コード例 #1
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::modify_prescale(int dir)
{
	worker_param wp = worker_param(this);
	int new_prescale = prescale();

	if (dir > 0 && prescale() < 3)
		new_prescale = prescale() + 1;
	if (dir < 0 && prescale() > 1)
		new_prescale = prescale() - 1;

	if (new_prescale != prescale())
	{
		if (m_fullscreen && video_config.switchres)
		{
			execute_async_wait(&sdlwindow_video_window_destroy_wt, wp);

			m_prescale = new_prescale;

			execute_async_wait(&complete_create_wt, wp);

		}
		else
		{
			notify_changed();
			m_prescale = new_prescale;
		}
		machine().ui().popup_time(1, "Prescale %d", prescale());
	}
}
コード例 #2
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_window_info::modify_prescale(int dir)
{
	int new_prescale = prescale();

	if (dir > 0 && prescale() < 3)
		new_prescale = prescale() + 1;
	if (dir < 0 && prescale() > 1)
		new_prescale = prescale() - 1;

	if (new_prescale != prescale())
	{
		if (m_fullscreen && video_config.switchres)
		{
			auto wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()));
			execute_async_wait(&sdlwindow_video_window_destroy_wt, std::move(wp));

			m_prescale = new_prescale;

			wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()));
			execute_async_wait(&complete_create_wt, std::move(wp));

		}
		else
		{
			notify_changed();
			m_prescale = new_prescale;
		}
		machine().ui().popup_time(1, "Prescale %d", prescale());
	}
}
コード例 #3
0
ファイル: window.c プロジェクト: i-willh/imame4all
static void sdlwindow_modify_yuv(running_machine *machine, sdl_window_info *window, int dir)
{
	int new_scale_mode = window->scale_mode;
	worker_param wp;
	const char *stemp;
	
	if (dir > 0)
		new_scale_mode = window->scale_mode + 1;
	if (dir < 0)
		new_scale_mode = window->scale_mode - 1;
	
	stemp = drawsdl_scale_mode_str(new_scale_mode);
	
	if (stemp==NULL)
		return;
	
	clear_worker_param(&wp);
	wp.window = window;
	wp.machine = machine;
	sdlwindow_sync();
	execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);
		
	window->scale_mode = new_scale_mode;
	
	ui_popup_time(1, "Scale mode %s", stemp);
	mame_printf_verbose("Scale mode %s\n", stemp);

	sdlwindow_sync();
	execute_async_wait(&complete_create_wt, &wp);
	sdlwindow_sync();

}
コード例 #4
0
ファイル: window.c プロジェクト: clobber/UME
void sdlwindow_modify_prescale(running_machine &machine, sdl_window_info *window, int dir)
{
	worker_param wp;
	int new_prescale = window->prescale;

	clear_worker_param(&wp);

	wp.window = window;
	wp.m_machine = &machine;

	if (dir > 0 && window->prescale < 3)
		new_prescale = window->prescale + 1;
	if (dir < 0 && window->prescale > 1)
		new_prescale = window->prescale - 1;

	if (new_prescale != window->prescale)
	{
		if (window->fullscreen && video_config.switchres)
		{
			execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);

			window->prescale = new_prescale;

			execute_async_wait(&complete_create_wt, &wp);

		}
		else
		{
			execute_async_wait(destroy_all_textures_wt, &wp);
			window->prescale = new_prescale;
		}
		ui_popup_time(1, "Prescale %d", window->prescale);
	}
}
コード例 #5
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::window_changeres(running_machine &machine)
{
#if (SDLMAME_SDL2)
	if (this->fullscreen() && video_config.switchres)
	{
		execute_async_wait(&sdlwindow_video_window_destroy_wt, worker_param(this));
		SDL_QuitSubSystem(SDL_INIT_VIDEO);
		SDL_InitSubSystem(SDL_INIT_VIDEO);
		execute_async_wait(&complete_create_wt, worker_param(this));
	}
#else
	if (this->fullscreen() && video_config.switchres)
		this->window_resize(window->minwidth, window->minheight);
#endif
}
コード例 #6
0
ファイル: window.c プロジェクト: i-willh/imame4all
void sdlwindow_modify_effect(running_machine *machine, sdl_window_info *window, int dir)
{

	if (video_config.mode == VIDEO_MODE_SOFT) 
	{
		sdlwindow_modify_yuv(machine, window, dir);
		return;
	}
	else if (USE_OPENGL)
	{
		int new_prescale_effect = window->prescale_effect;
		const char *effect_names[] = { "none", "scale2x" };

		if (dir > 0 && window->prescale_effect < 1)
			new_prescale_effect = window->prescale_effect + 1;
		if (dir < 0 && window->prescale_effect > 0)
			new_prescale_effect = window->prescale_effect - 1;
		
		if (new_prescale_effect != window->prescale_effect)
		{
			worker_param wp;

			clear_worker_param(&wp);
			wp.window = window;
			execute_async_wait(destroy_all_textures_wt, &wp);

			window->prescale_effect = new_prescale_effect;
			ui_popup_time(1, "Effect: %s", effect_names[window->prescale_effect]);
		}
	}
}
コード例 #7
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::destroy()
{
	sdl_window_info **prevptr;

