コード例 #1
0
ファイル: uping.c プロジェクト: Compy/Undernet-IRCU
/** Timer callback to send another outbound uping.
 * @param[in] ev Event for uping timer.
 */
static void uping_sender_callback(struct Event* ev)
{
  struct UPing *pptr;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));

  pptr = (struct UPing*) t_data(ev_timer(ev));

  Debug((DEBUG_SEND, "uping_sender_callback called, %p (%d)", pptr,
	 ev_type(ev)));

  if (ev_type(ev) == ET_DESTROY) { /* being destroyed */
    pptr->freeable &= ~UPING_PENDING_SENDER;

    if (!pptr->freeable)
      MyFree(pptr); /* done with it, finally */
  } else {
    assert(ev_type(ev) == ET_EXPIRE);

    pptr->lastsent = CurrentTime; /* store last ping time */
    uping_send(pptr); /* send a ping */

    if (pptr->sent == pptr->count) /* done sending pings, don't send more */
      timer_del(ev_timer(ev));
  }
}
コード例 #2
0
ファイル: uping.c プロジェクト: Compy/Undernet-IRCU
/** Callback for uping listener socket.
 * Reads a uping from the socket and respond, but not more than 10
 * times per second.
 * @param[in] ev I/O event for uping socket.
 */
static void uping_echo_callback(struct Event* ev)
{
  struct Socket      *sock;
  struct irc_sockaddr from;
  unsigned int       len = 0;
  static time_t      last = 0;
  static int         counter = 0;
  char               buf[BUFSIZE + 1];

  assert(ev_type(ev) == ET_READ || ev_type(ev) == ET_ERROR);
  sock = ev_socket(ev);
  assert(sock == &upingSock_v4 || sock == &upingSock_v6);

  Debug((DEBUG_DEBUG, "UPING: uping_echo"));

  if (IO_SUCCESS != os_recvfrom_nonb(s_fd(sock), buf, BUFSIZE, &len, &from))
    return;
  /*
   * count em even if we're getting flooded so we can tell we're getting
   * flooded.
   */
  ++ServerStats->uping_recv;
  if (len < 19)
    return;
  else if (CurrentTime != last) {
    counter = 0;
    last = CurrentTime;
  } else if (++counter > 10)
    return;
  os_sendto_nonb(s_fd(sock), buf, len, NULL, 0, &from);
}
コード例 #3
0
ファイル: s_bsd.c プロジェクト: Niichan/snircd
/** Process a timer on client socket.
 * @param ev Timer event that has a struct Connection as its
 * associated data.
 */
static void client_timer_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));
  assert(ET_DESTROY == ev_type(ev) || ET_EXPIRE == ev_type(ev));

  con = (struct Connection*) t_data(ev_timer(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  if (ev_type(ev)== ET_DESTROY) {
    con_freeflag(con) &= ~FREEFLAG_TIMER; /* timer has expired... */

    if (!con_freeflag(con) && !cptr)
      free_connection(con); /* client is being destroyed */
  } else {
    Debug((DEBUG_LIST, "Client process timer for %C expired; processing",
	   cptr));
    read_packet(cptr, 0); /* read_packet will re-add timer if needed */
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));
}
コード例 #4
0
ファイル: ircd_signal.c プロジェクト: ryden/ircuRH
static void sigint_callback(struct Event* ev)
{
  assert(0 != ev_signal(ev));
  assert(ET_SIGNAL == ev_type(ev));
  assert(SIGINT == sig_signal(ev_signal(ev)));
  assert(SIGINT == ev_data(ev));

  server_restart("caught signal: SIGINT");
}
コード例 #5
0
ファイル: ircd_signal.c プロジェクト: NX-Andro/nefarious
/** Signal callback for SIGINT.
 * @param[in] ev Signal event descriptor.
 */
static void sigint_callback(struct Event* ev)
{
  assert(0 != ev_signal(ev));
  assert(ET_SIGNAL == ev_type(ev));
  assert(SIGINT == sig_signal(ev_signal(ev)));
  assert(SIGINT == ev_data(ev));

  exit_schedule(1, 0, 0, "Received signal SIGINT");
}
コード例 #6
0
ファイル: ircd_signal.c プロジェクト: NX-Andro/nefarious
/** Signal callback for SIGTERM.
 * @param[in] ev Signal event descriptor.
 */
static void sigterm_callback(struct Event* ev)
{
  assert(0 != ev_signal(ev));
  assert(ET_SIGNAL == ev_type(ev));
  assert(SIGTERM == sig_signal(ev_signal(ev)));
  assert(SIGTERM == ev_data(ev));

