コード例 #1
0
void ViewportAnchor::setAnchor(const IntRect& viewRect, const FloatSize& anchorInViewCoords)
{
    m_viewRect = viewRect;
    m_anchorNode.clear();
    m_anchorNodeBounds = LayoutRect();
    m_anchorInNodeCoords = FloatSize();
    m_anchorInViewCoords = anchorInViewCoords;

    if (viewRect.isEmpty())
        return;

    // Preserve origins at the absolute screen origin
    if (viewRect.location() == IntPoint::zero())
        return;

    FloatSize anchorOffset = viewRect.size();
    anchorOffset.scale(anchorInViewCoords.width(), anchorInViewCoords.height());
    const FloatPoint anchorPoint = FloatPoint(viewRect.location()) + anchorOffset;

    Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), viewRect, m_eventHandler);
    if (!node)
        return;

    m_anchorNode = node;
    m_anchorNodeBounds = node->boundingBox();
    m_anchorInNodeCoords = anchorPoint - m_anchorNodeBounds.location();
    m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorNodeBounds.height());
}
コード例 #2
0
void RotationViewportAnchor::setAnchor() {
  RootFrameViewport* rootFrameViewport =
      m_rootFrameView->getRootFrameViewport();
  DCHECK(rootFrameViewport);

  m_oldPageScaleFactor = m_visualViewport->scale();
  m_oldMinimumPageScaleFactor =
      m_pageScaleConstraintsSet.finalConstraints().minimumScale;

  // Save the absolute location in case we won't find the anchor node, we'll
  // fall back to that.
  m_visualViewportInDocument =
      FloatPoint(rootFrameViewport->visibleContentRect().location());

  m_anchorNode.clear();
  m_anchorNodeBounds = LayoutRect();
  m_anchorInNodeCoords = FloatSize();
  m_normalizedVisualViewportOffset = FloatSize();

  IntRect innerViewRect = rootFrameViewport->visibleContentRect();

  // Preserve origins at the absolute screen origin.
  if (innerViewRect.location() == IntPoint::zero() || innerViewRect.isEmpty())
    return;

  IntRect outerViewRect =
      layoutViewport().visibleContentRect(IncludeScrollbars);

  // Normalize by the size of the outer rect
  DCHECK(!outerViewRect.isEmpty());
  m_normalizedVisualViewportOffset = m_visualViewport->getScrollOffset();
  m_normalizedVisualViewportOffset.scale(1.0 / outerViewRect.width(),
                                         1.0 / outerViewRect.height());

  // Note, we specifically use the unscaled visual viewport size here as the
  // conversion into content-space below will apply the scale.
  FloatPoint anchorOffset(m_visualViewport->size());
  anchorOffset.scale(m_anchorInInnerViewCoords.width(),
                     m_anchorInInnerViewCoords.height());

  // Note, we specifically convert to the rootFrameView contents here, rather
  // than the layout viewport. That's because hit testing works from the
  // FrameView's content coordinates even if it's not the layout viewport.
  const FloatPoint anchorPointInContents = m_rootFrameView->frameToContents(
      m_visualViewport->viewportToRootFrame(anchorOffset));

  Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPointInContents),
                                      innerViewRect,
                                      m_rootFrameView->frame().eventHandler());
  if (!node)
    return;

  m_anchorNode = node;
  m_anchorNodeBounds = node->boundingBox();
  m_anchorInNodeCoords =
      anchorPointInContents - FloatPoint(m_anchorNodeBounds.location());
  m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(),
                             1.f / m_anchorNodeBounds.height());
}
コード例 #3
0
void RotationViewportAnchor::setAnchor()
{
    // FIXME: Scroll offsets are now fractional (DoublePoint and FloatPoint for the FrameView and VisualViewport
    //        respectively. This path should be rewritten without pixel snapping.
    IntRect outerViewRect = m_rootFrameView->layoutViewportScrollableArea()->visibleContentRect(IncludeScrollbars);
    IntRect innerViewRect = enclosedIntRect(m_rootFrameView->getScrollableArea()->visibleContentRectDouble());

    m_oldPageScaleFactor = m_visualViewport->scale();
    m_oldMinimumPageScaleFactor = m_pageScaleConstraintsSet.finalConstraints().minimumScale;

    // Save the absolute location in case we won't find the anchor node, we'll fall back to that.
    m_visualViewportInDocument = FloatPoint(m_rootFrameView->getScrollableArea()->visibleContentRectDouble().location());

    m_anchorNode.clear();
    m_anchorNodeBounds = LayoutRect();
    m_anchorInNodeCoords = FloatSize();
    m_normalizedVisualViewportOffset = FloatSize();

    if (innerViewRect.isEmpty())
        return;

    // Preserve origins at the absolute screen origin
    if (innerViewRect.location() == IntPoint::zero())
        return;

    // Inner rectangle should be within the outer one.
    DCHECK(outerViewRect.contains(innerViewRect));

    // Outer rectangle is used as a scale, we need positive width and height.
    DCHECK(!outerViewRect.isEmpty());

    m_normalizedVisualViewportOffset = FloatSize(innerViewRect.location() - outerViewRect.location());

