コード例 #1
0
ファイル: X11OpenGLWindow.cpp プロジェクト: rtrius/bullet3
void    X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{
    m_data->m_dpy = XOpenDisplay(NULL);

    if(m_data->m_dpy == NULL) {
        printf("\n\tcannot connect to X server\n\n");
        exit(0);
    }

    m_data->m_root = DefaultRootWindow(m_data->m_dpy);

    m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att);

    if(m_data->m_vi == NULL) {
        printf("\n\tno appropriate visual found\n\n");
        exit(0);
    }
    else {
        printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */
    }


    m_data->m_cmap = XCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone);

    m_data->m_swa.colormap = m_data->m_cmap;
    m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;

    m_data->m_win = XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);

    XMapWindow(m_data->m_dpy, m_data->m_win);
    XStoreName(m_data->m_dpy, m_data->m_win, "VERY SIMPLE APPLICATION");

    enableOpenGL();
}
コード例 #2
0
void	Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{
	Win32Window::createWindow(ci);

	//VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this);
	enableOpenGL();

}
コード例 #3
0
ファイル: Win32OpenGLWindow.cpp プロジェクト: Hongtae/bullet3
void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{
	Win32Window::createWindow(ci);

	//VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this);
	enableOpenGL();

	if (!gladLoaderLoadGL())
	{
		printf("gladLoaderLoadGL failed!\n");
		exit(-1);
	}
}
コード例 #4
0
void	Win32OpenGLWindow::init(int width,int height, bool fullscreen,int colorBitsPerPixel, void* windowHandle)
{
	// get handle to exe file
	HINSTANCE hInstance = GetModuleHandle(0);

	// create the window if we need to and we do not use the null device
	if (!windowHandle)
	{
		const char* ClassName = "DeviceWin32";

		// Register Class
		WNDCLASSEX wcex;
		wcex.cbSize		= sizeof(WNDCLASSEX);
		wcex.style		= CS_HREDRAW | CS_VREDRAW;
		wcex.lpfnWndProc	= WndProc;
		wcex.cbClsExtra		= 0;
		wcex.cbWndExtra		= 0;
		wcex.hInstance		= hInstance;
		wcex.hIcon		= LoadIcon( NULL, IDI_APPLICATION ); //(HICON)LoadImage(hInstance, "bullet_ico.ico", IMAGE_ICON, 0,0, LR_LOADTRANSPARENT);//LR_LOADFROMFILE);
		wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
		wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
		wcex.lpszMenuName	= 0;
		wcex.lpszClassName	= ClassName;
		wcex.hIconSm		= 0;

		// if there is an icon, load it
		wcex.hIcon = (HICON)LoadImage(hInstance, "irrlicht.ico", IMAGE_ICON, 0,0, LR_LOADFROMFILE);

		RegisterClassEx(&wcex);

		// calculate client size

		RECT clientSize;
		clientSize.top = 0;
		clientSize.left = 0;
		clientSize.right = width;
		clientSize.bottom = height;

		DWORD style = WS_POPUP;

		if (!fullscreen)
			style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX;

		AdjustWindowRect(&clientSize, style, FALSE);

		m_data->m_width = clientSize.right - clientSize.left;
		m_data->m_height = clientSize.bottom - clientSize.top;

		int windowLeft = (GetSystemMetrics(SM_CXSCREEN) - m_data->m_width) / 2;
		int windowTop = (GetSystemMetrics(SM_CYSCREEN) - m_data->m_height) / 2;

		if (fullscreen)
		{
			windowLeft = 0;
			windowTop = 0;
		}

		// create window

		m_data->m_hWnd = CreateWindow( ClassName, "", style, windowLeft, windowTop,
					m_data->m_width, m_data->m_height, NULL, NULL, hInstance, NULL);

		ShowWindow(m_data->m_hWnd, SW_SHOW);
		UpdateWindow(m_data->m_hWnd);