  exit_schedule(0, 0, 0, "Received signal SIGTERM");
}
コード例 #7
0
ファイル: ircd_signal.c プロジェクト: ryden/ircuRH
static void sigterm_callback(struct Event* ev)
{
  assert(0 != ev_signal(ev));
  assert(ET_SIGNAL == ev_type(ev));
  assert(SIGTERM == sig_signal(ev_signal(ev)));
  assert(SIGTERM == ev_data(ev));

  server_die("received signal SIGTERM");
}
コード例 #8
0
ファイル: ircd_signal.c プロジェクト: NX-Andro/nefarious
/** Signal callback for SIGHUP.
 * @param[in] ev Signal event descriptor.
 */
static void sighup_callback(struct Event* ev)
{
  assert(0 != ev_signal(ev));
  assert(ET_SIGNAL == ev_type(ev));
  assert(SIGHUP == sig_signal(ev_signal(ev)));
  assert(SIGHUP == ev_data(ev));

  ++SignalCounter.hup;
  rehash(&me, 1);
}
コード例 #9
0
ファイル: uping.c プロジェクト: Compy/Undernet-IRCU
/** Callback for socket activity on an outbound uping socket.
 * @param[in] ev I/O event for socket.
 */
static void uping_read_callback(struct Event* ev)
{
  struct UPing *pptr;

  assert(0 != ev_socket(ev));
  assert(0 != s_data(ev_socket(ev)));

  pptr = (struct UPing*) s_data(ev_socket(ev));

  Debug((DEBUG_SEND, "uping_read_callback called, %p (%d)", pptr,
	 ev_type(ev)));

  if (ev_type(ev) == ET_DESTROY) { /* being destroyed */
    pptr->freeable &= ~UPING_PENDING_SOCKET;

    if (!pptr->freeable)
      MyFree(pptr); /* done with it, finally */
  } else {
    assert(ev_type(ev) == ET_READ || ev_type(ev) == ET_ERROR);

    uping_read(pptr); /* read uping response */
  }
}
コード例 #10
0
ファイル: uping.c プロジェクト: Compy/Undernet-IRCU
/** Timer callback to stop upings.
 * @param[in] ev Event for uping expiration.
 */
static void uping_killer_callback(struct Event* ev)
{
  struct UPing *pptr;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));

  pptr = (struct UPing*) t_data(ev_timer(ev));

  Debug((DEBUG_SEND, "uping_killer_callback called, %p (%d)", pptr,
	 ev_type(ev)));

  if (ev_type(ev) == ET_DESTROY) { /* being destroyed */
    pptr->freeable &= ~UPING_PENDING_KILLER;

    if (!pptr->freeable)
      MyFree(pptr); /* done with it, finally */
  } else {
    assert(ev_type(ev) == ET_EXPIRE);

    uping_end(pptr); /* <FUDD>kill the uping, kill the uping!</FUDD> */
  }
}
コード例 #11
0
/*
 * auth_timeout - timeout a given auth request
 */
static void auth_timeout_callback(struct Event* ev)
{
  struct AuthRequest* auth;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));

  auth = t_data(ev_timer(ev));

  if (ev_type(ev) == ET_DESTROY) { /* being destroyed */
    auth->flags &= ~AM_TIMEOUT;

    if (!(auth->flags & AM_FREE_MASK)) {
      Debug((DEBUG_LIST, "Freeing auth from timeout callback; %p [%p]", auth,
	     ev_timer(ev)));
      MyFree(auth); /* done with it, finally */
    }
  } else {
    assert(ev_type(ev) == ET_EXPIRE);

    destroy_auth_request(auth, 1);
  }
}
コード例 #12
0
ファイル: IPcheck.c プロジェクト: aboutnet/ircu-abnet
/** Periodic timer callback to check for expired registry entries.
 * @param[in] ev Timer event (ignored).
 */
static void ip_registry_expire(struct Event* ev)
{
  int i;
  struct IPRegistryEntry* entry;
  struct IPRegistryEntry* entry_next;

  assert(ET_EXPIRE == ev_type(ev));
  assert(0 != ev_timer(ev));

