/** Finds the light. */ void UniformMatrix::associate() { Uniform::associate(); if (!of.empty()) { findLight(); } }
void menuCases(int *input){ switch(currentMenu){ case 0: switch(*input){ case 1: currentMenu = 1; PrintTempTable(); while(readKeypad()!=11){}; PrintMenu(); break; case 2: temporary = findLight(); sprintf(buffer,"%d \0",temporary); Print("Sun at",33,6); Print(buffer,33,7); break; case 3: Clear_Display(); Print("Set high value:", 1, 2); Print("Press # to confirm", 1, 14); maxLimit = maxMinLimit(2); Print("Set low value: ", 1, 4); lowLimit = maxMinLimit(4); PrintMenu(); break; case 6: if(fastMode == 1){ fastMode = 60; while(readKeypad() != 0) {} Print("FM (off)", 32, 13); break; } else{ fastMode = 1; while(readKeypad() != 0) {} Print("FM (on) ", 32, 13); break; } } case 1: switch(*input){ case 11: currentMenu = 0; PrintMenu(); } } }
bool CCarLights::IsLight(u16 bone_id) { SCarLight* light=NULL; return findLight(bone_id,light); }