/** * exaValidateGC() sets the ops to EXA's implementations, which may be * accelerated or may sync the card and fall back to fb. */ static void exaValidateGC (GCPtr pGC, unsigned long changes, DrawablePtr pDrawable) { /* fbValidateGC will do direct access to pixmaps if the tiling has changed. * Preempt fbValidateGC by doing its work and masking the change out, so * that we can do the Prepare/FinishAccess. */ #ifdef FB_24_32BIT if ((changes & GCTile) && fbGetRotatedPixmap(pGC)) { (*pGC->pScreen->DestroyPixmap) (fbGetRotatedPixmap(pGC)); fbGetRotatedPixmap(pGC) = 0; } if (pGC->fillStyle == FillTiled) { PixmapPtr pOldTile, pNewTile; pOldTile = pGC->tile.pixmap; if (pOldTile->drawable.bitsPerPixel != pDrawable->bitsPerPixel) { pNewTile = fbGetRotatedPixmap(pGC); if (!pNewTile || pNewTile ->drawable.bitsPerPixel != pDrawable->bitsPerPixel) { if (pNewTile) (*pGC->pScreen->DestroyPixmap) (pNewTile); /* fb24_32ReformatTile will do direct access of a newly- * allocated pixmap. This isn't a problem yet, since we don't * put pixmaps in FB until at least one accelerated EXA op. */ exaPrepareAccess(&pOldTile->drawable, EXA_PREPARE_SRC); pNewTile = fb24_32ReformatTile (pOldTile, pDrawable->bitsPerPixel); exaPixmapDirty(pNewTile, 0, 0, pNewTile->drawable.width, pNewTile->drawable.height); exaFinishAccess(&pOldTile->drawable, EXA_PREPARE_SRC); } if (pNewTile) { fbGetRotatedPixmap(pGC) = pOldTile; pGC->tile.pixmap = pNewTile; changes |= GCTile; } } } #endif if (changes & GCTile) { if (!pGC->tileIsPixel && FbEvenTile (pGC->tile.pixmap->drawable.width * pDrawable->bitsPerPixel)) { /* XXX This fixes corruption with tiled pixmaps, but may just be a * workaround for broken drivers */ exaMoveOutPixmap(pGC->tile.pixmap); fbPadPixmap (pGC->tile.pixmap); exaPixmapDirty(pGC->tile.pixmap, 0, 0, pGC->tile.pixmap->drawable.width, pGC->tile.pixmap->drawable.height); } /* Mask out the GCTile change notification, now that we've done FB's * job for it. */ changes &= ~GCTile; } fbValidateGC (pGC, changes, pDrawable); pGC->ops = (GCOps *) &exaOps; }
/** * If the pixmap has both a framebuffer and system memory copy, this function * asserts that both of them are the same. */ static Bool exaAssertNotDirty(PixmapPtr pPixmap) { ExaPixmapPriv(pPixmap); CARD8 *dst, *src; RegionRec ValidReg; int dst_pitch, src_pitch, cpp, y, nbox, save_pitch; BoxPtr pBox; Bool ret = TRUE, save_use_gpu_copy; if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL) return ret; RegionNull(&ValidReg); RegionIntersect(&ValidReg, &pExaPixmap->validFB, &pExaPixmap->validSys); nbox = RegionNumRects(&ValidReg); if (!nbox) goto out; pBox = RegionRects(&ValidReg); dst_pitch = pExaPixmap->sys_pitch; src_pitch = pExaPixmap->fb_pitch; cpp = pPixmap->drawable.bitsPerPixel / 8; save_use_gpu_copy = pExaPixmap->use_gpu_copy; save_pitch = pPixmap->devKind; pExaPixmap->use_gpu_copy = TRUE; pPixmap->devKind = pExaPixmap->fb_pitch; if (!ExaDoPrepareAccess(pPixmap, EXA_PREPARE_SRC)) goto skip; while (nbox--) { int rowbytes; pBox->x1 = max(pBox->x1, 0); pBox->y1 = max(pBox->y1, 0); pBox->x2 = min(pBox->x2, pPixmap->drawable.width); pBox->y2 = min(pBox->y2, pPixmap->drawable.height); if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2) continue; rowbytes = (pBox->x2 - pBox->x1) * cpp; src = (CARD8 *) pPixmap->devPrivate.ptr + pBox->y1 * src_pitch + pBox->x1 * cpp; dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp; for (y = pBox->y1; y < pBox->y2; y++, src += src_pitch, dst += dst_pitch) { if (memcmp(dst, src, rowbytes) != 0) { ret = FALSE; exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2, pBox->y2); break; } } } skip: exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC); pExaPixmap->use_gpu_copy = save_use_gpu_copy; pPixmap->devKind = save_pitch; out: RegionUninit(&ValidReg); return ret; }