  for (i = 0; i < IP_REGISTRY_TABLE_SIZE; ++i) {
    for (entry = hashTable[i]; entry; entry = entry_next) {
      entry_next = entry->next;
      if (0 == entry->connected)
        ip_registry_expire_entry(entry);
    }
  }
}
コード例 #13
0
ファイル: ircd_res.c プロジェクト: Niichan/snircd
/** Drop pending DNS lookups which have timed out.
 * @param[in] ev Timer event data (ignored).
 */
static void
timeout_resolver(struct Event *ev)
{
  struct dlink *ptr, *next_ptr;
  struct reslist *request;
  time_t next_time = 0;
  time_t timeout   = 0;

  if (ev_type(ev) != ET_EXPIRE)
    return;

  for (ptr = request_list.next; ptr != &request_list; ptr = next_ptr)
  {
    next_ptr = ptr->next;
    request = (struct reslist*)ptr;
    timeout = request->sentat + request->timeout;

    if (CurrentTime >= timeout)
    {
      if (--request->retries <= 0)
      {
        Debug((DEBUG_DNS, "Request %p out of retries; destroying", request));
        (*request->callback)(request->callback_ctx, NULL, NULL);
        rem_request(request);
        continue;
      }
      else
      {
        request->sentat = CurrentTime;
        request->timeout += request->timeout;
        resend_query(request);
      }
    }

    if ((next_time == 0) || timeout < next_time)
    {
      next_time = timeout;
    }
  }

  if (next_time <= CurrentTime)
    next_time = CurrentTime + AR_TTL;
  check_resolver_timeout(next_time);
}
コード例 #14
0
/*
 * auth_sock_callback - called when an event occurs on the socket
 */
static void auth_sock_callback(struct Event* ev)
{
  struct AuthRequest* auth;

  assert(0 != ev_socket(ev));
  assert(0 != s_data(ev_socket(ev)));

  auth = s_data(ev_socket(ev));

  switch (ev_type(ev)) {
  case ET_DESTROY: /* being destroyed */
    auth->flags &= ~AM_SOCKET;

    if (!(auth->flags & AM_FREE_MASK)) {
      Debug((DEBUG_LIST, "Freeing auth from sock callback; %p [%p]", auth,
	     ev_socket(ev)));
      MyFree(auth); /* done with it finally */
    }
    break;

  case ET_CONNECT: /* socket connection completed */
    Debug((DEBUG_LIST, "Connection completed for auth %p [%p]; sending query",
	   auth, ev_socket(ev)));
    socket_state(&auth->socket, SS_CONNECTED);
    send_auth_query(auth);
    break;

  case ET_READ: /* socket is readable */
  case ET_EOF: /* end of file on socket */
  case ET_ERROR: /* error on socket */
    Debug((DEBUG_LIST, "Auth socket %p [%p] readable", auth, ev_socket(ev)));
    read_auth_reply(auth);
    break;

  default:
#ifndef NDEBUG
    abort(); /* unrecognized event */
#endif
    break;
  }
}
コード例 #15
0
ファイル: s_bsd.c プロジェクト: Niichan/snircd
/** Process events on a client socket.
 * @param ev Socket event structure that has a struct Connection as
 *   its associated data.
 */
static void client_sock_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;
  char *fmt = "%s";
  char *fallback = 0;

  assert(0 != ev_socket(ev));
  assert(0 != s_data(ev_socket(ev)));

  con = (struct Connection*) s_data(ev_socket(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  switch (ev_type(ev)) {
  case ET_DESTROY:
    con_freeflag(con) &= ~FREEFLAG_SOCKET;

    if (!con_freeflag(con) && !cptr)
      free_connection(con);
    break;

  case ET_CONNECT: /* socket connection completed */
    if (!completed_connection(cptr) || IsDead(cptr))
      fallback = cli_info(cptr);
    break;

  case ET_ERROR: /* an error occurred */
    fallback = cli_info(cptr);
    cli_error(cptr) = ev_data(ev);
    if (s_state(&(con_socket(con))) == SS_CONNECTING) {
      completed_connection(cptr);
      /* for some reason, the os_get_sockerr() in completed_connect()
       * can return 0 even when ev_data(ev) indicates a real error, so
       * re-assign the client error here.
       */
      cli_error(cptr) = ev_data(ev);
      break;
    }
    /*FALLTHROUGH*/
  case ET_EOF: /* end of file on socket */
    Debug((DEBUG_ERROR, "READ ERROR: fd = %d %d", cli_fd(cptr),
	   cli_error(cptr)));
    SetFlag(cptr, FLAG_DEADSOCKET);
    if ((IsServer(cptr) || IsHandshake(cptr)) && cli_error(cptr) == 0) {
      exit_client_msg(cptr, cptr, &me, "Server %s closed the connection (%s)",
		      cli_name(cptr), cli_serv(cptr)->last_error_msg);
      return;
    } else {
      fmt = "Read error: %s";
      fallback = "EOF from client";
    }
    break;

