コード例 #1
0
const GLOOCamera* GameplayMode::get_camera(bool top __attribute__ ((unused))) {
    AvatarGameObj* avatar = find_avatar();
    _camera.pos = avatar->get_rel_point_pos(CAMERA_POS_OFFSET);
    _camera.tgt = avatar->get_rel_point_pos(CAMERA_TGT_OFFSET);
    _camera.up = avatar->vector_to_world(CAMERA_UP_VECTOR);
    return &_camera;
}
コード例 #2
0
// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
#if !LL_RELEASE_FOR_DOWNLOAD
	LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
	LLVOAvatar* avatarp = find_avatar(self->mID);
	if (!avatarp) return;

	for (S32 i = 0; i < avatarp->getNumTEs(); i++)
	{
		const LLTextureEntry* te = avatarp->getTE(i);
		if (!te) continue;

		llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
	}
#endif
}
コード例 #3
0
void LLFloaterAvatarTextures::refresh()
{
	LLVOAvatar *avatarp = find_avatar(mID);
	if (avatarp)
	{
		char firstname[DB_FIRST_NAME_BUF_SIZE];	/*Flawfinder: ignore*/
		char lastname[DB_LAST_NAME_BUF_SIZE];		/*Flawfinder: ignore*/
		if (gCacheName->getName(avatarp->getID(), firstname, lastname))
		{
			LLString name;
			name.assign( firstname );
			name.append( " " );
			name.append( lastname );

			setTitle(mTitle + ": " + name);
		}
		update_texture_ctrl(avatarp, mBakedHead,	LLVOAvatar::TEX_HEAD_BAKED);
		update_texture_ctrl(avatarp, mBakedEyes,	LLVOAvatar::TEX_EYES_BAKED);
		update_texture_ctrl(avatarp, mBakedUpper,	LLVOAvatar::TEX_UPPER_BAKED);
		update_texture_ctrl(avatarp, mBakedLower,	LLVOAvatar::TEX_LOWER_BAKED);
		update_texture_ctrl(avatarp, mBakedSkirt,	LLVOAvatar::TEX_SKIRT_BAKED);

		update_texture_ctrl(avatarp, mMakeup,		LLVOAvatar::TEX_HEAD_BODYPAINT);
		update_texture_ctrl(avatarp, mHair,			LLVOAvatar::TEX_HAIR);
		update_texture_ctrl(avatarp, mEye,			LLVOAvatar::TEX_EYES_IRIS);

		update_texture_ctrl(avatarp, mShirt,		LLVOAvatar::TEX_UPPER_SHIRT);
		update_texture_ctrl(avatarp, mUpperTattoo,	LLVOAvatar::TEX_UPPER_BODYPAINT);
		update_texture_ctrl(avatarp, mUpperJacket,	LLVOAvatar::TEX_UPPER_JACKET);
		update_texture_ctrl(avatarp, mGloves,		LLVOAvatar::TEX_UPPER_GLOVES);
		update_texture_ctrl(avatarp, mUndershirt,	LLVOAvatar::TEX_UPPER_UNDERSHIRT);

		update_texture_ctrl(avatarp, mPants,		LLVOAvatar::TEX_LOWER_PANTS);
		update_texture_ctrl(avatarp, mLowerTattoo,	LLVOAvatar::TEX_LOWER_BODYPAINT);
		update_texture_ctrl(avatarp, mShoes,		LLVOAvatar::TEX_LOWER_SHOES);
		update_texture_ctrl(avatarp, mSocks,		LLVOAvatar::TEX_LOWER_SOCKS);
		update_texture_ctrl(avatarp, mJacket,		LLVOAvatar::TEX_LOWER_JACKET);
		update_texture_ctrl(avatarp, mUnderpants,	LLVOAvatar::TEX_LOWER_UNDERPANTS);
		update_texture_ctrl(avatarp, mSkirt,		LLVOAvatar::TEX_SKIRT);
	}
	else
	{
		setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
	}
}
コード例 #4
0
ファイル: llmutelist.cpp プロジェクト: Belxjander/Kirito
BOOL LLMuteList::add(const LLMute& mute, U32 flags)
{
	// Can't mute text from Lindens
	if ((mute.mType == LLMute::AGENT)
		&& isLinden(mute.mName) && (flags & LLMute::flagTextChat || flags == 0))
	{
		LLNotifications::instance().add("MuteLinden", LLSD(), LLSD());
		return FALSE;
	}
	
	// Can't mute self.
	if (mute.mType == LLMute::AGENT
		&& mute.mID == gAgent.getID())
	{
		return FALSE;
	}
	
	if (mute.mType == LLMute::BY_NAME)
	{		
		// Can't mute empty string by name
		if (mute.mName.empty()) 
		{
			LL_WARNS() << "Trying to mute empty string by-name" << LL_ENDL;
			return FALSE;
		}

		// Null mutes must have uuid null
		if (mute.mID.notNull())
		{
			LL_WARNS() << "Trying to add by-name mute with non-null id" << LL_ENDL;
			return FALSE;
		}

		std::pair<string_set_t::iterator, bool> result = mLegacyMutes.insert(mute.mName);
		if (result.second)
		{
			LL_INFOS() << "Muting by name " << mute.mName << LL_ENDL;
			updateAdd(mute);
			notifyObservers();
			notifyObserversDetailed(mute);
			return TRUE;
		}
		else
		{
			// was duplicate
			return FALSE;
		}
	}
	else
	{
		// Need a local (non-const) copy to set up flags properly.
		LLMute localmute = mute;
		
