コード例 #1
0
ファイル: chase.c プロジェクト: shamaoxiaogui/mycode
static inline void updateball(ball *b){
    eraseball(b);
    b->y+=b->direction_y;
    b->x+=b->direction_x;
}
コード例 #2
0
ファイル: asciipong.c プロジェクト: Bencepapa/CymonsGames
int playgame(short control)
{
    struct player p1 = {P1_Y, P1_X, 1, 0, 0, 35, 0};
    struct player p2 = {P2_Y, P2_X, 0, 0, 0, 40, 0};
    struct ball b = {B_Y, B_X, B_SPEED, B_DIRY, 1, 0};
    short gameover = 0;
    short bcounter = 0;
    short bbcounter = 0;
    short pcounter = 0;
    int c;

    while (!gameover) {
        /* Draw everything and pause for one tick. */
        drawpaddle(p1);
        drawpaddle(p2);
        drawnet();
        drawball(b);
        refresh();
        napms(SPEED);

        /* Get input. */
        control = controlpaddle(&p1, b, control);
        if (!control)
            break;
        controlpaddle(&p2, b, 0);
        if (pcounter++ == P_SPEED) {
            updatepaddle(&p1);
            updatepaddle(&p2);
            pcounter = 0;
        }
        if (bcounter++ == b.speed) {
            eraseball(b);
            if (updateball(&b, &p1, &p2) == 0) {
                bcounter = 0;
                if (bbcounter++ == 200 && b.speed > 1)
                    --b.speed;
            } else {
                bcounter = 0;
                bbcounter = 0;
                p1.y = P1_Y;
                p1.x = P1_X;
                p1.dir = 0;
                p2.y = P2_Y;
                p2.x = P2_X;
                p2.dir = 0;
                clear();
                drawpaddle(p1);
                drawpaddle(p2);
                drawnet();
                drawball(b);
                refresh();
                /* Wait for space or a mouse click */
                do {
                    c = getch();
                    napms(10);
                    if (c == 'q')
                        return 0;
                } while ((c != ' ') && (c != KEY_MOUSE));
                if (p1.score == 21) {
                    return 1;
                } else if (p2.score == 21) {
                    return 2;
                }
            }
        }
        napms(SPEED);
    }
    return 0;
}