  case ET_WRITE: /* socket is writable */
    ClrFlag(cptr, FLAG_BLOCKED);
    if (cli_listing(cptr) && MsgQLength(&(cli_sendQ(cptr))) < 2048)
      list_next_channels(cptr);
    Debug((DEBUG_SEND, "Sending queued data to %C", cptr));
    send_queued(cptr);
    break;

  case ET_READ: /* socket is readable */
    if (!IsDead(cptr)) {
      Debug((DEBUG_DEBUG, "Reading data from %C", cptr));
      if (read_packet(cptr, 1) == 0) /* error while reading packet */
	fallback = "EOF from client";
    }
    break;

  default:
    assert(0 && "Unrecognized socket event in client_sock_callback()");
    break;
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));

  if (fallback) {
    const char* msg = (cli_error(cptr)) ? strerror(cli_error(cptr)) : fallback;
    if (!msg)
      msg = "Unknown error";
    exit_client_msg(cptr, cptr, &me, fmt, msg);
  }
}
コード例 #16
0
ファイル: s_bsd.c プロジェクト: mojadita/ircd
/** Read a 'packet' of data from a connection and process it.  Read in
 * 8k chunks to give a better performance rating (for server
 * connections).  Do some tricky stuff for client connections to make
 * sure they don't do any flooding >:-) -avalon
 * @param cptr Client from which to read data.
 * @param socket_ready If non-zero, more data can be read from the client's socket.
 * @return Positive number on success, zero on connection-fatal failure, negative
 *   if user is killed.
 */
static int read_packet(struct Client *cptr, int socket_ready)
{
  unsigned int dolen = 0;
  unsigned int length = 0;

  if (socket_ready &&
      !(IsUser(cptr) &&
	DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD))) {
#if defined(USE_SSL)
    switch (client_recv(cptr, readbuf, sizeof(readbuf), &length)) {
#else
    switch (os_recv_nonb(cli_fd(cptr), readbuf, sizeof(readbuf), &length)) {
#endif
    case IO_SUCCESS:
      if (length)
      {
        cli_lasttime(cptr) = CurrentTime;
        ClearPingSent(cptr);
        ClrFlag(cptr, FLAG_NONL);
        if (cli_lasttime(cptr) > cli_since(cptr))
          cli_since(cptr) = cli_lasttime(cptr);
      }
      break;
    case IO_BLOCKED:
      break;
    case IO_FAILURE:
      cli_error(cptr) = errno;
      /* SetFlag(cptr, FLAG_DEADSOCKET); */
      return 0;
    }
  }

  /*
   * For server connections, we process as many as we can without
   * worrying about the time of day or anything :)
   */
  if (length > 0 && IsServer(cptr))
    return server_dopacket(cptr, readbuf, length);
  else if (length > 0 && (IsHandshake(cptr) || IsConnecting(cptr)))
    return connect_dopacket(cptr, readbuf, length);
  else
  {
    /*
     * Before we even think of parsing what we just read, stick
     * it on the end of the receive queue and do it when its
     * turn comes around.
     */
    if (length > 0 && dbuf_put(cptr, &(cli_recvQ(cptr)), readbuf, length) == 0)
      return exit_client(cptr, cptr, &me, "dbuf_put fail");

    if ((DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD))
         && !IsChannelService(cptr))
      return exit_client(cptr, cptr, &me, "Excess Flood");

