/* * The window procedure for handling Win32 events */ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { SFG_Window *window; LRESULT lRet = 1; static int setCaptureActive = 0; FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; window = fgWindowByHandle( hWnd ); if ( ( window == NULL ) && ( uMsg != WM_CREATE ) ) return DefWindowProc( hWnd, uMsg, wParam, lParam ); /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0, uMsg, wParam, lParam ); */ switch( uMsg ) { case WM_CREATE: /* The window structure is passed as the creation structure parameter... */ window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams); FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window", "fgPlatformWindowProc" ); window->Window.Handle = hWnd; window->Window.pContext.Device = GetDC( hWnd ); if( window->IsMenu ) { unsigned int current_DisplayMode = fgState.DisplayMode; fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; #if !defined(_WIN32_WCE) fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); #endif fgState.DisplayMode = current_DisplayMode; if( fgStructure.MenuContext ) wglMakeCurrent( window->Window.pContext.Device, fgStructure.MenuContext->MContext ); else { fgStructure.MenuContext = (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); fgStructure.MenuContext->MContext = wglCreateContext( window->Window.pContext.Device ); } /* window->Window.Context = wglGetCurrentContext (); */ window->Window.Context = wglCreateContext( window->Window.pContext.Device ); } else { #if !defined(_WIN32_WCE) fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); #endif if( ! fgState.UseCurrentContext ) window->Window.Context = wglCreateContext( window->Window.pContext.Device ); else { window->Window.Context = wglGetCurrentContext( ); if( ! window->Window.Context ) window->Window.Context = wglCreateContext( window->Window.pContext.Device ); } #if !defined(_WIN32_WCE) fgNewWGLCreateContext( window ); #endif } window->State.NeedToResize = GL_TRUE; /* if we used CW_USEDEFAULT (thats a negative value) for the size * of the window, query the window now for the size at which it * was created. */ if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) ) { SFG_Window *current_window = fgStructure.CurrentWindow; fgSetWindow( window ); window->State.Width = glutGet( GLUT_WINDOW_WIDTH ); window->State.Height = glutGet( GLUT_WINDOW_HEIGHT ); fgSetWindow( current_window ); } ReleaseDC( window->Window.Handle, window->Window.pContext.Device ); #if defined(_WIN32_WCE) /* Take over button handling */ { HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll")); if (dxDllLib) { GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")); GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ")); } if(GXOpenInput_) (*GXOpenInput_)(); if(GXGetDefaultKeys_) gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS); } #endif /* defined(_WIN32_WCE) */ break; case WM_SIZE: /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */ /* Update visibility state of the window */ if (wParam==SIZE_MINIMIZED) fghUpdateWindowStatus(window,GL_FALSE); else if (wParam==SIZE_RESTORED && !window->State.Visible) fghUpdateWindowStatus(window,GL_TRUE); /* Check window visible, we don't want to resize when the user or glutIconifyWindow minimized the window */ if( window->State.Visible ) { /* get old values first to compare to below */ int width = window->State.Width, height=window->State.Height; #if defined(_WIN32_WCE) window->State.Width = HIWORD(lParam); window->State.Height = LOWORD(lParam); #else window->State.Width = LOWORD(lParam); window->State.Height = HIWORD(lParam); #endif /* defined(_WIN32_WCE) */ if (width!=window->State.Width || height!=window->State.Height) { SFG_Window* saved_window = fgStructure.CurrentWindow; /* size changed, call reshape callback */ INVOKE_WCB( *window, Reshape, ( width, height ) ); glutPostRedisplay( ); if( window->IsMenu ) fgSetWindow( saved_window ); } } /* according to docs, should return 0 */ lRet = 0; break; case WM_MOVE: { SFG_Window* saved_window = fgStructure.CurrentWindow; RECT windowRect; /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */ if (!IsIconic(window->Window.Handle)) { /* Get top-left of non-client area of window, matching coordinates of * glutInitPosition and glutPositionWindow, but not those of * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return * top-left of client area. */ GetWindowRect( window->Window.Handle, &windowRect ); if (window->Parent) { /* For child window, we should return relative to upper-left * of parent's client area. */ POINT topleft = {windowRect.left,windowRect.top}; ScreenToClient(window->Parent->Window.Handle,&topleft); windowRect.left = topleft.x; windowRect.top = topleft.y; } INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) ); fgSetWindow(saved_window); } } /* according to docs, should return 0 */ lRet = 0; break; case WM_SETFOCUS: /*printf("WM_SETFOCUS: %p\n", window );*/ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); SetActiveWindow( window->Window.Handle ); UpdateWindow ( hWnd ); break; case WM_KILLFOCUS: /*printf("WM_KILLFOCUS: %p\n", window ); */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Check if there are any open menus that need to be closed */ fgPlatformCheckMenuDeactivate(); break; #if 0 case WM_ACTIVATE: //printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam)); if (LOWORD(wParam) != WA_INACTIVE) { /* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window, window->State.Cursor ); */ fgSetCursor( window, window->State.Cursor ); } lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; #endif case WM_SETCURSOR: /* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */ if( LOWORD( lParam ) == HTCLIENT ) { if (!window->State.pWState.MouseTracking) { TRACKMOUSEEVENT tme; /* Cursor just entered window, set cursor look */ fgSetCursor ( window, window->State.Cursor ) ; /* If an EntryFunc callback is specified by the user, also * invoke that callback and