コード例 #1
0
ファイル: ffvertex_prog.c プロジェクト: toastpp/toastpp
static void build_hpos( struct tnl_program *p )
{
   struct ureg pos = register_input( p, VERT_ATTRIB_POS );
   struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
   struct ureg mvp[4];

   if (p->mvp_with_dp4) {
      register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
			      0, mvp );
      emit_matrix_transform_vec4( p, hpos, mvp, pos );
   }
   else {
      register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
			      STATE_MATRIX_TRANSPOSE, mvp );
      emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
   }
}
コード例 #2
0
ファイル: brw_vs_tnl.c プロジェクト: astrofimov/vgallium
static struct ureg get_eye_z( struct tnl_program *p )
{
   if (!is_undef(p->eye_position)) {
      return swizzle1(p->eye_position, Z);
   }
   else if (!is_undef(p->eye_z)) {
      struct ureg pos = register_input( p, BRW_ATTRIB_POS ); 
      struct ureg modelview2;

      p->eye_z = reserve_temp(p);

      register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1, 
			      STATE_MATRIX, &modelview2 );

      emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2);
   }
   
   return swizzle1(p->eye_z, Z)
}
コード例 #3
0
ファイル: ffvertex_prog.c プロジェクト: toastpp/toastpp
static struct ureg get_eye_position( struct tnl_program *p )
{
   if (is_undef(p->eye_position)) {
      struct ureg pos = register_input( p, VERT_ATTRIB_POS );
      struct ureg modelview[4];

      p->eye_position = reserve_temp(p);

      if (p->mvp_with_dp4) {
	 register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
                                 0, modelview );

	 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      }
      else {
	 register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
				 STATE_MATRIX_TRANSPOSE, modelview );

	 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      }
   }

   return p->eye_position;
}
コード例 #4
0
ファイル: ffvertex_prog.c プロジェクト: toastpp/toastpp
static void build_texture_transform( struct tnl_program *p )
{
   GLuint i, j;

   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {

      if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
	 continue;

      if (p->state->unit[i].texgen_enabled ||
	  p->state->unit[i].texmat_enabled) {

	 GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
	 struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
	 struct ureg out_texgen = undef;

	 if (p->state->unit[i].texgen_enabled) {
	    GLuint copy_mask = 0;
	    GLuint sphere_mask = 0;
	    GLuint reflect_mask = 0;
	    GLuint normal_mask = 0;
	    GLuint modes[4];

	    if (texmat_enabled)
	       out_texgen = get_temp(p);
	    else
	       out_texgen = out;

	    modes[0] = p->state->unit[i].texgen_mode0;
	    modes[1] = p->state->unit[i].texgen_mode1;
	    modes[2] = p->state->unit[i].texgen_mode2;
	    modes[3] = p->state->unit[i].texgen_mode3;

	    for (j = 0; j < 4; j++) {
	       switch (modes[j]) {
	       case TXG_OBJ_LINEAR: {
		  struct ureg obj = register_input(p, VERT_ATTRIB_POS);
		  struct ureg plane =
		     register_param3(p, STATE_TEXGEN, i,
				     STATE_TEXGEN_OBJECT_S + j);

		  emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
			   obj, plane );
		  break;
	       }
	       case TXG_EYE_LINEAR: {
		  struct ureg eye = get_eye_position(p);
		  struct ureg plane =
		     register_param3(p, STATE_TEXGEN, i,
				     STATE_TEXGEN_EYE_S + j);

		  emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
			   eye, plane );
		  break;
	       }
	       case TXG_SPHERE_MAP:
		  sphere_mask |= WRITEMASK_X << j;
		  break;
	       case TXG_REFLECTION_MAP:
		  reflect_mask |= WRITEMASK_X << j;
		  break;
	       case TXG_NORMAL_MAP:
		  normal_mask |= WRITEMASK_X << j;
		  break;
	       case TXG_NONE:
		  copy_mask |= WRITEMASK_X << j;
	       }
	    }

	    if (sphere_mask) {
	       build_sphere_texgen(p, out_texgen, sphere_mask);
	    }

	    if (reflect_mask) {
	       build_reflect_texgen(p, out_texgen, reflect_mask);
	    }

	    if (normal_mask) {
	       struct ureg normal = get_transformed_normal(p);
	       emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
	    }

	    if (copy_mask) {
	       struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
	       emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
	    }
	 }

	 if (texmat_enabled) {
	    struct ureg texmat[4];
	    struct ureg in = (!is_undef(out_texgen) ?
			      out_texgen :
			      register_input(p, VERT_ATTRIB_TEX0+i));
	    if (p->mvp_with_dp4) {
	       register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
				       0, texmat );
	       emit_matrix_transform_vec4( p, out, texmat, in );
	    }
	    else {
	       register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
				       STATE_MATRIX_TRANSPOSE, texmat );
	       emit_transpose_matrix_transform_vec4( p, out, texmat, in );
	    }
	 }

	 release_temps(p);
      }
      else {
	 emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
      }
   }
}