    while (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) &&
           (IsTrusted(cptr) || IsChannelService(cptr) || cli_since(cptr) - CurrentTime < 10))
    {
      dolen = dbuf_getmsg(&(cli_recvQ(cptr)), cli_buffer(cptr), BUFSIZE);
      /*
       * Devious looking...whats it do ? well..if a client
       * sends a *long* message without any CR or LF, then
       * dbuf_getmsg fails and we pull it out using this
       * loop which just gets the next 512 bytes and then
       * deletes the rest of the buffer contents.
       * -avalon
       */
      if (dolen == 0)
      {
        if (DBufLength(&(cli_recvQ(cptr))) < 510)
          SetFlag(cptr, FLAG_NONL);
        else
        {
          /* More than 512 bytes in the line - drop the input and yell
           * at the client.
           */
          DBufClear(&(cli_recvQ(cptr)));
          send_reply(cptr, ERR_INPUTTOOLONG);
        }
      }
      else if (client_dopacket(cptr, dolen) == CPTR_KILLED)
        return CPTR_KILLED;
      /*
       * If it has become registered as a Server
       * then skip the per-message parsing below.
       */
      if (IsHandshake(cptr) || IsServer(cptr))
      {
        while (-1)
        {
          dolen = dbuf_get(&(cli_recvQ(cptr)), readbuf, sizeof(readbuf));
          if (dolen <= 0)
            return 1;
          else if (dolen == 0)
          {
            if (DBufLength(&(cli_recvQ(cptr))) < 510)
              SetFlag(cptr, FLAG_NONL);
            else {
              DBufClear(&(cli_recvQ(cptr)));
              /* send_reply(cptr, ERR_INPUTTOOLONG); */
            }
          }
          else if ((IsServer(cptr) &&
                    server_dopacket(cptr, readbuf, dolen) == CPTR_KILLED) ||
                   (!IsServer(cptr) &&
                    connect_dopacket(cptr, readbuf, dolen) == CPTR_KILLED))
            return CPTR_KILLED;
        }
      }
    }

    /* If there's still data to process, wait 2 seconds first */
    if (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) &&
	!t_onqueue(&(cli_proc(cptr))))
    {
      Debug((DEBUG_LIST, "Adding client process timer for %C", cptr));
      cli_freeflag(cptr) |= FREEFLAG_TIMER;
      timer_add(&(cli_proc(cptr)), client_timer_callback, cli_connect(cptr),
		TT_RELATIVE, 2);
    }
  }
  return 1;
}

/** Start a connection to another server.
 * @param aconf Connect block data for target server.
 * @param by Client who requested the connection (if any).
 * @return Non-zero on success; zero on failure.
 */
int connect_server(struct ConfItem* aconf, struct Client* by)
{
  struct Client*   cptr = 0;
  assert(0 != aconf);

  if (aconf->dns_pending) {
    sendto_opmask(0, SNO_OLDSNO, "Server %s connect DNS pending",
                  aconf->name);
    return 0;
  }
  Debug((DEBUG_NOTICE, "Connect to %s[@%s]", aconf->name,
         ircd_ntoa(&aconf->address.addr)));

  if ((cptr = FindClient(aconf->name))) {
    if (IsServer(cptr) || IsMe(cptr)) {
      sendto_opmask(0, SNO_OLDSNO, "Server %s already present from %s",
                    aconf->name, cli_name(cli_from(cptr)));
      if (by && IsUser(by) && !MyUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Server %s already present "
                      "from %s", by, aconf->name, cli_name(cli_from(cptr)));
      }
      return 0;
    }
    else if (IsHandshake(cptr) || IsConnecting(cptr)) {
      if (by && IsUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connection to %s already in "
                      "progress", by, cli_name(cptr));
      }
      return 0;
    }
  }
  /*
   * If we don't know the IP# for this host and it is a hostname and
   * not a ip# string, then try and find the appropriate host record.
   */
  if (!irc_in_addr_valid(&aconf->address.addr)
      && !ircd_aton(&aconf->address.addr, aconf->host)) {
    char buf[HOSTLEN + 1];

    host_from_uh(buf, aconf->host, HOSTLEN);
    gethost_byname(buf, connect_dns_callback, aconf);
    aconf->dns_pending = 1;
    return 0;
  }
  cptr = make_client(NULL, STAT_UNKNOWN_SERVER);

  /*
   * Copy these in so we have something for error detection.
   */
  ircd_strncpy(cli_name(cptr), aconf->name, HOSTLEN);
  ircd_strncpy(cli_sockhost(cptr), aconf->host, HOSTLEN);

  /*
   * Attach config entries to client here rather than in
   * completed_connection. This to avoid null pointer references
   */
  attach_confs_byhost(cptr, aconf->host, CONF_SERVER);

  if (!find_conf_byhost(cli_confs(cptr), aconf->host, CONF_SERVER)) {
    sendto_opmask(0, SNO_OLDSNO, "Host %s is not enabled for "
                  "connecting: no Connect block", aconf->name);
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connect to host %s failed: no "
                    "Connect block", by, aconf->name);
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * attempt to connect to the server in the conf line
   */
  if (!connect_inet(aconf, cptr)) {
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Couldn't connect to %s", by,
                    cli_name(cptr));
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * NOTE: if we're here we have a valid C:Line and the client should
   * have started the connection and stored the remote address/port and
   * ip address name in itself
   *
   * The socket has been connected or connect is in progress.
   */
  make_server(cptr);
  if (by && IsUser(by)) {
    ircd_snprintf(0, cli_serv(cptr)->by, sizeof(cli_serv(cptr)->by), "%s%s",
		  NumNick(by));
    assert(0 == cli_serv(cptr)->user);
    cli_serv(cptr)->user = cli_user(by);
    cli_user(by)->refcnt++;
  }
  else {
    *(cli_serv(cptr))->by = '\0';
    /* strcpy(cptr->serv->by, "Auto"); */
  }
  cli_serv(cptr)->up = &me;
  SetConnecting(cptr);

  if (cli_fd(cptr) > HighestFd)
    HighestFd = cli_fd(cptr);

