コード例 #1
0
ファイル: filter.c プロジェクト: royalwang/linux-commands
/*
 * the interface, not static
 */
int execute_filter(Filter * filter) {
  //test whether this filter_tree is passed
  bool filter_result = filter->cmd(filter);
  if (filter_result) {
    if (filter->passed == 0)
      return true;//if no passed return true
    bool execute_result = execute_filter(filter->passed);
    if (execute_result) 
      return true;
  }
  if (filter->failed == 0)
    return false;
  return execute_filter(filter->failed);
}
コード例 #2
0
ファイル: api_filters.c プロジェクト: Forzaferrarileo/mesa
void vegaColorMatrix(VGImage dst, VGImage src,
                     const VGfloat * matrix)
{
   struct vg_context *ctx = vg_current_context();
   struct vg_image *d, *s;
   struct filter_info info;

   if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }
   if (!matrix || !is_aligned(matrix)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   d = handle_to_image(dst);
   s = handle_to_image(src);

   if (vg_image_overlaps(d, s)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   info.dst = d;
   info.src = s;
   info.setup_shader = &setup_color_matrix;
   info.user_data = NULL;
   info.const_buffer = matrix;
   info.const_buffer_len = 20 * sizeof(VGfloat);
   info.tiling_mode = VG_TILE_PAD;
   info.extra_texture_view = NULL;
   execute_filter(ctx, &info);
}
コード例 #3
0
ファイル: uri_parser.c プロジェクト: ASpade/mulk
int	filter_uri(UriUriA **uri, int level)
{
	char *url;

	if (!option_values.exec_filter)
		return 0;

	if (!uri)
		return -1;

	if ((url = uri2string(*uri)) == NULL)
		return -1;

	uri_free(*uri);
	*uri = NULL;

	if (execute_filter(option_values.exec_filter, &url, level)) {
		string_free(url);
		return -1;
	}

	*uri = create_absolute_uri(NULL, url);
	string_free(url);

	if (!*uri)
		return -1;

	return 0;
}
コード例 #4
0
ファイル: api_filters.c プロジェクト: Forzaferrarileo/mesa
void vegaLookup(VGImage dst, VGImage src,
                const VGubyte * redLUT,
                const VGubyte * greenLUT,
                const VGubyte * blueLUT,
                const VGubyte * alphaLUT,
                VGboolean outputLinear,
                VGboolean outputPremultiplied)
{
   struct vg_context *ctx = vg_current_context();
   struct vg_image *d, *s;
   VGuint color_data[256];
   VGint i;
   struct pipe_sampler_view *lut_texture_view;
   VGfloat buffer[4];
   struct filter_info info;

   if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }

   if (!redLUT || !greenLUT || !blueLUT || !alphaLUT) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   d = handle_to_image(dst);
   s = handle_to_image(src);

   if (vg_image_overlaps(d, s)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   for (i = 0; i < 256; ++i) {
      color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 |
                      redLUT[i]  <<  8 | alphaLUT[i];
   }
   lut_texture_view = create_texture_1d_view(ctx, color_data, 255);

   buffer[0] = 0.f;
   buffer[1] = 0.f;
   buffer[2] = 1.f;
   buffer[3] = 1.f;

   info.dst = d;
   info.src = s;
   info.setup_shader = &setup_lookup;
   info.user_data = NULL;
   info.const_buffer = buffer;
   info.const_buffer_len = 4 * sizeof(VGfloat);
   info.tiling_mode = VG_TILE_PAD;
   info.extra_texture_view = lut_texture_view;

   execute_filter(ctx, &info);

   pipe_sampler_view_reference(&lut_texture_view, NULL);
}
コード例 #5
0
ファイル: filter.c プロジェクト: royalwang/linux-commands
bool execute_filter_tree(FTSENT * ent) {
#ifdef DEBUG
  fprintf(stderr, "file level: %d\n", ent->fts_level);
#endif
  switch(options.symbol_handle) {
    case S_L:
      stat(ent->fts_path, &status); 
      break;
    case S_P:
      lstat(ent->fts_path, &status); 
      break;
    case S_H:
      if (ent->fts_level == 0) {
        stat(ent->fts_path, &status); 
      } else {
        lstat(ent->fts_path, &status); 
      }
      break;
  }
  cur_ent = ent;
  bool passed = execute_filter(filter_tree.passed);
  return passed;
}
コード例 #6
0
ファイル: filter.c プロジェクト: royalwang/linux-commands
static bool not_filter_adapter(Filter * filter) {
  Filter * inner_filter = (Filter *) filter->info;
  return !execute_filter(inner_filter);
}
コード例 #7
0
ファイル: api_filters.c プロジェクト: Forzaferrarileo/mesa
void vegaLookupSingle(VGImage dst, VGImage src,
                      const VGuint * lookupTable,
                      VGImageChannel sourceChannel,
                      VGboolean outputLinear,
                      VGboolean outputPremultiplied)
{
   struct vg_context *ctx = vg_current_context();
   struct vg_image *d, *s;
   struct pipe_sampler_view *lut_texture_view;
   VGfloat buffer[4];
   struct filter_info info;
   VGuint color_data[256];
   VGint i;