start mouse tracking so that * we get a WM_MOUSELEAVE message */ if (FETCH_WCB( *window, Entry )) { SFG_Window* saved_window = fgStructure.CurrentWindow; INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); fgSetWindow(saved_window); tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_LEAVE; tme.hwndTrack = window->Window.Handle; TrackMouseEvent(&tme); window->State.pWState.MouseTracking = GL_TRUE; } } } else /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; case WM_MOUSELEAVE: { /* NB: This message is only received when a EntryFunc callback * is specified by the user, as that is the only condition under * which mouse tracking is setup in WM_SETCURSOR handler above */ SFG_Window* saved_window = fgStructure.CurrentWindow; INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); fgSetWindow(saved_window); window->State.pWState.MouseTracking = GL_FALSE; lRet = 0; /* As per docs, must return zero */ } break; case WM_SHOWWINDOW: /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */ if (wParam) { fghUpdateWindowStatus(window, GL_TRUE); window->State.Redisplay = GL_TRUE; } else { fghUpdateWindowStatus(window, GL_FALSE); window->State.Redisplay = GL_FALSE; } break; case WM_PAINT: { RECT rect; if (GetUpdateRect(hWnd,&rect,FALSE)) { /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */ PAINTSTRUCT ps; /* Turn on the visibility in case it was turned off somehow */ window->State.Visible = GL_TRUE; InvalidateRect( hWnd, NULL, GL_FALSE ); BeginPaint( hWnd, &ps ); fghRedrawWindow( window ); EndPaint( hWnd, &ps ); } lRet = 0; /* As per docs, should return 0 */ } break; case WM_CLOSE: fgDestroyWindow ( window ); if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) PostQuitMessage(0); break; case WM_DESTROY: /* * The window already got destroyed, so don't bother with it. */ return 0; case WM_MOUSEMOVE: { /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ #if defined(_WIN32_WCE) window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ window->State.MouseY = LOWORD( lParam ); #else window->State.MouseX = GET_X_LPARAM( lParam ); window->State.MouseY = GET_Y_LPARAM( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ /* See comment in "freeglut_developer" mailing list 10/4/04 */ if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; if ( window->ActiveMenu ) { fgUpdateMenuHighlight( window->ActiveMenu ); break; } fgState.Modifiers = fgPlatformGetModifiers( ); if( ( wParam & MK_LBUTTON ) || ( wParam & MK_MBUTTON ) || ( wParam & MK_RBUTTON ) ) INVOKE_WCB( *window, Motion, ( window->State.MouseX, window->State.MouseY ) ); else INVOKE_WCB( *window, Passive, ( window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_LBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONUP: case WM_RBUTTONUP: { GLboolean pressed = GL_TRUE; int button; /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ #if defined(_WIN32_WCE) window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ window->State.MouseY = LOWORD( lParam ); #else window->State.MouseX = GET_X_LPARAM( lParam ); window->State.MouseY = GET_Y_LPARAM( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ /* See comment in "freeglut_developer" mailing list 10/4/04 */ if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; switch( uMsg ) { case WM_LBUTTONDOWN: pressed = GL_TRUE; button = GLUT_LEFT_BUTTON; break; case WM_MBUTTONDOWN: pressed = GL_TRUE; button = GLUT_MIDDLE_BUTTON; break; case WM_RBUTTONDOWN: pressed = GL_TRUE; button = GLUT_RIGHT_BUTTON; break; case WM_LBUTTONUP: pressed = GL_FALSE; button = GLUT_LEFT_BUTTON; break; case WM_MBUTTONUP: pressed = GL_FALSE; button = GLUT_MIDDLE_BUTTON; break; case WM_RBUTTONUP: pressed = GL_FALSE; button = GLUT_RIGHT_BUTTON; break; default: pressed = GL_FALSE; button = -1; break; } #if !defined(_WIN32_WCE) if( GetSystemMetrics( SM_SWAPBUTTON ) ) { if( button == GLUT_LEFT_BUTTON ) button = GLUT_RIGHT_BUTTON; else if( button == GLUT_RIGHT_BUTTON ) button = GLUT_LEFT_BUTTON; } #endif /* !defined(_WIN32_WCE) */ if( button == -1 ) return DefWindowProc( hWnd, uMsg, lParam, wParam ); /* * Do not execute the application's mouse callback if a menu * is hooked to this button. In that case an appropriate * private call should be generated. */ if( fgCheckActiveMenu( window, button, pressed, window->State.MouseX, window->State.MouseY ) ) break; /* Set capture so that the window captures all the mouse messages * * The mouse is not released from the window until all buttons have * been released, even if the user presses a button in another window. * This is consistent with the behavior on X11. */ if ( pressed == GL_TRUE ) { if (!setCaptureActive) SetCapture ( window->Window.Handle ) ; setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */ } else if (!GetAsyncKeyState(VK_LBUTTON) && !GetAsyncKeyState(VK_MBUTTON) && !GetAsyncKeyState(VK_RBUTTON)) /* Make sure all mouse buttons are released before releasing capture */ ReleaseCapture () ; if( ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( ); INVOKE_WCB( *window, Mouse, ( button, pressed ? GLUT_DOWN : GLUT_UP, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; /* As per docs, should return zero */ lRet = 0; } break; case WM_MOUSEWHEEL: { int wheel_number = 0; /* Only one scroll wheel on windows */ #if defined(_WIN32_WCE) int modkeys = LOWORD(wParam); short ticks = (short)HIWORD(wParam); /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong) yPos = HIWORD(lParam); */ #else /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */ short ticks = GET_WHEEL_DELTA_WPARAM( wParam ); /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: window->State.MouseX = GET_X_LPARAM( lParam ); window->State.MouseY = GET_Y_LPARAM( lParam ); */ #endif /* defined(_WIN32_WCE) */ window = fghWindowUnderCursor(window); fgState.MouseWheelTicks += ticks; if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) { int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1; if( ! FETCH_WCB( *window, MouseWheel ) && ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( ); while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) { if( FETCH_WCB( *window, MouseWheel ) ) INVOKE_WCB( *window, MouseWheel, ( wheel_number, direction, window->State.MouseX, window->State.MouseY ) ); else /* No mouse wheel, call the mouse button callback twice */ { /* * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4 * " " one +1 to 5, -1 to 6, ... * * XXX The below assumes that you have no more than 3 mouse * XXX buttons. Sorry. */ int button = wheel_number * 2 + 3; if( direction < 0 ) ++button; INVOKE_WCB( *window, Mouse, ( button, GLUT_DOWN, window->State.MouseX, window->State.MouseY ) ); INVOKE_WCB( *window, Mouse, ( button, GLUT_UP, window->State.MouseX, window->State.MouseY ) ); } fgState.MouseWheelTicks -= WHEEL_DELTA * direction; } fgState.Modifiers = INVALID_MODIFIERS; } /* Per docs, should return zero */ lRet = 0; } break ; case WM_SYSKEYDOWN: case WM_KEYDOWN: { window = fghWindowUnderCursor(window); lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam); } break; case WM_SYSKEYUP: case WM_KEYUP: { window = fghWindowUnderCursor(window); lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam); } break; case WM_SYSCHAR: case WM_CHAR: { window = fghWindowUnderCursor(window); if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) ) break; fgState.Modifiers = fgPlatformGetModifiers( ); INVOKE_WCB( *window, Keyboard, ( (char)wParam, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_CAPTURECHANGED: if (!lParam || !fgWindowByHandle((HWND)lParam)) /* Capture released or capture taken by non-FreeGLUT window */ setCaptureActive = 0; /* Docs advise a redraw */ InvalidateRect( hWnd, NULL, GL_FALSE ); UpdateWindow(hWnd); lRet = 0; /* Per docs, should return zero */ break; #if !defined(_WIN32_WCE) case WM_SYNCPAINT: /* 0x0088 */ /* Another window has moved, need to update this one */ window->State.Redisplay = GL_TRUE; lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Help screen says this message must be passed to "DefWindowProc" */ break; case WM_SYSCOMMAND : /* 0x0112 */ { /* * We have received a system command message. Try to act on it. * The commands are passed in through the "wParam" parameter: * The least significant digit seems to be which edge of the window * is being used for a resize event: * 4 3 5 * 1 2 * 7 6 8 * Congratulations and thanks to Richard Rauch for figuring this out.. */ switch ( wParam & 0xfff0 ) { case SC_SIZE : break ; case SC_MOVE : break ; case SC_MINIMIZE : /* User has clicked on the "-" to minimize the window */ /* Turning off the visibility is handled in WM_SIZE handler */ break ; case SC_MAXIMIZE : break ; case SC_NEXTWINDOW : break ; case SC_PREVWINDOW : break ; case SC_CLOSE : /* Followed very closely by a WM_CLOSE message */ break ; case SC_VSCROLL : break ; case SC_HSCROLL : break ; case SC_MOUSEMENU : break ; case SC_KEYMENU : break ; case SC_ARRANGE : break ; case SC_RESTORE : break ; case SC_TASKLIST : break ; case SC_SCREENSAVE : break ; case SC_HOTKEY : break ; #if(WINVER >= 0x0400) case SC_DEFAULT : break ; case SC_MONITORPOWER : break ; case SC_CONTEXTHELP : break ; #endif /* WINVER >= 0x0400 */ default: #if _DEBUG fgWarning( "Unknown wParam type 0x%x", wParam ); #endif break; } } #endif /* !defined(_WIN32_WCE) */ /* We need to pass the message on to the operating system as well */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; #ifdef WM_TOUCH /* handle multi-touch messages */ case WM_TOUCH: { unsigned int numInputs = (unsigned int)wParam; unsigned int i = 0; TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs); if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) { fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo"); fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle"); } if (!fghGetTouchInputInfo) { free( (void*)ti ); break; } if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) { /* Handle each contact point */ for (i = 0; i < numInputs; ++i ) { POINT tp; tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x); tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y); ScreenToClient( hWnd, &tp ); ti[i].dwID = ti[i].dwID * 2; if (ti[i].dwFlags & TOUCHEVENTF_DOWN) { INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) ); INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) ); } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) { INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) ); } else if (ti[i].dwFlags & TOUCHEVENTF_UP) { INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) ); INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) ); } } } fghCloseTouchInputHandle((HTOUCHINPUT)lParam); free( (void*)ti ); lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/ break; } #endif default: /* Handle unhandled messages */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; } return lRet; }
void fgPlatformProcessSingleEvent ( void ) { SFG_Window* window; XEvent event; /* This code was repeated constantly, so here it goes into a definition: */ #define GETWINDOW(a) \ window = fgWindowByHandle( event.a.window ); \ if( window == NULL ) \ break; #define GETMOUSE(a) \ window->State.MouseX = event.a.x; \ window->State.MouseY = event.a.y; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" ); while( XPending( fgDisplay.pDisplay.Display ) ) { XNextEvent( fgDisplay.pDisplay.Display, &event ); #if _DEBUG fghPrintEvent( &event ); #endif switch( event.type ) { case ClientMessage: if (fgStructure.CurrentWindow) if(fgIsSpaceballXEvent(&event)) { fgSpaceballHandleXEvent(&event); break; } /* Destroy the window when the WM_DELETE_WINDOW message arrives */ if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow ) { GETWINDOW( xclient ); fgDestroyWindow ( window ); if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT ) { fgDeinitialize( ); exit( 0 ); } else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS ) fgState.ExecState = GLUT_EXEC_STATE_STOP; return; } break; /* * CreateNotify