		MoveWindow(m_data->m_hWnd, windowLeft, windowTop, m_data->m_width, m_data->m_height, TRUE);
	}
	else if (windowHandle)
	{
		// attach external window
		m_data->m_hWnd = static_cast<HWND>(windowHandle);
		RECT r;
		GetWindowRect(m_data->m_hWnd, &r);
		m_data->m_width = r.right - r.left;
		m_data->m_height = r.bottom - r.top;
		//sFullScreen = false;
		//sExternalWindow = true;
	}


	if (fullscreen)
	{
		DEVMODE dm;
		memset(&dm, 0, sizeof(dm));
		dm.dmSize = sizeof(dm);
		// use default values from current setting
		EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
		m_data->m_oldScreenWidth = dm.dmPelsWidth;
		m_data->m_oldHeight = dm.dmPelsHeight;
		m_data->m_oldBitsPerPel = dm.dmBitsPerPel;

		dm.dmPelsWidth = width;
		dm.dmPelsHeight = height;
		if (colorBitsPerPixel)
		{
			dm.dmBitsPerPel = colorBitsPerPixel;
		}
		dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;

		LONG res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
		if (res != DISP_CHANGE_SUCCESSFUL)
		{ // try again without forcing display frequency
			dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
			res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
		}

	}

	//VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this);
	enableOpenGL();


	const wchar_t* text= L"OpenCL rigid body demo";

	DWORD dwResult;

#ifdef _WIN64
		SetWindowTextW(m_data->m_hWnd, text);
#else
		SendMessageTimeoutW(m_data->m_hWnd, WM_SETTEXT, 0,
				reinterpret_cast<LPARAM>(text),
				SMTO_ABORTIFHUNG, 2000, &dwResult);
#endif
	

}
コード例 #5
0
ファイル: main.c プロジェクト: abitvin/vineo
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
    WNDCLASSEX wcex;
    HWND hwnd;
    HDC hDC;
    HGLRC hRC;
    MSG msg;
    BOOL bQuit = FALSE;

    wcex.cbSize = sizeof(WNDCLASSEX);
    wcex.style = CS_OWNDC;
    wcex.lpfnWndProc = WindowProc;
    wcex.cbClsExtra = 0;
    wcex.cbWndExtra = 0;
    wcex.hInstance = hInstance;
    wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
    wcex.lpszMenuName = NULL;
    wcex.lpszClassName = WINDOW_CLASS;
    wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);;


    if( !RegisterClassEx( &wcex )) {
        return 0;
    }

    hwnd = CreateWindowEx(
        0, WINDOW_CLASS, WINDOW_TITLE,
        //WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
        WS_OVERLAPPEDWINDOW, 30, 20,
        screen_w + GetSystemMetrics( SM_CYFRAME ) * 2,
        screen_h + GetSystemMetrics( SM_CYFRAME ) * 2 + GetSystemMetrics( SM_CYCAPTION ),
        NULL, NULL, hInstance, NULL
    );


    ShowWindow( hwnd, nCmdShow );
    enableOpenGL( hwnd, &hDC, &hRC );
    enableOpenAL();
    resizeScene( screen_w, screen_h );

    glEnable( GL_TEXTURE_2D );
    glClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
    glClearDepth( 1.0f );
	glEnable( GL_DEPTH_TEST );
	glDepthFunc( GL_LEQUAL );
    glShadeModel( GL_SMOOTH );
    glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );




    // FIXME NOPE...audio en video out of sync, packet queue is wel goed
    //char *file = "C:/Users/vin777/Documents/Dump/Films/Monsters.Vs.Aliens.DVDRiP.XviD-JUMANJi/jmj-mona.avi";

    // FIXME NOPE...geen audio codec gevonden
    //char *file = "C:/Users/vin777/Documents/Dump/Films/Monsters.Vs.Aliens.2009.1080p.BluRay.x264-CiNEFiLE.mkv";