	ASSERT_MAIN_THREAD();
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);

	// remove us from the list
	for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->m_next)
		if (*prevptr == this)
		{
			*prevptr = this->m_next;
			break;
		}

	// free the textures etc
	execute_async_wait(&sdlwindow_video_window_destroy_wt, worker_param(this));

	// free the render target, after the textures!
	this->machine().render().target_free(m_target);

	// free the event
	osd_event_free(m_rendered_event);

	// free the lock
	osd_lock_free(this->m_render_lock);
}
コード例 #8
0
ファイル: window.c プロジェクト: clobber/UME
static void sdlwindow_exit(running_machine &machine)
{
	ASSERT_MAIN_THREAD();

	mame_printf_verbose("Enter sdlwindow_exit\n");

	// free all the windows
	while (sdl_window_list != NULL)
	{
		sdl_window_info *temp = sdl_window_list;
		sdl_window_list = temp->next;
		sdlwindow_video_window_destroy(machine, temp);
	}

	// if we're multithreaded, clean up the window thread
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	// kill the drawers
	(*draw.exit)();

	execute_async_wait(&sdlwindow_exit_wt, NULL);

	if (multithreading_enabled)
	{
		osd_work_queue_wait(work_queue, 1000000);
		osd_work_queue_free(work_queue);
	}
	mame_printf_verbose("Leave sdlwindow_exit\n");

}
コード例 #9
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::resize(INT32 width, INT32 height)
{
	ASSERT_MAIN_THREAD();

	osd_dim cd = get_size();

	if (width != cd.width() || height != cd.height())
		execute_async_wait(&sdlwindow_resize_wt, worker_param(this, width, height));
}
コード例 #10
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_window_info::notify_changed()
{
	auto wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()));
	if (SDL_ThreadID() == main_threadid)
	{
		execute_async_wait(&notify_changed_wt, std::move(wp));
	}
	else
		execute_sync(&notify_changed_wt, std::move(wp));
}
コード例 #11
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::notify_changed()
{
	worker_param wp;

	if (SDL_ThreadID() == main_threadid)
	{
		execute_async_wait(&notify_changed_wt, worker_param(this));
	}
	else
		execute_sync(&notify_changed_wt, worker_param(this));
}
コード例 #12
0
ファイル: window.c プロジェクト: clobber/UME
void sdlwindow_toggle_full_screen(running_machine &machine, sdl_window_info *window)
{
	worker_param wp;

	ASSERT_MAIN_THREAD();

	clear_worker_param(&wp);
	wp.window = window;
	wp.m_machine = &machine;

	execute_async_wait(&sdlwindow_toggle_full_screen_wt, &wp);
}
コード例 #13
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_window_info::resize(INT32 width, INT32 height)
{
	ASSERT_MAIN_THREAD();

	osd_dim cd = get_size();

	if (width != cd.width() || height != cd.height())
	{
		auto wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()), width, height);
		execute_async_wait(&sdlwindow_resize_wt, std::move(wp));
	}
}
コード例 #14
0
ファイル: window.c プロジェクト: i-willh/imame4all
void sdlwindow_toggle_draw(running_machine *machine, sdl_window_info *window)
{
#if USE_OPENGL
	//FIXME: Not yet working in 1.3
#if (!SDL_VERSION_ATLEAST(1,3,0))
	worker_param wp;

	// If we are not fullscreen (windowed) remember our windowed size
	if (!window->fullscreen)
	{
		window->windowed_width = window->width;
		window->windowed_height = window->height;
	}

	clear_worker_param(&wp);

	wp.window = window;
	wp.machine = machine;
	execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);

	window->scale_mode = VIDEO_SCALE_MODE_NONE;

	if (video_config.mode == VIDEO_MODE_OPENGL)
	{
		video_config.mode = VIDEO_MODE_SOFT;
		drawsdl_init(&draw);
		ui_popup_time(1, "Using software rendering");
	}
	else
	{
		video_config.mode = VIDEO_MODE_OPENGL;
		drawogl_init(&draw);
		ui_popup_time(1, "Using OpenGL rendering");
	}

	execute_async_wait(&complete_create_wt, &wp);
#endif
#endif
}
コード例 #15
0
ファイル: window.c プロジェクト: clobber/UME
void sdlwindow_clear(sdl_window_info *window)
{
	worker_param *wp = (worker_param *) osd_malloc(sizeof(worker_param));

	clear_worker_param(wp);
	wp->window = window;

	if (SDL_ThreadID() == main_threadid)
	{
		execute_async_wait(&sdlwindow_clear_surface_wt, wp);
		osd_free(wp);
	}
	else
		sdlwindow_clear_surface_wt( (void *) wp, 0);
}
コード例 #16
0
ファイル: window.c プロジェクト: clobber/UME
void sdlwindow_resize(sdl_window_info *window, INT32 width, INT32 height)
{
	worker_param wp;

