コード例 #1
0
ファイル: gl2psTest.c プロジェクト: hirokemono/Kemorin_MHD
/* A more complex drawing function, using 2 separate viewports */
void draw_multi()
{
  GLint viewport[4];

  glScissor(0, 0, window_w, window_h);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

  /* First viewport with triangles, teapot or torus, etc. */
  glViewport((GLint)(window_w * 0.05), (GLint)(window_h * 0.525),
             (GLsizei)(window_w * 0.9), (GLsizei)(window_h * 0.45));
  glScissor((GLint)(window_w * 0.05), (GLint)(window_h * 0.525),
            (GLsizei)(window_w * 0.9), (GLsizei)(window_h * 0.45));
  glClearColor(0.2, 0.2, 0.2, 0.);
  glGetIntegerv(GL_VIEWPORT, viewport);

  gl2psBeginViewport(viewport);

  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(-1.3,1.3, -1.3,1.3, -1.3,1.3);
  glMatrixMode(GL_MODELVIEW);

  objects();
  triangles();
  extras();
  text();

  gl2psEndViewport();

  /* Second viewport with cube, image, etc. */
  glViewport((GLint)(window_w * 0.05), (GLint)(window_h * 0.025),
             (GLsizei)(window_w * 0.9), (GLsizei)(window_h * 0.45));
  glScissor((GLint)(window_w * 0.05), (GLint)(window_h * 0.025),
             (GLsizei)(window_w * 0.9), (GLsizei)(window_h * 0.45));
  glClearColor(0.8, 0.8, 0.8, 0.);
  glGetIntegerv(GL_VIEWPORT, viewport);

  gl2psBeginViewport(viewport);

  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(-1.3,1.3, -1.3,1.3, -1.3,1.3);
  glMatrixMode(GL_MODELVIEW);

  glPushMatrix();
  glRotatef(rotation, 1., 1., 1.);
  image(-0.8, -0.3, GL_TRUE);
  cube();
  extras();
  image(-0.8, 0.4, GL_FALSE);
  glPopMatrix();

  gl2psEndViewport();

  glClearColor(0.5, 0.5, 0.5, 0.);
  glFlush();
}
コード例 #2
0
ファイル: main.cpp プロジェクト: dreamsxin/nawia
SOUNDPLUGINEXP void dllLoadScene( const char* sceneFile )
{
    // Remove unused resources as we are loading a new scene
    SoundResourceManager::instance()->releaseUnusedResources();
    XMLResults results;
    XMLNode scene = XMLNode::parseFile( sceneFile, "Configuration", &results);
    XMLNode& pathes(scene.getChildNode("EnginePath"));
    if (!pathes.isEmpty())
    {
        GameLog::logMessage("- Setting Sound Directory = %s", pathes.getAttribute("mediapath", "media"));
        SoundResourceManager::instance()->setResourceDirectory( pathes.getAttribute("mediapath", "media"));
    }

    XMLNode& extras(scene.getChildNode("Extras"));
    if (!extras.isEmpty())
    {
        const XMLNode& settings(extras.getChildNode("SoundManager"));
        if (!settings.isEmpty())
        {
            const char* maxSources = settings.getAttribute("maxSources");
            if (maxSources)
            {
                unsigned int maxS = (unsigned)atoi(maxSources);
                GameLog::logMessage("- Setting max sound sources: %u", maxS);
                SoundManager::instance()->setMaxSources(maxS);
            }
        }
    }
}
コード例 #3
0
void Packet::read(socket& socket) {
  std::uint32_t bytes_read = 0;

  if (ext_len > 0) {
    std::vector<char> extras(ext_len);
    while (bytes_read < static_cast<std::uint32_t>(ext_len)) {
      bytes_read += socket.receive(boost::asio::buffer(extras));
    }
    bytes_read = 0;

    if (extras.size() > 4) {
      char flags_buf[4] = { extras[0], extras[1], extras[2], extras[3] };
      flags = readUInt32LE(flags_buf, 0);
    }
  }

  if (key_len > 0) {
    key.resize(key_len);
    while (bytes_read < key_len) {
      bytes_read += socket.receive(boost::asio::buffer(key));
    }
    bytes_read = 0;
  }

