コード例 #1
0
ファイル: intel_batchbuffer.c プロジェクト: beligit/psx4m
void
intel_batchbuffer_finish(struct intel_batchbuffer *batch)
{
   struct _DriFenceObject *fence = intel_batchbuffer_flush(batch);
   driFenceReference(fence);
   driFenceFinish(fence, 3, GL_FALSE);
   driFenceUnReference(fence);
}
コード例 #2
0
ファイル: intel_batchbuffer.c プロジェクト: beligit/psx4m
void
intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
   if (batch->last_fence) {
      driFenceFinish(batch->last_fence,
      DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE);
      driFenceUnReference(batch->last_fence);
      batch->last_fence = NULL;
   }
   if (batch->map) {
      driBOUnmap(batch->buffer);
      batch->map = NULL;
   }
   driBOUnReference(batch->buffer);
   batch->buffer = NULL;
   free(batch);
}
コード例 #3
0
/**
 * Display a colorbuffer surface in an X window.
 * Used for SwapBuffers and flushing front buffer rendering.
 *
 * \param dPriv  the window/drawable to display into
 * \param surf  the surface to display
 * \param rect  optional subrect of surface to display (may be NULL).
 */
void
intelDisplaySurface(__DRIdrawablePrivate *dPriv,
                    struct pipe_surface *surf,
                    const drm_clip_rect_t *rect)
{
   struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv);
   struct intel_context *intel = intelScreen->dummyContext;

   DBG(SWAP, "%s\n", __FUNCTION__);

   if (!intel) {
      /* XXX this is where some kind of extra/meta context could be useful */
      return;
   }

   if (intel->last_swap_fence) {
      driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, TRUE);
      driFenceUnReference(&intel->last_swap_fence);
      intel->last_swap_fence = NULL;
   }
   intel->last_swap_fence = intel->first_swap_fence;
   intel->first_swap_fence = NULL;

   /* The LOCK_HARDWARE is required for the cliprects.  Buffer offsets
    * should work regardless.
    */
   LOCK_HARDWARE(intel);
   /* if this drawable isn't currently bound the LOCK_HARDWARE done on the
    * current context (which is what intelScreenContext should return) might
    * not get a contended lock and thus cliprects not updated (tests/manywin)
    */
   if (intel_context(dPriv->driContextPriv) != intel)
      DRI_VALIDATE_DRAWABLE_INFO(intel->driScreen, dPriv);


   if (dPriv && dPriv->numClipRects) {
      const int srcWidth = surf->width;
      const int srcHeight = surf->height;
      const int nbox = dPriv->numClipRects;
      const drm_clip_rect_t *pbox = dPriv->pClipRects;
      const int pitch = intelScreen->front.pitch / intelScreen->front.cpp;
      const int cpp = intelScreen->front.cpp;
      const int srcpitch = surf->stride / cpp;
      int BR13, CMD;
      int i;

      ASSERT(surf->buffer);
      ASSERT(surf->cpp == cpp);

      DBG(SWAP, "screen pitch %d  src surface pitch %d\n",
	  pitch, surf->stride);

      if (cpp == 2) {
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
	 CMD = XY_SRC_COPY_BLT_CMD;
      }
      else {
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25);
	 CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
		XY_SRC_COPY_BLT_WRITE_RGB);
      }

      for (i = 0; i < nbox; i++, pbox++) {
	 drm_clip_rect_t box;
	 drm_clip_rect_t sbox;

	 if (pbox->x1 > pbox->x2 ||
	     pbox->y1 > pbox->y2 ||
	     pbox->x2 > intelScreen->front.width ||
	     pbox->y2 > intelScreen->front.height) {
            /* invalid cliprect, skip it */
	    continue;
         }

	 box = *pbox;

	 if (rect) {
            /* intersect cliprect with user-provided src rect */
	    drm_clip_rect_t rrect;

	    rrect.x1 = dPriv->x + rect->x1;
	    rrect.y1 = (dPriv->h - rect->y1 - rect->y2) + dPriv->y;
	    rrect.x2 = rect->x2 + rrect.x1;
	    rrect.y2 = rect->y2 + rrect.y1;
	    if (rrect.x1 > box.x1)
	       box.x1 = rrect.x1;
	    if (rrect.y1 > box.y1)
	       box.y1 = rrect.y1;
	    if (rrect.x2 < box.x2)
	       box.x2 = rrect.x2;
	    if (rrect.y2 < box.y2)
	       box.y2 = rrect.y2;

	    if (box.x1 > box.x2 || box.y1 > box.y2)
	       continue;
	 }

	 /* restrict blit to size of actually rendered area */
	 if (box.x2 - box.x1 > srcWidth)
	    box.x2 = srcWidth + box.x1;
	 if (box.y2 - box.y1 > srcHeight)
	    box.y2 = srcHeight + box.y1;

	 DBG(SWAP, "box x1 x2 y1 y2 %d %d %d %d\n",
	     box.x1, box.x2, box.y1, box.y2);

	 sbox.x1 = box.x1 - dPriv->x;
	 sbox.y1 = box.y1 - dPriv->y;

         assert(box.x1 < box.x2);
         assert(box.y1 < box.y2);

