コード例 #1
0
gboolean gst_imx_egl_viv_trans_egl_platform_init_window(GstImxEglVivTransEGLPlatform *platform, gint x_coord, gint y_coord, guint width, guint height)
{
	EGLint num_configs;
	EGLConfig config;
	int actual_x, actual_y, actual_width, actual_height;

	static EGLint const eglconfig_attribs[] =
	{
		EGL_RED_SIZE, 1,
		EGL_GREEN_SIZE, 1,
		EGL_BLUE_SIZE, 1,
		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
		EGL_NONE
	};

	static EGLint const ctx_attribs[] =
	{
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE
	};

	if (!eglChooseConfig(platform->egl_display, eglconfig_attribs, &config, 1, &num_configs))
	{
		GST_ERROR("eglChooseConfig failed: %s", gst_imx_egl_viv_trans_egl_platform_get_last_error_string());
		return FALSE;
	}

	platform->native_window = fbCreateWindow(platform->native_display, x_coord, y_coord, width, height);

	fbGetWindowGeometry(platform->native_window, &actual_x, &actual_y, &actual_width, &actual_height);
	GST_LOG("fbGetWindowGeometry: x/y %d/%d width/height %d/%d", actual_x, actual_y, actual_width, actual_height);

	eglBindAPI(EGL_OPENGL_ES_API);

	platform->egl_context = eglCreateContext(platform->egl_display, config, EGL_NO_CONTEXT, ctx_attribs);
	platform->egl_surface = eglCreateWindowSurface(platform->egl_display, config, platform->native_window, NULL);

	eglMakeCurrent(platform->egl_display, platform->egl_surface, platform->egl_surface, platform->egl_context);

	glViewport(0, 0, actual_width, actual_height);

	return TRUE;
}
コード例 #2
0
ファイル: fbwrap.c プロジェクト: emvirt/alps_root
int call_fbGetWindowGeometry(int *pDatabuf)
{
	str_fbGetWindowGeometry *function;
	int width, height, x, y;
	int ret;
	
	function = (str_fbGetWindowGeometry *)pDatabuf;

	fbGetWindowGeometry(function->Window, &x, &y, &width, &height);

	function->Width = width;
	function->Height = height;
	function->X = x;
	function->Y = y;

	if(function->hd.retFlag == RT_REQUEST){
		function->hd.retFlag = RT_RESPONSE;
		ret = write(dev, function, MAX_BUF_SIZE);
	}

	return 0;
}