    // FIXME OK...foutje in begin van de file maar voor de rest gaat het uitstekend
    //char *file = "C:/Users/vin777/Documents/Dump/Films/Transformers Revenge of the Fallen[2009]DvDrip[Eng]-FXG/Transformers Revenge of the Fallen[2009]DvDrip[Eng]-FXG.avi";

    // De avi file is ook niet helemaal perfect, loopt goed.
    // FIXME NOPE...foutje in begin file en video packet queue buffer altijd leeg?
    //char *file = "../stuff/video.avi";

    // FIXME UPDATE...OK! Stream had een pFormatCtx->start_time, werkt nu! Maar waarom is de audio packet queue nog vol aan het einde?
    // NOPE...audio en beeld out of sync, packet queue is wel goed
    //char *file = "../stuff/video.wmv";


    //char media[] = "C:/Users/vin777/Documents/Dump/Encode/fulco/howtotrainyourdragon-tlr2_h720p_fulco.mp4";
    //char media2[] = "C:/Users/vin777/Documents/Dump/Encode/fulco/julieandjulia-tlr1_h720p_fulco.mp4";
    //char media[] = "http://scfire-mtc-aa03.stream.aol.com:80/stream/1025";
    //char media[] = "http://72.26.204.18:6256#.aac";
    //char media[] = "../DUMP/image.png";
    //char media[] = "./stuff/video.gif";
    //char media2[] = "../DUMP/image.jpg";
    //char media[] = "http://tweakimg.net/g/if/v2/breadcrumb/award_2009_transparent.png";
    //char media2[] = "http://ccms.e-billboard.eu/webcam/?id=19#.jpg";
    //char media[] = "./stuff/music.mp3";



    int i;
    int num_vid = 5;

    char *media[] = {
        "C:/Users/vin777/Documents/Dump/Encode/fulco/howtotrainyourdragon-tlr2_h720p_fulco.mp4",
        "C:/Users/vin777/Documents/Dump/Encode/fulco/julieandjulia-tlr1_h720p_fulco.mp4",
        "C:/Users/vin777/Documents/Dump/Encode/fulco/aliceinwonderland-tsr1_h720p_fulco.mp4",
        "E:/vincent/data/snapshot_0/vincent/films/wake_up/Vincent_van_Ingen-Wake_Up-H264-AAC-720p.mov",
        "http://ccms.e-billboard.eu/webcam/?id=19#.jpg",
    };

    Vineo v[num_vid];

    for( i = 0; i < num_vid; i++ )
    {
        vineoInit( &v[i] );

        glBindTexture( GL_TEXTURE_2D, v[i].tex_gl );
        glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
        glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );

        vineoOpenAndDecodeThread( &v[i], media[i] );
    }

    float r = 0.0f;
    float x = 0.0f;
    float x_space = 3.0f;
    int num_box = 15;

    int64_t time = av_gettime();
    int64_t ptime = time;
    int64_t ctime = 0;
    int count = 0;
    int max_count = 200;



    while( !bQuit )
    {
        if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
        {
            if( msg.message == WM_QUIT )
            {
                bQuit = 1;
            }
            else
            {
                TranslateMessage( &msg );
                DispatchMessage( &msg );
            }
        }
        else
        {
            ptime = time;
            time = av_gettime();
            ctime += time - ptime;

            if( ++count == max_count )
            {
                float fps = (float)AV_TIME_BASE / (float)ctime * (float)max_count;
                char title[64];

                //printf( "fps: %f\n", fps );
                sprintf( title, "Vineo = OpenGL / OpenAL / FFmpeg, fps: %f", fps );

                SetWindowText( hwnd, title );

                ctime = 0;
                count = 0;
            }


            if( keys[VK_ESCAPE] ) {
                bQuit = 1;
            }


            if( keys[VK_ESCAPE] ) {
                PostQuitMessage( 0 );
            }


            if( keys['R'] )
            {
                for( i = 0; i < num_vid; i++ )
                {
                    vineoClose( &v[i] );
                    //v[i] = vineoNew();
                    vineoInit( &v[i] );

                    glBindTexture( GL_TEXTURE_2D, v[i].tex_gl );
                    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
                    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );

                    //vineoOpen( v[i], media[i] );
                    //vineoPlay( v[i] );
                    vineoOpenAndDecodeThread( &v[i], media[i] );
                }
            }


            x += (float)( time - ptime ) / 1000000.0f;

            if( x > num_vid * x_space ) {
                x -= num_vid * x_space;
            }

            r += (float)( time - ptime ) / 100000.0f;

            for( i = 0; i < num_vid; i++ ) {
                vineoFlush( &v[i] );
            }



            glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
            glMatrixMode( GL_MODELVIEW );
            glLoadIdentity();


            // camera
            glRotatef( 45.0f, 0.0f, 1.0f, 0.0f );
            glTranslatef( -x, -0.8f, -8.0f );


            // spiegel reflectie
            for( i = 0; i < num_box; i++ )
            {
                if( !v[i%num_vid].is_frame_flushed ) {
                    continue;
                }

                glPushMatrix();
                    glBindTexture( GL_TEXTURE_2D, v[i%num_vid].tex_gl );
                    glColor3f( 1.0f, 1.0f, 1.0f );
                    glTranslatef( i * x_space, -1.2f, 0.0f );
                    glRotatef( r, 0.0f, 1.0f, 0.0f );
                    glScalef( 1.0f, -1.0f, 1.0f );
                    texCube();
                glPopMatrix();
            }


            // vloer
            glPushMatrix();
                glBindTexture( GL_TEXTURE_2D, 0 );
                glColor4f( 0.0f, 0.0f, 0.0f, 0.8f );
                glBegin( GL_QUADS );
                    glVertex3f( 100.0f, 0.0f,-100.0f );
                    glVertex3f(-100.0f, 0.0f,-100.0f );
                    glVertex3f(-100.0f, 0.0f, 100.0f );
                    glVertex3f( 100.0f, 0.0f, 100.0f );
                glEnd();
            glPopMatrix();


            // top
            for( i = 0; i < num_box; i++ )
            {
                if( !v[i%num_vid].is_frame_flushed ) {
                    continue;
                }

                glPushMatrix();
                    glBindTexture( GL_TEXTURE_2D, v[i%num_vid].tex_gl );
                    glColor3f( 1.0f, 1.0f, 1.0f );
                    glTranslatef( i * x_space, 1.2f, 0.0f );
                    glRotatef( r, 0.0f, 1.0f, 0.0f );
                    texCube();
                glPopMatrix();
            }

            SwapBuffers( hDC );

            PrintMemoryInfo( GetCurrentProcessId() );
        }
    }


    for( i = 0; i < num_vid; i++ ) {
        vineoClose( &v[i] );
    };

    disableOpenAL();
    disableOpenGL( hwnd, hDC, hRC );
    DestroyWindow( hwnd );
    return msg.wParam;
}
コード例 #6
0
void    X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{

    m_data->m_dpy = MyXOpenDisplay(NULL);

    m_data->m_glWidth = ci.m_width;
    m_data->m_glHeight = ci.m_height;

    if(m_data->m_dpy == NULL) {
        printf("\n\tcannot connect to X server\n\n");
            exit(0);
     }

    m_data->m_root = DefaultRootWindow(m_data->m_dpy);


