コード例 #1
0
ファイル: type.c プロジェクト: luaman/qforge-1
const char *
type_get_encoding (const type_t *type)
{
	static dstring_t *encoding;

	if (!encoding)
		encoding = dstring_newstr();
	else
		dstring_clearstr (encoding);
	encode_type (encoding, type);
	return save_string (encoding->str);
}
コード例 #2
0
ファイル: cl_main.c プロジェクト: EIREXE/Quakeforge-gcw0
void
CL_ClearState (void)
{
	int         i;

	S_StopAllSounds ();

	// wipe the entire cl structure
	if (cl.serverinfo)
		Info_Destroy (cl.serverinfo);
	memset (&cl, 0, sizeof (cl));
	r_data->force_fullscreen = 0;

	cl.maxclients = MAX_CLIENTS;

	// Note: we should probably hack around this and give diff values for
	// diff gamedirs
	cl.fpd = FPD_DEFAULT;
	cl.fbskins = FBSKINS_DEFAULT;

	for (i = 0; i < UPDATE_BACKUP; i++)
		cl.frames[i].packet_entities.entities = qw_entstates.frame[i];
	cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);

	CL_Init_Entity (&cl.viewent);

	Sys_MaskPrintf (SYS_DEV, "Clearing memory\n");
	if (viddef.flush_caches)
		viddef.flush_caches ();
	Mod_ClearAll ();
	if (host_hunklevel)					// FIXME: check this...
		Hunk_FreeToLowMark (host_hunklevel);

	CL_ClearEnts ();
	CL_ClearTEnts ();

	r_funcs->R_ClearState ();

	SZ_Clear (&cls.netchan.message);

	if (centerprint)
		dstring_clearstr (centerprint);
}