void basic() { using T = double; // Tee doesnt work const uint DIM = 2; using SplineT = Spline<2, T>; using UnknownT = Unknown<DIM, ValueT, SplineT>; auto s01 = SplineT(0, 1); auto s02 = SplineT(0, 2); auto s13 = SplineT(1, 3); std::array<SplineT, DIM> arraySpline; arraySpline[0] = s02; arraySpline[1] = s01; auto u1 = UnknownT(1.0, arraySpline, 1); arraySpline[0] = s13; arraySpline[1] = s01; auto u2 = UnknownT(2.0, arraySpline, 2); std::vector<UnknownT> unknowns; unknowns.push_back(u1); unknowns.push_back(u2); Tree<DIM, UnknownT> tree(unknowns); auto el1 = u1.envelopingInterval(); auto ol1 = tree.overlaps(el1); EXPECT_EQ(2, ol1.size()); auto el2 = u1.envelopingInterval(); auto ol2 = tree.overlaps(el2); EXPECT_EQ(2, ol2.size()); Interval<DIM, T> el3(Vector<DIM, T>(-2), Vector<DIM, T>(-1)); auto ol3 = tree.overlaps(el3); // this doesn't work!!! // EXPECT_EQ(0, ol3.size()); }
int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_EVERYTHING); ekran = SDL_SetVideoMode( 800, 600, 32, SDL_SWSURFACE ); DrawableSDL::surface = ekran; SDL_Flip( ekran ); SDL_CDOpen(0); ekran->pixels; SDL_Event e; int frame_time; SDL_PollEvent(&e); FontFactory::initializeFont("simplePix", "pixelart.ttf", 10); SDL_Rect rect; rect.x=100; rect.y=10; rect.w=100; rect.h=100; TTF_Init(); Rectangle object1; object1.setColor(0xff, 0xff, 0xff); Rectangle object2; object2.setColor(0xf1, 0x00, 0xda); object2.setX(50); object1.setX(10); Container helping(100,30); //helping.add(&object1); Container root(10,10); SimpleScrollBar scroll(100, 100, 10, 150, 0, 1000, Orientation::horizontal); SimpleScrollBar scroll2(100, 85, 10, 150, 0, 1000, Orientation::horizontal); root.add(&scroll); Button ok(100, 100, 60, 20, "Here i am"); ok.setBorderSize(2); ok.setBackground(255,225,255); ok.setBorderColor(10,100,10); ok.setFontName("simplePix"); smth e_inst; ok+= *(new Delegate(&e_inst)); Button ok2(200, 200, 80, 20, "I am not here"); ok2.setBorderSize(2); ok2.setBackground(255,225,255); ok2.setBorderColor(10,100,10); ok2.setFontName("simplePix"); root.add(&ok); root.add(&scroll2); root.add(&ok2); //ok.setEnable(false); ListBoxElementSDL el(50); el.setText("hello"); el.setSelection(false); el.cut(4, down); ListBoxElementSDL el1(50); el1.setText("welcome"); el1.setSelection(false); ListBoxElementSDL el2(50); el2.setText("hejo"); el2.setSelection(false); ListBoxElementSDL el3(50); el3.setText("hejo2"); ListBoxElementSDL el4(50); el4.setText("hejo1"); ListBoxElementSDL el5(50); el5.setText("hejo3"); ListBoxElementSDL el6(50); el6.setText("Witam"); ListBoxElementSDL el7(50); el7.setText("Witam"); ListBoxSDL list(500, 200, 100, 50, 2); list.add(&el); list.add(&el1); list.add(&el2); list.add(&el3); list.add(&el4); list.add(&el5); list.add(&el6); list.add(&el7); root.add(&list); MovingRectangle movrect; MovingRectangle movrect2; movrect2.setColor(0x43, 0x52, 0xFF); //root.add(&movrect); //root.add(&movrect2); Uint32 color = SDL_MapRGB(ekran->format, 0xff, 0xff, 0xff); Uint32 color2 = SDL_MapRGB(ekran->format, 0x00, 0xff, 0xff); short int r=0,g=0,b=0; while(true) { frame_time = SDL_GetTicks(); ok.setX(scroll.getValue()); ok.setY(scroll2.getValue()); SDL_FillRect(ekran, &(ekran->clip_rect), color2); root.draw(0,0); if(SDL_PollEvent(&e)) { if(e.type == SDL_QUIT) { SDL_Quit(); return 0; } root.spreadEvent(e); } SDL_Flip(ekran); if((SDL_GetTicks() - frame_time) < 1000/FPS) SDL_Delay(1000/FPS - (SDL_GetTicks() - frame_time)); } return 0; }
int main (int argc, char *argv[]) { std::vector<double> punto1(1,0.0); std::vector<double> punto2(1,1.0); std::vector<double> punto3(1,2.0); std::vector<double> punto4(1,3.0); Punto<1> pt1(punto1); Punto<1> pt2(punto2); Punto<1> pt3(punto3); Punto<1> pt4(punto4); std::vector<Punto<1> >element1; element1.push_back(pt1); element1.push_back(pt2); std::vector<Punto<1> >element2; element2.push_back(pt2); element2.push_back(pt3); std::vector<Punto<1> >element3; element3.push_back(pt3); element3.push_back(pt4); myelement<1> el1(element1); myelement<1> el2(element2); myelement<1> el3(element3); std::vector<myelement<1> > raccoltael; raccoltael.push_back(el1); raccoltael.push_back(el2); raccoltael.push_back(el3); std::cout<<raccoltael.size()<<std::endl; mymesh<myelement<1> > dominiop(raccoltael); std::cout<<dominiop.size_element()<<std::endl; QuadFactory::RulesFactory & rulesFactory(QuadFactory::RulesFactory::Instance()); const Quadrature1D * therule = rulesFactory.create("Trapezi"); therule->ShowMe(); NumericalQuad<1> integrale(therule,dominiop); std::cout<<integrale.apply(&xquad)<<std::endl; /*therule = rulesFactory.create("Simpson"); therule->ShowMe(); integrale.SetRule(therule); std::cout<<integrale.apply(&xquad)<<std::endl; therule = rulesFactory.create("MidPoint"); therule->ShowMe(); integrale.SetRule(therule); std::cout<<integrale.apply(&xquad)<<std::endl; */ /* MidPoint mid; Trapezi trap; Simpson simp; std::vector<double> dominio; double a = 0; double b = 6; double step = 0; double value = 0; NumericalQuad integrale; std::ofstream file("Errori.txt"); unsigned int maxit = 15; for(size_t i(2);i<maxit;i++) { dominio.resize(i+1); step = (b-a)/i; for(size_t k(0);k<=i;k++) dominio[k]=a+k*step; integrale.SetDom(dominio); integrale.SetRule(&mid); value = integrale.apply(&xquad); std::cout<<"Midpoint = "<<value<<std::endl; file<<fabs(value - 6*6*6*6*6)<<'\t'; integrale.SetRule(&trap); value = integrale.apply(&xquad); std::cout<<"Trapezi = "<<value<<std::endl; file<<fabs(value - 6*6*6*6*6)<<'\t'; integrale.SetRule(&simp); value = integrale.apply(&xquad); std::cout<<"Simpson = "<<value<<std::endl; file<<fabs(value - 6*6*6*6*6); file<<std::endl; } file.close();*/ return 0; }