コード例 #1
0
/**
 * Updates the production list
 * after going to other screens.
 */
void ManufactureState::init ()
{
	fillProductionList();
}
コード例 #2
0
/**
 * Initializes all the elements in the Manufacture screen.
 * @param game Pointer to the core game.
 * @param base Pointer to the base to get info from.
 */
ManufactureState::ManufactureState(Game *game, Base *base) : State(game), _base(base)
{
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnNew = new TextButton(148, 16, 8, 176);
	_btnOk = new TextButton(148, 16, 164, 176);
	_txtTitle = new Text(310, 17, 5, 8);
	_txtAvailable = new Text(150, 9, 8, 24);
	_txtAllocated = new Text(150, 9, 160, 24);
	_txtSpace = new Text(150, 9, 8, 34);
	_txtFunds = new Text(150, 9, 160, 34);
	_txtItem = new Text(80, 9, 10, 52);
	_txtEngineers = new Text(56, 18, 112, 44);
	_txtProduced = new Text(56, 18, 168, 44);
	_txtCost = new Text(44, 27, 222, 44);
	_txtTimeLeft = new Text(55, 18, 260, 44);
	_lstManufacture = new TextList(307, 90, 8, 80);

	// back up palette in case we're being called from Geoscape!
	memcpy(_oldPalette, _game->getScreen()->getPalette(), 256*sizeof(SDL_Color));

	// Set palette
	_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_1")->getColors());
	_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);

	add(_window);
	add(_btnNew);
	add(_btnOk);
	add(_txtTitle);
	add(_txtAvailable);
	add(_txtAllocated);
	add(_txtSpace);
	add(_txtFunds);
	add(_txtItem);
	add(_txtEngineers);
	add(_txtProduced);
	add(_txtCost);
	add(_txtTimeLeft);
	add(_lstManufacture);

	centerAllSurfaces();

	// Set up objects
	_window->setColor(Palette::blockOffset(15)+6);
	_window->setBackground(_game->getResourcePack()->getSurface("BACK17.SCR"));

	_btnNew->setColor(Palette::blockOffset(13)+10);
	_btnNew->setText(tr("STR_NEW_PRODUCTION"));
	_btnNew->onMouseClick((ActionHandler)&ManufactureState::btnNewProductionClick);

	_btnOk->setColor(Palette::blockOffset(13)+10);
	_btnOk->setText(tr("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&ManufactureState::btnOkClick);
	_btnOk->onKeyboardPress((ActionHandler)&ManufactureState::btnOkClick, (SDLKey)Options::getInt("keyCancel"));

	_txtTitle->setColor(Palette::blockOffset(15)+6);
	_txtTitle->setBig();
	_txtTitle->setAlign(ALIGN_CENTER);
	_txtTitle->setText(tr("STR_CURRENT_PRODUCTION"));

	_txtAvailable->setColor(Palette::blockOffset(15)+6);
	_txtAvailable->setSecondaryColor(Palette::blockOffset(13));

	_txtAllocated->setColor(Palette::blockOffset(15)+6);
	_txtAllocated->setSecondaryColor(Palette::blockOffset(13));

	_txtSpace->setColor(Palette::blockOffset(15)+6);
	_txtSpace->setSecondaryColor(Palette::blockOffset(13));

	_txtFunds->setColor(Palette::blockOffset(15)+6);
	_txtFunds->setSecondaryColor(Palette::blockOffset(13));
	_txtFunds->setText(tr("STR_CURRENT_FUNDS").arg(Text::formatFunding(_game->getSavedGame()->getFunds())));

	_txtItem->setColor(Palette::blockOffset(15)+1);
	_txtItem->setText(tr("STR_ITEM"));

	_txtEngineers->setColor(Palette::blockOffset(15)+1);
	_txtEngineers->setText(tr("STR_ENGINEERS__ALLOCATED"));
	_txtEngineers->setWordWrap(true);
	_txtEngineers->setVerticalAlign(ALIGN_BOTTOM);

