コード例 #1
0
static void
fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
{
	struct fd_resource *rsc = fd_resource(trans->base.resource);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
	struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
	enum pipe_format format = trans->base.resource->format;

	float *depth = fd_bo_map(rsc->bo) + slice->offset +
		fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
		(trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
	uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
		fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
		(trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;

	if (format != PIPE_FORMAT_X32_S8X24_UINT)
		util_format_z32_float_s8x24_uint_unpack_z_float(
				depth, slice->pitch * 4,
				trans->staging, trans->base.stride,
				box->width, box->height);

	util_format_z32_float_s8x24_uint_unpack_s_8uint(
			stencil, sslice->pitch,
			trans->staging, trans->base.stride,
			box->width, box->height);
}
コード例 #2
0
ファイル: ir3_shader.c プロジェクト: John-Gee/Mesa-3D
static void
assemble_variant(struct ir3_shader_variant *v)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);
	uint32_t sz, *bin;

	bin = ir3_assemble(v->ir, &v->info, ctx->screen->gpu_id);
	sz = v->info.sizedwords * 4;

	v->bo = fd_bo_new(ctx->dev, sz,
			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	memcpy(fd_bo_map(v->bo), bin, sz);

	free(bin);

	if (ctx->screen->gpu_id >= 400) {
		v->instrlen = v->info.sizedwords / (2 * 16);
	} else {
		v->instrlen = v->info.sizedwords / (2 * 4);
	}

	/* NOTE: if relative addressing is used, we set constlen in
	 * the compiler (to worst-case value) since we don't know in
	 * the assembler what the max addr reg value can be:
	 */
	v->constlen = MAX2(v->constlen, v->info.max_const + 1);

	/* no need to keep the ir around beyond this point: */
	ir3_destroy(v->ir);
	v->ir = NULL;
}
コード例 #3
0
ファイル: freedreno_resource.c プロジェクト: CSRedRat/mesa
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct pipe_transfer *ptrans = util_slab_alloc(&ctx->transfer_pool);
	enum pipe_format format = prsc->format;
	char *buf;

	if (!ptrans)
		return NULL;

	ptrans->resource = prsc;
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = rsc->pitch * rsc->cpp;
	ptrans->layer_stride = ptrans->stride;

	buf = fd_bo_map(rsc->bo);

	*pptrans = ptrans;

	return buf +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp;
}
コード例 #4
0
ファイル: fd3_program.c プロジェクト: CSRedRat/mesa-1
static void
emit_shader(struct fd_ringbuffer *ring, struct fd3_shader_stateobj *so)
{
	struct ir3_shader_info *si = &so->info;
	enum adreno_state_block sb;
	uint32_t i, *bin;

	if (so->type == SHADER_VERTEX) {
		sb = SB_VERT_SHADER;
	} else {
		sb = SB_FRAG_SHADER;
	}

	// XXX use SS_INDIRECT
	bin = fd_bo_map(so->bo);
	OUT_PKT3(ring, CP_LOAD_STATE, 2 + si->sizedwords);
	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
			CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
	OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
			CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
	for (i = 0; i < si->sizedwords; i++)
		OUT_RING(ring, bin[i]);
}
コード例 #5
0
ファイル: fd2_emit.c プロジェクト: jon-turney/mesa
static void
emit_constants(struct fd_ringbuffer *ring, uint32_t base,
		struct fd_constbuf_stateobj *constbuf,
		struct fd2_shader_stateobj *shader)
{
	uint32_t enabled_mask = constbuf->enabled_mask;
	uint32_t start_base = base;
	unsigned i;

	/* emit user constants: */
	while (enabled_mask) {
		unsigned index = ffs(enabled_mask) - 1;
		struct pipe_constant_buffer *cb = &constbuf->cb[index];
		unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */

		// I expect that size should be a multiple of vec4's:
		assert(size == align(size, 4));