         /* XXX this could be done with pipe->surface_copy() */
	 /* XXX should have its own batch buffer */
	 if (!BEGIN_BATCH(8, 2)) {
	    /*
	     * Since we share this batch buffer with a context
	     * we can't flush it since that risks a GPU lockup
	     */
	    assert(0);
	    continue;
	 }

	 OUT_BATCH(CMD);
	 OUT_BATCH(BR13);
	 OUT_BATCH((box.y1 << 16) | box.x1);
	 OUT_BATCH((box.y2 << 16) | box.x2);

	 OUT_RELOC(intelScreen->front.buffer,
		   DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
		   DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
	 OUT_BATCH((sbox.y1 << 16) | sbox.x1);
	 OUT_BATCH((srcpitch * cpp) & 0xffff);
	 OUT_RELOC(dri_bo(surf->buffer),
                   DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
		   DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);

      }

      if (intel->first_swap_fence)
	 driFenceUnReference(&intel->first_swap_fence);
      intel->first_swap_fence = intel_be_batchbuffer_flush(intel->base.batch);
   }

   UNLOCK_HARDWARE(intel);

   if (intel->lastStamp != dPriv->lastStamp) {
      intelUpdateWindowSize(dPriv);
      intel->lastStamp = dPriv->lastStamp;
   }
}
コード例 #4
0
ファイル: intel_pixel_draw.c プロジェクト: Starlink/mesa
/* Pros:  
 *   - no waiting for idle before updating framebuffer.
 *   
 * Cons:
 *   - if upload is by memcpy, this may actually be slower than fallback path.
 *   - uploads the whole image even if destination is clipped
 *   
 * Need to benchmark.
 *
 * Given the questions about performance, implement for pbo's only.
 * This path is definitely a win if the pbo is already in agp.  If it
 * turns out otherwise, we can add the code necessary to upload client
 * data to agp space before performing the blit.  (Though it may turn
 * out to be better/simpler just to use the texture engine).
 */
static GLboolean
do_blit_drawpixels(GLcontext * ctx,
                   GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum format, GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid * pixels)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_region *dest = intel_drawbuf_region(intel);
   struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
   GLuint src_offset;
   GLuint rowLength;
   struct _DriFenceObject *fence = NULL;

   if (INTEL_DEBUG & DEBUG_PIXEL)
      _mesa_printf("%s\n", __FUNCTION__);


   if (!dest) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - no dest\n", __FUNCTION__);
      return GL_FALSE;
   }

   if (src) {
      /* This validation should be done by core mesa:
       */
      if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
                                     format, type, pixels)) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
         return GL_TRUE;
      }
   }
   else {
      /* PBO only for now:
       */
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - not PBO\n", __FUNCTION__);
      return GL_FALSE;
   }

   if (!intel_check_blit_format(dest, format, type)) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
      return GL_FALSE;
   }

   if (!intel_check_blit_fragment_ops(ctx)) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - bad GL fragment state for blitter\n",
                      __FUNCTION__);
      return GL_FALSE;
   }

   if (ctx->Pixel.ZoomX != 1.0F) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
      return GL_FALSE;
   }


   if (unpack->RowLength > 0)
      rowLength = unpack->RowLength;
   else
      rowLength = width;

   if (ctx->Pixel.ZoomY == -1.0F) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
      return GL_FALSE;          /* later */
      y -= height;
   }
   else if (ctx->Pixel.ZoomY == 1.0F) {
      rowLength = -rowLength;
   }
   else {
      if (INTEL_DEBUG & DEBUG_PIXEL)
         _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
      return GL_FALSE;
   }

   src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
                                             format, type, 0, 0, 0);

   intelFlush(&intel->ctx);
   LOCK_HARDWARE(intel);

   if (intel->driDrawable->numClipRects) {
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
      int nbox = dPriv->numClipRects;
      drm_clip_rect_t *box = dPriv->pClipRects;
      drm_clip_rect_t rect;
      drm_clip_rect_t dest_rect;
      struct _DriBufferObject *src_buffer =
         intel_bufferobj_buffer(intel, src, INTEL_READ);
      int i;

      dest_rect.x1 = dPriv->x + x;
      dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
      dest_rect.x2 = dest_rect.x1 + width;
      dest_rect.y2 = dest_rect.y1 + height;

      for (i = 0; i < nbox; i++) {
         if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
            continue;

         intelEmitCopyBlit(intel,
                           dest->cpp,
                           rowLength,
                           src_buffer, src_offset,
                           dest->pitch,
                           dest->buffer, 0,
                           rect.x1 - dest_rect.x1,
                           rect.y2 - dest_rect.y2,
                           rect.x1,
                           rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
			   ctx->Color.ColorLogicOpEnabled ?
			   ctx->Color.LogicOp : GL_COPY);
      }
      fence = intel_batchbuffer_flush(intel->batch);
      driFenceReference(fence);
   }
   UNLOCK_HARDWARE(intel);

   if (fence) {
      driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE);
      driFenceUnReference(fence);
   }

   if (INTEL_DEBUG & DEBUG_PIXEL)
      _mesa_printf("%s - DONE\n", __FUNCTION__);

   return GL_TRUE;
}