void QQuickAnimator::setEasing(const QEasingCurve &easing) { Q_D(QQuickAnimator); if (easing == d->easing) return; d->easing = easing; Q_EMIT easingChanged(d->easing); }
void QQuickPathAnimation::setEasing(const QEasingCurve &e) { Q_D(QQuickPathAnimation); if (d->easingCurve == e) return; d->easingCurve = e; emit easingChanged(e); }