    // Normalize by the size of the outer rect
    m_normalizedVisualViewportOffset.scale(1.0 / outerViewRect.width(), 1.0 / outerViewRect.height());

    FloatSize anchorOffset(innerViewRect.size());
    anchorOffset.scale(m_anchorInInnerViewCoords.width(), m_anchorInInnerViewCoords.height());
    const FloatPoint anchorPoint = FloatPoint(innerViewRect.location()) + anchorOffset;

    Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), innerViewRect, m_rootFrameView->frame().eventHandler());
    if (!node)
        return;

    m_anchorNode = node;
    m_anchorNodeBounds = node->boundingBox();
    m_anchorInNodeCoords = anchorPoint - FloatPoint(m_anchorNodeBounds.location());
    m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorNodeBounds.height());
}
コード例 #4
0
ファイル: ViewportAnchor.cpp プロジェクト: kjthegod/WebKit
void ViewportAnchor::setAnchor(const IntRect& outerViewRect, const IntRect& innerViewRect,
    const FloatSize& anchorInInnerViewCoords)
{
    // Preserve the inner viewport position in document in case we won't find the anchor
    m_pinchViewportInDocument = innerViewRect.location();

    m_anchorNode.clear();
    m_anchorNodeBounds = LayoutRect();
    m_anchorInNodeCoords = FloatSize();
    m_anchorInInnerViewCoords = anchorInInnerViewCoords;
    m_normalizedPinchViewportOffset = FloatSize();

    if (innerViewRect.isEmpty())
        return;

    // Preserve origins at the absolute screen origin
    if (innerViewRect.location() == IntPoint::zero())
        return;

    // Inner rectangle should be within the outer one.
    ASSERT(outerViewRect.contains(innerViewRect));

    // Outer rectangle is used as a scale, we need positive width and height.
    ASSERT(!outerViewRect.isEmpty());

    m_normalizedPinchViewportOffset = innerViewRect.location() - outerViewRect.location();

    // Normalize by the size of the outer rect
    m_normalizedPinchViewportOffset.scale(1.0 / outerViewRect.width(), 1.0 / outerViewRect.height());

    FloatSize anchorOffset = innerViewRect.size();
    anchorOffset.scale(anchorInInnerViewCoords.width(), anchorInInnerViewCoords.height());
    const FloatPoint anchorPoint = FloatPoint(innerViewRect.location()) + anchorOffset;

    Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), innerViewRect, m_eventHandler);
    if (!node)
        return;

    m_anchorNode = node;
    m_anchorNodeBounds = node->boundingBox();
    m_anchorInNodeCoords = anchorPoint - FloatPoint(m_anchorNodeBounds.location());
    m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorNodeBounds.height());
}
コード例 #5
0
void RotationViewportAnchor::setAnchor() {
  RootFrameViewport* rootFrameViewport =
      m_rootFrameView->getRootFrameViewport();
  DCHECK(rootFrameViewport);

  IntRect outerViewRect =
      layoutViewport().visibleContentRect(IncludeScrollbars);
  IntRect innerViewRect = rootFrameViewport->visibleContentRect();

  m_oldPageScaleFactor = m_visualViewport->scale();
  m_oldMinimumPageScaleFactor =
      m_pageScaleConstraintsSet.finalConstraints().minimumScale;

  // Save the absolute location in case we won't find the anchor node, we'll
  // fall back to that.
  m_visualViewportInDocument =
      FloatPoint(rootFrameViewport->visibleContentRect().location());

  m_anchorNode.clear();
  m_anchorNodeBounds = LayoutRect();
  m_anchorInNodeCoords = FloatSize();
  m_normalizedVisualViewportOffset = FloatSize();

  if (innerViewRect.isEmpty())
    return;

  // Preserve origins at the absolute screen origin
  if (innerViewRect.location() == IntPoint::zero())
    return;

  // Inner rectangle should be within the outer one.
  DCHECK(outerViewRect.contains(innerViewRect));

  // Outer rectangle is used as a scale, we need positive width and height.
  DCHECK(!outerViewRect.isEmpty());

  m_normalizedVisualViewportOffset =
      FloatSize(innerViewRect.location() - outerViewRect.location());

  // Normalize by the size of the outer rect
  m_normalizedVisualViewportOffset.scale(1.0 / outerViewRect.width(),
                                         1.0 / outerViewRect.height());

  FloatPoint anchorOffset(innerViewRect.size());
  anchorOffset.scale(m_anchorInInnerViewCoords.width(),
                     m_anchorInInnerViewCoords.height());

  const FloatPoint anchorPointInContents = m_rootFrameView->rootFrameToContents(
      m_visualViewport->viewportToRootFrame(anchorOffset));

  Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPointInContents),
                                      innerViewRect,
                                      m_rootFrameView->frame().eventHandler());
  if (!node)
    return;

  m_anchorNode = node;
  m_anchorNodeBounds = node->boundingBox();
  m_anchorInNodeCoords =
      anchorPointInContents - FloatPoint(m_anchorNodeBounds.location());
  m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(),
                             1.f / m_anchorNodeBounds.height());
}