	_txtProduced->setColor(Palette::blockOffset(15)+1);
	_txtProduced->setText(tr("STR_UNITS_PRODUCED"));
	_txtProduced->setWordWrap(true);
	_txtProduced->setVerticalAlign(ALIGN_BOTTOM);
	
	_txtCost->setColor(Palette::blockOffset(15)+1);
	_txtCost->setText(tr("STR_COST__PER__UNIT"));
	_txtCost->setWordWrap(true);
	_txtCost->setVerticalAlign(ALIGN_BOTTOM);

	_txtTimeLeft->setColor(Palette::blockOffset(15)+1);
	_txtTimeLeft->setText(tr("STR_DAYS_HOURS_LEFT"));
	_txtTimeLeft->setWordWrap(true);
	_txtTimeLeft->setVerticalAlign(ALIGN_BOTTOM);

	_lstManufacture->setColor(Palette::blockOffset(13)+10);
	_lstManufacture->setArrowColor(Palette::blockOffset(15)+9);
	_lstManufacture->setColumns(5, 122, 17, 52, 56, 32);
	_lstManufacture->setAlign(ALIGN_RIGHT);
	_lstManufacture->setAlign(ALIGN_LEFT, 0);
	_lstManufacture->setSelectable(true);
	_lstManufacture->setBackground(_window);
	_lstManufacture->setMargin(1);
	_lstManufacture->onMouseClick((ActionHandler)&ManufactureState::lstManufactureClick);
	fillProductionList();
}
コード例 #3
0
/**
   Initialize state(fill list of possible productions)
*/
void NewManufactureListState::init ()
{
    fillProductionList();
}
コード例 #4
0
void NewManufactureListState::cbxCategoryChange(Action *)
{
	fillProductionList();
}
コード例 #5
0
/**
 * Initializes all the elements in the Manufacture screen.
 * @param game Pointer to the core game.
 * @param base Pointer to the base to get info from.
 */
ManufactureState::ManufactureState(Game *game, Base *base) : State(game), _base(base)
{
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnNew = new TextButton(148, 16, 8, 176);
	_btnOk = new TextButton(148, 16, 164, 176);
	_txtTitle = new Text(310, 16, 5, 8);
	_txtAvailable = new Text(150, 9, 8, 24);
	_txtAllocated = new Text(150, 9, 160, 24);
	_txtSpace = new Text(150, 9, 8, 34);
	_txtFunds = new Text(150, 9, 160, 34);
	_txtItem = new Text(80, 9, 10, 52);
	_txtEngineers = new Text(50, 18, 70, 44);
	_txtProduced = new Text(56, 18, 120, 44);
	_txtTotal = new Text(50, 18, 176, 44);
	_txtCost = new Text(40, 27, 227, 44);
	_txtTimeLeft = new Text(55, 18, 265, 44);
	_lstManufacture = new TextList(300, 90, 8, 80);

	// Set palette
	_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_1")->getColors());
	_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);

	add(_window);
	add(_btnNew);
	add(_btnOk);
	add(_txtTitle);
	add(_txtAvailable);
	add(_txtAllocated);
	add(_txtSpace);
	add(_txtFunds);
	add(_txtItem);
	add(_txtEngineers);
	add(_txtProduced);
	add(_txtTotal);
	add(_txtCost);
	add(_txtTimeLeft);
	add(_lstManufacture);

	// Set up objects
	_window->setColor(Palette::blockOffset(15)+6);
	_window->setBackground(_game->getResourcePack()->getSurface("BACK17.SCR"));

	_btnNew->setColor(Palette::blockOffset(13)+10);
	_btnNew->setText(_game->getLanguage()->getString("STR_NEW_PRODUCTION"));
	_btnNew->onMouseClick((ActionHandler)&ManufactureState::btnNewProductionClick);