	ASSERT_MAIN_THREAD();

	if (width == window->width && height == window->height)
		return;

	clear_worker_param(&wp);
	wp.resize_new_width = width;
	wp.resize_new_height = height;
	wp.window = window;

	execute_async_wait(&sdlwindow_resize_wt, &wp);
}
コード例 #17
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_window_info::destroy()
{
	ASSERT_MAIN_THREAD();

	//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);

	// remove us from the list
	sdl_window_list.remove(std::static_pointer_cast<sdl_window_info>(shared_from_this()));

	// free the textures etc
	auto wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()));
	execute_async_wait(&sdlwindow_video_window_destroy_wt, std::move(wp));

	// free the render target, after the textures!
	this->machine().render().target_free(m_target);

}
コード例 #18
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_osd_interface::window_exit()
{
	std::unique_ptr<worker_param> wp_dummy(nullptr);

	ASSERT_MAIN_THREAD();

	osd_printf_verbose("Enter sdlwindow_exit\n");

	// free all the windows
	while (!sdl_window_list.empty())
	{
		auto window = sdl_window_list.front();
		
		// Part of destroy removes the window from the list
		window->destroy();
	}

	switch(video_config.mode)
	{
		case VIDEO_MODE_SDL2ACCEL:
			renderer_sdl1::exit();
			break;
		case VIDEO_MODE_SOFT:
			renderer_sdl1::exit();
			break;
		case VIDEO_MODE_BGFX:
			renderer_bgfx::exit();
			break;
#if (USE_OPENGL)
		case VIDEO_MODE_OPENGL:
			renderer_ogl::exit();
			break;
#endif
		default:
			break;
	}

	execute_async_wait(&sdlwindow_exit_wt, std::move(wp_dummy));

	osd_printf_verbose("Leave sdlwindow_exit\n");

}
コード例 #19
0
ファイル: window.c プロジェクト: DarrenBranford/MAME4iOS
static void sdlwindow_video_window_destroy(running_machine *machine, sdl_window_info *window)
{
	sdl_window_info **prevptr;
	worker_param wp;

	ASSERT_MAIN_THREAD();
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);

	// remove us from the list
	for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->next)
		if (*prevptr == window)
		{
			*prevptr = window->next;
			break;
		}

	// free the textures etc
	clear_worker_param(&wp);
	wp.window = window;
	wp.machine = machine;
	execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);

	// free the render target, after the textures!
	if (window->target != NULL)
		render_target_free(window->target);

	// free the event
	osd_event_free(window->rendered_event);

	// free the window itself
	global_free(window);
}
コード例 #20
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_osd_interface::window_exit()
{
	worker_param wp_dummy;

	ASSERT_MAIN_THREAD();

	osd_printf_verbose("Enter sdlwindow_exit\n");

	// free all the windows
	while (sdl_window_list != NULL)
	{
		sdl_window_info *temp = sdl_window_list;
		sdl_window_list = temp->m_next;
		temp->destroy();
		// free the window itself
		global_free(temp);
	}

	// if we're multithreaded, clean up the window thread
	if (multithreading_enabled)
	{
		sdlwindow_sync();
	}

	// kill the drawers
	(*draw.exit)();

	execute_async_wait(&sdlwindow_exit_wt, wp_dummy);

	if (multithreading_enabled)
	{
		osd_work_queue_wait(work_queue, 1000000);
		osd_work_queue_free(work_queue);
	}
	osd_printf_verbose("Leave sdlwindow_exit\n");

}
コード例 #21
0
ファイル: window.cpp プロジェクト: chrisisonwildcode/mame
void sdl_window_info::toggle_full_screen()
{
	ASSERT_MAIN_THREAD();
	auto wp = std::make_unique<worker_param>(std::static_pointer_cast<sdl_window_info>(shared_from_this()));
	execute_async_wait(&sdlwindow_toggle_full_screen_wt, std::move(wp));
}
コード例 #22
0
ファイル: window.cpp プロジェクト: gregdickhudl/mame
void sdl_window_info::toggle_full_screen()
{
	ASSERT_MAIN_THREAD();

	execute_async_wait(&sdlwindow_toggle_full_screen_wt, worker_param(this));
}