コード例 #1
0
void sig_handler(int signo)
{
	if (signo == SIGINT)
	{
		end_display();
		exit(EXIT_SUCCESS);
	}
}
コード例 #2
0
int main(int argc, char* argv[])
{
	int res;
	int i;

	// Initialize the hidapi library
	printf("Starting to initialize HID library...\n");
	res = hid_init();
	printf("Initialized HID library.\n");

	// Open the device using the VID, PID,
	// and optionally the Serial number.
	printf("Trying to open device...\n");
	handle = hid_open(0x04d8, 0x003f, NULL);
	if(handle != NULL) {
		printf("Opened device successfully.\n");
	} else {
		printf("Could not open device.\n");
		exit(EXIT_FAILURE);
	}
	read_device_info();

	toggle_led1();

	printf("Button is %spressed.\n", get_push1_state() ? "" : "not ");

	printf("The decimal result is %d\n", get_pot1_val());

	// Register signal handler
	if (signal(SIGINT, sig_handler) == SIG_ERR) {
        printf("\nCan't catch SIGINT\n");
        exit(EXIT_FAILURE);
	}

	// Enter ncurses mode
	initialize_display();

	// Main loop
	while(1) {
		int a;
		a = (int)((100 / 1023.0) * get_pot1_val()); 
		print_percent_bar(2, a);
		refresh();
		sleep(0.1);
	}

	// Leave ncurses mode
	end_display();

	// Unregister signal handler
	signal(SIGINT, SIG_DFL);

	// Finalize the hidapi library
	res = hid_exit();

	return 0;
}
コード例 #3
0
ファイル: menu.c プロジェクト: wcheswick/ex
int
execute(button *bp) {
	char buf[100];

	snprintf(buf, sizeof(buf), "exec run_exhibit %s", bp->name);
	end_display();
fprintf(stderr, "running '%s'\n", buf);
	system(buf);
	exit(0);	/* NOTREACHED */
}
コード例 #4
0
ファイル: lsc.c プロジェクト: wcheswick/ex
void
kbd_hit(char key) {
	set_active();
	switch (key) {
	case 'd':
		dump_screen(0);
		break;
	case 'w':
	case 'W':
		save_image();
		break;
	case 'q':
	case 'Q':
	case 'x':
	case 'X':	/* exit the program */
		end_display();
		exit(0);
	case 'v':
		show_video_settings = !show_video_settings;
		refresh_screen = 1;
		break;
	case 'h':
		set_hue(get_hue() - 1);
		refresh_screen = 1;
		break;
	case 'H':
		set_hue(get_hue() + 1);
		refresh_screen = 1;
		break;
	case 's':
		set_saturation(get_saturation() - 1);
		refresh_screen = 1;
		break;
	case 'S':
		set_saturation(get_saturation() + 1);
		refresh_screen = 1;
		break;
	case 'b':
		set_brightness(get_brightness() - 1);
		refresh_screen = 1;
		break;
	case 'B':
		set_brightness(get_brightness() + 1);
		refresh_screen = 1;
		break;
	case 'c':
		set_contrast(get_contrast() - 1);
		refresh_screen = 1;
		break;
	case 'C':
		set_contrast(get_contrast() + 1);
		refresh_screen = 1;
		break;
	}
}
コード例 #5
0
	void update_display() {
		if ( !is_display_on() )
			return;
		int nb_ticks = _compute_nb_ticks(_current) - _compute_nb_ticks(_last_displayed);
		if (nb_ticks > 0) {
			_last_displayed = _current;
			_display_ticks(nb_ticks);
		}

		if ( _current >= _max )
			end_display();
	}
コード例 #6
0
ファイル: mailmaint.c プロジェクト: sipb/athena-svn-mirror
void list_all_groups(void)
{
  char *argv[5];
  argv[0] = argv[1] = argv[3] = "true";
  argv[4] = "dontcare";
  argv[2] = "false";
  first_time = 1;
  if ((status = mr_query("qualified_get_lists", 5, argv, print_all, NULL)))
    {
      display_buff("\n");
      com_err(whoami, status, " in list_all_groups\n");
    }
  end_display();
}
コード例 #7
0
ファイル: menu.c プロジェクト: wcheswick/ex
void
kbd_hit(char key) {
	char buf[100];

	switch (key) {
	case 'a':
		abort();
	case 'd':
		dump_screen(0);
		break;
	case 'q':
	case 'Q':
	case 'x':
	case 'X':	/* exit the program */
		end_display();
		exit(0);
	}
}
コード例 #8
0
ファイル: life.c プロジェクト: JinghanGuo/shared
int
main (int argc, char **argv) {
  int r, c;
  begin_display(&r, &c);
  /* reserve one line for message row */
  make_board(r-1, c);
  msg_row = r-1;

