static void updateCounters(RenderObject* renderer) { ASSERT(renderer->style()); const CounterDirectiveMap* directiveMap = renderer->style()->counterDirectives(); if (!directiveMap) return; CounterDirectiveMap::const_iterator end = directiveMap->end(); if (!renderer->hasCounterNodeMap()) { for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) makeCounterNode(renderer, it->key, false); return; } CounterMap* counterMap = counterMaps().get(renderer); ASSERT(counterMap); for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) { RefPtr<CounterNode> node = counterMap->get(it->key); if (!node) { makeCounterNode(renderer, it->key, false); continue; } RefPtr<CounterNode> newParent = 0; RefPtr<CounterNode> newPreviousSibling = 0; findPlaceForCounter(renderer, it->key, node->hasResetType(), newParent, newPreviousSibling); if (node != counterMap->get(it->key)) continue; CounterNode* parent = node->parent(); if (newParent == parent && newPreviousSibling == node->previousSibling()) continue; if (parent) parent->removeChild(node.get()); if (newParent) newParent->insertAfter(node.get(), newPreviousSibling.get(), it->key); } }
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter) { ASSERT(object); // Real text nodes don't have their own style so they can't have counters. // We can't even look at their styles or we'll see extra resets and increments! if (object->isText()) return nullptr; RenderElement* element = toRenderElement(object); if (element->hasCounterNodeMap()) { if (CounterMap* nodeMap = counterMaps().get(element)) { if (CounterNode* node = nodeMap->get(identifier)) return node; } } bool isReset = false; int value = 0; if (!planCounter(element, identifier, isReset, value) && !alwaysCreateCounter) return nullptr; RefPtr<CounterNode> newParent = 0; RefPtr<CounterNode> newPreviousSibling = 0; RefPtr<CounterNode> newNode = CounterNode::create(element, isReset, value); if (findPlaceForCounter(element, identifier, isReset, newParent, newPreviousSibling)) newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier); CounterMap* nodeMap; if (element->hasCounterNodeMap()) nodeMap = counterMaps().get(element); else { nodeMap = new CounterMap; counterMaps().set(element, adoptPtr(nodeMap)); element->setHasCounterNodeMap(true); } nodeMap->set(identifier, newNode); if (newNode->parent()) return newNode.get(); // Checking if some nodes that were previously counter tree root nodes // should become children of this node now. CounterMaps& maps = counterMaps(); Element* stayWithin = parentOrPseudoHostElement(element); bool skipDescendants; for (RenderElement* currentRenderer = nextInPreOrder(element, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) { skipDescendants = false; if (!currentRenderer->hasCounterNodeMap()) continue; CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier); if (!currentCounter) continue; skipDescendants = true; if (currentCounter->parent()) continue; if (stayWithin == parentOrPseudoHostElement(currentRenderer) && currentCounter->hasResetType()) break; newNode->insertAfter(currentCounter, newNode->lastChild(), identifier); } return newNode.get(); }
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter) { ASSERT(object); if (object->m_hasCounterNodeMap) { if (CounterMap* nodeMap = counterMaps().get(object)) { if (CounterNode* node = nodeMap->get(identifier.impl()).get()) return node; } } bool isReset = false; int value = 0; if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter) return 0; CounterNode* newParent = 0; CounterNode* newPreviousSibling = 0; RefPtr<CounterNode> newNode = CounterNode::create(object, isReset, value); if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling)) newParent->insertAfter(newNode.get(), newPreviousSibling, identifier); CounterMap* nodeMap; if (object->m_hasCounterNodeMap) nodeMap = counterMaps().get(object); else { nodeMap = new CounterMap; counterMaps().set(object, nodeMap); object->m_hasCounterNodeMap = true; } nodeMap->set(identifier.impl(), newNode); if (newNode->parent()) return newNode.get(); // Checking if some nodes that were previously counter tree root nodes // should become children of this node now. CounterMaps& maps = counterMaps(); Element* stayWithin = parentElement(object); bool skipDescendants; for (RenderObject* currentRenderer = nextInPreOrder(object, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) { skipDescendants = false; if (!currentRenderer->m_hasCounterNodeMap) continue; CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl()).get(); if (!currentCounter) continue; skipDescendants = true; if (currentCounter->parent()) { ASSERT(newNode->firstChild()); continue; } if (stayWithin == parentElement(currentRenderer) && currentCounter->hasResetType()) break; newNode->insertAfter(currentCounter, newNode->lastChild(), identifier); } return newNode.get(); }
static CounterNode* makeCounterNode(RenderElement& renderer, const AtomicString& identifier, bool alwaysCreateCounter) { if (renderer.hasCounterNodeMap()) { if (CounterMap* nodeMap = counterMaps().get(&renderer)) { if (CounterNode* node = nodeMap->get(identifier)) return node; } } bool isReset = false; int value = 0; if (!planCounter(renderer, identifier, isReset, value) && !alwaysCreateCounter) return nullptr; RefPtr<CounterNode> newParent = 0; RefPtr<CounterNode> newPreviousSibling = 0; RefPtr<CounterNode> newNode = CounterNode::create(renderer, isReset, value); if (findPlaceForCounter(renderer, identifier, isReset, newParent, newPreviousSibling)) newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier); CounterMap* nodeMap; if (renderer.hasCounterNodeMap()) nodeMap = counterMaps().get(&renderer); else { nodeMap = new CounterMap; counterMaps().set(&renderer, std::unique_ptr<CounterMap>(nodeMap)); renderer.setHasCounterNodeMap(true); } nodeMap->set(identifier, newNode); if (newNode->parent()) return newNode.get(); // Checking if some nodes that were previously counter tree root nodes // should become children of this node now. CounterMaps& maps = counterMaps(); Element* stayWithin = parentOrPseudoHostElement(renderer); bool skipDescendants; for (RenderElement* currentRenderer = nextInPreOrder(renderer, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(*currentRenderer, stayWithin, skipDescendants)) { skipDescendants = false; if (!currentRenderer->hasCounterNodeMap()) continue; CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier); if (!currentCounter) continue; skipDescendants = true; if (currentCounter->parent()) continue; if (stayWithin == parentOrPseudoHostElement(*currentRenderer) && currentCounter->hasResetType()) break; newNode->insertAfter(currentCounter, newNode->lastChild(), identifier); } return newNode.get(); }
static CounterNode* counter(RenderObject* object, const AtomicString& counterName, bool alwaysCreateCounter) { ASSERT(object); if (object->m_hasCounterNodeMap) if (CounterMap* nodeMap = counterMaps().get(object)) if (CounterNode* node = nodeMap->get(counterName.impl())) return node; bool isReset = false; int value = 0; if (!planCounter(object, counterName, isReset, value) && !alwaysCreateCounter) return 0; CounterNode* newParent = 0; CounterNode* newPreviousSibling = 0; CounterNode* newNode; if (findPlaceForCounter(object, counterName, isReset, newParent, newPreviousSibling)) { newNode = new CounterNode(object, isReset, value); newParent->insertAfter(newNode, newPreviousSibling); } else { // Make a reset node for counters that aren't inside an existing reset node. newNode = new CounterNode(object, true, value); } CounterMap* nodeMap; if (object->m_hasCounterNodeMap) nodeMap = counterMaps().get(object); else { nodeMap = new CounterMap; counterMaps().set(object, nodeMap); object->m_hasCounterNodeMap = true; } nodeMap->set(counterName.impl(), newNode); return newNode; }