コード例 #1
0
ファイル: dumb_source.c プロジェクト: omf2097/openomf
int dumb_source_init(audio_source *src, const char* file, int channels, int freq, int resampler) {
    dumb_source *local = malloc(sizeof(dumb_source));

    // Load file and initialize renderer
    char *ext = strrchr(file, '.') + 1;
    if(strcasecmp(ext, "psm") == 0) {
        local->data = dumb_load_psm(file, 0);
    } else if(strcasecmp(ext, "s3m") == 0) {
        local->data = dumb_load_s3m(file);
    } else if(strcasecmp(ext, "mod") == 0) {
        local->data = dumb_load_mod(file, 0);
    } else if(strcasecmp(ext, "it") == 0) {
        local->data = dumb_load_it(file);
    } else if(strcasecmp(ext, "xm") == 0) {
        local->data = dumb_load_xm(file);
    } else {
        PERROR("Libdumb Source: No suitable module decoder found.");
        goto error_0;
    }
    if(!local->data) {
        PERROR("Libdumb Source: Error while loading module file!");
        goto error_0;
    }
    local->renderer = duh_start_sigrenderer(local->data, 0, channels, 0);
    local->vlen = duh_get_length(local->data);
    local->vpos = 0;
    local->sig_samples = NULL;
    local->sig_samples_size = 0;

    // Set resampler here
    dumb_it_set_resampling_quality(duh_get_it_sigrenderer(local->renderer), resampler);

    // Audio information
    source_set_frequency(src, freq);
    source_set_bytes(src, 2);
    source_set_channels(src, channels);
    source_set_resampler(src, resampler);

    // Set callbacks
    source_set_userdata(src, local);
    source_set_update_cb(src, dumb_source_update);
    source_set_close_cb(src, dumb_source_close);

    // Some debug info
    DEBUG("Libdumb Source: Loaded file '%s' succesfully.", file);

    // All done
    return 0;

error_0:
    free(local);
    return 1;
}
コード例 #2
0
ファイル: tracker_linux.c プロジェクト: eukos16/NGUNIX
void Tracker_Play(byte track, qboolean looping)
{
	if(bTracker_Initialized == false)
		return;

	alGenSources((ALuint)1, &oss_source);
	alSourcef(oss_source, AL_PITCH, 1);
	alSourcef(oss_source, AL_GAIN, 1);
	alSource3f(oss_source, AL_POSITION, 0, 0, 0);
	alSource3f(oss_source, AL_VELOCITY, 0, 0, 0);
	alSourcei(oss_source, AL_LOOPING, AL_FALSE);
	alGenBuffers((ALuint)1, &oss_buffer);

	dumb_register_stdfiles(); // Initialize loading files
	
	// Attempt to load every format imaginable, TODO: better method?
	sprintf (name, "%s/music/track%d.it", com_gamedir, track);
	trackmod = dumb_load_it(name);
	if (!trackmod) {
		sprintf (name, "%s/music/track%d.xm", com_gamedir, track);
		trackmod = dumb_load_xm(name);
		if (!trackmod) {
			sprintf (name, "%s/music/track%d.s3m", com_gamedir, track);
			trackmod = dumb_load_s3m(name);
			if (!trackmod) {
				sprintf (name, "%s/music/track%d.mod", com_gamedir, track);
				trackmod = dumb_load_mod(name);
				if (!trackmod) {
					fprintf(stderr, "Unable to open %s!\n", name);
					return;
				}
			}
		}
	}
	
	// Let us know which track you are playing
	Con_Printf("Playing %s\n", name);
	sr = duh_start_sigrenderer(trackmod, 0, n_channels, 0); // start rendering, action happens in Tracker_Update
	if (!sr) { // If it doesn't want to render, stop it before it's too late
		unload_duh(trackmod); // Unload the track safely
		fprintf(stderr, "Unable to play file!\n");
		return;
	}

	delta = 61536.0f / freq; 		// This affects the speed
	bufsize = depth == 16 ? 2048 : 4096;	// Buffer size, small buffer = laggy music; big buff = laggy game
	bufsize /= n_channels;			// Tell him we are hopefully stereo
	playing = true;				// Announce that we have a track playing
}
コード例 #3
0
ファイル: acsound.cpp プロジェクト: smarinel/ags-web
SOUNDCLIP *my_load_mod(const char *filname, int repet)
{