  prompt("Welcome to Life, Version %s, Copyright 1995, Jim Wise", VERSION_STR);
  clear_board();
	
  while (1) {	
    if (!edit())
      break;
    run();
  }

  end_display();
  exit(0);
}
コード例 #9
0
ファイル: mailmaint.c プロジェクト: sipb/athena-svn-mirror
void list_members(void)
{
  char *argv[1];
  char *buf;
  char buffer[80];

  found_some = 0;
  move(DISPROW, STARTCOL);
  mvcur(0, 0, DISPROW, STARTCOL);
  refresh();
  buf = calloc(LISTMAX, 1);
  if (Prompt("Enter List Name: ", buf, LISTSIZE, 1) == 1)
    {
      sprintf(buffer, "The members of list '%s' are:", buf);
      show_text(DISPROW + 1, STARTCOL, buffer);
      argv[0] = buf;
      if ((status = mr_query("get_members_of_list", 1, argv, print_2, NULL)))
	{
	  display_buff("\n");
	  com_err(whoami, status, " found.\n");
	  currow++;
	}
      if (!found_some)
	{
	  show_text(currow, STARTCOL, "List is empty (no members).");
	  currow++;
	  show_text(currow, STARTCOL, "Press any key to continue...");
	  getchar();
	  clrwin(DISPROW);
	  goto cleanup;
	}
      end_display();
      goto cleanup;
    }
  clrwin(DISPROW);
 cleanup:
  free(buf);
}
コード例 #10
0
void quit_game(int err_code)
{
	end_display();
	exit(err_code);
}
コード例 #11
0
ファイル: element_ed.cpp プロジェクト: Whales/body-and-soul
int main()
{
  init_environment();
  init_data();
  init_display();

  cuss::interface i_editor;
  Window w_editor(0, 0, 80, 24);
  if (!i_editor.load_from_file("cuss/i_element_ed.cuss")) {
    debugmsg("Can't load cuss/i_element_ed.cuss");
    end_display();
    return 1;
  }
  std::vector<std::string> element_names;
  std::vector<std::string> transform_names;
  std::vector<std::string> damage_names;
  i_editor.ref_data("list_elements", &element_names);
  i_editor.ref_data("list_transformations", &transform_names);
  i_editor.ref_data("list_damagetypes", &damage_names);
  i_editor.select  ("list_elements");

  bool quit = false;
  while (!quit) {
    element_names = get_names();
    cuss::element* selected = i_editor.selected();
    int ele_num = i_editor.get_int("list_elements");
    element* cur_element = NULL;
    if (ele_num < ELEMENTS_POOL.size()) {
      cur_element = &(ELEMENTS_POOL[ele_num]);
      std::stringstream color_data;
      color_data << "<c=" << color_tag_name(cur_element->color) <<
                    ">************<c=/>";
      i_editor.set_data("text_color", color_data.str());
      i_editor.ref_data("entry_name", &(cur_element->name));
    }
    transform_names = get_tra_names(cur_element);
    damage_names    = get_dmg_names(cur_element);
    i_editor.draw(&w_editor);

    long ch = getch();
    if (selected->name == "entry_name" &&
        ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == ' ')) {
      cur_element->name += ch;

    } else if (selected->name == "entry_name" && is_backspace(ch) &&
               !cur_element->name.empty()) {
      cur_element->name =
       cur_element->name.substr( 0, cur_element->name.length() - 1);

    } else if (ch == 's' || ch == 'S') {
      quit = true;

    } else if (ch == 'c' || ch == 'C') {
      change_color(cur_element);

    } else if (ch == 'a' || ch == 'A') {
// Where are we adding an element?
      if (selected->name == "list_elements") {
        element tmp;
        tmp.name = string_input_popup("Name:");
        ELEMENTS_POOL.push_back(tmp);
        i_editor.set_data("list_elements", 999);
      } else if (selected->name == "list_transformations") {
        add_transformation(cur_element);
        i_editor.set_data("list_transformations", 0);
      } else if (selected->name == "list_damagetypes") {
        add_damagetype(cur_element);
        i_editor.set_data("list_damagetypes", 0);
      }
    } else if (ch == 'd' || ch == 'D') {
// Where are we deleting an element?
      if (selected->name == "list_elements" && cur_element) {
        delete_element(ele_num);
        i_editor.set_data("list_elements", 0);
      } else if (selected->name == "list_transformations") {
        int index = i_editor.get_int("list_transformations");
        if (cur_element && index >= 0 &&
            index < cur_element->transformations.size()) {
          delete_transformation(cur_element, index);
          i_editor.set_data("list_transformations", 0);
        }
      } else if (selected->name == "list_damagetypes") {
        int index = i_editor.get_int("list_damagetypes");
        if (cur_element && index >= 0 &&
            index < cur_element->damages.size()) {
          delete_damagetype(cur_element, index);
          i_editor.set_data("list_damagetypes", 0);
        }
      }
    } else {
      i_editor.handle_action(ch);
    }
  } // while (!quit)

