const GLOOCamera* GameplayMode::get_camera(bool top __attribute__ ((unused))) { AvatarGameObj* avatar = find_avatar(); _camera.pos = avatar->get_rel_point_pos(CAMERA_POS_OFFSET); _camera.tgt = avatar->get_rel_point_pos(CAMERA_TGT_OFFSET); _camera.up = avatar->vector_to_world(CAMERA_UP_VECTOR); return &_camera; }
// static void LLFloaterAvatarTextures::onClickDump(void* data) { #if !LL_RELEASE_FOR_DOWNLOAD LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data; LLVOAvatar* avatarp = find_avatar(self->mID); if (!avatarp) return; for (S32 i = 0; i < avatarp->getNumTEs(); i++) { const LLTextureEntry* te = avatarp->getTE(i); if (!te) continue; llinfos << "Avatar TE " << i << " id " << te->getID() << llendl; } #endif }
void LLFloaterAvatarTextures::refresh() { LLVOAvatar *avatarp = find_avatar(mID); if (avatarp) { char firstname[DB_FIRST_NAME_BUF_SIZE]; /*Flawfinder: ignore*/ char lastname[DB_LAST_NAME_BUF_SIZE]; /*Flawfinder: ignore*/ if (gCacheName->getName(avatarp->getID(), firstname, lastname)) { LLString name; name.assign( firstname ); name.append( " " ); name.append( lastname ); setTitle(mTitle + ": " + name); } update_texture_ctrl(avatarp, mBakedHead, LLVOAvatar::TEX_HEAD_BAKED); update_texture_ctrl(avatarp, mBakedEyes, LLVOAvatar::TEX_EYES_BAKED); update_texture_ctrl(avatarp, mBakedUpper, LLVOAvatar::TEX_UPPER_BAKED); update_texture_ctrl(avatarp, mBakedLower, LLVOAvatar::TEX_LOWER_BAKED); update_texture_ctrl(avatarp, mBakedSkirt, LLVOAvatar::TEX_SKIRT_BAKED); update_texture_ctrl(avatarp, mMakeup, LLVOAvatar::TEX_HEAD_BODYPAINT); update_texture_ctrl(avatarp, mHair, LLVOAvatar::TEX_HAIR); update_texture_ctrl(avatarp, mEye, LLVOAvatar::TEX_EYES_IRIS); update_texture_ctrl(avatarp, mShirt, LLVOAvatar::TEX_UPPER_SHIRT); update_texture_ctrl(avatarp, mUpperTattoo, LLVOAvatar::TEX_UPPER_BODYPAINT); update_texture_ctrl(avatarp, mUpperJacket, LLVOAvatar::TEX_UPPER_JACKET); update_texture_ctrl(avatarp, mGloves, LLVOAvatar::TEX_UPPER_GLOVES); update_texture_ctrl(avatarp, mUndershirt, LLVOAvatar::TEX_UPPER_UNDERSHIRT); update_texture_ctrl(avatarp, mPants, LLVOAvatar::TEX_LOWER_PANTS); update_texture_ctrl(avatarp, mLowerTattoo, LLVOAvatar::TEX_LOWER_BODYPAINT); update_texture_ctrl(avatarp, mShoes, LLVOAvatar::TEX_LOWER_SHOES); update_texture_ctrl(avatarp, mSocks, LLVOAvatar::TEX_LOWER_SOCKS); update_texture_ctrl(avatarp, mJacket, LLVOAvatar::TEX_LOWER_JACKET); update_texture_ctrl(avatarp, mUnderpants, LLVOAvatar::TEX_LOWER_UNDERPANTS); update_texture_ctrl(avatarp, mSkirt, LLVOAvatar::TEX_SKIRT); } else { setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")"); } }
BOOL LLMuteList::add(const LLMute& mute, U32 flags) { // Can't mute text from Lindens if ((mute.mType == LLMute::AGENT) && isLinden(mute.mName) && (flags & LLMute::flagTextChat || flags == 0)) { LLNotifications::instance().add("MuteLinden", LLSD(), LLSD()); return FALSE; } // Can't mute self. if (mute.mType == LLMute::AGENT && mute.mID == gAgent.getID()) { return FALSE; } if (mute.mType == LLMute::BY_NAME) { // Can't mute empty string by name if (mute.mName.empty()) { LL_WARNS() << "Trying to mute empty string by-name" << LL_ENDL; return FALSE; } // Null mutes must have uuid null if (mute.mID.notNull()) { LL_WARNS() << "Trying to add by-name mute with non-null id" << LL_ENDL; return FALSE; } std::pair<string_set_t::iterator, bool> result = mLegacyMutes.insert(mute.mName); if (result.second) { LL_INFOS() << "Muting by name " << mute.mName << LL_ENDL; updateAdd(mute); notifyObservers(); notifyObserversDetailed(mute); return TRUE; } else { // was duplicate return FALSE; } } else { // Need a local (non-const) copy to set up flags properly. LLMute localmute = mute; // If an entry for the same entity is already in the list, remove