コード例 #1
0
ファイル: mrbomber.c プロジェクト: pbos/mrbomber
void game_init()
{
    // background placeholder
    jet_type_init(&bg, "background", 0, 0);
    jet_type_set_grid_sheet(&bg, jet_texture_load_file("bgtest.tga"), 320, 240, 1);
    jet_type_set_sprite(&bg, 0);
    jet_spawn(&bg, jet_point_zero());

    tiles = jet_texture_load_file("tiles.tga");

    // background tiles
    jet_type_init(&bg_tiles, "background", 0, 0);
    jet_type_set_grid_sheet(&bg_tiles, tiles, 16, 16, 3);
    jet_type_set_sprite(&bg_tiles, 11);
    for(int off = 0; off < 2; ++off)
        for(int i = 1; i < 8; ++i)
            for(int j = 1; j < 13; ++j)
                jet_spawn(&bg_tiles, jet_point_xy(off*176 + i*16,j*16));

    // player entity (/entities later)
    jet_type_init(&dudes, "player", 0, 0);
    jet_type_set_grid_sheet(&dudes, tiles, 16, 16, 3);
    jet_type_set_sprite(&dudes, 5);
    player = jet_spawn(&dudes, jet_point_xy(4*16,8*16));

    // bombs!
    jet_type_init(&bombs, "bomb", sizeof(u8), 0);
    jet_type_set_grid_sheet(&bombs, tiles, 16, 16, 3);
    jet_type_set_sprite(&bombs, 2);
    jet_type_set_update(&bombs, bomb_update);

    // event handler
    event_handler_init(&mrbomber_handler, &mrbomber_event);
    event_handler_push(&mrbomber_handler);
}
コード例 #2
0
ファイル: inotify-sync.c プロジェクト: yelangchs/inotify-sync
void start(int is_daemon)
{
    config_init();

    if(is_daemon)
    {
        daemonize();
    }

    event_handler_init();
    event_watcher_init();

    event_watcher_start();
    event_handler_start();

    event_watcher_wait();
    event_handler_wait();
}