	_btnOk->setColor(Palette::blockOffset(13)+10);
	_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&ManufactureState::btnOkClick);

	_txtTitle->setColor(Palette::blockOffset(15)+6);
	_txtTitle->setBig();
	_txtTitle->setAlign(ALIGN_CENTER);
	_txtTitle->setText(_game->getLanguage()->getString("STR_CURRENT_PRODUCTION"));

	_txtAvailable->setColor(Palette::blockOffset(15)+6);
	_txtAvailable->setSecondaryColor(Palette::blockOffset(13));

	_txtAllocated->setColor(Palette::blockOffset(15)+6);
	_txtAllocated->setSecondaryColor(Palette::blockOffset(13));

	_txtSpace->setColor(Palette::blockOffset(15)+6);
	_txtSpace->setSecondaryColor(Palette::blockOffset(13));

	_txtFunds->setColor(Palette::blockOffset(15)+6);
	_txtFunds->setSecondaryColor(Palette::blockOffset(13));
	std::wstringstream ss4;
	ss4 << _game->getLanguage()->getString("STR_CURRENT_FUNDS") << L'\x01' << Text::formatFunding(_game->getSavedGame()->getFunds());
	_txtFunds->setText(ss4.str());

	_txtItem->setColor(Palette::blockOffset(15)+1);
	_txtItem->setText(_game->getLanguage()->getString("STR_ITEM"));

	_txtEngineers->setColor(Palette::blockOffset(15)+1);
	_txtEngineers->setText(_game->getLanguage()->getString("STR_ENGINEERS__ALLOCATED"));

	_txtProduced->setColor(Palette::blockOffset(15)+1);
	_txtProduced->setText(_game->getLanguage()->getString("STR_UNITS_PRODUCED"));

	_txtTotal->setColor(Palette::blockOffset(15)+1);
	_txtTotal->setText(_game->getLanguage()->getString("STR_TOTAL_TO_PRODUCE"));

	_txtCost->setColor(Palette::blockOffset(15)+1);
	_txtCost->setText(_game->getLanguage()->getString("STR_COST__PER__UNIT"));

	_txtTimeLeft->setColor(Palette::blockOffset(15)+1);
	_txtTimeLeft->setText(_game->getLanguage()->getString("STR_DAYS_HOURS_LEFT"));

	_lstManufacture->setColor(Palette::blockOffset(13)+10);
	_lstManufacture->setArrowColor(Palette::blockOffset(15)+9);
	_lstManufacture->setColumns(6, 105, 39, 45, 27, 47, 40);
	_lstManufacture->setSelectable(true);
	_lstManufacture->setBackground(_window);
	_lstManufacture->setMargin(1);
	_lstManufacture->onMouseClick((ActionHandler)&ManufactureState::lstManufactureClick);
	fillProductionList();
}
コード例 #6
0
/**
 * Initializes all the elements in the Manufacture screen.
 * @param game Pointer to the core game.
 * @param base Pointer to the base to get info from.
 */
ManufactureState::ManufactureState(Base *base) : _base(base)
{
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnNew = new TextButton(148, 16, 8, 176);
	_btnOk = new TextButton(148, 16, 164, 176);
	_txtTitle = new Text(310, 17, 5, 8);
	_txtAvailable = new Text(150, 9, 8, 24);
	_txtAllocated = new Text(150, 9, 160, 24);
	_txtSpace = new Text(150, 9, 8, 34);
	_txtFunds = new Text(150, 9, 160, 34);
	_txtItem = new Text(80, 9, 10, 52);
	_txtEngineers = new Text(56, 18, 112, 44);
	_txtProduced = new Text(56, 18, 168, 44);
	_txtCost = new Text(44, 27, 222, 44);
	_txtTimeLeft = new Text(60, 27, 260, 44);
	_lstManufacture = new TextList(288, 88, 8, 80);

