/* * malloc */ void *malloc (size_t size) { size_t a_size; size_t e_size; uint32_t *bp = NULL; if(size == 0) return NULL; if(size <= DSIZE) a_size = 2*DSIZE; else a_size = DSIZE * ((size + (DSIZE) + (DSIZE - 1)) / DSIZE); bp = find_first_fit(a_size); if(bp != NULL) { place(bp, a_size); return bp; } e_size = MAX(a_size, CHUNKSIZE); bp = extend_heap(e_size/WSIZE); if(bp != NULL) { place(bp, a_size); return bp; } if(0) in_heap(bp); return NULL; }
static void *find_fit(unsigned int size) { #if FIRST_FIT==1 return find_first_fit(size); #elif BEST_FIT==1 return find_best_fit(size); #endif }
void meta_window_place (MetaWindow *window, int x, int y, int *new_x, int *new_y) { GList *windows = NULL; const MetaMonitorInfo *xi; meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc); switch (window->type) { /* Run placement algorithm on these. */ case META_WINDOW_NORMAL: case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these, no placement * algorithm ever (other than "leave them as-is") */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: goto done; } if (meta_prefs_get_disable_workarounds ()) { switch (window->type) { /* Only accept USPosition on normal windows because the app is full * of shit claiming the user set -geometry for a dialog or dock */ case META_WINDOW_NORMAL: if (window->size_hints.flags & USPosition) { /* don't constrain with placement algorithm */ meta_topic (META_DEBUG_PLACEMENT, "Honoring USPosition for %s instead of using placement algorithm\n", window->desc); goto done; } break; /* Ignore even USPosition on dialogs, splashscreen */ case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these. */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: if (window->size_hints.flags & PPosition) { meta_topic (META_DEBUG_PLACEMENT, "Not placing non-normal non-dialog window with PPosition set\n"); goto done; } break; } } else { /* workarounds enabled */ if ((window->size_hints.flags & PPosition) || (window->size_hints.flags & USPosition)) { meta_topic (META_DEBUG_PLACEMENT, "Not placing window with PPosition or USPosition set\n"); avoid_being_obscured_as_second_modal_dialog (window, &x, &y); goto done; } } if (window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG) { MetaWindow *parent = meta_window_get_transient_for (window); if (parent) { MetaRectangle frame_rect, parent_frame_rect; meta_window_get_frame_rect (window, &frame_rect); meta_window_get_frame_rect (parent, &parent_frame_rect); y = parent_frame_rect.y; /* center of parent */ x = parent_frame_rect.x + parent_frame_rect.width / 2; /* center of child over center of parent */ x -= frame_rect.width / 2; /* "visually" center window over parent, leaving twice as * much space below as on top. */ y += (parent_frame_rect.height - frame_rect.height)/3; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n", window->desc); avoid_being_obscured_as_second_modal_dialog (window, &x, &y); goto done; } } /* FIXME UTILITY with transient set should be stacked up * on the sides of the parent window or something. */ if (window_place_centered (window)) { /* Center on current monitor */ int w, h; MetaRectangle frame_rect; meta_window_get_frame_rect (window, &frame_rect); /* Warning, this function is a round trip! */ xi = meta_screen_get_current_monitor_info (window->screen); w = xi->rect.width; h = xi->rect.height; x = (w - frame_rect.width) / 2; y = (h - frame_rect.height) / 2; x += xi->rect.x; y += xi->rect.y; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d monitor %d\n", window->desc, window->screen->number, xi->number); goto done_check_denied_focus; } /* Find windows that matter (not minimized, on same workspace * as placed window, may be shaded - if shaded we pretend it isn't * for placement purposes) */ { GSList *all_windows; GSList *tmp; all_windows = meta_display_list_windows (window->display, META_LIST_DEFAULT); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (w != window && meta_window_showing_on_its_workspace (w) && meta_window_located_on_workspace (w, window->workspace)) windows = g_list_prepend (windows, w); tmp = tmp->next; } g_slist_free (all_windows); } /* Warning, this is a round trip! */ xi = meta_screen_get_current_monitor_info (window->screen); /* Maximize windows if they are too big for their work area (bit of * a hack here). Assume undecorated windows