/* The most efficient thing to way to upload the glyph to the screen * is to use the UploadToScreen() driver hook; this allows us to * pipeline glyph uploads and to avoid creating gpu backed pixmaps for * glyphs that we'll never use again. * * If we can't do it with UploadToScreen (because the glyph has a gpu copy, * etc), we fall back to CompositePicture. * * We need to damage the cache pixmap manually in either case because the damage * layer unwrapped the picture screen before calling exaGlyphs. */ static void exaGlyphCacheUploadGlyph(ScreenPtr pScreen, ExaGlyphCachePtr cache, int x, int y, GlyphPtr pGlyph) { ExaScreenPriv(pScreen); PicturePtr pGlyphPicture = GetGlyphPicture(pGlyph, pScreen); PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable; ExaPixmapPriv(pGlyphPixmap); PixmapPtr pCachePixmap = (PixmapPtr) cache->picture->pDrawable; if (!pExaScr->info->UploadToScreen || pExaScr->swappedOut || pExaPixmap->accel_blocked) goto composite; /* If the glyph pixmap is already uploaded, no point in doing * things this way */ if (exaPixmapHasGpuCopy(pGlyphPixmap)) goto composite; /* UploadToScreen only works if bpp match */ if (pGlyphPixmap->drawable.bitsPerPixel != pCachePixmap->drawable.bitsPerPixel) goto composite; if (pExaScr->do_migration) { ExaMigrationRec pixmaps[1]; /* cache pixmap must have a gpu copy. */ pixmaps[0].as_dst = TRUE; pixmaps[0].as_src = FALSE; pixmaps[0].pPix = pCachePixmap; pixmaps[0].pReg = NULL; exaDoMigration(pixmaps, 1, TRUE); } if (!exaPixmapHasGpuCopy(pCachePixmap)) goto composite; /* x,y are in pixmap coordinates, no need for cache{X,Y}off */ if (pExaScr->info->UploadToScreen(pCachePixmap, x, y, pGlyph->info.width, pGlyph->info.height, (char *) pExaPixmap->sys_ptr, pExaPixmap->sys_pitch)) goto damage; composite: CompositePicture(PictOpSrc, pGlyphPicture, None, cache->picture, 0, 0, 0, 0, x, y, pGlyph->info.width, pGlyph->info.height); damage: /* The cache pixmap isn't a window, so no need to offset coordinates. */ exaPixmapDirty(pCachePixmap, x, y, x + cache->glyphWidth, y + cache->glyphHeight); }
/* With mixed pixmaps, if we fail to get direct access to the driver pixmap, we * use the DownloadFromScreen hook to retrieve contents to a copy in system * memory, perform software rendering on that and move back the results with the * UploadToScreen hook (see exaDamageReport_mixed). */ void exaPrepareAccessReg_mixed(PixmapPtr pPixmap, int index, RegionPtr pReg) { ExaPixmapPriv(pPixmap); Bool has_gpu_copy = exaPixmapHasGpuCopy(pPixmap); Bool success; success = ExaDoPrepareAccess(pPixmap, index); if (success && has_gpu_copy && pExaPixmap->pDamage) { /* You cannot do accelerated operations while a buffer is mapped. */ exaFinishAccess(&pPixmap->drawable, index); /* Update the gpu view of both deferred destination pixmaps and of * source pixmaps that were migrated with a bounding region. */ exaMoveInPixmap_mixed(pPixmap); success = ExaDoPrepareAccess(pPixmap, index); if (success) { /* We have a gpu pixmap that can be accessed, we don't need the cpu * copy anymore. Drivers that prefer DFS, should fail prepare * access. */ DamageDestroy(pExaPixmap->pDamage); pExaPixmap->pDamage = NULL; free(pExaPixmap->sys_ptr); pExaPixmap->sys_ptr = NULL; return; } } if (!success) { ExaMigrationRec pixmaps[1]; /* Do we need to allocate our system buffer? */ if (!pExaPixmap->sys_ptr) { pExaPixmap->sys_ptr = malloc(pExaPixmap->sys_pitch * pPixmap->drawable.height); if (!pExaPixmap->sys_ptr) FatalError("EXA: malloc failed for size %d bytes\n", pExaPixmap->sys_pitch * pPixmap->drawable.height); } if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) { pixmaps[0].as_dst = TRUE; pixmaps[0].as_src = FALSE; } else { pixmaps[0].as_dst = FALSE; pixmaps[0].as_src = TRUE; } pixmaps[0].pPix = pPixmap; pixmaps[0].pReg = pReg; if (!pExaPixmap->pDamage && (has_gpu_copy || !exaPixmapIsPinned(pPixmap))) { Bool as_dst = pixmaps[0].as_dst; /* Set up damage tracking */ pExaPixmap->pDamage = DamageCreate(exaDamageReport_mixed, NULL, DamageReportNonEmpty, TRUE, pPixmap->drawable.pScreen, pPixmap); if (pExaPixmap->pDamage) { DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage); /* This ensures that pending damage reflects the current * operation. This is used by exa to optimize migration. */ DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE); } if (has_gpu_copy) { exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width, pPixmap->drawable.height); /* We don't know which region of the destination will be damaged, * have to assume all of it */ if (as_dst) { pixmaps[0].as_dst = FALSE; pixmaps[0].as_src = TRUE; pixmaps[0].pReg = NULL; } exaCopyDirtyToSys(pixmaps); } if (as_dst) exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width, pPixmap->drawable.height); } else if (has_gpu_copy) exaCopyDirtyToSys(pixmaps); pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr; pPixmap->devKind = pExaPixmap->sys_pitch; pExaPixmap->use_gpu_copy = FALSE; } }