		// If an entry for the same entity is already in the list, remove it, saving flags as necessary.
		mute_set_t::iterator it = mMutes.find(localmute);
		if (it != mMutes.end())
		{
			// This mute is already in the list.  Save the existing entry's flags if that's warranted.
			localmute.mFlags = it->mFlags;
			
			mMutes.erase(it);
			// Don't need to call notifyObservers() here, since it will happen after the entry has been re-added below.
		}
		else
		{
			// There was no entry in the list previously.  Fake things up by making it look like the previous entry had all properties unmuted.
			localmute.mFlags = LLMute::flagAll;
		}

		if(flags)
		{
			// The user passed some combination of flags.  Make sure those flag bits are turned off (i.e. those properties will be muted).
			localmute.mFlags &= (~flags);
		}
		else
		{
			// The user passed 0.  Make sure all flag bits are turned off (i.e. all properties will be muted).
			localmute.mFlags = 0;
		}
		
		// (re)add the mute entry.
		{			
			std::pair<mute_set_t::iterator, bool> result = mMutes.insert(localmute);
			if (result.second)
			{
				LL_INFOS() << "Muting " << localmute.mName << " id " << localmute.mID << " flags " << localmute.mFlags << LL_ENDL;
				updateAdd(localmute);
				notifyObservers();
				notifyObserversDetailed(localmute);
				if(!(localmute.mFlags & LLMute::flagParticles))
				{
					//Kill all particle systems owned by muted task
					if(localmute.mType == LLMute::AGENT || localmute.mType == LLMute::OBJECT)
					{
						LLViewerPartSim::getInstance()->clearParticlesByOwnerID(localmute.mID);
					}
				}
				//mute local lights that are attached to the avatar
				LLVOAvatar *avatarp = find_avatar(localmute.mID);
				if (avatarp)
				{
					LLPipeline::removeMutedAVsLights(avatarp);
				}
				return TRUE;
			}
		}
	}
	
	// If we were going to return success, we'd have done it by now.
	return FALSE;
}
コード例 #5
0
void GameplayMode::draw_2d(bool top __attribute__ ((unused))) {
    _condition_widget_cursor = Point(Display::get_screen_width(), 0);

    AvatarGameObj* av = find_avatar();

    if (Saving::get().config().debugPhysics()) {
        Point p(
            Display::get_screen_width()/2 - PHYS_DEBUG_BOX_SIZE.x/2,
            Display::get_screen_height()/2 - PHYS_DEBUG_BOX_SIZE.y/2 + PHYS_DEBUG_BOX_Y
        );
        GUI::draw_diamond_box(Box(p, PHYS_DEBUG_BOX_SIZE + GUI::DIAMOND_BOX_BORDER*2));
        p += GUI::DIAMOND_BOX_BORDER;

        static const char* labels[6] = { "XROT", "ZROT", "YPOS", "XAVEL", "ZAVEL", "YLVEL"};
        float cur_vals[6] = {
            av->get_last_xrot(),
            av->get_last_zrot(),
            av->get_last_ypos(),
            av->get_last_xavel(),
            av->get_last_zavel(),
            av->get_last_ylvel()
        };
        float max_vals[6] = {
            RUNNING_MAX_DELTA_X_ROT,
            RUNNING_MAX_DELTA_Z_ROT,
            RUNNING_MAX_DELTA_Y_POS,
            RUNNING_MAX_DELTA_Y_LVEL,
            RUNNING_MAX_DELTA_X_AVEL,
            RUNNING_MAX_DELTA_Z_AVEL
        };

        boost::format f(PHYS_DEBUG_BOX_NUMFMT);
        for (int i = 0; i < 6; ++i) {
            float x = (PHYS_DEBUG_BOX_SIZE.x/6) * i;
            glColor3f(1.0, 1.0, 1.0);
            Globals::sys_font->draw(p + Vector(x, 0), PHYS_DEBUG_BOX_FONTSIZE, labels[i]);
            Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*2), PHYS_DEBUG_BOX_FONTSIZE, (f % max_vals[i]).str());

            float r = std::fabs(cur_vals[i])/(max_vals[i]*1.2);
            glColor3f(1.0, 1.0 - r, 1.0 - r);
            Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE), PHYS_DEBUG_BOX_FONTSIZE, (f % cur_vals[i]).str());

            switch (i) {
            case 0:
                glColor3f(0.2, (av->is_attached() ? 1.0 : 0.0), 0.2);
                Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "ATTACH");
                break;
            case 1:
                glColor3f(0.2, std::max(0.0, 1.0 - av->get_last_norm_coll_age()/PHYS_DEBUG_BOX_COLL_WINDOW), 0.2);
                Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "NORM-C");
                break;
            case 2:
                glColor3f(0.2, std::max(0.0, 1.0 - av->get_last_run_coll_age()/PHYS_DEBUG_BOX_COLL_WINDOW), 0.2);
                Globals::sys_font->draw(p + Vector(x, PHYS_DEBUG_BOX_FONTSIZE*4), PHYS_DEBUG_BOX_FONTSIZE, "RUN-C");
                break;
            default:
                break;
            }
        }
    }

    glColor3f(1.0, 1.0, 1.0);
    Globals::sys_font->draw(Point(0, Display::get_screen_height()-20), 18, (boost::format(SPEED_NUMFMT) % av->get_speed()).str());

    _fsm.draw();
}