  if (bod_len > key_len) {
    std::uint32_t val_len = bod_len - key_len - ext_len;
    val.resize(val_len);
    while (bytes_read < val_len) {
      bytes_read += socket.receive(boost::asio::buffer(val));
    }
  }
}
コード例 #4
0
ファイル: gl2psTest.c プロジェクト: hirokemono/Kemorin_MHD
/* A simple drawing function, using the default viewport */
void draw_single()
{
  glScissor(0, 0, window_w, window_h);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  triangles();
  extras();
  objects();
  text();
  glFlush();
}
コード例 #5
0
ファイル: MovementHandler.cpp プロジェクト: Expery/Core
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
    uint32 opcode = recvData.GetOpcode();

    /* extract packet */
    /* extract packet */
    MovementInfo movementInfo;
    static MovementStatusElements const speedElement = MSEExtraFloat;
    ExtraMovementStatusElement extras(&speedElement);
    GetPlayer()->ReadMovementInfo(recvData, &movementInfo, &extras);

    // now can skip not our packet
    if (_player->GetGUID() != movementInfo.guid)
    {
        recvData.rfinish();                   // prevent warnings spam
        return;
    }

    float newspeed = extras.Data.floatData;
    /*----------------*/

    // client ACK send one packet for mounted/run case and need skip all except last from its
    // in other cases anti-cheat check can be fail in false case
    UnitMoveType move_type       = MOVE_WALK;
    UnitMoveType force_move_type = MOVE_WALK;

    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };

    // skip all forced speed changes except last and unexpected
    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
    if (_player->m_forced_speed_changes[force_move_type] > 0)
    {
        --_player->m_forced_speed_changes[force_move_type];
        if (_player->m_forced_speed_changes[force_move_type] > 0)
            return;
    }

    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
    {
        if (_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
        {
            sLog->outError(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
            _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
        }
        else                                                // must be lesser - cheating
        {
            sLog->outDebug(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
                _player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
            _player->GetSession()->KickPlayer();
        }
    }
}
コード例 #6
0
int wbprint::printPageHDC(model_DiagramRef view, int pagenum, HDC hdc, int width, int height)
{
  mdc::CanvasViewExtras extras(view->get_data()->get_canvas_view());

  app_PageSettingsRef page(workbench_DocumentRef::cast_from(view.get_grt()->get("/wb/doc"))->pageSettings());

  // TODO: we have both paper and page margins, which is kinda confusing.
  extras.set_page_margins(page->marginTop(), page->marginLeft(), page->marginBottom(), page->marginRight());
  extras.set_paper_size(page->paperType()->width(), page->paperType()->height());
  extras.set_orientation(page->orientation() == "landscape" ? mdc::Landscape : mdc::Portrait);
  extras.set_scale(page->scale());
  //extras.set_print_border(true);

  int pages= extras.print_native(hdc, width, height, pagenum);

  return pages;
}
コード例 #7
0
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
    uint32 opcode = recvData.GetOpcode();

    /* extract packet */
    MovementInfo movementInfo;
    static MovementStatusElements const speedElement = MSEExtraFloat;
    Movement::ExtraMovementStatusElement extras(&speedElement);
    GetPlayer()->ReadMovementInfo(recvData, &movementInfo, &extras);

    // now can skip not our packet
    if (_player->GetGUID() != movementInfo.guid)
    {
        recvData.rfinish();                   // prevent warnings spam
        return;
    }

    float newspeed = extras.Data.floatData;
    /*----------------*/

    // client ACK send one packet for mounted/run case and need skip all except last from its
    // in other cases anti-cheat check can be fail in false case
    UnitMoveType move_type;

    static char const* const move_type_name[MAX_MOVE_TYPE] =
    {
        "Walk",
        "Run",
        "RunBack",
        "Swim",
        "SwimBack",
        "TurnRate",
        "Flight",
        "FlightBack",
        "PitchRate"
    };

    switch (opcode)
    {
        case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK:        move_type = MOVE_WALK;        break;
        case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK:         move_type = MOVE_RUN;         break;
        case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK:    move_type = MOVE_RUN_BACK;    break;
        case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK:        move_type = MOVE_SWIM;        break;
        case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_SWIM_BACK;   break;
        case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK:         move_type = MOVE_TURN_RATE;   break;
        case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK:      move_type = MOVE_FLIGHT;      break;
        case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break;
        case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK:        move_type = MOVE_PITCH_RATE;  break;
        default:
            TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
            return;
    }