   if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }

   if (!lookupTable || !is_aligned(lookupTable)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   if (sourceChannel != VG_RED && sourceChannel != VG_GREEN &&
       sourceChannel != VG_BLUE && sourceChannel != VG_ALPHA) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   d = handle_to_image(dst);
   s = handle_to_image(src);

   if (vg_image_overlaps(d, s)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   vg_validate_state(ctx);

   for (i = 0; i < 256; ++i) {
      VGuint rgba = lookupTable[i];
      VGubyte blue, green, red, alpha;
      red   = (rgba & 0xff000000)>>24;
      green = (rgba & 0x00ff0000)>>16;
      blue  = (rgba & 0x0000ff00)>> 8;
      alpha = (rgba & 0x000000ff)>> 0;
      color_data[i] = blue << 24 | green << 16 |
                      red  <<  8 | alpha;
   }
   lut_texture_view = create_texture_1d_view(ctx, color_data, 256);

   buffer[0] = 0.f;
   buffer[1] = 0.f;
   buffer[2] = 1.f;
   buffer[3] = 1.f;

   info.dst = d;
   info.src = s;
   info.setup_shader = &setup_lookup_single;
   info.user_data = (void*)sourceChannel;
   info.const_buffer = buffer;
   info.const_buffer_len = 4 * sizeof(VGfloat);
   info.tiling_mode = VG_TILE_PAD;
   info.extra_texture_view = lut_texture_view;

   execute_filter(ctx, &info);

   pipe_sampler_view_reference(&lut_texture_view, NULL);
}
コード例 #8
0
ファイル: api_filters.c プロジェクト: Forzaferrarileo/mesa
void vegaGaussianBlur(VGImage dst, VGImage src,
                      VGfloat stdDeviationX,
                      VGfloat stdDeviationY,
                      VGTilingMode tilingMode)
{
   struct vg_context *ctx = vg_current_context();
   struct vg_image *d, *s;
   VGfloat *buffer, *kernel;
   VGint kernel_width, kernel_height, kernel_size;
   VGint buffer_len;
   VGint idx, i, j;
   struct filter_info info;

   if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }
   if (stdDeviationX <= 0 || stdDeviationY <= 0) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   if (tilingMode < VG_TILE_FILL ||
       tilingMode > VG_TILE_REFLECT) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   d = handle_to_image(dst);
   s = handle_to_image(src);

   if (vg_image_overlaps(d, s)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   kernel_width = compute_kernel_size(stdDeviationX);
   kernel_height = compute_kernel_size(stdDeviationY);
   kernel_size = kernel_width * kernel_height;
   kernel = malloc(sizeof(VGfloat)*kernel_size);
   compute_gaussian_kernel(kernel, kernel_width, kernel_height,
                           stdDeviationX, stdDeviationY);

   buffer_len = 8 + 2 * 4 * kernel_size;
   buffer = malloc(buffer_len * sizeof(VGfloat));

   buffer[0] = 0.f;
   buffer[1] = 1.f;
   buffer[2] = 2.f; /*unused*/
   buffer[3] = 4.f; /*unused*/

   buffer[4] = kernel_width * kernel_height;
   buffer[5] = 1.f;/*scale*/
   buffer[6] = 0.f;/*bias*/
   buffer[7] = 0.f;

   idx = 8;
   for (j = 0; j < kernel_height; ++j) {
      for (i = 0; i < kernel_width; ++i) {
         VGint index = j * kernel_width + i;
         VGfloat x, y;

         x = texture_offset(s->width, kernel_width, i, kernel_width/2);
         y = texture_offset(s->height, kernel_height, j, kernel_height/2);

