static void glamor_put_image_bail(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { if (glamor_prepare_access_box(drawable, GLAMOR_ACCESS_RW, x, y, w, h)) fbPutImage(drawable, gc, depth, x, y, w, h, leftPad, format, bits); glamor_finish_access(drawable); }
void vivante_unaccel_PutImage(DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { vivante_prepare_drawable(pDrawable, ACCESS_RW); vivante_prepare_gc(pGC); fbPutImage(pDrawable, pGC, depth, x, y, w, h, leftPad, format, bits); vivante_finish_gc(pGC); vivante_finish_drawable(pDrawable, ACCESS_RW); }
void uxa_check_put_image(DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { ScreenPtr screen = pDrawable->pScreen; UXA_FALLBACK(("to %p (%c)\n", pDrawable, uxa_drawable_location(pDrawable))); if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) { fbPutImage(pDrawable, pGC, depth, x, y, w, h, leftPad, format, bits); uxa_finish_access(pDrawable, UXA_ACCESS_RW); } }
static void radeon_glamor_put_image(DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { ScrnInfoPtr scrn = xf86ScreenToScrn(pDrawable->pScreen); PixmapPtr pixmap = get_drawable_pixmap(pDrawable); struct radeon_pixmap *priv = radeon_get_pixmap_private(pixmap); if (radeon_glamor_prepare_access_cpu_rw(scrn, pixmap, priv)) { fbPutImage(pDrawable, pGC, depth, x, y, w, h, leftPad, format, bits); radeon_glamor_finish_access_cpu(pixmap); } }
static Bool _glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, int w, int h, int left_pad, int image_format, char *bits, Bool fallback) { PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); RegionPtr clip; int x_off, y_off; Bool ret = FALSE; PixmapPtr temp_pixmap, sub_pixmap; glamor_pixmap_private *temp_pixmap_priv; BoxRec box; int stride; glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off); clip = fbGetCompositeClip(gc); if (image_format == XYBitmap) { assert(depth == 1); goto fail; } if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { glamor_fallback("has no fbo.\n"); goto fail; } if (image_format != ZPixmap) { glamor_fallback("non-ZPixmap\n"); goto fail; } if (!glamor_set_planemask(pixmap, gc->planemask)) { goto fail; } /* create a temporary pixmap and upload the bits to that * pixmap, then apply clip copy it to the destination pixmap.*/ stride = PixmapBytePad(w, depth); box.x1 = x + drawable->x; box.y1 = y + drawable->y; box.x2 = x + w + drawable->x; box.y2 = y + h + drawable->y; if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN) || gc->alu != GXcopy) { temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0); if (temp_pixmap == NULL) goto fail; temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap); if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) { temp_pixmap_priv->base.picture = pixmap_priv->base.picture; temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture; } glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h, stride, bits, 0); glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, y); glamor_destroy_pixmap(temp_pixmap); } else { glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, y + drawable->y + y_off, w, h, stride, bits, 0); } ret = TRUE; goto done; fail: glamor_set_planemask(pixmap, ~0); if (!fallback && glamor_ddx_fallback_check_pixmap(&pixmap->drawable)) goto done; glamor_fallback("to %p (%c)\n", drawable, glamor_get_drawable_location(drawable)); sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x, y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RW); if (sub_pixmap) { if (clip != NULL) pixman_region_translate (clip, -x - drawable->x, -y - drawable->y); fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h, left_pad, image_format, bits); glamor_put_sub_pixmap(sub_pixmap, pixmap, x + x_off + drawable->x, y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RW); if (clip != NULL) pixman_region_translate (clip, x + drawable->x, y + drawable->y); } else fbPutImage(drawable, gc, depth, x, y, w, h, left_pad, image_format, bits); ret = TRUE; done: return ret; }
static void glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc, int x, int y, int w, int h, int left_pad, int image_format, char *bits) { ScreenPtr screen = drawable->pScreen; PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); float fg[4], bg[4]; GLuint tex; unsigned int stride = PixmapBytePad(1, w + left_pad); RegionPtr clip; BoxPtr box; int nbox; float dest_coords[8]; const float bitmap_coords[8] = { 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, }; GLfloat xscale, yscale; glamor_pixmap_private *pixmap_priv; pixmap_priv = glamor_get_pixmap_private(pixmap); pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale); glamor_set_normalize_vcoords(xscale, yscale, x, y, x + w, y + h, glamor_priv->yInverted, dest_coords); glamor_fallback("glamor_put_image_xybitmap: disabled\n"); goto fail; if (glamor_priv->put_image_xybitmap_prog == 0) { ErrorF("no program for xybitmap putimage\n"); goto fail; } glamor_set_alu(gc->alu); if (!glamor_set_planemask(pixmap, gc->planemask)) goto fail; dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog); glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg); dispatch->glUniform4fv (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg); glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg); dispatch->glUniform4fv (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg); dispatch->glGenTextures(1, &tex); dispatch->glActiveTexture(GL_TEXTURE0); dispatch->glBindTexture(GL_TEXTURE_2D, tex); dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8); dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad); dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits); dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); /* Now that we've set up our bitmap texture and the shader, shove * the destination rectangle through the cliprects and run the * shader on the resulting fragments. */ dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords); dispatch->glEnableClientState(GL_VERTEX_ARRAY); dispatch->glClientActiveTexture(GL_TEXTURE0); dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords); dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY); dispatch->glEnable(GL_SCISSOR_TEST); clip = fbGetCompositeClip(gc); for (nbox = REGION_NUM_RECTS(clip), box = REGION_RECTS(clip); nbox--; box++) { int x1 = x; int y1 = y; int x2 = x + w; int y2 = y + h; if (x1 < box->x1) x1 = box->x1; if (y1 < box->y1) y1 = box->y1; if (x2 > box->x2) x2 = box->x2; if (y2 > box->y2) y2 = box->y2; if (x1 >= x2 || y1 >= y2) continue; dispatch->glScissor(box->x1, y_flip(pixmap, box->y1), box->x2 - box->x1, box->y2 - box->y1); dispatch->glDrawArrays(GL_QUADS, 0, 4); } dispatch->glDisable(GL_SCISSOR_TEST); glamor_set_alu(GXcopy); glamor_set_planemask(pixmap, ~0); dispatch->glDeleteTextures(1, &tex); dispatch->glDisableClientState(GL_VERTEX_ARRAY); dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY); return; glamor_set_alu(GXcopy); glamor_set_planemask(pixmap, ~0); glamor_fallback(": to %p (%c)\n", drawable, glamor_get_drawable_location(drawable)); fail: if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc)) { fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, bits); } glamor_finish_access_gc(gc); glamor_finish_access(drawable); }