probably don't intend to * be maximized. */ if (window->has_maximize_func && window->decorated && !window->fullscreen) { MetaRectangle workarea; MetaRectangle frame_rect; meta_window_get_work_area_for_monitor (window, xi->number, &workarea); meta_window_get_frame_rect (window, &frame_rect); /* If the window is bigger than the screen, then automaximize. Do NOT * auto-maximize the directions independently. See #419810. */ if (frame_rect.width >= workarea.width && frame_rect.height >= workarea.height) { window->maximize_horizontally_after_placement = TRUE; window->maximize_vertically_after_placement = TRUE; } } /* "Origin" placement algorithm */ x = xi->rect.x; y = xi->rect.y; if (find_first_fit (window, windows, xi->number, x, y, &x, &y)) goto done_check_denied_focus; /* No good fit? Fall back to cascading... */ find_next_cascade (window, windows, x, y, &x, &y); done_check_denied_focus: /* If the window is being denied focus and isn't a transient of the * focus window, we do NOT want it to overlap with the focus window * if at all possible. This is guaranteed to only be called if the * focus_window is non-NULL, and we try to avoid that window. */ if (window->denied_focus_and_not_transient) { MetaWindow *focus_window; gboolean found_fit; focus_window = window->display->focus_window; g_assert (focus_window != NULL); /* No need to do anything if the window doesn't overlap at all */ found_fit = !window_overlaps_focus_window (window); /* Try to do a first fit again, this time only taking into account the * focus window. */ if (!found_fit) { GList *focus_window_list; focus_window_list = g_list_prepend (NULL, focus_window); /* Reset x and y ("origin" placement algorithm) */ x = xi->rect.x; y = xi->rect.y; found_fit = find_first_fit (window, focus_window_list, xi->number, x, y, &x, &y); g_list_free (focus_window_list); } /* If that still didn't work, just place it where we can see as much * as possible. */ if (!found_fit) find_most_freespace (window, focus_window, x, y, &x, &y); } done: if (windows) g_list_free (windows); *new_x = x; *new_y = y; }
char *memory_alloc(int size) { if (size <= 0 || size > MEMORY_SIZE - sizeof(busy_block_s)) return NULL; size = (size + sizeof(busy_block_s) >= sizeof(free_block_s) ? size : sizeof(free_block_s) - sizeof(busy_block_s)); // because we still want to be able to free the block so the minimum amount we can allocate is sizeof(free_block_s) // but here we subtract sizeof(busy_block_s) as we don't count it into the size variable free_block_t current; free_block_t prev = find_first_fit(size); if (prev == NULL) { // can not allocate memory print_alloc_info(NULL, size); return NULL; } if (prev != (free_block_t) (memory + MEMORY_SIZE)) { // normal case current = prev->next; } else { // the case when we can allocate in the very first element of the list of free blocks current = first_free; prev = NULL; } int old_free_size = current->size; free_block_t old_free_pointer = current->next; busy_block_t new_busy = (busy_block_t) current; new_busy->size = size; if (old_free_size >= size + sizeof(busy_block_s) + sizeof(free_block_s)) { // there is enough space to put free_block_s after our busy_block free_block_t new_free = (free_block_t) (ULONG(new_busy) + ULONG(sizeof(busy_block_s) + size)); // some point arithmetics to find a place for a new free_block new_free->next = old_free_pointer; new_free->size = old_free_size - size - sizeof(busy_block_s); if (prev == NULL) { // we allocate in the very first element of the list of free blocks first_free = new_free; } else { prev->next = new_free; } } else { // there is NOT enough space to put free_block_s after our busy_block size = old_free_size - sizeof(busy_block_s); new_busy->size = size; if (prev == NULL) { // we allocate in the very first element of the list of free blocks if (first_free->next != NULL) { first_free = first_free->next; } else { // we don't have more memory first_free = NULL; } } else { prev->next = old_free_pointer; } } char *addr = (new_busy != NULL ? (char*) ULONG(new_busy) + ULONG(sizeof(busy_block_s)) : NULL); print_alloc_info(addr, size); return addr; }