causes a configure-event so that sub-windows are * handled compatibly with GLUT. Otherwise, your sub-windows * (in freeglut only) will not get an initial reshape event, * which can break things. * * GLUT presumably does this because it generally tries to treat * sub-windows the same as windows. */ case CreateNotify: case ConfigureNotify: { int width, height, x, y; if( event.type == CreateNotify ) { GETWINDOW( xcreatewindow ); width = event.xcreatewindow.width; height = event.xcreatewindow.height; x = event.xcreatewindow.x; y = event.xcreatewindow.y; } else { GETWINDOW( xconfigure ); width = event.xconfigure.width; height = event.xconfigure.height; x = event.xconfigure.x; y = event.xconfigure.y; } /* Update state and call callback, if there was a change */ fghOnPositionNotify(window, x, y, GL_FALSE); /* Update state and call callback, if there was a change */ fghOnReshapeNotify(window, width, height, GL_FALSE); } break; case DestroyNotify: /* * This is sent to confirm the XDestroyWindow call. * * XXX WHY is this commented out? Should we re-enable it? */ /* fgAddToWindowDestroyList ( window ); */ break; case Expose: /* * We are too dumb to process partial exposes... * * XXX Well, we could do it. However, it seems to only * XXX be potentially useful for single-buffered (since * XXX double-buffered does not respect viewport when we * XXX do a buffer-swap). * */ if( event.xexpose.count == 0 ) { GETWINDOW( xexpose ); window->State.WorkMask |= GLUT_DISPLAY_WORK; } break; case MapNotify: break; case UnmapNotify: /* We get this when iconifying a window. */ GETWINDOW( xunmap ); INVOKE_WCB( *window, WindowStatus, ( GLUT_HIDDEN ) ); window->State.Visible = GL_FALSE; break; case MappingNotify: /* * Have the client's keyboard knowledge updated (xlib.ps, * page 206, says that's a good thing to do) */ XRefreshKeyboardMapping( (XMappingEvent *) &event ); break; case VisibilityNotify: { /* * Sending this event, the X server can notify us that the window * has just acquired one of the three possible visibility states: * VisibilityUnobscured, VisibilityPartiallyObscured or * VisibilityFullyObscured. Note that we DO NOT receive a * VisibilityNotify event when iconifying a window, we only get an * UnmapNotify then. */ GETWINDOW( xvisibility ); switch( event.xvisibility.state ) { case VisibilityUnobscured: INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); window->State.Visible = GL_TRUE; break; case VisibilityPartiallyObscured: INVOKE_WCB( *window, WindowStatus, ( GLUT_PARTIALLY_RETAINED ) ); window->State.Visible = GL_TRUE; break; case VisibilityFullyObscured: INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_COVERED ) ); window->State.Visible = GL_FALSE; break; default: fgWarning( "Unknown X visibility state: %d", event.xvisibility.state ); break; } } break; case EnterNotify: case LeaveNotify: GETWINDOW( xcrossing ); GETMOUSE( xcrossing ); if( ( event.type == LeaveNotify ) && window->IsMenu && window->ActiveMenu && window->ActiveMenu->IsActive ) fgUpdateMenuHighlight( window->ActiveMenu ); INVOKE_WCB( *window, Entry, ( ( EnterNotify == event.type ) ? GLUT_ENTERED : GLUT_LEFT ) ); break; case MotionNotify: { /* if GLUT_SKIP_STALE_MOTION_EVENTS is true, then discard all but * the last motion event from the queue */ if(fgState.SkipStaleMotion) { while(XCheckIfEvent(fgDisplay.pDisplay.Display, &event, match_motion, 0)); } GETWINDOW( xmotion ); GETMOUSE( xmotion ); if( window->ActiveMenu ) { if( window == window->ActiveMenu->ParentWindow ) { window->ActiveMenu->Window->State.MouseX = event.xmotion.x_root - window->ActiveMenu->X; window->ActiveMenu->Window->State.MouseY = event.xmotion.y_root - window->ActiveMenu->Y; } fgUpdateMenuHighlight( window->ActiveMenu ); break; } /* * XXX For more than 5 buttons, just check {event.xmotion.state}, * XXX rather than a host of bit-masks? Or maybe we need to * XXX track ButtonPress/ButtonRelease events in our own * XXX bit-mask? */ fgState.Modifiers = fgPlatformGetModifiers( event.xmotion.state ); if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) { INVOKE_WCB( *window, Motion, ( event.xmotion.x, event.xmotion.y ) ); } else { INVOKE_WCB( *window, Passive, ( event.xmotion.x, event.xmotion.y ) ); } fgState.Modifiers = INVALID_MODIFIERS; } break; case ButtonRelease: case ButtonPress: { GLboolean pressed = GL_TRUE; int button; if( event.type == ButtonRelease ) pressed = GL_FALSE ; /* * A mouse button has been pressed or released. Traditionally, * break if the window was found within the freeglut structures. */ GETWINDOW( xbutton ); GETMOUSE( xbutton ); /* * An X button (at least in XFree86) is numbered from 1. * A GLUT button is numbered from 0. * Old GLUT passed through buttons other than just the first * three, though it only gave symbolic names and official * support to the first three. */ button = event.xbutton.button - 1; /* * Do not execute the application's mouse callback if a menu * is hooked to this button. In that case an appropriate * private call should be generated. */ if( fgCheckActiveMenu( window, button, pressed, event.xbutton.x, event.xbutton.y ) ) break; /* * Check if there is a mouse or mouse wheel callback hooked to the * window */ if( ! FETCH_WCB( *window, Mouse ) && ! FETCH_WCB( *window, MouseWheel ) ) break; fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state ); /* Finally execute the mouse or mouse wheel callback */ if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) ) INVOKE_WCB( *window, Mouse, ( button, pressed ? GLUT_DOWN : GLUT_UP, event.xbutton.x, event.xbutton.y ) ); else { /* * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1 * " 6 and 7 " " one; ... * * XXX This *should* be behind some variables/macros, * XXX since the order and numbering isn't certain * XXX See XFree86 configuration docs (even back in the * XXX 3.x days, and especially with 4.x). * * XXX Note that {button} has already been decremented * XXX in mapping from X button numbering to