void set_tab(char ***map, t_fdf *fdf) { int i; int j; int len; i = -1; if (fdf) { if (!fdf->tab) if (!(fdf->tab = (t_coord**)malloc(sizeof(t_coord*) * (fdf->tab_h)))) check_errors(MALLOC, "fdf->tab", "set_tab.c"); while (*(map + ++i)) { if ((len = line_size(*(map + i))) > fdf->tab_w) fdf->tab_w = len; *(fdf->tab + i) = (t_coord*)malloc(sizeof(t_coord) * (len + 1)); if (!(fdf->tab + i)) check_errors(MALLOC, "fdf->tab + i", "set_tab.c"); j = -1; while (*(*(map + i) + ++j)) fill_coord(fdf, map[i][j], i, j); fdf->tab[i][j].end = 0; } } }
int get_coord(char *info, t_v3D **coord, t_materiau *mater) { int *coor; if (!info) return (write(2, MALLOC_ERR, 21)); if (!(coor = parse_it(info, 3))) return (write(2, MALLOC_ERR, 21)); if (!(*coord = fill_coord(coor))) return (write(2, MALLOC_ERR, 21)); free(info); return (0); }