static void state_init(){ printf("gamestate init\n"); FILE* fp = fopen("res/note_sprite.bmp", "rb"); note_sprite = eeds_load_bmp(fp); fclose(fp); printf("init done!\n"); }
Font* Font_load(char* filename, int char_w, int char_h){ printf("loading font %s...\n", filename); Font* font = (Font*) malloc(sizeof(Font)); FILE* fp = fopen(filename, "rb"); font->bmp = eeds_load_bmp(fp); font->char_w = char_w; font->char_h = char_h; return font; }
static void state_resume(){ eeds_set_leds(1); redraw_required = 1; FILE*fp = fopen("res/score_bg.bmp", "rb"); if(fp == NULL){ fprintf(stderr, "Unable to open score background.\n"); } score_bg = eeds_load_bmp(fp); fclose(fp); }
static void state_resume(){ total_notes = 0; eeds_set_leds(0xAA); score_OK = 0; score_perfect = 0; score_great = 0; score_combo = 0; score_greatest_combo = 0; song = songs[active_selection]; elapsed_time_in_ms = -song->offset_in_ms - 43; beat = 0; measure = 0; beats_per_measure = 4; ms_since_last_beat = 0; current_bpm_index = 1; current_bpm = song->BPMs[current_bpm_index]; need_to_draw_song_bg = 1; ms_per_measure = 4*60000000 / current_bpm; while(n_notes > 0) remove_note(0); char path_to_bg[256]; sprintf(path_to_bg, "res/Songs/%s/%s.bmp", song->basename, song->basename); /* load song background */ FILE* fp = fopen(path_to_bg, "rb"); song_bg = eeds_load_bmp(fp); fclose(fp); /* load background overlay */ fp = fopen("res/game_bg.bmp", "rb"); game_bg = eeds_load_bmp(fp); fclose(fp); /* merge song and background overlay */ merge_bgs(); char path_to_song[256]; sprintf(path_to_song, "res/Songs/%s/%s.raw", song->basename, song->basename); audio_play(path_to_song); }