void meta_window_place (MetaWindow *window, MetaFrameGeometry *fgeom, int x, int y, int *new_x, int *new_y) { GList *windows; const MetaXineramaScreenInfo *xi; /* frame member variables should NEVER be used in here, only * MetaFrameGeometry. But remember fgeom == NULL * for undecorated windows. Also, this function should * NEVER have side effects other than computing the * placement coordinates. */ meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc); windows = NULL; switch (window->type) { /* Run placement algorithm on these. */ case META_WINDOW_NORMAL: case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these, no placement * algorithm ever (other than "leave them as-is") */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: goto done_no_constraints; } if (meta_prefs_get_disable_workarounds ()) { switch (window->type) { /* Only accept USPosition on normal windows because the app is full * of shit claiming the user set -geometry for a dialog or dock */ case META_WINDOW_NORMAL: if (window->size_hints.flags & USPosition) { /* don't constrain with placement algorithm */ meta_topic (META_DEBUG_PLACEMENT, "Honoring USPosition for %s instead of using placement algorithm\n", window->desc); goto done; } break; /* Ignore even USPosition on dialogs, splashscreen */ case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these. */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: if (window->size_hints.flags & PPosition) { meta_topic (META_DEBUG_PLACEMENT, "Not placing non-normal non-dialog window with PPosition set\n"); goto done_no_constraints; } break; } } else { /* workarounds enabled */ if ((window->size_hints.flags & PPosition) || (window->size_hints.flags & USPosition)) { meta_topic (META_DEBUG_PLACEMENT, "Not placing window with PPosition or USPosition set\n"); avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y); goto done_no_constraints; } } if ((window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG) && window->xtransient_for != None) { /* Center horizontally, at top of parent vertically */ MetaWindow *parent; parent = meta_display_lookup_x_window (window->display, window->xtransient_for); if (parent) { int w; meta_window_get_position (parent, &x, &y); w = parent->rect.width; /* center of parent */ x = x + w / 2; /* center of child over center of parent */ x -= window->rect.width / 2; /* "visually" center window over parent, leaving twice as * much space below as on top. */ y += (parent->rect.height - window->rect.height)/3; /* put top of child's frame, not top of child's client */ if (fgeom) y += fgeom->top_height; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n", window->desc); avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y); goto done; } } /* FIXME UTILITY with transient set should be stacked up * on the sides of the parent window or something. */ if (window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG || window->type == META_WINDOW_SPLASHSCREEN) { /* Center on current xinerama (i.e. on current monitor) */ int w, h; /* Warning, this function is a round trip! */ xi = meta_screen_get_current_xinerama (window->screen); w = xi->rect.width; h = xi->rect.height; x = (w - window->rect.width) / 2; y = (h - window->rect.height) / 2; x += xi->rect.x; y += xi->rect.y; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n", window->desc, window->screen->number, xi->number); goto done_check_denied_focus; } /* Find windows that matter (not minimized, on same workspace * as placed window, may be shaded - if shaded we pretend it isn't * for placement purposes) */ { GSList *all_windows; GSList *tmp; all_windows = meta_display_list_windows (window->display); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (meta_window_showing_on_its_workspace (w) && w != window && (window->workspace == w->workspace || window->on_all_workspaces || w->on_all_workspaces)) windows = g_list_prepend (windows, w); tmp = tmp->next; } g_slist_free (all_windows); } /* Warning, this is a round trip! */ xi = meta_screen_get_current_xinerama (window->screen); /* "Origin" placement algorithm */ x = xi->rect.x; y = xi->rect.y; if (find_first_fit (window, fgeom, windows, xi->number, x, y, &x, &y)) goto done_check_denied_focus; /* Maximize windows if they are too big for their work area (bit of * a hack here). Assume undecorated windows probably don't intend to * be maximized. */ if (window->has_maximize_func && window->decorated && !window->fullscreen) { MetaRectangle workarea; MetaRectangle outer; meta_window_get_work_area_for_xinerama (window, xi->number, &workarea); meta_window_get_outer_rect (window, &outer); /* If the window is bigger than the screen, then automaximize. Do NOT * auto-maximize the directions independently. See #419810. */ if (outer.width >= workarea.width && outer.height >= workarea.height) { window->maximize_horizontally_after_placement = TRUE; window->maximize_vertically_after_placement = TRUE; } } /* If no placement has been done, revert to cascade to avoid * fully overlapping window (e.g. starting multiple terminals) * */ if (!meta_prefs_get_center_new_windows() && (x == xi->rect.x && y == xi->rect.y)) find_next_cascade (window, fgeom, windows, x, y, &x, &y); done_check_denied_focus: /* If the window is being denied focus and isn't a transient of the * focus window, we do NOT want it to overlap with the focus window * if at all possible. This is guaranteed to only be called if the * focus_window is non-NULL, and we try to avoid that window. */ if (window->denied_focus_and_not_transient) { gboolean found_fit; MetaWindow *focus_window; MetaRectangle overlap; focus_window = window->display->focus_window; g_assert (focus_window != NULL); /* No need to do anything if the window doesn't overlap at all */ found_fit = !meta_rectangle_intersect (&window->rect, &focus_window->rect, &overlap); /* Try to do a first fit again, this time only taking into account the * focus window. */ if (!meta_prefs_get_center_new_windows() && !found_fit) { GList *focus_window_list; focus_window_list = g_list_prepend (NULL, focus_window); /* Reset x and y ("origin" placement algorithm) */ x = xi->rect.x; y = xi->rect.y; found_fit = find_first_fit (window, fgeom, focus_window_list, xi->number, x, y, &x, &y); g_list_free (focus_window_list); } /* If that still didn't work, just place it where we can see as much * as possible. */ if (!found_fit) find_most_freespace (window, fgeom, focus_window, x, y, &x, &y); } done: g_list_free (windows); done_no_constraints: *new_x = x; *new_y = y; }
static gboolean find_preferred_position (MetaWindow *window, MetaFrameBorders *borders, /* visible windows on relevant workspaces */ GList *windows, int xinerama, int x, int y, int *new_x, int *new_y) { MetaRectangle rect; MetaRectangle work_area; MetaPlacementMode placement_mode_pref = meta_prefs_get_placement_mode (); /* If first_fit placement is the preference, just pass all the * options through to the original find_first_fit function. * Otherwise, process the user preference here. */ if (placement_mode_pref == META_PLACEMENT_MODE_SMART) { return find_first_fit (window, borders, windows, xinerama, x, y, new_x, new_y); } else if (placement_mode_pref == META_PLACEMENT_MODE_CASCADE) { /* This is an abuse of find_next_cascade(), because it was not * intended for this use, and because it is not designed to * deal with placement on multiple Xineramas. */ find_next_cascade (window, borders, windows, x, y, new_x, new_y); return TRUE; } rect.width = window->rect.width; rect.height = window->rect.height; if (borders) { rect.width += borders->visible.left + borders->visible.right; rect.height += borders->visible.top + borders->visible.bottom; } meta_window_get_work_area_for_xinerama (window, xinerama, &work_area); /* Cannot use rect_fits_in_work_area here because that function * also checks the x & y position of rect, but those are not set * yet in this case. */ if ((rect.width <= work_area.width) && (rect.height <= work_area.height)) { switch (placement_mode_pref) { case META_PLACEMENT_MODE_CENTER: /* This is a plain centering, different from center_tile */ *new_x = work_area.x + ((work_area.width - rect.width) / 2); *new_y = work_area.y + ((work_area.height - rect.height) / 2); break; case META_PLACEMENT_MODE_ORIGIN: *new_x = work_area.x; *new_y = work_area.y; break; case META_PLACEMENT_MODE_RANDOM: *new_x = (int) ((float) (work_area.width - rect.width) * ((float) rand() / (float) RAND_MAX)); *new_y = (int) ((float) (work_area.height - rect.height) * ((float) rand() / (float) RAND_MAX)); *new_x += work_area.x; *new_y += work_area.y; break; case META_PLACEMENT_MODE_SMART: case META_PLACEMENT_MODE_CASCADE: break; default: meta_warning ("Unknown window-placement option chosen.\n"); return FALSE; break; } if (borders) { *new_x += borders->visible.left; *new_y += borders->visible.top; } return TRUE; } return FALSE; }