コード例 #1
0
ファイル: ItemEffect.cpp プロジェクト: aronarts/FireNET
//------------------------------------------------------------------------
EntityEffects::TAttachedEffectId CItem::AttachEffect(int slot, bool attachToAccessory, const char *effectName, const char *helper, const Vec3 &offset, const Vec3 &dir, float scale, bool prime)
{
	if(!g_pGameCVars->i_particleeffects)
	{
		return 0;
	}
	
	Vec3 finalOffset(offset);
	string helperName(helper);

	if(attachToAccessory)
	{
		SEntitySlotInfo slotInfo;
		QuatT accessoryOffset;

		accessoryOffset.SetIdentity();
		const char* accessoryHelper = "";
		const char* accessoryName = NULL;

		const int numAccessories = m_accessories.size();

		for (int curIndex = 0; curIndex < numAccessories; curIndex++)
		{
			IEntity* pAccessory = gEnv->pEntitySystem->GetEntity(m_accessories[curIndex].accessoryId);

			if(pAccessory && pAccessory->GetSlotInfo(slot, slotInfo))
			{
				if(slotInfo.pStatObj)
				{
					accessoryOffset.t = slotInfo.pStatObj->GetHelperPos(helper);

					if(!accessoryOffset.t.IsZero())
					{
						accessoryOffset.q = pAccessory->GetRotation();
						accessoryOffset.t += pAccessory->GetPos();

						accessoryName = m_accessories[curIndex].pClass->GetName();
						break;
					}
				}

				if(slotInfo.pCharacter)
				{
					IAttachmentManager *pAttachmentManager = slotInfo.pCharacter->GetIAttachmentManager();
					IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(helper);

					if(pAttachment)
					{
						accessoryHelper = GetAccessoryParams(m_accessories[curIndex].pClass)->attach_helper.c_str();
						accessoryName = m_accessories[curIndex].pClass->GetName();

						accessoryOffset = pAttachment->GetAttAbsoluteDefault();

						break;
					}
				}
			}
		}

		if(accessoryName)
		{
			bool validSlot = GetEntity()->GetSlotInfo(slot, slotInfo) && (slotInfo.pCharacter || slotInfo.pStatObj);

			if (!validSlot || slotInfo.pStatObj)
			{
				if (validSlot)
				{
					Matrix34 mtx = GetEntity()->GetSlotLocalTM(slot, false) * Matrix34(accessoryOffset);
					finalOffset += mtx.GetTranslation();				
				}
			
				EntityEffects::SEffectAttachParams attachParams(finalOffset, dir, scale, prime, eIGS_Last);

				return m_effectsController.AttachParticleEffect(effectName, attachParams);
			}
			else if (slotInfo.pCharacter)	// bone attachment
			{
				ICharacterInstance *pCharacter = slotInfo.pCharacter;
				IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager();
				IAttachment *pAttachment = NULL; 

				helperName = string().Format("%s_%s", helper, accessoryName);
				pAttachment = pAttachmentManager->GetInterfaceByName(helperName.c_str());

				if(!pAttachment)
				{
					IAttachment* pAccessoryAttachment = pAttachmentManager->GetInterfaceByName(accessoryHelper);

					if(pAccessoryAttachment)
					{
						const char* bone = pCharacter->GetIDefaultSkeleton().GetJointNameByID(pAccessoryAttachment->GetJointID());
						pAttachment = pAttachmentManager->CreateAttachment(helperName.c_str(), CA_BONE, bone);
						if (pAttachment)
						{
							QuatT relative = pAccessoryAttachment->GetAttRelativeDefault();
							relative = relative * accessoryOffset;
							relative.t = relative * finalOffset;

							finalOffset.zero();

							pAttachment->SetAttRelativeDefault(relative);
						}
					}
				}
			}
		}
	}

	EntityEffects::SEffectAttachParams attachParams(finalOffset, dir, scale, prime, eIGS_Last);
	return m_effectsController.AttachParticleEffect(effectName, slot, helperName, attachParams);
}
コード例 #2
0
ファイル: SpriteFrame.cpp プロジェクト: truonglvx/ouzel
        SpriteFrame::SpriteFrame(const Rectangle& pRectangle,
                                 const graphics::TexturePtr& pTexture,
                                 bool rotated, const Size2& sourceSize,
                                 const Vector2& sourceOffset, const Vector2& pivot)
        {
            texture = pTexture;

            std::vector<uint16_t> indices = {0, 1, 2, 1, 3, 2};

            Vector2 textCoords[4];
            Vector2 finalOffset(-sourceSize.width * pivot.x + sourceOffset.x,
                                -sourceSize.height * pivot.y + (sourceSize.height - pRectangle.height - sourceOffset.y));

            const Size2& textureSize = texture->getSize();

            if (!rotated)
            {
                Vector2 leftTop(pRectangle.x / textureSize.width,
                                pRectangle.y / textureSize.height);

                Vector2 rightBottom((pRectangle.x + pRectangle.width) / textureSize.width,
                                    (pRectangle.y + pRectangle.height) / textureSize.height);

                if (texture->isFlipped())
                {
                    leftTop.y = 1.0f - leftTop.y;
                    rightBottom.y = 1.0f - rightBottom.y;
                }

                textCoords[0] = Vector2(leftTop.x, rightBottom.y);
                textCoords[1] = Vector2(rightBottom.x, rightBottom.y);
                textCoords[2] = Vector2(leftTop.x, leftTop.y);
                textCoords[3] = Vector2(rightBottom.x, leftTop.y);
            }
            else
            {
                Vector2 leftTop = Vector2(pRectangle.x / textureSize.width,
                                          pRectangle.y / textureSize.height);

                Vector2 rightBottom = Vector2((pRectangle.x + pRectangle.height) / textureSize.width,
                                              (pRectangle.y + pRectangle.width) / textureSize.height);

                if (texture->isFlipped())
                {
                    leftTop.y = 1.0f - leftTop.y;
                    rightBottom.y = 1.0f - rightBottom.y;
                }

                textCoords[0] = Vector2(leftTop.x, leftTop.y);
                textCoords[1] = Vector2(leftTop.x, rightBottom.y);
                textCoords[2] = Vector2(rightBottom.x, leftTop.y);
                textCoords[3] = Vector2(rightBottom.x, rightBottom.y);
            }

            rectangle = Rectangle(finalOffset.x, finalOffset.y,
                                  pRectangle.width, pRectangle.height);

            std::vector<graphics::VertexPCT> vertices = {
                graphics::VertexPCT(Vector3(finalOffset.x, rectangle.y, 0.0f), graphics::Color(255, 255, 255, 255), textCoords[0]),
                graphics::VertexPCT(Vector3(finalOffset.x + rectangle.width, rectangle.y, 0.0f), graphics::Color(255, 255, 255, 255), textCoords[1]),
                graphics::VertexPCT(Vector3(finalOffset.x, rectangle.y + rectangle.height, 0.0f),  graphics::Color(255, 255, 255, 255), textCoords[2]),
                graphics::VertexPCT(Vector3(finalOffset.x + rectangle.width, rectangle.y + rectangle.height, 0.0f),  graphics::Color(255, 255, 255, 255), textCoords[3])
            };

            meshBuffer = sharedEngine->getRenderer()->createMeshBuffer();

            meshBuffer->initFromBuffer(indices.data(), sizeof(uint16_t),
                                       static_cast<uint32_t>(indices.size()), false,
                                       vertices.data(), graphics::VertexPCT::ATTRIBUTES,
                                       static_cast<uint32_t>(vertices.size()), true);
        }