コード例 #1
0
static Eina_Bool
_timer_hide_window_cb(void *data)
{
   Eo *win = (Eo*) data;
   efl_gfx_visible_set(win, EINA_FALSE);
   return ECORE_CALLBACK_PASS_ON;
}
コード例 #2
0
static Eina_Bool
_anim_cb(void *data)
{
   App_Data *ad = data;
   Evas_Object *o;
   int r, g, b, a, x, y, w, h, f;
   int win_w, win_h, mx, my;

   f = ad->frame;
   r = ad->colors[ad->colors_index].r;
   g = ad->colors[ad->colors_index].g;
   b = ad->colors[ad->colors_index].b;
   a = ad->colors[ad->colors_index].a;
   evas_output_size_get(ad->canvas, &win_w, &win_h);

   o = evas_object_name_find(ad->canvas, "obj1");
   efl_gfx_map_reset(o);
   efl_gfx_map_rotate(o, 3 * f, NULL, 0.5, 0.5);
   efl_gfx_map_smooth_set(o, ad->smooth);
   efl_gfx_map_alpha_set(o, ad->alpha);
   efl_gfx_map_color_set(o, -1, r, g, b, a);


   o = evas_object_name_find(ad->canvas, "obj2");
   efl_gfx_size_get(o, NULL, &h);
   efl_gfx_map_reset(o);
   efl_gfx_map_smooth_set(o, ad->smooth);
   efl_gfx_map_alpha_set(o, ad->alpha);
   efl_gfx_map_color_set(o, -1, r, g, b, a);
   efl_gfx_map_translate(o, 0, 0, 100);
   efl_gfx_map_rotate_3d(o, f * 6, f * 6, f * 6, NULL, 1./3., 10. / h, 0);
   if (ad->apply_lighting)
     {
        efl_gfx_map_lightning_3d(o, ad->canvas, 0.5, 0.5, -100.,
                                 255, 255, 255, 0, 0, 0);
     }


   o = evas_object_name_find(ad->canvas, "obj3");
   efl_gfx_size_get(o, &w, &h);
   efl_gfx_map_reset(o);
   efl_gfx_map_smooth_set(o, ad->smooth);
   efl_gfx_map_alpha_set(o, ad->alpha);
   efl_gfx_map_color_set(o, -1, r, g, b, a);
   efl_gfx_map_translate(o, 0, h/2, -20);
   efl_gfx_map_rotate_3d(o, 20, f * 6, 0, NULL, 0.5, 0.5, w / 2);
   if (ad->apply_perspective)
     efl_gfx_map_perspective_3d(o, NULL, 0.5, 0.5, 0, 256);
   if (ad->apply_lighting)
     {
        evas_pointer_canvas_xy_get(ad->canvas, &mx, &my);
        efl_gfx_map_lightning_3d(o, ad->canvas,
                                 (double) mx / win_w, (double) my / win_h,
                                 -256, 255, 255, 255, 0, 0, 0);
     }
   if (ad->backface_culling)
     efl_gfx_visible_set(o, efl_gfx_map_clockwise_get(o));
   else
     efl_gfx_visible_set(o, 1);


   o = evas_object_name_find(ad->canvas, "obj4");
   efl_gfx_geometry_get(o, &x, &y, &w, &h);
   efl_gfx_map_reset(o);
   efl_gfx_map_smooth_set(o, ad->smooth);
   efl_gfx_map_alpha_set(o, ad->alpha);
   efl_gfx_map_coord_absolute_set(o, 0, x, y + h, 0);
   efl_gfx_map_coord_absolute_set(o, 1, x + w, y + h, 0);
   efl_gfx_map_coord_absolute_set(o, 2, win_w - 10, win_h - 30, 0);
   efl_gfx_map_coord_absolute_set(o, 3, (win_w / 2) + 10, win_h - 30, 0);
   efl_gfx_map_uv_set(o, 0, 0, 1);
   efl_gfx_map_uv_set(o, 1, 1, 1);
   efl_gfx_map_uv_set(o, 2, 1, 2. / 3.);
   efl_gfx_map_uv_set(o, 3, 0, 2. / 3.);
   efl_gfx_map_color_set(o, 0, 200, 200, 200, 150);
   efl_gfx_map_color_set(o, 1, 200, 200, 200, 150);
   efl_gfx_map_color_set(o, 2, 0, 0, 0, 0);
   efl_gfx_map_color_set(o, 3, 0, 0, 0, 0);


   ad->frame = (ad->frame + 1) % 60;

   return EINA_TRUE;
}