#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
GLboolean res = glewXInit();
if (res==0)
{
	printf("glewXInit OK\n");
} else
{
	printf("glewXInit failed, exit\n");
	exit(0);
}
#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS


    if (ci.m_openglVersion < 3)
    {
        forceOpenGL3 = false;
    }

    if (forceOpenGL3)
    {
        int glxMinor, glxMajor;
        if (!glXQueryVersion(m_data->m_dpy,&glxMajor,&glxMinor) || (((glxMajor==1)&&(glxMinor<3)) || (glxMajor<1)))
        {
            printf("Invalid GLX version: major %d, minor %d\n",glxMajor,glxMinor);
            exit(0);
        }

        static int visual_attribs[] =
            {
              GLX_X_RENDERABLE    , True,
              GLX_DRAWABLE_TYPE   , GLX_WINDOW_BIT,
              GLX_RENDER_TYPE     , GLX_RGBA_BIT,
              GLX_X_VISUAL_TYPE   , GLX_TRUE_COLOR,
              GLX_RED_SIZE        , 8,
              GLX_GREEN_SIZE      , 8,
              GLX_BLUE_SIZE       , 8,
              GLX_ALPHA_SIZE      , 8,
              GLX_DEPTH_SIZE      , 24,
              GLX_STENCIL_SIZE    , 8,
              GLX_DOUBLEBUFFER    , True,
              None
            };
            int fbcount;
            GLXFBConfig* fbc = glXChooseFBConfig(m_data->m_dpy, DefaultScreen(m_data->m_dpy), visual_attribs, &fbcount);
            if (!fbc)
            {
                printf( "Failed to retrieve a framebuffer config\n" );
                exit(1);
            }
///don't use highest samples, it is really slow on some NVIDIA Quadro cards
#ifdef USE_HIGHEST_SAMPLES
            int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;

            int i;
            for (i=0; i<fbcount; ++i)
            {
	            XVisualInfo *vi = glXGetVisualFromFBConfig( m_data->m_dpy, fbc[i] );
	            if ( vi )
	            {
	              int samp_buf, samples;
	              glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
	              glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLES       , &samples  );

	              //printf( "  Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
	               //       " SAMPLES = %d\n",
	                //      i, vi -> visualid, samp_buf, samples );

	              if ( best_fbc < 0 || (samp_buf && (samples > best_num_samp)) )
	                best_fbc = i, best_num_samp = samples;
	              if ( worst_fbc < 0 || (!samp_buf || (samples < worst_num_samp)) )
	                worst_fbc = i, worst_num_samp = samples;
	            }
	            MyXFree( vi );
            }

            m_data->m_bestFbc = fbc[ best_fbc ];
#else
	    m_data->m_bestFbc = *fbc;
#endif
            // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
            MyXFree( fbc );

            m_data->m_vi = glXGetVisualFromFBConfig( m_data->m_dpy, m_data->m_bestFbc );


            m_data->m_swa.colormap = m_data->m_cmap = MyXCreateColormap( m_data->m_dpy,
                                                 RootWindow( m_data->m_dpy, m_data->m_vi->screen ),
                                                 m_data->m_vi->visual, AllocNone );
            m_data->m_swa.background_pixmap = None ;
            m_data->m_swa.border_pixel      = 0;
            m_data->m_swa.event_mask        = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
;
            m_data->m_root =  RootWindow( m_data->m_dpy, m_data->m_vi->screen );

            m_data->m_win = MyXCreateWindow( m_data->m_dpy, m_data->m_root,
                                      0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput,
                                      m_data->m_vi->visual,
                                      CWBorderPixel|CWColormap|CWEventMask, &m_data->m_swa );

            //m_data->m_win = m_data->m_x11_XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);


            if (!m_data->m_win)
            {
                printf("Cannot create window\n");
                exit(0);
            }

            MyXMapWindow(m_data->m_dpy, m_data->m_win);
            MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL3 Window");


    } else
    {
         m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att);

				printf("4\n");

         if(m_data->m_vi == NULL) {
            printf("\n\tno appropriate visual found\n\n");
                exit(0);
         }
         else {
            printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */
         }


         m_data->m_cmap = MyXCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone);
         m_data->m_swa.colormap = m_data->m_cmap;
         m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
         m_data->m_win = MyXCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);

         MyXMapWindow(m_data->m_dpy, m_data->m_win);

         MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL2 Window");


    }

    enableOpenGL();
}