/** * Callback function registered to the ESP8266 environment that is * invoked when a new outbound connection has been formed. */ static void esp8266_callback_connectCB_outbound( void *arg //!< A pointer to a `struct espconn`. ) { os_printf(">> connectCB_outbound\n"); struct espconn *pEspconn = (struct espconn *)arg; assert(pEspconn != NULL); dumpEspConn(pEspconn); struct socketData *pSocketData = (struct socketData *)pEspconn->reverse; assert(pSocketData != NULL); esp8266_dumpSocket(pSocketData->socketId); // Flag the socket as connected to a partner. pSocketData->isConnected = true; assert(pSocketData->state == SOCKET_STATE_CONNECTING); if (pSocketData->shouldClose) { doClose(pSocketData->socketId); } else { pSocketData->state = SOCKET_STATE_IDLE; } os_printf("<< connectCB_outbound\n"); }
/** * Close a socket. */ void net_ESP8266_BOARD_closeSocket( JsNetwork *net, //!< The Network we are going to use to create the socket. int socketId //!< The socket to be closed. ) { os_printf("> net_ESP8266_BOARD_closeSocket, socket=%d\n", socketId); struct socketData *pSocketData = getSocketData(socketId); assert(pSocketData != NULL); assert(pSocketData->state != SOCKET_STATE_UNUSED); // Shouldn't be closing an unused socket. dumpEspConn(pSocketData->pEspconn); esp8266_dumpSocket(socketId); // How we close the socket is a function of what kind of socket it is. if (pSocketData->creationType == SOCKET_CREATED_SERVER) { int rc = espconn_delete(pSocketData->pEspconn); if (rc != 0) { os_printf("espconn_delete: rc=%d\n", rc); } } // End this is a server socket else { if (pSocketData->state == SOCKET_STATE_IDLE || pSocketData->state == SOCKET_STATE_CLOSING) { doClose(socketId); } else { pSocketData->shouldClose = true; } } // End this is a client socket }
/** * Callback function registered to the ESP8266 environment that is * invoked when a new inbound connection has been formed. * A new connection * can occur when the ESP8266 makes a call out to a partner (in that * case the ESP8266 is acting as a client) or a new connection can * occur when a partner calls into a listening ESP8266. In that case * the ESP8266 is acting as a server. */ static void esp8266_callback_connectCB_inbound( void *arg //!< ) { os_printf(">> connectCB_inbound\n"); struct espconn *pEspconn = (struct espconn *)arg; assert(pEspconn != NULL); espconn_regist_disconcb(pEspconn, esp8266_callback_disconnectCB); espconn_regist_reconcb(pEspconn, esp8266_callback_reconnectCB); espconn_regist_sentcb(pEspconn, esp8266_callback_sentCB); espconn_regist_recvcb(pEspconn, esp8266_callback_recvCB); espconn_regist_write_finish(pEspconn, esp8266_callback_writeFinishedCB); dumpEspConn(pEspconn); int inboundSocket = getServerSocketByLocalPort(pEspconn->proto.tcp->local_port); assert(inboundSocket != -1); struct socketData *pSocketData = getSocketData(inboundSocket); assert(pSocketData != NULL); esp8266_dumpSocket(pSocketData->socketId); os_printf("** new client has connected to us **\n"); if ((pSocketData->acceptedSocketsHead + 1) % MAX_ACCEPTED_SOCKETS == pSocketData->acceptedSocketsTail) { os_printf("WARNING!! - Discarding inbound client because we have too many accepted clients.\n"); os_printf("<< connectCB_inbound\n"); return; } struct socketData *pClientSocketData = allocateNewSocket(); if (pClientSocketData == NULL) { os_printf("!!! Ran out of sockets !!!\n"); return; } assert(pClientSocketData != NULL); pClientSocketData->pEspconn = pEspconn; pClientSocketData->pEspconn->reverse = pClientSocketData; pClientSocketData->creationType = SOCKET_CREATED_INBOUND; pClientSocketData->isConnected = true; pClientSocketData->state = SOCKET_STATE_IDLE; pSocketData->acceptedSockets[pSocketData->acceptedSocketsHead] = pClientSocketData->socketId; pSocketData->acceptedSocketsHead = (pSocketData->acceptedSocketsHead + 1) % MAX_ACCEPTED_SOCKETS; os_printf("<< connectCB_inbound\n"); }
void ESP_RestClient::_connect() { LOG("_connect: %i\n", &m_serverIP); memcpy(m_conn.proto.tcp->remote_ip, &m_serverIP, 4); m_conn.proto.tcp->remote_port = m_port; dumpEspConn(&m_conn); if (m_secure == false) { int rc = espconn_connect(&m_conn); if (rc != 0) { // Error LOG("Error with connect\n"); system_os_post(REST_TASK_PRI, ESP_REST_CLIENT_ERROR_SIG, (os_param_t)this); return; } } else { //int rc = espconn_secure_connect(&m_conn); } } // End of m_connect
/** * Callback function registered to the ESP8266 environment that is * Invoked when a previous connection has been disconnected. */ static void esp8266_callback_disconnectCB( void *arg //!< A pointer to a `struct espconn`. ) { struct espconn *pEspconn = (struct espconn *)arg; struct socketData *pSocketData = (struct socketData *)pEspconn->reverse; assert(pSocketData != NULL); assert(pSocketData->state != SOCKET_STATE_UNUSED); os_printf(">> disconnectCB\n"); dumpEspConn(pEspconn); esp8266_dumpSocket(pSocketData->socketId); // If the socket state is SOCKET_STATE_CLOSING then that means we can release the socket. The reason // for this is that the last thing the user did was request an explicit socket close. if (pSocketData->state == SOCKET_STATE_CLOSING) { releaseSocket(pSocketData->socketId); } else { pSocketData->state = SOCKET_STATE_CLOSING; pSocketData->isConnected = false; } os_printf("<< disconnectCB\n"); }