  DUH *modPtr = NULL;
  // determine the file extension
  const char *lastDot = strrchr(filname, '.');
  if (lastDot == NULL)
    return NULL;
  // get the first char of the extensin
  int charAfterDot = toupper(lastDot[1]);

  // use the appropriate loader
  if (charAfterDot == 'I') {
    modPtr = dumb_load_it(filname);
  }
  else if (charAfterDot == 'X') {
    modPtr = dumb_load_xm(filname);
  }
  else if (charAfterDot == 'S') {
    modPtr = dumb_load_s3m(filname);
  }
  else if (charAfterDot == 'M') {
    modPtr = dumb_load_mod(filname);
  }

  if (modPtr == NULL)
    return NULL;

  thismod = new MYMOD();
  thismod->done = 0;
  thismod->tune = modPtr;
  thismod->vol = 255;
  thismod->repeat = (repet != 0);
  
  return thismod;
}
コード例 #4
0
ファイル: dumbplay.c プロジェクト: JoeyZheng/deadbeef
int main(int argc, const char *const *argv) /* I'm const-crazy! */
{
	DUH *duh;          /* Encapsulates the music file. */
	AL_DUH_PLAYER *dp; /* Holds the current playback state. */

	/* Initialise Allegro */
	if (allegro_init())
		return EXIT_FAILURE;

	/* Check that we have one argument (plus the executable name). */
	if (argc != 2)
		usage(argv[0]);

	/* Tell Allegro where to find configuration data. This means you can
	 * put any settings for Allegro in dumb.ini. See Allegro's
	 * documentation for more information.
	 */
	set_config_file("dumb.ini");

	/* Initialise Allegro's keyboard input. */
	if (install_keyboard()) {
		allegro_message("Failed to initialise keyboard driver!\n");
		return EXIT_FAILURE;
	}

	/* This function call is appropriate for a program that will play one
	 * sample or one audio stream at a time. If you have sound effects
	 * too, you may want to increase the parameter. See Allegro's
	 * documentation for details on what the parameter means. Note that
	 * newer versions of Allegro act as if set_volume_per_voice() was
	 * called with parameter 1 initially, while older versions behave as
	 * if -1 was passed, so you should call the function if you want
	 * consistent behaviour.
	 */
	set_volume_per_voice(0);

	/* Initialise Allegro's sound output system. */
	if (install_sound(DIGI_AUTODETECT, MIDI_NONE, NULL)) {
		allegro_message("Failed to initialise sound driver!\n%s\n", allegro_error);
		return EXIT_FAILURE;
	}

	/* dumb_exit() is a function defined by DUMB. This operation arranges
	 * for dumb_exit() to be called last thing before the program exits.
	 * dumb_exit() does a bit of cleaning up for you. atexit() is
	 * declared in stdlib.h.
	 */
	atexit(&dumb_exit);

	/* DUMB defines its own wrappers for file input. There is a struct
	 * called DUMBFILE that holds function pointers for the various file
	 * operations needed by DUMB. You can decide whether to use stdio
	 * FILE objects, Allegro's PACKFILEs or something else entirely. No
	 * wrapper is installed initially, so you must call this or
	 * dumb_register_stdfiles() or set up your own before trying to load
	 * modules by file name. (If you are using another method, such as
	 * loading an Allegro datafile with modules embedded in it, then DUMB
	 * never opens a file by file name so this doesn't apply.)
	 */
	dumb_register_packfiles();

	/* Load the module file into a DUH object. Quick and dirty: try the
	 * loader for each format until one succeeds. Note that 15-sample
	 * mods have no identifying features, so dumb_load_mod() may succeed
	 * on files that aren't mods at all. We therefore try that one last.
	 */
	duh = dumb_load_it(argv[1]);
	if (!duh) {
		duh = dumb_load_xm(argv[1]);
		if (!duh) {
			duh = dumb_load_s3m(argv[1]);
			if (!duh) {
				duh = dumb_load_mod(argv[1]);
				if (!duh) {
					allegro_message("Failed to load %s!\n", argv[1]);
					return EXIT_FAILURE;
				}
			}
		}
	}