	// Set palette
	setInterface("manufactureMenu");

	add(_window, "window", "manufactureMenu");
	add(_btnNew, "button", "manufactureMenu");
	add(_btnOk, "button", "manufactureMenu");
	add(_txtTitle, "text1", "manufactureMenu");
	add(_txtAvailable, "text1", "manufactureMenu");
	add(_txtAllocated, "text1", "manufactureMenu");
	add(_txtSpace, "text1", "manufactureMenu");
	add(_txtFunds, "text1", "manufactureMenu");
	add(_txtItem, "text2", "manufactureMenu");
	add(_txtEngineers, "text2", "manufactureMenu");
	add(_txtProduced, "text2", "manufactureMenu");
	add(_txtCost, "text2", "manufactureMenu");
	add(_txtTimeLeft, "text2", "manufactureMenu");
	add(_lstManufacture, "list", "manufactureMenu");

	centerAllSurfaces();

	// Set up objects
	_window->setBackground(_game->getMod()->getSurface("BACK17.SCR"));

	_btnNew->setText(tr("STR_NEW_PRODUCTION"));
	_btnNew->onMouseClick((ActionHandler)&ManufactureState::btnNewProductionClick);

	_btnOk->setText(tr("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&ManufactureState::btnOkClick);
	_btnOk->onKeyboardPress((ActionHandler)&ManufactureState::btnOkClick, Options::keyCancel);

	_txtTitle->setBig();
	_txtTitle->setAlign(ALIGN_CENTER);
	_txtTitle->setText(tr("STR_CURRENT_PRODUCTION"));

	_txtFunds->setText(tr("STR_CURRENT_FUNDS").arg(Unicode::formatFunding(_game->getSavedGame()->getFunds())));

	_txtItem->setText(tr("STR_ITEM"));

	_txtEngineers->setText(tr("STR_ENGINEERS__ALLOCATED"));
	_txtEngineers->setWordWrap(true);

	_txtProduced->setText(tr("STR_UNITS_PRODUCED"));
	_txtProduced->setWordWrap(true);

	_txtCost->setText(tr("STR_COST__PER__UNIT"));
	_txtCost->setWordWrap(true);

	_txtTimeLeft->setText(tr("STR_DAYS_HOURS_LEFT"));
	_txtTimeLeft->setWordWrap(true);

	_lstManufacture->setColumns(5, 115, 15, 52, 56, 48);
	_lstManufacture->setAlign(ALIGN_RIGHT);
	_lstManufacture->setAlign(ALIGN_LEFT, 0);
	_lstManufacture->setSelectable(true);
	_lstManufacture->setBackground(_window);
	_lstManufacture->setMargin(2);
	_lstManufacture->setWordWrap(true);
	_lstManufacture->onMouseClick((ActionHandler)&ManufactureState::lstManufactureClick);
	fillProductionList();
}
コード例 #7
0
ファイル: ManufactureState.cpp プロジェクト: 54x/OpenXcom
/**
 * Initializes all the elements in the Manufacture screen.
 * @param game Pointer to the core game.
 * @param base Pointer to the base to get info from.
 */
ManufactureState::ManufactureState(Game *game, Base *base) : State(game), _base(base)
{
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnNew = new TextButton(148, 16, 8, 176);
	_btnOk = new TextButton(148, 16, 164, 176);
	_txtTitle = new Text(310, 17, 5, 8);
	_txtAvailable = new Text(150, 9, 8, 24);
	_txtAllocated = new Text(150, 9, 160, 24);
	_txtSpace = new Text(150, 9, 8, 34);
	_txtFunds = new Text(150, 9, 160, 34);
	_txtItem = new Text(80, 9, 10, 52);
	_txtEngineers = new Text(56, 18, 112, 44);
	_txtProduced = new Text(56, 18, 168, 44);
	_txtCost = new Text(44, 27, 222, 44);
	_txtTimeLeft = new Text(60, 27, 260, 44);
	_lstManufacture = new TextList(288, 90, 8, 80);