  LocalClientArray[cli_fd(cptr)] = cptr;

  Count_newunknown(UserStats);
  /* Actually we lie, the connect hasn't succeeded yet, but we have a valid
   * cptr, so we register it now.
   * Maybe these two calls should be merged.
   */
  add_client_to_list(cptr);
  hAddClient(cptr);
/*    nextping = CurrentTime; */

  return (s_state(&cli_socket(cptr)) == SS_CONNECTED) ?
    completed_connection(cptr) : 1;
}

/** Find the real hostname for the host running the server (or one which
 * matches the server's name) and its primary IP#.  Hostname is stored
 * in the client structure passed as a pointer.
 */
void init_server_identity(void)
{
  const struct LocalConf* conf = conf_get_local();
  assert(0 != conf);

  ircd_strncpy(cli_name(&me), conf->name, HOSTLEN);
  SetYXXServerName(&me, conf->numeric);
}

/** Process events on a client socket.
 * @param ev Socket event structure that has a struct Connection as
 *   its associated data.
 */
static void client_sock_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;
  char *fmt = "%s";
  char *fallback = 0;

  assert(0 != ev_socket(ev));
  assert(0 != s_data(ev_socket(ev)));

  con = (struct Connection*) s_data(ev_socket(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  switch (ev_type(ev)) {
  case ET_DESTROY:
    con_freeflag(con) &= ~FREEFLAG_SOCKET;

    if (!con_freeflag(con) && !cptr)
      free_connection(con);
#if defined(USE_SSL)
    ssl_free(ev_socket(ev));
#endif
    break;

  case ET_CONNECT: /* socket connection completed */
    if (!completed_connection(cptr) || IsDead(cptr))
      fallback = cli_info(cptr);
    break;

  case ET_ERROR: /* an error occurred */
    fallback = cli_info(cptr);
    cli_error(cptr) = ev_data(ev);
    /* If the OS told us we have a bad file descriptor, we should
     * record that for future reference.
     */
    if (cli_error(cptr) == EBADF)
      cli_fd(cptr) = -1;
    if (s_state(&(con_socket(con))) == SS_CONNECTING) {
      completed_connection(cptr);
      /* for some reason, the os_get_sockerr() in completed_connection()
       * can return 0 even when ev_data(ev) indicates a real error, so
       * re-assign the client error here.
       */
      cli_error(cptr) = ev_data(ev);
      break;
    }
    /*FALLTHROUGH*/
  case ET_EOF: /* end of file on socket */
    Debug((DEBUG_ERROR, "READ ERROR: fd = %d %d", cli_fd(cptr),
	   cli_error(cptr)));
    SetFlag(cptr, FLAG_DEADSOCKET);
    if ((IsServer(cptr) || IsHandshake(cptr)) && cli_error(cptr) == 0) {
      exit_client_msg(cptr, cptr, &me, "Server %s closed the connection (%s)",
		      cli_name(cptr), cli_serv(cptr)->last_error_msg);
      return;
    } else {
      fmt = "Read error: %s";
      fallback = "EOF from client";
    }
    break;

  case ET_WRITE: /* socket is writable */
    ClrFlag(cptr, FLAG_BLOCKED);
    if (cli_listing(cptr) && MsgQLength(&(cli_sendQ(cptr))) < 2048)
      list_next_channels(cptr);
    Debug((DEBUG_SEND, "Sending queued data to %C", cptr));
    send_queued(cptr);
    break;

  case ET_READ: /* socket is readable */
    if (!IsDead(cptr)) {
      Debug((DEBUG_DEBUG, "Reading data from %C", cptr));
      if (read_packet(cptr, 1) == 0) /* error while reading packet */
	fallback = "EOF from client";
    }
    break;

  default:
    assert(0 && "Unrecognized socket event in client_sock_callback()");
    break;
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));

  if (fallback) {
    const char* msg = (cli_error(cptr)) ? strerror(cli_error(cptr)) : fallback;
    if (!msg)
      msg = "Unknown error";
    exit_client_msg(cptr, cptr, &me, fmt, msg);
  }
}