         buffer[idx + index*4 + 0] = x;
         buffer[idx + index*4 + 1] = y;
         buffer[idx + index*4 + 2] = 0.f;
         buffer[idx + index*4 + 3] = 0.f;
      }
   }
   idx += kernel_size * 4;

   for (j = 0; j < kernel_height; ++j) {
      for (i = 0; i < kernel_width; ++i) {
         /* transpose the kernel */
         VGint index = j * kernel_width + i;
         VGint kindex = (kernel_width - i - 1) * kernel_height + (kernel_height - j - 1);
         buffer[idx + index*4 + 0] = kernel[kindex];
         buffer[idx + index*4 + 1] = kernel[kindex];
         buffer[idx + index*4 + 2] = kernel[kindex];
         buffer[idx + index*4 + 3] = kernel[kindex];
      }
   }

   info.dst = d;
   info.src = s;
   info.setup_shader = &setup_convolution;
   info.user_data = (void*)(long)(buffer_len/4);
   info.const_buffer = buffer;
   info.const_buffer_len = buffer_len * sizeof(VGfloat);
   info.tiling_mode = tilingMode;
   info.extra_texture_view = NULL;
   execute_filter(ctx, &info);

   free(buffer);
   free(kernel);
}
コード例 #9
0
ファイル: api_filters.c プロジェクト: Forzaferrarileo/mesa
void vegaConvolve(VGImage dst, VGImage src,
                  VGint kernelWidth, VGint kernelHeight,
                  VGint shiftX, VGint shiftY,
                  const VGshort * kernel,
                  VGfloat scale,
                  VGfloat bias,
                  VGTilingMode tilingMode)
{
   struct vg_context *ctx = vg_current_context();
   VGfloat *buffer;
   VGint buffer_len;
   VGint i, j;
   VGint idx = 0;
   struct vg_image *d, *s;
   VGint kernel_size = kernelWidth * kernelHeight;
   struct filter_info info;
   const VGint max_kernel_size = vegaGeti(VG_MAX_KERNEL_SIZE);

   if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }

   if (kernelWidth <= 0 || kernelHeight <= 0 ||
      kernelWidth > max_kernel_size || kernelHeight > max_kernel_size) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   if (!kernel || !is_aligned_to(kernel, 2)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   if (tilingMode < VG_TILE_FILL ||
       tilingMode > VG_TILE_REFLECT) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   d = handle_to_image(dst);
   s = handle_to_image(src);

   if (vg_image_overlaps(d, s)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   vg_validate_state(ctx);

   buffer_len = 8 + 2 * 4 * kernel_size;
   buffer = malloc(buffer_len * sizeof(VGfloat));

   buffer[0] = 0.f;
   buffer[1] = 1.f;
   buffer[2] = 2.f; /*unused*/
   buffer[3] = 4.f; /*unused*/

   buffer[4] = kernelWidth * kernelHeight;
   buffer[5] = scale;
   buffer[6] = bias;
   buffer[7] = 0.f;

   idx = 8;
   for (j = 0; j < kernelHeight; ++j) {
      for (i = 0; i < kernelWidth; ++i) {
         VGint index = j * kernelWidth + i;
         VGfloat x, y;

         x = texture_offset(s->width, kernelWidth, i, shiftX);
         y = texture_offset(s->height, kernelHeight, j, shiftY);

         buffer[idx + index*4 + 0] = x;
         buffer[idx + index*4 + 1] = y;
         buffer[idx + index*4 + 2] = 0.f;
         buffer[idx + index*4 + 3] = 0.f;
      }
   }
   idx += kernel_size * 4;

   for (j = 0; j < kernelHeight; ++j) {
      for (i = 0; i < kernelWidth; ++i) {
         /* transpose the kernel */
         VGint index = j * kernelWidth + i;
         VGint kindex = (kernelWidth - i - 1) * kernelHeight + (kernelHeight - j - 1);
         buffer[idx + index*4 + 0] = kernel[kindex];
         buffer[idx + index*4 + 1] = kernel[kindex];
         buffer[idx + index*4 + 2] = kernel[kindex];
         buffer[idx + index*4 + 3] = kernel[kindex];
      }
   }

   info.dst = d;
   info.src = s;
   info.setup_shader = &setup_convolution;
   info.user_data = (void*)(long)(buffer_len/4);
   info.const_buffer = buffer;
   info.const_buffer_len = buffer_len * sizeof(VGfloat);
   info.tiling_mode = tilingMode;
   info.extra_texture_view = NULL;
   execute_filter(ctx, &info);

   free(buffer);
}