists[i].get_name().size() > disp_chars)
			{
				std::string todisp = lists[i].get_name().substr(0,disp_chars);
				draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(todisp.c_str()), 1);
				if (i==name_under_mouse)
					show_help(lists[i].get_name().c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown));
			}
			else
				draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(lists[i].get_name().c_str()), 1);
			pos_y += static_cast<int>(names_list_height + get_list_gap());
			num_shown++;
		}

		if (clicked && (name_under_mouse < lists.size()))
		{
			do_click_sound();
			Vars::lists()->set_active(name_under_mouse);
		}

		if (clicked && mouse_over_add_button)
		{
			do_click_sound();
			new_or_rename_list(true);
		}
		name_under_mouse = static_cast<size_t>(-1);
		mouse_over_add_button = clicked = false;

#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
		return 1;
	}