/** Process a timer on client socket.
 * @param ev Timer event that has a struct Connection as its
 * associated data.
 */
static void client_timer_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));
  assert(ET_DESTROY == ev_type(ev) || ET_EXPIRE == ev_type(ev));

  con = (struct Connection*) t_data(ev_timer(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  if (ev_type(ev)== ET_DESTROY) {
    con_freeflag(con) &= ~FREEFLAG_TIMER; /* timer has expired... */

    if (!con_freeflag(con) && !cptr)
      free_connection(con); /* client is being destroyed */
  } else {
    Debug((DEBUG_LIST, "Client process timer for %C expired; processing",
	   cptr));
    read_packet(cptr, 0); /* read_packet will re-add timer if needed */
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));
}
コード例 #17
0
ファイル: ircd.c プロジェクト: aboutnet/ircu-abnet
/** Look for any connections that we should try to initiate.
 * Reschedules itself to run again at the appropriate time.
 * @param[in] ev Timer event (ignored).
 */
static void try_connections(struct Event* ev) {
  struct ConfItem*  aconf;
  struct ConfItem** pconf;
  time_t            next;
  struct Jupe*      ajupe;
  int               hold;
  int               done;

  assert(ET_EXPIRE == ev_type(ev));
  assert(0 != ev_timer(ev));

  Debug((DEBUG_NOTICE, "Connection check at   : %s", myctime(CurrentTime)));
  next = CurrentTime + feature_int(FEAT_CONNECTFREQUENCY);
  done = 0;

  for (aconf = GlobalConfList; aconf; aconf = aconf->next) {
    /* Only consider server items with non-zero port and non-zero
     * connect times that are not actively juped.
     */
    if (!(aconf->status & CONF_SERVER)
        || aconf->address.port == 0
        || !(aconf->flags & CONF_AUTOCONNECT)
        || ((ajupe = jupe_find(aconf->name)) && JupeIsActive(ajupe)))
      continue;

    /* Do we need to postpone this connection further? */
    hold = aconf->hold > CurrentTime;

    /* Update next possible connection check time. */
    if (hold && next > aconf->hold)
        next = aconf->hold;

    /* Do not try to connect if its use is still on hold until future,
     * we have already initiated a connection this try_connections(),
     * too many links in its connection class, it is already linked,
     * or if connect rules forbid a link now.
     */
    if (hold || done
        || (ConfLinks(aconf) > ConfMaxLinks(aconf))
        || FindServer(aconf->name)
        || conf_eval_crule(aconf->name, CRULE_MASK))
      continue;

    /* Ensure it is at the end of the list for future checks. */
    if (aconf->next) {
      /* Find aconf's location in the list and splice it out. */
      for (pconf = &GlobalConfList; *pconf; pconf = &(*pconf)->next)
        if (*pconf == aconf)
          *pconf = aconf->next;
      /* Reinsert it at the end of the list (where pconf is now). */
      *pconf = aconf;
      aconf->next = 0;
    }

    /* Activate the connection itself. */
    if (connect_server(aconf, 0))
      sendto_opmask_butone(0, SNO_OLDSNO, "Connection to %s activated.",
			   aconf->name);

    /* And stop looking for further candidates. */
    done = 1;
  }

  Debug((DEBUG_NOTICE, "Next connection check : %s", myctime(next)));
  timer_add(&connect_timer, try_connections, 0, TT_ABSOLUTE, next);
}
コード例 #18
0
ファイル: ircd.c プロジェクト: aboutnet/ircu-abnet
/** Check for clients that have not sent a ping response recently.
 * Reschedules itself to run again at the appropriate time.
 * @param[in] ev Timer event (ignored).
 */
static void check_pings(struct Event* ev) {
  int expire     = 0;
  int next_check = CurrentTime;
  int max_ping   = 0;
  int i;

  assert(ET_EXPIRE == ev_type(ev));
  assert(0 != ev_timer(ev));

  next_check += feature_int(FEAT_PINGFREQUENCY);
  
  /* Scan through the client table */
  for (i=0; i <= HighestFd; i++) {
    struct Client *cptr = LocalClientArray[i];
   
    if (!cptr)
      continue;
     
    assert(&me != cptr);  /* I should never be in the local client array! */
   

    /* Remove dead clients. */
    if (IsDead(cptr)) {
      exit_client(cptr, cptr, &me, cli_info(cptr));
      continue;
    }

    max_ping = IsRegistered(cptr) ? client_get_ping(cptr) :
      feature_int(FEAT_CONNECTTIMEOUT);
   