GLUT. * * XXX Should add support for partial wheel turns as Windows does -- 5/27/11 */ int wheel_number = (button - glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS )) / 2; int direction = -1; if( button % 2 ) direction = 1; if( pressed ) INVOKE_WCB( *window, MouseWheel, ( wheel_number, direction, event.xbutton.x, event.xbutton.y ) ); } fgState.Modifiers = INVALID_MODIFIERS; } break; case KeyRelease: case KeyPress: { FGCBKeyboard keyboard_cb; FGCBSpecial special_cb; GETWINDOW( xkey ); GETMOUSE( xkey ); /* Detect auto repeated keys, if configured globally or per-window */ if ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) { if (event.type==KeyRelease) { /* * Look at X11 keystate to detect repeat mode. * While X11 says the key is actually held down, we'll ignore KeyRelease/KeyPress pairs. */ char keys[32]; XQueryKeymap( fgDisplay.pDisplay.Display, keys ); /* Look at X11 keystate to detect repeat mode */ if ( event.xkey.keycode<256 ) /* XQueryKeymap is limited to 256 keycodes */ { if ( keys[event.xkey.keycode>>3] & (1<<(event.xkey.keycode%8)) ) window->State.pWState.KeyRepeating = GL_TRUE; else window->State.pWState.KeyRepeating = GL_FALSE; } } } else window->State.pWState.KeyRepeating = GL_FALSE; /* Cease processing this event if it is auto repeated */ if (window->State.pWState.KeyRepeating) { if (event.type == KeyPress) window->State.pWState.KeyRepeating = GL_FALSE; break; } if( event.type == KeyPress ) { keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, Keyboard )); special_cb = (FGCBSpecial) ( FETCH_WCB( *window, Special )); } else { keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, KeyboardUp )); special_cb = (FGCBSpecial) ( FETCH_WCB( *window, SpecialUp )); } /* Is there a keyboard/special callback hooked for this window? */ if( keyboard_cb || special_cb ) { XComposeStatus composeStatus; char asciiCode[ 32 ]; KeySym keySym; int len; /* Check for the ASCII/KeySym codes associated with the event: */ len = XLookupString( &event.xkey, asciiCode, sizeof(asciiCode), &keySym, &composeStatus ); /* GLUT API tells us to have two separate callbacks... */ if( len > 0 ) { /* ...one for the ASCII translateable keypresses... */ if( keyboard_cb ) { fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state ); keyboard_cb( asciiCode[ 0 ], event.xkey.x, event.xkey.y ); fgState.Modifiers = INVALID_MODIFIERS; } } else { int special = -1; /* * ...and one for all the others, which need to be * translated to GLUT_KEY_Xs... */ switch( keySym ) { case XK_F1: special = GLUT_KEY_F1; break; case XK_F2: special = GLUT_KEY_F2; break; case XK_F3: special = GLUT_KEY_F3; break; case XK_F4: special = GLUT_KEY_F4; break; case XK_F5: special = GLUT_KEY_F5; break; case XK_F6: special = GLUT_KEY_F6; break; case XK_F7: special = GLUT_KEY_F7; break; case XK_F8: special = GLUT_KEY_F8; break; case XK_F9: special = GLUT_KEY_F9; break; case XK_F10: special = GLUT_KEY_F10; break; case XK_F11: special = GLUT_KEY_F11; break; case XK_F12: special = GLUT_KEY_F12; break; case XK_KP_Left: case XK_Left: special = GLUT_KEY_LEFT; break; case XK_KP_Right: case XK_Right: special = GLUT_KEY_RIGHT; break; case XK_KP_Up: case XK_Up: special = GLUT_KEY_UP; break; case XK_KP_Down: case XK_Down: special = GLUT_KEY_DOWN; break; case XK_KP_Prior: case XK_Prior: special = GLUT_KEY_PAGE_UP; break; case XK_KP_Next: case XK_Next: special = GLUT_KEY_PAGE_DOWN; break; case XK_KP_Home: case XK_Home: special = GLUT_KEY_HOME; break; case XK_KP_End: case XK_End: special = GLUT_KEY_END; break; case XK_KP_Insert: case XK_Insert: special = GLUT_KEY_INSERT; break; case XK_Num_Lock : special = GLUT_KEY_NUM_LOCK; break; case XK_KP_Begin : special = GLUT_KEY_BEGIN; break; case XK_KP_Delete: special = GLUT_KEY_DELETE; break; case XK_Shift_L: special = GLUT_KEY_SHIFT_L; break; case XK_Shift_R: special = GLUT_KEY_SHIFT_R; break; case XK_Control_L: special = GLUT_KEY_CTRL_L; break; case XK_Control_R: special = GLUT_KEY_CTRL_R; break; case XK_Alt_L: special = GLUT_KEY_ALT_L; break; case XK_Alt_R: special = GLUT_KEY_ALT_R; break; } /* * Execute the callback (if one has been specified), * given that the special code seems to be valid... */ if( special_cb && (special != -1) ) { fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state ); special_cb( special, event.xkey.x, event.xkey.y ); fgState.Modifiers = INVALID_MODIFIERS; } } } }
/* * The window procedure for handling Win32 events */ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { static unsigned char lControl = 0, rControl = 0, lShift = 0, rShift = 0, lAlt = 0, rAlt = 0; SFG_Window* window; PAINTSTRUCT ps; LRESULT lRet = 1; FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; window = fgWindowByHandle( hWnd ); if ( ( window == NULL ) && ( uMsg != WM_CREATE ) ) return DefWindowProc( hWnd, uMsg, wParam, lParam ); /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0, uMsg, wParam, lParam ); */ if ( window ) { /* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */ if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY ) ); lControl = 1; } if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY ) ); rControl = 1; } if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY ) ); lShift = 1; } if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY ) ); rShift = 1; } if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY ) ); lAlt = 1; } if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) ) { INVOKE_WCB ( *window, Special, ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY ) ); rAlt = 1; } /* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */ if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY ) ); lControl = 0; } if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY ) ); rControl = 0; } if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY ) ); lShift = 0; } if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY ) ); rShift = 0; } if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY ) ); lAlt = 0; } if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) ) { INVOKE_WCB ( *window, SpecialUp, ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY ) ); rAlt = 0; } } switch( uMsg ) { case WM_CREATE: /* The window structure is passed as the creation structure parameter... */ window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams); FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window", "fgPlatformWindowProc" ); window->Window.Handle = hWnd; window->Window.pContext.Device = GetDC( hWnd ); if( window->IsMenu ) { unsigned int current_DisplayMode = fgState.DisplayMode; fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; #if !defined(_WIN32_WCE) fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); #endif fgState.DisplayMode = current_DisplayMode; if( fgStructure.MenuContext ) wglMakeCurrent( window->Window.pContext.Device, fgStructure.MenuContext->MContext ); else { fgStructure.MenuContext = (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); fgStructure.MenuContext->MContext = wglCreateContext( window->Window.pContext.Device ); } /* window->Window.Context = wglGetCurrentContext (); */ window->Window.Context = wglCreateContext( window->Window.pContext.Device ); } else { #if !defined(_WIN32_WCE) fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); #endif if( ! fgState.UseCurrentContext ) window->Window.Context = wglCreateContext( window->Window.pContext.Device ); else { window->Window.Context = wglGetCurrentContext( ); if( ! window->Window.Context ) window->Window.Context = wglCreateContext( window->Window.pContext.Device ); } #if !defined(_WIN32_WCE) fgNewWGLCreateContext( window ); #endif } window->State.NeedToResize = GL_TRUE; /* if we used CW_USEDEFAULT (thats a negative value) for the size * of the window, query the window now for the size at which it * was created. */ if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) ) { SFG_Window *current_window = fgStructure.CurrentWindow; fgSetWindow( window ); window->State.Width = glutGet( GLUT_WINDOW_WIDTH ); window->State.Height = glutGet( GLUT_WINDOW_HEIGHT ); fgSetWindow( current_window ); } ReleaseDC( window->Window.Handle, window->Window.pContext.Device ); #if defined(_WIN32_WCE) /* Take over button handling */ { HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll")); if (dxDllLib) { GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")); GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ")); } if(GXOpenInput_) (*GXOpenInput_)(); if(GXGetDefaultKeys_) gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS); } #endif /* defined(_WIN32_WCE) */ break; case WM_SIZE: /* * If the window is visible, then it is the user manually resizing it. * If it is not, then it is the system sending us a dummy resize with * zero dimensions on a "glutIconifyWindow" call. */ if( window->State.Visible ) { window->State.NeedToResize = GL_TRUE; #if defined(_WIN32_WCE) window->State.Width = HIWORD(lParam); window->State.Height = LOWORD(lParam); #else window->State.Width = LOWORD(lParam); window->State.Height = HIWORD(lParam); #endif /* defined(_WIN32_WCE) */ } break; case WM_SETFOCUS: /* printf("WM_SETFOCUS: %p\n", window ); */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); UpdateWindow ( hWnd ); break; case WM_KILLFOCUS: /* printf("WM_KILLFOCUS: %p\n", window ); */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); if( window->IsMenu && window->ActiveMenu && window->ActiveMenu->IsActive ) fgUpdateMenuHighlight( window->ActiveMenu ); break; #if 0 case WM_ACTIVATE: if (LOWORD(wParam) != WA_INACTIVE) { /* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window, window->State.Cursor ); */ fgSetCursor( window, window->State.Cursor ); } lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; #endif case WM_SETCURSOR: /* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */ if( LOWORD( lParam ) == HTCLIENT ) fgSetCursor ( window, window->State.Cursor ) ; else lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; case WM_SHOWWINDOW: window->State.Visible = GL_TRUE; window->State.Redisplay = GL_TRUE; break; case WM_PAINT: /* Turn on the visibility in case it was turned off somehow */ window->State.Visible = GL_TRUE; BeginPaint( hWnd, &ps ); fghRedrawWindow( window ); EndPaint( hWnd, &ps ); break; case WM_CLOSE: fgDestroyWindow ( window ); if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) PostQuitMessage(0); break; case WM_DESTROY: /* * The window already got destroyed, so don't bother with it. */ return 0; case WM_MOUSEMOVE: { #if defined(_WIN32_WCE) window->State.MouseX = 320-HIWORD( lParam ); window->State.MouseY = LOWORD( lParam ); #else window->State.MouseX = LOWORD( lParam ); window->State.MouseY = HIWORD( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ /* See comment in "freeglut_developer" mailing list 10/4/04 */ if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; if ( window->ActiveMenu ) { fgUpdateMenuHighlight( window->ActiveMenu ); break; } SetFocus(window->Window.Handle); fgState.Modifiers = fgPlatformGetModifiers( ); if( ( wParam & MK_LBUTTON ) || ( wParam & MK_MBUTTON ) || ( wParam & MK_RBUTTON ) ) INVOKE_WCB( *window, Motion, ( window->State.MouseX, window->State.MouseY ) ); else INVOKE_WCB( *window, Passive, ( window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_LBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONUP: case WM_RBUTTONUP: { GLboolean pressed = GL_TRUE; int button; #if defined(_WIN32_WCE) window->State.MouseX = 320-HIWORD( lParam ); window->State.MouseY = LOWORD( lParam ); #else window->State.MouseX = LOWORD( lParam ); window->State.MouseY = HIWORD( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ /* See comment in "freeglut_developer" mailing list 10/4/04 */ if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; switch( uMsg ) { case WM_LBUTTONDOWN: pressed = GL_TRUE; button = GLUT_LEFT_BUTTON; break; case WM_MBUTTONDOWN: pressed = GL_TRUE; button = GLUT_MIDDLE_BUTTON; break; case