static __DRIimage * intel_create_image_from_renderbuffer(__DRIcontext *context, int renderbuffer, void *loaderPrivate) { __DRIimage *image; struct intel_context *intel = context->driverPrivate; struct gl_renderbuffer *rb; struct intel_renderbuffer *irb; rb = _mesa_lookup_renderbuffer(&intel->ctx, renderbuffer); if (!rb) { _mesa_error(&intel->ctx, GL_INVALID_OPERATION, "glRenderbufferExternalMESA"); return NULL; } irb = intel_renderbuffer(rb); image = calloc(1, sizeof *image); if (image == NULL) return NULL; image->internal_format = rb->InternalFormat; image->format = rb->Format; image->offset = 0; image->data = loaderPrivate; intel_region_reference(&image->region, irb->mt->region); intel_setup_image_from_dimensions(image); image->dri_format = driGLFormatToImageFormat(image->format); rb->NeedsFinishRenderTexture = true; return image; }
static __DRIimage * intel_create_image_from_texture(__DRIcontext *context, int target, unsigned texture, int zoffset, int level, unsigned *error, void *loaderPrivate) { __DRIimage *image; struct brw_context *brw = context->driverPrivate; struct gl_texture_object *obj; struct intel_texture_object *iobj; GLuint face = 0; obj = _mesa_lookup_texture(&brw->ctx, texture); if (!obj || obj->Target != target) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (target == GL_TEXTURE_CUBE_MAP) face = zoffset; _mesa_test_texobj_completeness(&brw->ctx, obj); iobj = intel_texture_object(obj); if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (level < obj->BaseLevel || level > obj->_MaxLevel) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < zoffset) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } image = calloc(1, sizeof *image); if (image == NULL) { *error = __DRI_IMAGE_ERROR_BAD_ALLOC; return NULL; } image->internal_format = obj->Image[face][level]->InternalFormat; image->format = obj->Image[face][level]->TexFormat; image->data = loaderPrivate; intel_setup_image_from_mipmap_tree(brw, image, iobj->mt, level, zoffset); image->dri_format = driGLFormatToImageFormat(image->format); image->has_depthstencil = iobj->mt->stencil_mt? true : false; if (image->dri_format == MESA_FORMAT_NONE) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; free(image); return NULL; } *error = __DRI_IMAGE_ERROR_SUCCESS; return image; }
static void intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable) { struct gl_framebuffer *fb = drawable->driverPrivate; __DRIscreen *screen = intel->intelScreen->driScrnPriv; struct intel_renderbuffer *front_rb; struct intel_renderbuffer *back_rb; struct __DRIimageList images; unsigned int format; uint32_t buffer_mask = 0; int ret; front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); if (back_rb) format = intel_rb_format(back_rb); else if (front_rb) format = intel_rb_format(front_rb); else return; if (front_rb && (_mesa_is_front_buffer_drawing(fb) || _mesa_is_front_buffer_reading(fb) || !back_rb)) { buffer_mask |= __DRI_IMAGE_BUFFER_FRONT; } if (back_rb) buffer_mask |= __DRI_IMAGE_BUFFER_BACK; ret = screen->image.loader->getBuffers(drawable, driGLFormatToImageFormat(format), &drawable->dri2.stamp, drawable->loaderPrivate, buffer_mask, &images); if (!ret) return; if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) { drawable->w = images.front->width; drawable->h = images.front->height; intel_update_image_buffer(intel, drawable, front_rb, images.front, __DRI_IMAGE_BUFFER_FRONT); } if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) { drawable->w = images.back->width; drawable->h = images.back->height; intel_update_image_buffer(intel, drawable, back_rb, images.back, __DRI_IMAGE_BUFFER_BACK); } }
static __DRIimage * intel_create_image_from_renderbuffer(__DRIcontext *context, int renderbuffer, void *loaderPrivate) { __DRIimage *image; struct brw_context *brw = context->driverPrivate; struct gl_context *ctx = &brw->ctx; struct gl_renderbuffer *rb; struct intel_renderbuffer *irb; rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); if (!rb) { _mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferExternalMESA"); return NULL; } irb = intel_renderbuffer(rb); intel_miptree_make_shareable(brw, irb->mt); image = calloc(1, sizeof *image); if (image == NULL) return NULL; image->internal_format = rb->InternalFormat; image->format = rb->Format; image->offset = 0; image->data = loaderPrivate; drm_intel_bo_unreference(image->bo); image->bo = irb->mt->bo; drm_intel_bo_reference(irb->mt->bo); image->width = rb->Width; image->height = rb->Height; image->pitch = irb->mt->pitch; image->dri_format = driGLFormatToImageFormat(image->format); image->has_depthstencil = irb->mt->stencil_mt? true : false; rb->NeedsFinishRenderTexture = true; return image; }
static __DRIimage * dri2_create_from_texture(__DRIcontext *context, int target, unsigned texture, int depth, int level, unsigned *error, void *loaderPrivate) { __DRIimage *img; struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx; struct gl_texture_object *obj; struct pipe_resource *tex; GLuint face = 0; obj = _mesa_lookup_texture(ctx, texture); if (!obj || obj->Target != target) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = st_get_texobj_resource(obj); if (!tex) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (target == GL_TEXTURE_CUBE_MAP) face = depth; _mesa_test_texobj_completeness(ctx, obj); if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (level < obj->BaseLevel || level > obj->_MaxLevel) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } img = CALLOC_STRUCT(__DRIimageRec); if (!img) { *error = __DRI_IMAGE_ERROR_BAD_ALLOC; return NULL; } img->level = level; img->layer = depth; img->dri_format = driGLFormatToImageFormat(obj->Image[face][level]->TexFormat); img->loader_private = loaderPrivate; if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; free(img); return NULL; } pipe_resource_reference(&img->texture, tex); *error = __DRI_IMAGE_ERROR_SUCCESS; return img; }