    Debug((DEBUG_DEBUG, "check_pings(%s)=status:%s limit: %d current: %d",
	   cli_name(cptr),
	   IsPingSent(cptr) ? "[Ping Sent]" : "[]", 
	   max_ping, (int)(CurrentTime - cli_lasttime(cptr))));

    /* If it's a server and we have not sent an AsLL lately, do so. */
    if (IsServer(cptr)) {
      if (CurrentTime - cli_serv(cptr)->asll_last >= max_ping) {
        char *asll_ts;

        SetPingSent(cptr);
        cli_serv(cptr)->asll_last = CurrentTime;
        expire = cli_serv(cptr)->asll_last + max_ping;
        asll_ts = militime_float(NULL);
        sendcmdto_prio_one(&me, CMD_PING, cptr, "!%s %s %s", asll_ts,
                           cli_name(cptr), asll_ts);
      }

      expire = cli_serv(cptr)->asll_last + max_ping;
      if (expire < next_check)
        next_check = expire;
    }

    /* Ok, the thing that will happen most frequently, is that someone will
     * have sent something recently.  Cover this first for speed.
     * -- 
     * If it's an unregistered client and hasn't managed to register within
     * max_ping then it's obviously having problems (broken client) or it's
     * just up to no good, so we won't skip it, even if its been sending
     * data to us. 
     * -- hikari
     */
    if ((CurrentTime-cli_lasttime(cptr) < max_ping) && IsRegistered(cptr)) {
      expire = cli_lasttime(cptr) + max_ping;
      if (expire < next_check) 
	next_check = expire;
      continue;
    }

    /* Unregistered clients pingout after max_ping seconds, they don't
     * get given a second chance - if they were then people could not quite
     * finish registration and hold resources without being subject to k/g
     * lines
     */
    if (!IsRegistered(cptr)) {
      assert(!IsServer(cptr));
      /* If client authorization time has expired, ask auth whether they
       * should be checked again later. */
      if ((CurrentTime-cli_firsttime(cptr) >= max_ping)
          && auth_ping_timeout(cptr))
        continue;
      /* OK, they still have enough time left, so we'll just skip to the
       * next client.  Set the next check to be when their time is up, if
       * that's before the currently scheduled next check -- hikari */
      expire = cli_firsttime(cptr) + max_ping;
      if (expire < next_check)
        next_check = expire;
      continue;
    }

    /* Quit the client after max_ping*2 - they should have answered by now */
    if (CurrentTime-cli_lasttime(cptr) >= (max_ping*2) )
    {
      /* If it was a server, then tell ops about it. */
      if (IsServer(cptr) || IsConnecting(cptr) || IsHandshake(cptr))
        sendto_opmask_butone(0, SNO_OLDSNO,
                             "No response from %s, closing link",
                             cli_name(cptr));
      exit_client_msg(cptr, cptr, &me, "Ping timeout");
      continue;
    }
    
    if (!IsPingSent(cptr))
    {
      /* If we haven't PINGed the connection and we haven't heard from it in a
       * while, PING it to make sure it is still alive.
       */
      SetPingSent(cptr);

      /* If we're late in noticing don't hold it against them :) */
      cli_lasttime(cptr) = CurrentTime - max_ping;
      
      if (IsUser(cptr))
        sendrawto_one(cptr, MSG_PING " :%s", cli_name(&me));
      else
        sendcmdto_prio_one(&me, CMD_PING, cptr, ":%s", cli_name(&me));
    }
    
    expire = cli_lasttime(cptr) + max_ping * 2;
    if (expire < next_check)
      next_check=expire;
  }
  
  assert(next_check >= CurrentTime);
  
  Debug((DEBUG_DEBUG, "[%i] check_pings() again in %is",
	 CurrentTime, next_check-CurrentTime));
  
  timer_add(&ping_timer, check_pings, 0, TT_ABSOLUTE, next_check);
}
コード例 #19
0
ファイル: uping.c プロジェクト: evilnet/nefarious
/** Callback for uping listener socket.
 * @param[in] ev I/O event for uping socket.
 */
static void uping_echo_callback(struct Event* ev)
{
  assert(ev_type(ev) == ET_READ || ev_type(ev) == ET_ERROR);

  uping_echo();
}