	// Set palette
	setPalette("PAL_BASESCAPE", 6);

	add(_window);
	add(_btnNew);
	add(_btnOk);
	add(_txtTitle);
	add(_txtAvailable);
	add(_txtAllocated);
	add(_txtSpace);
	add(_txtFunds);
	add(_txtItem);
	add(_txtEngineers);
	add(_txtProduced);
	add(_txtCost);
	add(_txtTimeLeft);
	add(_lstManufacture);

	centerAllSurfaces();

	// Set up objects
	_window->setColor(Palette::blockOffset(15)+6);
	_window->setBackground(_game->getResourcePack()->getSurface("BACK17.SCR"));

	_btnNew->setColor(Palette::blockOffset(13)+10);
	_btnNew->setText(tr("STR_NEW_PRODUCTION"));
	_btnNew->onMouseClick((ActionHandler)&ManufactureState::btnNewProductionClick);

	_btnOk->setColor(Palette::blockOffset(13)+10);
	_btnOk->setText(tr("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&ManufactureState::btnOkClick);
	_btnOk->onKeyboardPress((ActionHandler)&ManufactureState::btnOkClick, Options::keyCancel);

	_txtTitle->setColor(Palette::blockOffset(15)+6);
	_txtTitle->setBig();
	_txtTitle->setAlign(ALIGN_CENTER);
	_txtTitle->setText(tr("STR_CURRENT_PRODUCTION"));

	_txtAvailable->setColor(Palette::blockOffset(15)+6);
	_txtAvailable->setSecondaryColor(Palette::blockOffset(13));

	_txtAllocated->setColor(Palette::blockOffset(15)+6);
	_txtAllocated->setSecondaryColor(Palette::blockOffset(13));

	_txtSpace->setColor(Palette::blockOffset(15)+6);
	_txtSpace->setSecondaryColor(Palette::blockOffset(13));

	_txtFunds->setColor(Palette::blockOffset(15)+6);
	_txtFunds->setSecondaryColor(Palette::blockOffset(13));
	_txtFunds->setText(tr("STR_CURRENT_FUNDS").arg(Text::formatFunding(_game->getSavedGame()->getFunds())));

	_txtItem->setColor(Palette::blockOffset(15)+1);
	_txtItem->setText(tr("STR_ITEM"));

	_txtEngineers->setColor(Palette::blockOffset(15)+1);
	_txtEngineers->setText(tr("STR_ENGINEERS__ALLOCATED"));
	_txtEngineers->setWordWrap(true);

	_txtProduced->setColor(Palette::blockOffset(15)+1);
	_txtProduced->setText(tr("STR_UNITS_PRODUCED"));
	_txtProduced->setWordWrap(true);
	
	_txtCost->setColor(Palette::blockOffset(15)+1);
	_txtCost->setText(tr("STR_COST__PER__UNIT"));
	_txtCost->setWordWrap(true);

	_txtTimeLeft->setColor(Palette::blockOffset(15)+1);
	_txtTimeLeft->setText(tr("STR_DAYS_HOURS_LEFT"));
	_txtTimeLeft->setWordWrap(true);

	_lstManufacture->setColor(Palette::blockOffset(13)+10);
	_lstManufacture->setArrowColor(Palette::blockOffset(15)+9);
	_lstManufacture->setColumns(5, 115, 15, 52, 56, 48);
	_lstManufacture->setAlign(ALIGN_RIGHT);
	_lstManufacture->setAlign(ALIGN_LEFT, 0);
	_lstManufacture->setSelectable(true);
	_lstManufacture->setBackground(_window);
	_lstManufacture->setMargin(2);
	_lstManufacture->setWordWrap(true);
	_lstManufacture->onMouseClick((ActionHandler)&ManufactureState::lstManufactureClick);
	fillProductionList();
}