  save_data();
  end_display();
  return 0;
}
コード例 #12
0
ファイル: lsc.c プロジェクト: wcheswick/ex
int
do_exit(void *param, image in, image out) {
	end_display();
	exit(0);
}
コード例 #13
0
ファイル: terrain_ed.cpp プロジェクト: Whales/body-and-soul
int main()
{
  init_environment();
  init_data();
  init_display();

  cuss::interface i_editor;
  Window w_editor(0, 0, 80, 24);
  if (!i_editor.load_from_file("cuss/i_terrain.cuss")) {
    debugmsg("Couldn't load cuss/i_terrain.cuss!");
    end_display();
    return 1;
  }

  std::vector<std::string> type_names;
  std::vector<std::string> flags;
  std::vector<std::string> transformations;
  i_editor.ref_data("list_types", &type_names);
  i_editor.ref_data("list_flags", &flags);
  i_editor.ref_data("list_transformations", &transformations);
  i_editor.select("list_types");

  for (int i = 0; i < TER_MAX; i++) {
    if (i >= TERRAIN_POOL.size() || TERRAIN_POOL[i] == NULL) {
      TERRAIN_POOL.push_back( new terrain_type );
      TERRAIN_POOL[i]->name = default_terrain_name( terrain_id(i) );
    }
  }


// Main loop
  bool quit = false;
  do {
    type_names = get_names();
    cuss::element* selected = i_editor.selected();
    int ter_num = i_editor.get_int("list_types");
    terrain_type* current_ter = NULL;

    if (ter_num < TERRAIN_POOL.size()) {
      current_ter = TERRAIN_POOL[ i_editor.get_int("list_types") ];
      flags = get_flag_names(current_ter);
      transformations = get_transformation_names(current_ter);
      i_editor.ref_data("num_move", &(current_ter->move_cost));
      i_editor.ref_data("num_sight", &(current_ter->sight_cost));
      i_editor.ref_data("text_name", &(current_ter->name));
    }

    i_editor.draw(&w_editor);
    long ch = getch();
    if (selected->name == "text_name" &&
        ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == ' ')) {
      current_ter->name += ch;
    } else if (selected->name == "text_name" && is_backspace(ch) &&
               !current_ter->name.empty()) {
      current_ter->name =
        current_ter->name.substr(0, current_ter->name.length() - 1);
    } else if (ch == 's' || ch == 'S') {
      quit = true;
    } else if (ch == 'c' || ch == 'C') {
      set_symbol(current_ter);
    } else if (ch == 'a' || ch == 'A') {
      if (selected->name == "list_types") {
        terrain_type *tmp = new terrain_type;
        tmp->move_cost = 10;
        tmp->name = string_input_popup("Name:");
        set_symbol(tmp);
        TERRAIN_POOL.push_back(tmp);
        i_editor.set_data("list_types", 999);
      } else if (selected->name == "list_flags") {
        add_flag(current_ter);
        i_editor.set_data("list_flags", 0);
      } else if (selected->name == "list_transformations") {
        add_transformation(current_ter);
        i_editor.set_data("list_transformations", 0);
      }
    } else if (ch == 'd' || ch == 'D') {
      if (selected->name == "list_flags") {
        int index = i_editor.get_int("list_flags");
        if (index < flags.size()) {
          remove_flag(current_ter, index);
          i_editor.set_data("list_flags", 0);
        }
      } else if (selected->name == "list_transformations") {
        int index = i_editor.get_int("list_transformations");
        if (index < transformations.size()) {
          remove_transformation(current_ter, index);
          i_editor.set_data("list_transformations", 0);
        }
      }
    } else if (ch == '?') {
      debugmsg("%d of %d", i_editor.get_int("list_transformations"),
                           transformations.size());
      debugmsg("%d (\\n = %d", TERRAIN_POOL[1]->name[0], '\n');
    } else {
      i_editor.handle_action(ch);
    }
  } while (!quit);

  save_data();
  end_display();
  return 0;
}
コード例 #14
0
ファイル: menu.c プロジェクト: wcheswick/ex
int
do_exit(void) {
	end_display();
	exit(0);
}