		/* hmm, sometimes we still seem to end up with consts bound,
		 * even if shader isn't using them, which ends up overwriting
		 * const reg's used for immediates.. this is a hack to work
		 * around that:
		 */
		if (shader && ((base - start_base) >= (shader->first_immediate * 4)))
			break;

		const uint32_t *dwords;

		if (cb->user_buffer) {
			dwords = cb->user_buffer;
		} else {
			struct fd_resource *rsc = fd_resource(cb->buffer);
			dwords = fd_bo_map(rsc->bo);
		}

		dwords = (uint32_t *)(((uint8_t *)dwords) + cb->buffer_offset);

		OUT_PKT3(ring, CP_SET_CONSTANT, size + 1);
		OUT_RING(ring, base);
		for (i = 0; i < size; i++)
			OUT_RING(ring, *(dwords++));

		base += size;
		enabled_mask &= ~(1 << index);
	}

	/* emit shader immediates: */
	if (shader) {
		for (i = 0; i < shader->num_immediates; i++) {
			OUT_PKT3(ring, CP_SET_CONSTANT, 5);
			OUT_RING(ring, start_base + (4 * (shader->first_immediate + i)));
			OUT_RING(ring, shader->immediates[i].val[0]);
			OUT_RING(ring, shader->immediates[i].val[1]);
			OUT_RING(ring, shader->immediates[i].val[2]);
			OUT_RING(ring, shader->immediates[i].val[3]);
			base += 4;
		}
	}
}
コード例 #6
0
ファイル: fd3_program.c プロジェクト: CSRedRat/mesa-1
static struct fd3_shader_stateobj *
create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
		enum shader_t type)
{
	struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
	int ret;

	if (!so)
		return NULL;

	so->type = type;

	if (fd_mesa_debug & FD_DBG_DISASM) {
		DBG("dump tgsi: type=%d", so->type);
		tgsi_dump(cso->tokens, 0);
	}

	if (type == SHADER_FRAGMENT) {
		/* we seem to get wrong colors (maybe swap/endianess or hw issue?)
		 * with full precision color reg.  And blob driver only seems to
		 * use half precision register for color output (that I can find
		 * so far), even with highp precision.  So for force half precision
		 * for frag shader:
		 */
		so->half_precision = true;
	}

	ret = fd3_compile_shader(so, cso->tokens);
	if (ret) {
		debug_error("compile failed!");
		goto fail;
	}

	assemble_shader(pctx, so);
	if (!so->bo) {
		debug_error("assemble failed!");
		goto fail;
	}

	if (type == SHADER_VERTEX)
		fixup_vp_regfootprint(so);

	if (fd_mesa_debug & FD_DBG_DISASM) {
		DBG("disassemble: type=%d", so->type);
		disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type);
	}

	return so;

fail:
	delete_shader(so);
	return NULL;
}
コード例 #7
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct pipe_transfer *ptrans = util_slab_alloc(&ctx->transfer_pool);
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	char *buf;

	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	memset(ptrans, 0, sizeof(*ptrans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = rsc->pitch * rsc->cpp;
	ptrans->layer_stride = ptrans->stride;

	/* some state trackers (at least XA) don't do this.. */
	if (!(usage & PIPE_TRANSFER_FLUSH_EXPLICIT))
		fd_resource_transfer_flush_region(pctx, ptrans, box);

	buf = fd_bo_map(rsc->bo);
	if (!buf) {
		fd_resource_transfer_unmap(pctx, ptrans);
		return NULL;
	}

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
		fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);

	*pptrans = ptrans;

	return buf +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp;
}
コード例 #8
0
ファイル: fd5_program.c プロジェクト: Echelon9/mesa
static void
emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
	const struct ir3_info *si = &so->info;
	enum adreno_state_block sb;
	enum adreno_state_src src;
	uint32_t i, sz, *bin;

	if (so->type == SHADER_VERTEX) {
		sb = SB_VERT_SHADER;
	} else {
		sb = SB_FRAG_SHADER;
	}

	if (fd_mesa_debug & FD_DBG_DIRECT) {
		sz = si->sizedwords;
		src = SS_DIRECT;
		bin = fd_bo_map(so->bo);
	} else {
		sz = 0;
		src = 2;  // enums different on a5xx..
		bin = NULL;
	}