it, saving flags as necessary. mute_set_t::iterator it = mMutes.find(localmute); if (it != mMutes.end()) { // This mute is already in the list. Save the existing entry's flags if that's warranted. localmute.mFlags = it->mFlags; mMutes.erase(it); // Don't need to call notifyObservers() here, since it will happen after the entry has been re-added below. } else { // There was no entry in the list previously. Fake things up by making it look like the previous entry had all properties unmuted. localmute.mFlags = LLMute::flagAll; } if(flags) { // The user passed some combination of flags. Make sure those flag bits are turned off (i.e. those properties will be muted). localmute.mFlags &= (~flags); } else { // The user passed 0. Make sure all flag bits are turned off (i.e. all properties will be muted). localmute.mFlags = 0; } // (re)add the mute entry. { std::pair<mute_set_t::iterator, bool> result = mMutes.insert(localmute); if (result.second) { LL_INFOS() << "Muting " << localmute.mName << " id " << localmute.mID << " flags " << localmute.mFlags << LL_ENDL; updateAdd(localmute); notifyObservers(); notifyObserversDetailed(localmute); if(!(localmute.mFlags & LLMute::flagParticles)) { //Kill all particle systems owned by muted task if(localmute.mType == LLMute::AGENT || localmute.mType == LLMute::OBJECT) { LLViewerPartSim::getInstance()->clearParticlesByOwnerID(localmute.mID); } } //mute local lights that are attached to the avatar LLVOAvatar *avatarp = find_avatar(localmute.mID); if (avatarp) { LLPipeline::removeMutedAVsLights(avatarp); } return TRUE; } } } // If we were going to return success, we'd have done it by now. return FALSE; }
void GameplayMode::draw_2d(bool top __attribute__ ((unused))) { _condition_widget_cursor = Point(Display::get_screen_width(), 0); AvatarGameObj* av = find_avatar(); if (Saving::get().config().debugPhysics()) { Point p( Display::get_screen_width()/2 - PHYS_DEBUG_BOX_SIZE.x/2, Display::get_screen_height()/2 - PHYS_DEBUG_BOX_SIZE.y/2 + PHYS_DEBUG_BOX_Y ); GUI::draw_diamond_box(Box(p, PHYS_DEBUG_BOX_SIZE + GUI::DIAMOND_BOX_BORDER*2)); p += GUI::DIAMOND_BOX_BORDER; static const char* labels[6] = { "XROT", "ZROT", "YPOS", "XAVEL", "ZAVEL", "YLVEL"}; float cur_vals[6] = { av->get_last_xrot(), av->get_last_zrot(), av->get_last_ypos(), av->get_last_xavel(), av->get_last_zavel(), av->get_last_ylvel() }; float max_vals[6] = { RUNNING_MAX_DELTA_X_ROT, RUNNING_MAX_DELTA_Z_ROT, RUNNING_MAX_DELTA_Y_POS, RUNNING_MAX_DELTA_Y_LVEL, RUNNING_MAX_DELTA_X_AVEL, RUNNING_MAX_DELTA_Z_AVEL }; boost::format f(PHYS_DEBUG_BOX_NUMFMT); for (int i = 0; i < 6; ++i) { float x = (PHYS_DEBUG_BOX_SIZE.x/6) * i; glColor3f(1.0, 1.0, 1.0); Globals::sys_font->draw(p + Vector(x, 0), PHYS_DEBUG_BOX_FONTSIZE, labels[i]); Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*2), PHYS_DEBUG_BOX_FONTSIZE, (f % max_vals[i]).str()); float r = std::fabs(cur_vals[i])/(max_vals[i]*1.2); glColor3f(1.0, 1.0 - r, 1.0 - r); Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE), PHYS_DEBUG_BOX_FONTSIZE, (f % cur_vals[i]).str()); switch (i) { case 0: glColor3f(0.2, (av->is_attached() ? 1.0 : 0.0), 0.2); Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "ATTACH"); break; case 1: glColor3f(0.2, std::max(0.0, 1.0 - av->get_last_norm_coll_age()/PHYS_DEBUG_BOX_COLL_WINDOW), 0.2); Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "NORM-C"); break; case 2: glColor3f(0.2, std::max(0.0, 1.0 - av->get_last_run_coll_age()/PHYS_DEBUG_BOX_COLL_WINDOW), 0.2); Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "RUN-C"); break; default: break; } } } glColor3f(1.0, 1.0, 1.0); Globals::sys_font->draw(Point(0, Display::get_screen_height()-20), 18, (boost::format(SPEED_NUMFMT) % av->get_speed()).str()); _fsm.draw(); }