    // skip all forced speed changes except last and unexpected
    // in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
    if (_player->m_forced_speed_changes[move_type] > 0)
    {
        --_player->m_forced_speed_changes[move_type];
        if (_player->m_forced_speed_changes[move_type] > 0)
            return;
    }

    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
    {
        if (_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
        {
            TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
                move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed);
            _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
        }
        else                                                // must be lesser - cheating
        {
            TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
                _player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
            _player->GetSession()->KickPlayer();
        }
    }
}
コード例 #8
0
ファイル: main.cpp プロジェクト: dreamsxin/nawia
AGENTPLUGINEXP void dllLoadScene( const char* sceneFile )
{
	XMLResults results;
	XMLNode scene = XMLNode::parseFile( sceneFile, "Configuration", &results);

	/*
	 * Paths
	 */
	XMLNode& pathes(scene.getChildNode("EnginePath"));
	if (!pathes.isEmpty())
	{
		GameLog::logMessage("-  AnimationPath = %s", pathes.getAttribute("AnimationPath", "models"));
		h3dutSetResourcePath(H3DResTypes::Animation, pathes.getAttribute("animationpath", "animations"));
	}

	/*
	 * Horde3D configurations
	 */
	XMLNode& engineSettings(scene.getChildNode("EngineConfig"));
	if ( !engineSettings.isEmpty() )
	{				
		bool fastAnim = 
			_stricmp(engineSettings.getAttribute("fastAnimation", "false"), "true") == 0 ||
			_stricmp(engineSettings.getAttribute("fastAnimation", "0"), "1") == 0;
		GameLog::logMessage("FastAnimation: %s", fastAnim ? "enabled" : "disabled");
		h3dSetOption( H3DOptions::FastAnimation, fastAnim ? 1.0f : 0.0f );
	}

	/*
	 * Agent component configurations
	 */
	// First set default config
	Config::useDefault();

	XMLNode& extras(scene.getChildNode("Extras"));
	if (!extras.isEmpty())
	{
		const XMLNode& agentSettings(extras.getChildNode("AgentConfig"));
		if (!agentSettings.isEmpty())
		{
			char* xmlString = agentSettings.createXMLString();
			GameLog::logMessage("- Setting Agent settings from xml = %s", xmlString);
			delete xmlString;

			Config::loadFromXml(agentSettings);
		}
	}

	/*
	 * Animation lexicon
	 */
	if (!extras.isEmpty())
	{
		const XMLNode& animLexicon(extras.getChildNode("AnimationLexicon"));
		if (!animLexicon.isEmpty() && animLexicon.getAttribute("path") != 0)
		{			
			GameLog::logMessage("- Parsing Animation Lexicon from %s", animLexicon.getAttribute("path"));
			AnimationData::loadLexiconData( &XMLNode::openFileHelper( animLexicon.getAttribute("path"), "AnimationLexicon" ));
		}
		else
			GameLog::errorMessage( "AgentComponent: error parsing animation lexicon (file not found?). Animation loading will only be available by filename or resource" );
	}

	/*
	 * Socket entity
	 */
	if (!extras.isEmpty())
	{
		const XMLNode& socket(extras.getChildNode("SocketServer"));
		if (!socket.isEmpty() && socket.getAttribute("entity") != 0)
		{			
			GameLog::logMessage("- SocketServer entity set to %s", socket.getAttribute("entity"));
			Config::setParamS(Agent_Param::SocketEntityName_S, socket.getAttribute("entity"));
		}
		else
			GameLog::logMessage("- SocketServer entity set to default value (%s)", Config::getParamS(Agent_Param::SocketEntityName_S));
	}
}