	OUT_PKT7(ring, CP_LOAD_STATE, 3 + sz);
	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
			CP_LOAD_STATE_0_STATE_SRC(src) |
			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
	if (bin) {
		OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
		OUT_RING(ring, CP_LOAD_STATE_2_EXT_SRC_ADDR_HI(0));
	} else {
		OUT_RELOC(ring, so->bo, 0,
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
	}

	/* for how clever coverity is, it is sometimes rather dull, and
	 * doesn't realize that the only case where bin==NULL, sz==0:
	 */
	assume(bin || (sz == 0));

	for (i = 0; i < sz; i++) {
		OUT_RING(ring, bin[i]);
	}
}
コード例 #9
0
ファイル: fd3_program.c プロジェクト: CSRedRat/mesa-1
static void
assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so)
{
	struct fd_context *ctx = fd_context(pctx);
	uint32_t sz, *bin;

	bin = ir3_shader_assemble(so->ir, &so->info);
	sz = so->info.sizedwords * 4;

	so->bo = fd_bo_new(ctx->screen->dev, sz,
			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	memcpy(fd_bo_map(so->bo), bin, sz);

	free(bin);

	so->instrlen = so->info.sizedwords / 8;
	so->constlen = so->info.max_const + 1;
}
コード例 #10
0
static void
emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
	const struct ir3_info *si = &so->info;
	enum adreno_state_block sb;
	enum adreno_state_src src;
	uint32_t i, sz, *bin;

	if (so->type == SHADER_VERTEX) {
		sb = SB_VERT_SHADER;
	} else {
		sb = SB_FRAG_SHADER;
	}

	if (fd_mesa_debug & FD_DBG_DIRECT) {
		sz = si->sizedwords;
		src = SS_DIRECT;
		bin = fd_bo_map(so->bo);
	} else {
		sz = 0;
		src = 2;  // enums different on a4xx..
		bin = NULL;
	}

	OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
			CP_LOAD_STATE_0_STATE_SRC(src) |
			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
	if (bin) {
		OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
	} else {
		OUT_RELOC(ring, so->bo, 0,
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
	}
	for (i = 0; i < sz; i++) {
		OUT_RING(ring, bin[i]);
	}
}
コード例 #11
0
static void
fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
{
	struct fd_resource *rsc = fd_resource(trans->base.resource);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
	enum pipe_format format = trans->base.resource->format;

	uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
		fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
		((trans->base.box.y + box->y) * slice->pitch +
		 trans->base.box.x + box->x) * rsc->cpp;

	uint8_t *source = trans->staging +
		util_format_get_nblocksy(format, box->y) * trans->base.stride +
		util_format_get_stride(format, box->x);

	switch (format) {
	case PIPE_FORMAT_RGTC1_UNORM:
	case PIPE_FORMAT_RGTC1_SNORM:
	case PIPE_FORMAT_LATC1_UNORM:
	case PIPE_FORMAT_LATC1_SNORM:
		util_format_rgtc1_unorm_unpack_rgba_8unorm(
				data, slice->pitch * rsc->cpp,
				source, trans->base.stride,
				box->width, box->height);
		break;
	case PIPE_FORMAT_RGTC2_UNORM:
	case PIPE_FORMAT_RGTC2_SNORM:
	case PIPE_FORMAT_LATC2_UNORM:
	case PIPE_FORMAT_LATC2_SNORM:
		util_format_rgtc2_unorm_unpack_rgba_8unorm(
				data, slice->pitch * rsc->cpp,
				source, trans->base.stride,
				box->width, box->height);
		break;
	default:
		assert(!"Unexpected format\n");
		break;
	}
}
コード例 #12
0
ファイル: ir3_shader.c プロジェクト: iquiw/xsrc
static void
assemble_variant(struct ir3_shader_variant *v)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);
	uint32_t sz, *bin;