/** * ESP8266 callback function that is invoked when new data has arrived over * the TCP/IP connection. */ static void esp8266_callback_recvCB( void *arg, //!< A pointer to a `struct espconn`. char *pData, //!< A pointer to data received over the socket. unsigned short len //!< The length of the data. ) { struct espconn *pEspconn = (struct espconn *)arg; struct socketData *pSocketData = (struct socketData *)pEspconn->reverse; assert(pSocketData != NULL); assert(pSocketData->state != SOCKET_STATE_UNUSED); os_printf(">> recvCB for socket=%d, length=%d\n", pSocketData->socketId, len); // If we don't have any existing unconsumed data then malloc some storage and // copy the received data into that storage. if (pSocketData->rxBufLen == 0) { pSocketData->rxBuf = (void *)os_malloc(len); memcpy(pSocketData->rxBuf, pData, len); pSocketData->rxBufLen = len; } else { // Allocate a new buffer big enough for the original data and the new data // Copy the original data to the start of the new buffer ... // Copy the new new data to the offset into the new buffer just after // the original data. // Release the original data. // Update the socket data. uint8 *pNewBuf = (uint8 *)os_malloc(len + pSocketData->rxBufLen); memcpy(pNewBuf, pSocketData->rxBuf, pSocketData->rxBufLen); memcpy(pNewBuf + pSocketData->rxBufLen, pData, len); os_free(pSocketData->rxBuf); pSocketData->rxBuf = pNewBuf; pSocketData->rxBufLen += len; } // End of new data allocated. dumpEspConn(pEspconn); os_printf("<< recvCB\n"); }
/** * Create a new socket. * if `ipAddress == 0`, creates a server otherwise creates a client (and automatically connects). Returns >=0 on success. */ int net_ESP8266_BOARD_createSocket( JsNetwork *net, //!< The Network we are going to use to create the socket. uint32_t ipAddress, //!< The address of the partner of the socket or 0 if we are to be a server. unsigned short port //!< The port number that the partner is listening upon. ) { os_printf("> net_ESP8266_BOARD_createSocket: host: %d.%d.%d.%d, port:%d \n", ((char *)(&ipAddress))[0], ((char *)(&ipAddress))[1], ((char *)(&ipAddress))[2], ((char *)(&ipAddress))[3], port); bool isServer = (ipAddress == 0); struct socketData *pSocketData = allocateNewSocket(); if (pSocketData == NULL) { // No free socket os_printf("< net_ESP8266_BOARD_createSocket: No free sockets\n"); return -1; } int newSocket = pSocketData->socketId; pSocketData->pEspconn = (struct espconn *)os_malloc(sizeof(struct espconn)); assert(pSocketData->pEspconn); struct espconn *pEspconn = pSocketData->pEspconn; pEspconn->type = ESPCONN_TCP; pEspconn->state = ESPCONN_NONE; pEspconn->proto.tcp = (esp_tcp *)os_malloc(sizeof(esp_tcp)); pEspconn->reverse = pSocketData; assert(pEspconn->proto.tcp != NULL); os_memset(pEspconn->proto.tcp, 0, sizeof(esp_tcp)); // NOTE: We must not call these functions until AFTER we have allocated storage // for the 'esp_tcp' structure. espconn_regist_disconcb(pEspconn, esp8266_callback_disconnectCB); espconn_regist_reconcb(pEspconn, esp8266_callback_reconnectCB); espconn_regist_sentcb(pEspconn, esp8266_callback_sentCB); espconn_regist_recvcb(pEspconn, esp8266_callback_recvCB); espconn_regist_write_finish(pEspconn, esp8266_callback_writeFinishedCB); struct ip_info ipconfig; wifi_get_ip_info(STATION_IF, &ipconfig); // Get the local IP address os_memcpy(pEspconn->proto.tcp->local_ip, &ipconfig.ip, 4); // If we are not a server ... if (isServer == false) { pSocketData->state = SOCKET_STATE_CONNECTING; pSocketData->creationType = SOCKET_CREATED_OUTBOUND; pEspconn->proto.tcp->remote_port = port; pEspconn->proto.tcp->local_port = espconn_port(); *(uint32 *)(pEspconn->proto.tcp->remote_ip) = ipAddress; // Ensure that we have flagged this socket as NOT connected pSocketData->isConnected = false; espconn_regist_connectcb(pEspconn, esp8266_callback_connectCB_outbound); // Make a call to espconn_connect. int rc = espconn_connect(pEspconn); if (rc != 0) { os_printf("Err: net_ESP8266_BOARD_createSocket -> espconn_connect returned: %d. Using local port: %d\n", rc, pEspconn->proto.tcp->local_port); setSocketInError(newSocket, "espconn_connect", rc); } } // If the ipAddress IS 0 ... then we are a server. else { // We are going to set ourselves up as a server pSocketData->state = SOCKET_STATE_IDLE; pSocketData->creationType = SOCKET_CREATED_SERVER; pEspconn->proto.tcp->local_port = port; espconn_regist_connectcb(pEspconn, esp8266_callback_connectCB_inbound); // Make a call to espconn_accept int rc = espconn_accept(pEspconn); if (rc != 0) { os_printf("Err: net_ESP8266_BOARD_createSocket -> espconn_accept returned: %d. Using local port: %d\n", rc, pEspconn->proto.tcp->local_port); setSocketInError(newSocket, "espconn_accept", rc); } } dumpEspConn(pEspconn); os_printf("< net_ESP8266_BOARD_createSocket, socket=%d\n", newSocket); return newSocket; }