WM_RBUTTONDOWN: pressed = GL_TRUE; button = GLUT_RIGHT_BUTTON; break; case WM_LBUTTONUP: pressed = GL_FALSE; button = GLUT_LEFT_BUTTON; break; case WM_MBUTTONUP: pressed = GL_FALSE; button = GLUT_MIDDLE_BUTTON; break; case WM_RBUTTONUP: pressed = GL_FALSE; button = GLUT_RIGHT_BUTTON; break; default: pressed = GL_FALSE; button = -1; break; } #if !defined(_WIN32_WCE) if( GetSystemMetrics( SM_SWAPBUTTON ) ) { if( button == GLUT_LEFT_BUTTON ) button = GLUT_RIGHT_BUTTON; else if( button == GLUT_RIGHT_BUTTON ) button = GLUT_LEFT_BUTTON; } #endif /* !defined(_WIN32_WCE) */ if( button == -1 ) return DefWindowProc( hWnd, uMsg, lParam, wParam ); /* * Do not execute the application's mouse callback if a menu * is hooked to this button. In that case an appropriate * private call should be generated. */ if( fgCheckActiveMenu( window, button, pressed, window->State.MouseX, window->State.MouseY ) ) break; /* Set capture so that the window captures all the mouse messages */ /* * XXX - Multiple button support: Under X11, the mouse is not released * XXX - from the window until all buttons have been released, even if the * XXX - user presses a button in another window. This will take more * XXX - code changes than I am up to at the moment (10/5/04). The present * XXX - is a 90 percent solution. */ if ( pressed == GL_TRUE ) SetCapture ( window->Window.Handle ) ; else ReleaseCapture () ; if( ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( ); INVOKE_WCB( *window, Mouse, ( button, pressed ? GLUT_DOWN : GLUT_UP, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case 0x020a: /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */ { int wheel_number = LOWORD( wParam ); short ticks = ( short )HIWORD( wParam ); fgState.MouseWheelTicks += ticks; /* * XXX Should use WHEEL_DELTA instead of 120 */ if ( abs ( fgState.MouseWheelTicks ) > 120 ) { int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1; if( ! FETCH_WCB( *window, MouseWheel ) && ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgState.Modifiers = fgPlatformGetModifiers( ); /* * XXX Should use WHEEL_DELTA instead of 120 */ while( abs ( fgState.MouseWheelTicks ) > 120 ) { if( FETCH_WCB( *window, MouseWheel ) ) INVOKE_WCB( *window, MouseWheel, ( wheel_number, direction, window->State.MouseX, window->State.MouseY ) ); else /* No mouse wheel, call the mouse button callback twice */ { /* * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4 * " " one +1 to 5, -1 to 6, ... * * XXX The below assumes that you have no more than 3 mouse * XXX buttons. Sorry. */ int button = wheel_number * 2 + 3; if( direction < 0 ) ++button; INVOKE_WCB( *window, Mouse, ( button, GLUT_DOWN, window->State.MouseX, window->State.MouseY ) ); INVOKE_WCB( *window, Mouse, ( button, GLUT_UP, window->State.MouseX, window->State.MouseY ) ); } /* * XXX Should use WHEEL_DELTA instead of 120 */ fgState.MouseWheelTicks -= 120 * direction; } fgState.Modifiers = INVALID_MODIFIERS; } } break ; case WM_SYSKEYDOWN: case WM_KEYDOWN: { int keypress = -1; POINT mouse_pos ; if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) ) break; /* * Remember the current modifiers state. This is done here in order * to make sure the VK_DELETE keyboard callback is executed properly. */ fgState.Modifiers = fgPlatformGetModifiers( ); GetCursorPos( &mouse_pos ); ScreenToClient( window->Window.Handle, &mouse_pos ); window->State.MouseX = mouse_pos.x; window->State.MouseY = mouse_pos.y; /* Convert the Win32 keystroke codes to GLUTtish way */ # define KEY(a,b) case a: keypress = b; break; switch( wParam ) { KEY( VK_F1, GLUT_KEY_F1 ); KEY( VK_F2, GLUT_KEY_F2 ); KEY( VK_F3, GLUT_KEY_F3 ); KEY( VK_F4, GLUT_KEY_F4 ); KEY( VK_F5, GLUT_KEY_F5 ); KEY( VK_F6, GLUT_KEY_F6 ); KEY( VK_F7, GLUT_KEY_F7 ); KEY( VK_F8, GLUT_KEY_F8 ); KEY( VK_F9, GLUT_KEY_F9 ); KEY( VK_F10, GLUT_KEY_F10 ); KEY( VK_F11, GLUT_KEY_F11 ); KEY( VK_F12, GLUT_KEY_F12 ); KEY( VK_PRIOR, GLUT_KEY_PAGE_UP ); KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN ); KEY( VK_HOME, GLUT_KEY_HOME ); KEY( VK_END, GLUT_KEY_END ); KEY( VK_LEFT, GLUT_KEY_LEFT ); KEY( VK_UP, GLUT_KEY_UP ); KEY( VK_RIGHT, GLUT_KEY_RIGHT ); KEY( VK_DOWN, GLUT_KEY_DOWN ); KEY( VK_INSERT, GLUT_KEY_INSERT ); KEY( VK_LCONTROL, GLUT_KEY_CTRL_L ); KEY( VK_RCONTROL, GLUT_KEY_CTRL_R ); KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L ); KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R ); KEY( VK_LMENU, GLUT_KEY_ALT_L ); KEY( VK_RMENU, GLUT_KEY_ALT_R ); case VK_DELETE: /* The delete key should be treated as an ASCII keypress: */ INVOKE_WCB( *window, Keyboard, ( 127, window->State.MouseX, window->State.MouseY ) ); } #if defined(_WIN32_WCE) if(!(lParam & 0x40000000)) /* Prevent auto-repeat */ { if(wParam==(unsigned)gxKeyList.vkRight) keypress = GLUT_KEY_RIGHT; else if(wParam==(unsigned)gxKeyList.vkLeft) keypress = GLUT_KEY_LEFT; else if(wParam==(unsigned)gxKeyList.vkUp) keypress = GLUT_KEY_UP; else if(wParam==(unsigned)gxKeyList.vkDown) keypress = GLUT_KEY_DOWN; else if(wParam==(unsigned)gxKeyList.vkA) keypress = GLUT_KEY_F1; else if(wParam==(unsigned)gxKeyList.vkB) keypress = GLUT_KEY_F2; else if(wParam==(unsigned)gxKeyList.vkC) keypress = GLUT_KEY_F3; else if(wParam==(unsigned)gxKeyList.vkStart) keypress = GLUT_KEY_F4; } #endif if( keypress != -1 ) INVOKE_WCB( *window, Special, ( keypress, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_SYSKEYUP: case WM_KEYUP: { int keypress = -1; POINT mouse_pos; /* * Remember the current modifiers state. This is done here in order * to make sure the VK_DELETE keyboard callback is executed properly. */ fgState.Modifiers = fgPlatformGetModifiers( ); GetCursorPos( &mouse_pos ); ScreenToClient( window->Window.Handle, &mouse_pos ); window->State.MouseX = mouse_pos.x; window->State.MouseY = mouse_pos.y; /* * Convert the Win32 keystroke codes to GLUTtish way. * "KEY(a,b)" was defined under "WM_KEYDOWN" */ switch( wParam ) { KEY( VK_F1, GLUT_KEY_F1 ); KEY( VK_F2, GLUT_KEY_F2 ); KEY( VK_F3, GLUT_KEY_F3 ); KEY( VK_F4, GLUT_KEY_F4 ); KEY( VK_F5, GLUT_KEY_F5 ); KEY( VK_F6, GLUT_KEY_F6 ); KEY( VK_F7, GLUT_KEY_F7 ); KEY( VK_F8, GLUT_KEY_F8 ); KEY( VK_F9, GLUT_KEY_F9 ); KEY( VK_F10, GLUT_KEY_F10 ); KEY( VK_F11, GLUT_KEY_F11 ); KEY( VK_F12, GLUT_KEY_F12 ); KEY( VK_PRIOR, GLUT_KEY_PAGE_UP ); KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN ); KEY( VK_HOME, GLUT_KEY_HOME ); KEY( VK_END, GLUT_KEY_END ); KEY( VK_LEFT, GLUT_KEY_LEFT ); KEY( VK_UP, GLUT_KEY_UP ); KEY( VK_RIGHT, GLUT_KEY_RIGHT ); KEY( VK_DOWN, GLUT_KEY_DOWN ); KEY( VK_INSERT, GLUT_KEY_INSERT ); KEY( VK_LCONTROL, GLUT_KEY_CTRL_L ); KEY( VK_RCONTROL, GLUT_KEY_CTRL_R ); KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L ); KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R ); KEY( VK_LMENU, GLUT_KEY_ALT_L ); KEY( VK_RMENU, GLUT_KEY_ALT_R ); case VK_DELETE: /* The delete key should be treated as an ASCII keypress: */ INVOKE_WCB( *window, KeyboardUp, ( 127, window->State.MouseX, window->State.MouseY ) ); break; default: { #if !defined(_WIN32_WCE) BYTE state[ 256 ]; WORD code[ 2 ]; GetKeyboardState( state ); if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 ) wParam=code[ 0 ]; INVOKE_WCB( *window, KeyboardUp, ( (char)wParam, window->State.MouseX, window->State.MouseY ) ); #endif /* !defined(_WIN32_WCE) */ } } if( keypress != -1 ) INVOKE_WCB( *window, SpecialUp, ( keypress, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_SYSCHAR: case WM_CHAR: { if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) ) break; fgState.Modifiers = fgPlatformGetModifiers( ); INVOKE_WCB( *window, Keyboard, ( (char)wParam, window->State.MouseX, window->State.MouseY ) ); fgState.Modifiers = INVALID_MODIFIERS; } break; case WM_CAPTURECHANGED: /* User has finished resizing the window, force a redraw */ INVOKE_WCB( *window, Display, ( ) ); /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */ break; /* Other messages that I have seen and which are not handled already */ case WM_SETTEXT: /* 0x000c */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Pass it on to "DefWindowProc" to set the window text */ break; case WM_GETTEXT: /* 0x000d */ /* Ideally we would copy the title of the window into "lParam" */ /* strncpy ( (char *)lParam, "Window Title", wParam ); lRet = ( wParam > 12 ) ? 12 : wParam; */ /* the number of characters copied */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; case WM_GETTEXTLENGTH: /* 0x000e */ /* Ideally we would get the length of the title of the window */ lRet = 12; /* the number of characters in "Window Title\0" (see above) */ break; case WM_ERASEBKGND: /* 0x0014 */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; #if !defined(_WIN32_WCE) case WM_SYNCPAINT: /* 0x0088 */ /* Another window has moved, need to update this one */ window->State.Redisplay = GL_TRUE; lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Help screen says this message must be passed to "DefWindowProc" */ break; case WM_NCPAINT: /* 0x0085 */ /* Need to update the border of this window */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Pass it on to "DefWindowProc" to repaint a standard border */ break; case WM_SYSCOMMAND : /* 0x0112 */ { /* * We have received a system command message. Try to act on it. * The commands are passed in through the "wParam" parameter: * The least significant digit seems to be which edge of the window * is being used for a resize event: * 4 3 5 * 1 2 * 7 6 8 * Congratulations and thanks to Richard Rauch for figuring this out.. */ switch ( wParam & 0xfff0 ) { case SC_SIZE : break ; case SC_MOVE : break ; case SC_MINIMIZE : /* User has clicked on the "-" to minimize the window */ /* Turn off the visibility */ window->State.Visible = GL_FALSE ; break ; case SC_MAXIMIZE : break ; case SC_NEXTWINDOW : break ; case SC_PREVWINDOW : break ; case SC_CLOSE : /* Followed very closely by a WM_CLOSE message */ break ; case SC_VSCROLL : break ; case SC_HSCROLL : break ; case SC_MOUSEMENU : break ; case SC_KEYMENU : break ; case SC_ARRANGE : break ; case SC_RESTORE : break ; case SC_TASKLIST : break ; case SC_SCREENSAVE : break ; case SC_HOTKEY : break ; #if(WINVER >= 0x0400) case SC_DEFAULT : break ; case SC_MONITORPOWER : break ; case SC_CONTEXTHELP : break ; #endif /* WINVER >= 0x0400 */ default: #if _DEBUG fgWarning( "Unknown wParam type 0x%x", wParam ); #endif break; } } #endif /* !defined(_WIN32_WCE) */ /* We need to pass the message on to the operating system as well */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; #ifdef WM_TOUCH /* handle multi-touch messages */ case WM_TOUCH: { unsigned int numInputs = (unsigned int)wParam; unsigned int i = 0; TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs); if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) { fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo"); fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle"); } if (!fghGetTouchInputInfo) { free( (void*)ti ); break; } if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) { /* Handle each contact point */ for (i = 0; i < numInputs; ++i ) { POINT tp; tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x); tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y); ScreenToClient( hWnd, &tp ); ti[i].dwID = ti[i].dwID * 2; if (ti[i].dwFlags & TOUCHEVENTF_DOWN) { INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) ); INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) ); } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) { INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) ); } else if (ti[i].dwFlags & TOUCHEVENTF_UP) { INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) ); INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) ); } } } fghCloseTouchInputHandle((HTOUCHINPUT)lParam); free( (void*)ti ); lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/ break; } #endif default: /* Handle unhandled messages */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); break; } return lRet; }