	bin = ir3_assemble(v->ir, &v->info);
	sz = v->info.sizedwords * 4;

	v->bo = fd_bo_new(ctx->dev, sz,
			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	memcpy(fd_bo_map(v->bo), bin, sz);

	free(bin);

	v->instrlen = v->info.sizedwords / 8;
	/* NOTE: if relative addressing is used, we set constlen in
	 * the compiler (to worst-case value) since we don't know in
	 * the assembler what the max addr reg value can be:
	 */
	v->constlen = MAX2(v->constlen, v->info.max_const + 1);
}
コード例 #13
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct fd_transfer *trans;
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	uint32_t offset;
	char *buf;
	int ret = 0;

	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
		box->width, box->height, box->x, box->y);

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	trans = fd_transfer(ptrans);
	memset(trans, 0, sizeof(*trans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
	ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
		realloc_bo(rsc, fd_bo_size(rsc->bo));
		if (rsc->stencil)
			realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
		fd_invalidate_resource(ctx, prsc);
	} else if ((usage & PIPE_TRANSFER_WRITE) &&
			   prsc->target == PIPE_BUFFER &&
			   !util_ranges_intersect(&rsc->valid_buffer_range,
									  box->x, box->x + box->width)) {
		/* We are trying to write to a previously uninitialized range. No need
		 * to wait.
		 */
	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		/* If the GPU is writing to the resource, or if it is reading from the
		 * resource and we're trying to write to it, flush the renders.
		 */
		if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
					pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
				pending(rsc, FD_PENDING_WRITE))
			fd_context_render(pctx);

		/* The GPU keeps track of how the various bo's are being used, and
		 * will wait if necessary for the proper operation to have
		 * completed.
		 */
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf)
		goto fail;

	offset = slice->offset +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp +
		fd_resource_layer_offset(rsc, slice, box->z);

	if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
		prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = trans->base.box.width * rsc->cpp * 2;
		trans->staging = malloc(trans->base.stride * trans->base.box.height);
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			struct fd_resource_slice *sslice =
				fd_resource_slice(rsc->stencil, level);
			void *sbuf = fd_bo_map(rsc->stencil->bo);
			if (!sbuf)
				goto fail;

			float *depth = (float *)(buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * 4 + box->x * 4);
			uint8_t *stencil = sbuf + sslice->offset +
				fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
				box->y * sslice->pitch + box->x;

			if (format != PIPE_FORMAT_X32_S8X24_UINT)
				util_format_z32_float_s8x24_uint_pack_z_float(
						trans->staging, trans->base.stride,
						depth, slice->pitch * 4,
						box->width, box->height);

			util_format_z32_float_s8x24_uint_pack_s_8uint(
					trans->staging, trans->base.stride,
					stencil, sslice->pitch,
					box->width, box->height);
		}

		buf = trans->staging;
		offset = 0;
	} else if (rsc->internal_format != format &&
			   util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = util_format_get_stride(
				format, trans->base.box.width);
		trans->staging = malloc(
				util_format_get_2d_size(format, trans->base.stride,
										trans->base.box.height));
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;

			switch (format) {
			case PIPE_FORMAT_RGTC1_UNORM:
			case PIPE_FORMAT_RGTC1_SNORM:
			case PIPE_FORMAT_LATC1_UNORM:
			case PIPE_FORMAT_LATC1_SNORM:
				util_format_rgtc1_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			case PIPE_FORMAT_RGTC2_UNORM:
			case PIPE_FORMAT_RGTC2_SNORM:
			case PIPE_FORMAT_LATC2_UNORM:
			case PIPE_FORMAT_LATC2_SNORM:
				util_format_rgtc2_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			default:
				assert(!"Unexpected format");
				break;
			}
		}

		buf = trans->staging;
		offset = 0;
	}

	*pptrans = ptrans;

	return buf + offset;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}
コード例 #14
0
ファイル: ir3_gallium.c プロジェクト: FireBurn/mesa
void
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
		struct fd_context *ctx, const struct pipe_draw_info *info)
{
	debug_assert(v->type == MESA_SHADER_VERTEX);

	emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);