	/* Read the quality values from the config file we told Allegro to
	 * use. You may want to hardcode these or provide a more elaborate
	 * interface via which the user can control them.
	 */
	dumb_resampling_quality = get_config_int("sound", "dumb_resampling_quality", 4);
	dumb_it_max_to_mix = get_config_int("sound", "dumb_it_max_to_mix", 128);

	/* If we're not in DOS, show a window and register our close hook
	 * function.
	 */
#	ifndef ALLEGRO_DOS
		{
			const char *fn = get_filename(argv[1]);
			gfx_half_width = strlen(fn);
			if (gfx_half_width < 22) gfx_half_width = 22;
			gfx_half_width = (gfx_half_width + 2) * 4;

			/* set_window_title() is not const-correct (yet). */
			set_window_title((char *)"DUMB Music Player");

			if (set_gfx_mode(GFX_DUMB_MODE, gfx_half_width*2, 80, 0, 0) == 0) {
				acquire_screen();
				textout_centre(screen, font, fn, gfx_half_width, 20, 14);
				textout_centre(screen, font, "Press any key to exit.", gfx_half_width, 52, 11);
				release_screen();
			} else
				gfx_half_width = 0;
		}

		/* Silly check to get around the fact that someone stupidly removed
		 * an old function from Allegro instead of deprecating it. The old
		 * function was put back a version later, but we may as well use the
		 * new one if it's there!
		 */
#		if ALLEGRO_VERSION*10000 + ALLEGRO_SUB_VERSION*100 + ALLEGRO_WIP_VERSION >= 40105
			set_close_button_callback(&closehook);
#		else
			set_window_close_hook(&closehook);
#		endif

#	endif

	/* We want to continue running if the user switches to another
	 * application.
	 */
	set_display_switch_mode(SWITCH_BACKGROUND);

	/* We have the music loaded, but it isn't playing yet. This starts it
	 * playing. We construct a second object, the AL_DUH_PLAYER, to
	 * represent the playing music. This means you can play the music
	 * twice at the same time should you want to!
	 *
	 * Specify the number of channels (2 for stereo), which 'signal' to
	 * play (always 0 for modules), the volume (1.0f for default), the
	 * buffer size (4096 generally works well) and the sampling frequency
	 * (ideally match the final output frequency Allegro is using). An
	 * Allegro audio stream will be started.
	 */
	dp = al_start_duh(duh, 2, 0, 1.0f,
		get_config_int("sound", "buffer_size", 4096),
		get_config_int("sound", "sound_freq", 44100));

	/* Register our callback functions so that they are called when the
	 * music loops or stops. See docs/howto.txt for more information.
	 * There is no threading issue: DUMB will only process playback
	 * in al_poll_duh(), which we call below.
	 */
	{
		DUH_SIGRENDERER *sr = al_duh_get_sigrenderer(dp);
		DUMB_IT_SIGRENDERER *itsr = duh_get_it_sigrenderer(sr);
		dumb_it_set_loop_callback(itsr, &loop_callback, NULL);
		dumb_it_set_xm_speed_zero_callback(itsr, &xm_speed_zero_callback, NULL);
	}

	/* Main loop. */
	for (;;) {
		/* Check for keys in the buffer. If we get one, discard it
		 * and exit the main loop.
		 */
		if (keypressed()) {
			readkey();
			break;
		}

		/* Poll the music. We exit the loop if al_poll_duh() has
		 * returned nonzero (music finished) or the window has been
		 * closed. al_poll_duh() might return nonzero if you have set
		 * up a callback that tells the music to stop.
		 */
		if (al_poll_duh(dp) || closed)
			break;

		/* Give other threads a look-in, or allow the processor to
		 * sleep for a bit. YIELD() is defined further up in this
		 * file.
		 */
		YIELD();
	}

	/* Remove the audio stream and deallocate the memory being used for
	 * the playback state. We set dp to NULL to emphasise that the object
	 * has gone.
	 */
	al_stop_duh(dp);
	dp = NULL;

	/* Free the DUH object containing the actual music data. */
	unload_duh(duh);
	duh = NULL;

	/* All done! */
	return EXIT_SUCCESS;
}