	/* emit driver params every time: */
	/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
	if (info) {
		const struct ir3_const_state *const_state = &v->shader->const_state;
		uint32_t offset = const_state->offsets.driver_param;
		if (v->constlen > offset) {
			uint32_t vertex_params[IR3_DP_VS_COUNT] = {
				[IR3_DP_VTXID_BASE] = info->index_size ?
						info->index_bias : info->start,
				[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
			};
			/* if no user-clip-planes, we don't need to emit the
			 * entire thing:
			 */
			uint32_t vertex_params_size = 4;

			if (v->key.ucp_enables) {
				struct pipe_clip_state *ucp = &ctx->ucp;
				unsigned pos = IR3_DP_UCP0_X;
				for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
					for (unsigned j = 0; j < 4; j++) {
						vertex_params[pos] = fui(ucp->ucp[i][j]);
						pos++;
					}
				}
				vertex_params_size = ARRAY_SIZE(vertex_params);
			}

			ring_wfi(ctx->batch, ring);

			bool needs_vtxid_base =
				ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);

			/* for indirect draw, we need to copy VTXID_BASE from
			 * indirect-draw parameters buffer.. which is annoying
			 * and means we can't easily emit these consts in cmd
			 * stream so need to copy them to bo.
			 */
			if (info->indirect && needs_vtxid_base) {
				struct pipe_draw_indirect_info *indirect = info->indirect;
				struct pipe_resource *vertex_params_rsc =
					pipe_buffer_create(&ctx->screen->base,
						PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
						vertex_params_size * 4);
				unsigned src_off = info->indirect->offset;;
				void *ptr;

				ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
				memcpy(ptr, vertex_params, vertex_params_size * 4);

				if (info->index_size) {
					/* indexed draw, index_bias is 4th field: */
					src_off += 3 * 4;
				} else {
					/* non-indexed draw, start is 3rd field: */
					src_off += 2 * 4;
				}

				/* copy index_bias or start from draw params: */
				ctx->mem_to_mem(ring, vertex_params_rsc, 0,
						indirect->buffer, src_off, 1);

				ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
						vertex_params_size, NULL, vertex_params_rsc);

				pipe_resource_reference(&vertex_params_rsc, NULL);
			} else {
				ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
						vertex_params_size, vertex_params, NULL);
			}

			/* if needed, emit stream-out buffer addresses: */
			if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
				emit_tfbos(ctx, v, ring);
			}
		}
	}
コード例 #15
0
ファイル: freedreno_resource.c プロジェクト: iquiw/xsrc
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	char *buf;
	int ret = 0;

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	memset(ptrans, 0, sizeof(*ptrans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = slice->pitch * rsc->cpp;
	ptrans->layer_stride = slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)
		op |= DRM_FREEDRENO_PREP_NOSYNC;

	/* some state trackers (at least XA) don't do this.. */
	if (!(usage & (PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)))
		fd_resource_transfer_flush_region(pctx, ptrans, box);

	if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if ((ret == -EBUSY) && (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE))
			realloc_bo(rsc, fd_bo_size(rsc->bo));
		else if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf) {
		fd_resource_transfer_unmap(pctx, ptrans);
		return NULL;
	}

	*pptrans = ptrans;

	return buf + slice->offset +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp +
		box->z * slice->size0;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}
コード例 #16
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	uint32_t offset;
	char *buf;
	int ret = 0;

	DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	memset(ptrans, 0, sizeof(*ptrans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = slice->pitch * rsc->cpp;
	ptrans->layer_stride = slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
		realloc_bo(rsc, fd_bo_size(rsc->bo));
		fd_invalidate_resource(ctx, prsc);
	} else if ((usage & PIPE_TRANSFER_WRITE) &&
			   prsc->target == PIPE_BUFFER &&
			   !util_ranges_intersect(&rsc->valid_buffer_range,
									  box->x, box->x + box->width)) {
		/* We are trying to write to a previously uninitialized range. No need
		 * to wait.
		 */
	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		/* If the GPU is writing to the resource, or if it is reading from the
		 * resource and we're trying to write to it, flush the renders.
		 */
		if (rsc->dirty ||
			((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
			fd_context_render(pctx);

		/* The GPU keeps track of how the various bo's are being used, and
		 * will wait if necessary for the proper operation to have
		 * completed.
		 */
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf) {
		fd_resource_transfer_unmap(pctx, ptrans);
		return NULL;
	}

	*pptrans = ptrans;

	if (rsc->layer_first) {
		offset = slice->offset +
			box->y / util_format_get_blockheight(format) * ptrans->stride +
			box->x / util_format_get_blockwidth(format) * rsc->cpp +
			box->z * rsc->layer_size;
	} else {
		offset = slice->offset +
			box->y / util_format_get_blockheight(format) * ptrans->stride +
			box->x / util_format_get_blockwidth(format) * rsc->cpp +
			box->z * slice->size0;
	}

	return buf + offset;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}
コード例 #17
0
ファイル: a3xx_pm4test.c プロジェクト: freedreno/msmtest
int main(int argc, char *argv[])
{
	struct fd_device *dev;
	struct fd_pipe *pipe;
	struct fd_ringbuffer *ring;
	struct fd_bo *bo;
	uint32_t i = 0;
	uint32_t *ptr;
	int fd, ret;

	fd = drmOpen("msm", NULL);
	if (fd < 0) {
		printf("failed to initialize DRM\n");
		return fd;
	}

	dev = fd_device_new(fd);
	if (!dev) {
		printf("failed to initialize freedreno device\n");
		return -1;
	}

	pipe = fd_pipe_new(dev, FD_PIPE_3D);
	if (!pipe) {
		printf("failed to initialize freedreno pipe\n");
		return -1;
	}

	ring = fd_ringbuffer_new(pipe, 4096);
	if (!ring) {
		printf("failed to initialize freedreno ring\n");
		return -1;
	}

	bo = fd_bo_new(dev, 4096, 0);

#define BASE REG_A3XX_GRAS_CL_VPORT_XOFFSET
#define SIZE 6

	OUT_PKT0(ring, REG_AXXX_CP_SCRATCH_REG4, 1);
	OUT_RING(ring, 0x123);

	OUT_PKT0(ring, BASE, SIZE);
	for (i = 0; i < SIZE; i++)
		OUT_RING(ring, i);

	/* this adds the value of CP_SCRATCH_REG4 to 0x111 and writes
	 * to REG_BASE+2
	 */
	OUT_PKT3(ring, CP_SET_CONSTANT, 3);
	OUT_RING(ring, 0x80000000 | CP_REG(BASE + 2));
	OUT_RING(ring, REG_AXXX_CP_SCRATCH_REG4);
	OUT_RING(ring, 0x111);

	/* read back all the regs: */
	for (i = 0; i < SIZE; i++) {
		OUT_PKT3(ring, CP_REG_TO_MEM, 2);
		OUT_RING(ring, BASE + i);
		OUT_RELOCW(ring, bo, i * 4, 0, 0);
	}

	fd_ringbuffer_flush(ring);

	/* and read back the values: */
	fd_bo_cpu_prep(bo, pipe, DRM_FREEDRENO_PREP_READ);
	ptr = fd_bo_map(bo);
	for (i = 0; i < SIZE; i++) {
		printf("%02x: %08x\n", i, ptr[i]);
	}
	fd_bo_cpu_fini(bo);

	return 0;
}